Remix This Game — a Free Software Experiment
An anonymous reader writes "REMIX THIS GAME is an experimental game design contest where participants can re-mix and re-cycle my free-software self-published PC game, XONG. XONG is available under permissive licenses allowing remixes and derivative works of the code, graphics, sound effects, and music—even for commercial use. The source code license is the GNU GPL Version 3, and the media is covered by the Creative Commons BY-SA license. No special software or programming experience are needed—XONG has been packaged up so that you can just download the game and edit the graphics/code/music/sounds in place, and re-start the game to see your changes. Plus, it is available for Windows, Mac OS X, and GNU/Linux, so you can remix it on whichever OS you use, using whatever programs you like."
This is great and will most likely show off the extensibility of Lisp to people who don't normally care. Also, why did the author use cells instead of standard CLOS, unlike I'm doing in my common lisp roguelke
I haven't read enough to answer that. However looking at the bigger picture, I do think this sort of stunt would be good for getting more people working on open source software. Inspire them with something that is immediately fun and rewarding, and trigger the curiousities to try something deeper later on. I wouldn't be at all surprised to talk to someone 5-10 years from now and hear that something like this was their first project.
Funnyhacks - Wierd, unusual, and fun hacks
Hello folks, I have addressed the originality (or alleged lack thereof) of the remix contest in another message here.
I chose XONG because it's a small and relatively simple game, so it would be easier to get started remixing. There is a review of Xong here: http://playthisthing.com/xong
And, folks, the game includes a thorough HELP screen on the F1 key, and an interactive in-game tutorial. So if the videos seem inscrutable, try reading the instructions.
I make no claim to the engine or game being the greatest ever, but I hope the contest will be fun and get people possibly involved with creative commons licensed art, or free software, or lisp game dev. Who knows?
While I do really appreciate your effort and ideas, theres a few things you should look at first.
1) The game looks like from the 80's. It doesn't make a good impression and is hard to get people involved. Hell, some of the games I coded at 12-13 year old had a lot better graphics and ideas (no offense to you, just good old critical comment if you want it!)
2) Are there any tools to help change the game? There is and have been already immersive modding community out there. You have to provide similar tools, just being "open source" doesn't really do much.
As a person working in the games industry, and who has coded since 8 years old and working in freeware/shareware, indie, and commercial industry, I really think you need more to accomplish your goals.