Alien Swarm Can Be Played As a Terrifying FPS
AndrewGOO9 writes "With a few simple commands from the developer console, Alien Swarm can go from being played as an isometric top-down shooter to a first-person perspective. Surprisingly easy, it does make the game, which was released for free via Steam earlier this week, a lot more terrifying. But, anyone who is at home playing games like Modern Warfare or Halo should have no problem slaughtering their way through wave after wave of creatures. In fact, it poses the potential to make the game easier for people who would've otherwise struggled with the overhead view."
An inordinate amount of attention for simple game.
In other headline news, Starcraft 2 can be played as anything, thanks to a gnarly editor.
(uncommonly referred to as isometric view)
Never try to sound smarter than you are, because someone who actually knows what they're talking about will show you up. Isometric view points in a game specifically refer to when the plane is tilted to a certain perspective, usually 45 degrees. It is possible to have 2D perspective that is not at all isometric, since to be isometric, it needs to be fixed that all along each axis, the scale is the same, meaning that there's no foreshortening or vanishing points.
Further, when it's actually applicable, isometric is commonly used. The only reason it would be uncommon is if it's not applicable.
This story has shown me a terrifying game.
But not the one it indicated.
http://thumb-culture.com/2010/07/22/xbla-review-limbo/
What the hell?
Why not script it? I guess you just have to do everything yourself.
Just bind p for a handy point-of-view toggle.
/^([Ss]ame [Bb]at (time, |channel.)){2}$/
It is a rewrite and based on the Source engine, which has nothing to do with UT2004.
There was a recent school shooting (in Germany I think it was) where there were 9 people killed, with nine shots fired, and 9 headshots.
No there wasn't...
FPS games tend to spawn most things in front of you.
Top-down games spawn all around you, because you can see behind you just as well as you can see in front of you.
Looking in only one direction at a time would be crippling.
My Journal
Valve never said that the game was "open source", just that the source code for the "game logic" is available, similar to how it is with HL2. At some point, people (and press?) got confused and keep calling it open source, despite that it's not really different from the other moddable Source engine games that you can use as base. The intent being opening up avenues of modding, but the game still depends on large binary blobs to compile and is releases under a restricted license.
Valve probably didn't intend to mislead people, unlike the whole "Shared source" crap by Microsoft.