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Is PC Gaming Set For a Comeback?

An anonymous reader writes "A combination of factors like console penetration, piracy, and the huge inherent variability in PC hardware setups have made the PC a third-class citizen for many gaming genres, especially the kind of high-adrenaline action games that were once the PC's bread and butter. Epic is a company that has been vocal in its shift toward consoles, with many controversial statements dropped over the years in reference to piracy being the reason. So it was with some surprise that we noted Epic's VP, Mark Rein, pointing out recently that the PC is as important as ever. Why the turnaround? This article suggests that the extended length of the current console generation will drive some developers back to the PC as new games push up against hardware limits."

8 of 495 comments (clear)

  1. PC gaming never went away. by Winckle · · Score: 5, Insightful

    Steam proves that the right games sell well on PC.

    1. Re:PC gaming never went away. by am+2k · · Score: 5, Insightful

      Yes, Steam is pretty genius, but not just due to having "the right games". I started to use it recently (due to the Mac client). Every time you want to play a game, you have to start up the client first, and it presents you with a list of discounted games (only today for -50%!).

      I'm really not susceptible to ads, but I already bought 3 games I wouldn't have otherwise. When they're at $5-$8, that's below my impulse-buy threshold.

      I also own consoles, and the games are much more expensive there -- games that are a year old still sell for $40-$60! I'm seriously considering moving back to PC gaming right now, since the very same game usually costs half of that on PCs.

      The Steam platform fixes the biggest issues with PC gaming --- automatic updates and online distribution.

    2. Re:PC gaming never went away. by Zencyde · · Score: 5, Interesting

      Their sale is the reason why I've purchased about 8 games in the last few days whereas I prefer to pirate usually. Christ, I even bought games I already pirated that I felt were worth paying for. I gave developers money based off of my preference to see them create more material. I'd like to point to myself as a good example as to why the price curve is too high for video games. I'm not spending 60 bucks (takes over 6 hours to make on my measly wage) on a video game that I'm unsure of! Am I supposed to be an idiot or something!?

      --
      What day is it? Could you please tell me?
  2. Wait, what? by decipher_saint · · Score: 5, Insightful

    "Comeback"? Did it go somewhere while I was playing all these awesome PC games?

    --
    crazy dynamite monkey
  3. Dollars by LBt1st · · Score: 5, Insightful

    It's true that many developers want to do things that the consoles can't handle. But in the end, money is the driving force of any successful business. The one thing we've learned this generation is that graphics are not the selling factor they once were. From a business standpoint there's little reason to abandon consoles when console sales rake in the money.

  4. The circle of (virtual) life by ctsupafly · · Score: 5, Informative

    This is generally the cycle of things. New consoles pop up with fancy new graphics accelerators & all kinds of happy new buzzword technologies & devs flock to them. Magazines, industry shows, etc, call it "the end of PC gaming!!" & the PC lays low for a couple years, mostly powered by the MMO crowd & a few of the better shooters. Then, a couple years later, the consoles start to show a hint of aging & devs flock back to the PC to make "prettier" games. The PC gains momentum until it actually starts cutting into console game sales by which time the new set of consoles is set to launch, inciting fanboy mania once again & the circle starts anew. It's a beautiful thing *sniffle*

  5. Re:So... by binarylarry · · Score: 5, Funny

    So you're saying the PC is undead?

    Fear things that go bump in the night, consoles!

    --
    Mod me down, my New Earth Global Warmingist friends!
  6. Piracy excuse by rainmouse · · Score: 5, Informative

    Piracy is always quoted as the only real factor in disappointing PC sales though most of the multiplatform games were designed purely for use by joypad and with little to no effort to recreate any usable human / computer interface for pc versions. I have personally played PC ports where I was advised in the tutorial to press the square and triangle buttons together! Sigh.

    Comparing console vs PC sales for games, for example Dead Space which on the PC had no definable keys and the presets made it impossible to play if you were left handed as well as endless mouse related issues, it is no wonder these corporate goons and their little quarterly sales reports, graphs and pop up colouring books decided after this that the PC market was mostly just a minor but rather vocal distraction. Of course not until they caught whiffs of how well Valve are doing out of all these other publishers incompetence that they all start back peddling.

    IMHO the greatest thing Valve have done with Steam is make it easier and a lot less effort to buy a game than it is to pirate it. Something the clowns selling films really should try understanding sometime.