Our Video Game Heritage Is Rotting Away
eldavojohn writes "There's been a movement to preserve virtual worlds but MIT's Tech Review paints a dire picture of our video game memories rotting away in the attic of history. From the article: 'Entire libraries face extinction the moment the last remaining working console of its kind — a Neo Geo, Atari 2600 or something more obscure, like the Fairchild Channel F — bites the dust.' Published in The International Journal of Digital Curation, a new paper highlights this problem and explains how emulators fall short to truly preserve our video game heritage. The paper also breaks down popular SNES emulators to illustrate the growing problem with emulators and their varying quality. Do you remember any video consoles like the Magnavox Odyssey that are forever lost to the ages?"
Lost amidst all of the desire to permanently archive and hold on to every bit of past memory is the idea that we're supposed to forget. It's built into our DNA. I'm not convinced that it is a practical or necessary goal to hold on to and remember every little thing, especially video game heritage.
Some people may choose to make it a hobby, or an obsession, and that's their prerogative, but as a society and as a species there's certain things that once they're lost they're just gone. And future generations will not be robbed of some great cosmic truth when there are no longer any more NES machines capable of playing an NES cartridge. We will keep this memories in our own minds until we ourselves perish, and then the next generation takes over and creates something new themselves. I don't feel there's any sense pining over this eventuality.
There will ALWAYS been crazy collectors that keep these things working, even if it means having parts custom made. If people can still own old automobiles that are drivable, they can still own old gaming consoles kept in tip-top shape.
Living With a Nerd
It's funny how the ones who fight hardest against the spread of their works are, in effect, ensuring that their efforts will be forgotten and they will not leave a mark on gaming history. They are cementing themselves into a tomb of their own making, burying themselves alive.
Thanks to emulation, many of these older games have secured their spot in the memory of a digital society. Shame that the current generation of consoles is locked down in every way imaginable; perhaps historical obscurity is getting what they deserve. They will be remembered for their litigiousness rather than their art.
Hell, I'm even worried about computer games. I collect old Macs and games to play on them. While the machines are still out there, various accessories for such are getting harder to find as are the actual games. While on the PC, theoretically, they'll play on a newer machine, the Mac platform has had a couple of changes of processor types that make sit hard to carry software over. Classic isn't even an option on the Intel Mac. There are tons of old games for the Mac toasters alone that formed a good deal of early computer gaming history and are still fun to play: Net Trek, Lunar Rescue, Ancient Art of War, etc. Every now and then I find a copy to buy, but I don't even have the games I played on an those old Macs, let alone the ones I never got to play.
I bet that even really old PC games have lots of issues, if you can track them down. I don't even want to think about what has happened to hardware and games for the old Apple ][s.
But we replaced those things for a reason. They weren't good. It's like people complaining about how games are so easy now and how we used to not have saves and only have 3 lives.
Those things were terrible. We replaced them because they were frustrating and annoying and reduced the gaming experience. What you remember is the joy of being younger, and while remembering that system might help YOU with that, it doesn't mean that society as a whole needs to remember them and put them on pedestals and more than we need to keep our old betamax tapes and laserdisks.
Interesting. I think a screenshot of metroid would hardly do the game justice. The art of the game is more than just how samus looked or how the platforms floated in mid air. The true nature of the game was how high you could jump, how fast you fell, how the different weapons opened up new areas to explore.
I don't know if a couple of screenshots, or even gameplay videos really preserve the work. You wouldn't think a select handful of notes from a symphony or some stills and the trailer to a movie are an adequate way of preserving the work.
In the case of the spirit of st louis, or the apollo spacecraft, i think there is a desire to convey how small this plane was, how cramped in there the astronauts were, etc. It's impractical to let anyone who wants to fly the plane across the atlantic, but i think the museum does expend a lot of resources on movies and exhibits and models trying to convey the experiences of the past to museum goers in the present.
it seems like ensuring there is an emulator capable of running metroid 100 years from now should be an easy task and preserve the game really well. Even better, the code should be preserved.
(i just picked metroid at random)
it doesn't mean that society as a whole needs to remember them and put them on pedestals and more than we need to keep our old betamax tapes and laserdisks.
But my laserdisk holds the proof that Han shot first.
When our name is on the back of your car, we're behind you all the way!
But most art is lost. And for good reason: because it's not worth saving. The idea that because all these obscure systems are fading out and the more popular ones are harder to find fully working versions of that history will forget video game origins is insane.
Mario will be remembered for hundreds of years. Emulators recreate the experience of the game. We can make a perfect replica of a Genesis or a NES if we need one for some gaming museum... but these obscure systems that most people don't remember? They're the other artists working at the same time as Van Gogh that nobody cares about because they aren't worth remembering. A lot of our childhood was shitty and of no merit and just because it holds special value to us personally doesn't mean it needs to be preserved by society as a whole. The important things will be remembered and preserved and the rest will land exactly where it belongs: by the wayside.
But we don't put terrible paintings in museums (modern art notwithstanding) to "gives context to the goodness". We forget it and remember the stuff worth remembering.
No, to you they were just pointless frustration. For some it was a great challenge that, if the game was solid, made you want to play longer, get better and beat the game. Something that because of the difficulty was actually an accomplishment that was "cool" to use lingo from back in the day. It was actually something that a small percentage of those who owned the game had been able to do. Unlike today where if someone says, hey I beat blahblah, 90% or more of those who played or owned the game say yeah, me too. I completely agree that there are many things we have gotten away from in games because they are outdated, etc. However I completely disagree that is the case with difficulty, especially in certain genres of games.
But most art is lost. And for good reason: because it's not worth saving. ...and who decides this? You?
No, we collectively decide what gets preserved with emulation or ports, directly by what we port, and indirectly by what we buy. If there's a game that no one ports to new generations of consoles, and no one emulates it, that's a reasonable indication that no one cared about it: it wasn't worth saving.
It's a little less arbitrary than what got saved in pompei. The amount of games preserved in emulation, at least for the moment, is pretty high. Especially the early generations, I mean you could fit the entire libraries of multiple early consoles on one $5 flash drive. Much more is going to be preserved than a city that was destroyed by a volcano.
Sure, it would be nice if we had the capability to preserve every game out there. Feel free to spend your time and money doing that for games no one is interested in. Until someone wastes money like that, preserving the classics and trashing the disposable works for every art form out there, and "what games do people want to see ported or emulated" is a generous standard.
Frankly It's a little pretentious to take GP's observation in the way that you did. He didn't nominate himself to be the one deciding which games were good and which ones were bad.