Remix This Game — a Free Software Experiment
An anonymous reader writes "REMIX THIS GAME is an experimental game design contest where participants can re-mix and re-cycle my free-software self-published PC game, XONG. XONG is available under permissive licenses allowing remixes and derivative works of the code, graphics, sound effects, and music—even for commercial use. The source code license is the GNU GPL Version 3, and the media is covered by the Creative Commons BY-SA license. No special software or programming experience are needed—XONG has been packaged up so that you can just download the game and edit the graphics/code/music/sounds in place, and re-start the game to see your changes. Plus, it is available for Windows, Mac OS X, and GNU/Linux, so you can remix it on whichever OS you use, using whatever programs you like."
This is great and will most likely show off the extensibility of Lisp to people who don't normally care. Also, why did the author use cells instead of standard CLOS, unlike I'm doing in my common lisp roguelke
Typically, the term "permissive" implies a BSD-like license, i.e. no copyleft. I'm just saying.
$ make available
Is it on slashdot because it is news, or is it news because it's on slashdot?
This discussion is now about philosophy.
I'd rather you rationally disagree than irrationally agree.
This game at first glance appears to be a take on an early roguetype; however in truth it's less adventureish, gear-based or as rich with chance taking. It's quirky though:
You control a vulnerable white square attempting to infiltrate a semi-randomly generated abstract color field environment infested with robots. You are armed with a paint-absorbent hockey puck that can pick up color and transfer it to other objects. If you lose your puck, you have to find another; these are scattered through the environment and look like the letter P. There are no hit points; any hit kills you, and completely ends your game. You cannot shoot enemies; instead you drop direction-changing arrows called "chevrons" to guide them to their doom in one of XONG's many black holes. But your puck will also follow the arrows, so be careful where you fire; otherwise you'll lose it down a black hole.
I can imagine any number of possibilities for this game so here are my suggestions...
You could attach a consistently looping 8-bit track, and perhaps add a purple 'M' character that changes said track between a selection of five inbetween your fight for survival. XONG: SONG Edition.
You could append a boss enemy with a brown capital 'K' - this will spawn periodically in the game to increase the challenge difficulty. However you can destroy him by luring him to the red 'M' which insta-deaths the K. XONG: KONG Edition.
You could attach an RPG element with a short text preamble which says you're a stoner who's attempting to work his way up the hockey league and must find a bong in under 200 move intervals to survive - upon 10,000 moves (progressive difficulty) and then you win hockey stardom...it could be called XONG: BONG Hockey Master Edition.
Hitler also had a philosophy.
Check and mate.
Hitler also had a philosophy.
Check and mate.
Well, this match is over. God wins!
I haven't read enough to answer that. However looking at the bigger picture, I do think this sort of stunt would be good for getting more people working on open source software. Inspire them with something that is immediately fun and rewarding, and trigger the curiousities to try something deeper later on. I wouldn't be at all surprised to talk to someone 5-10 years from now and hear that something like this was their first project.
Funnyhacks - Wierd, unusual, and fun hacks
usually on the mod scene you do not have access to the whole game engine. Heck, when tho id software open source their game engines, they still retain copyright on the models and graphics.
comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
It is different because the mod scene generally works on games that are good and that people care about.
Hi, before I started the contest, I did some searching and could not find any "remix this game" type contests in the indie world, because it's a very proprietary culture. I think this is news because 1. it's a game that some indie people are aware of, given that it got some reviews and downloads, and 2. it could help raise awareness of more open licensing for games.
Hello folks, I have addressed the originality (or alleged lack thereof) of the remix contest in another message here. I chose XONG because it's a small and relatively simple game, so it would be easier to get started remixing. There is a review of Xong here: http://playthisthing.com/xong And, folks, the game includes a thorough HELP screen on the F1 key, and an interactive in-game tutorial. So if the videos seem inscrutable, try reading the instructions. I make no claim to the engine or game being the greatest ever, but I hope the contest will be fun and get people possibly involved with creative commons licensed art, or free software, or lisp game dev. Who knows?
I don't want to see something you consider needing work in Lisp. This game has to be the most confusing thing I've seen in a long time. Extremely poor design. Now I realize that doesn't mean the language behind it is bad, but it is not a good way to showcase things. "Oh look how extensible Lisp is! You can edit a poorly done extremely complex game!"
I mean I could counter with "Look how extensible C++ is! Go purchase Civ 4 and marvel at the amount of flexibility it has, without ever touching the source code (most of the game is in XML and Python)."
When you want to showcase something, you want a good looking, easy to use demo. You want a polished final product.
Here is a youtube video i made a while back, showing gameplay with explanatory text. http://www.youtube.com/watch?v=G9mi08KQDWw I'm used to people being put off by XONG initially because of the weird graphics, so I will try to explain it in a nutshell. You have to kill the enemies but have no weapons. The only way to kill an enemy is to direct it into a "black hole", each of which can only be used once. Basically, you lay down arrows (up, down, left , or right) on the game board, which the enemies follow, and hopefully you direct them into the holes. You have to dig tunnels to many of the holes, or to escape a bad situation, or whatever. There are 4 or 5 different types of enemies, though you have to progress in the game to see more than 2 or 3. One hit kills you and totally ends your game (start back at level 1). XONG requires quick reactions to avoid death, but requires pre-planning to kill the enemies, who behave in generally predictable ways. The predictability tells you where to place the arrows and which holes to un-dig.
Slashdot doesn't comment on the mod scene much because it is mostly limited to commercial software since it is mostly limited to good games. You take a game that has a solid engine, with lots of good looking assets, and then add to that the ability to customize it easily through XML or included editors or what not and you find that people often flock to modifying it. They start from a strong base, making it much easier to create a useful, fun, mod. You don't have to redo everything, the game is already good. You just, well, modify.
Such a game (which is open source) already exists. It's called Wesnoth
P.S. Was this flame/troll?