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Our Video Game Heritage Is Rotting Away

eldavojohn writes "There's been a movement to preserve virtual worlds but MIT's Tech Review paints a dire picture of our video game memories rotting away in the attic of history. From the article: 'Entire libraries face extinction the moment the last remaining working console of its kind — a Neo Geo, Atari 2600 or something more obscure, like the Fairchild Channel F — bites the dust.' Published in The International Journal of Digital Curation, a new paper highlights this problem and explains how emulators fall short to truly preserve our video game heritage. The paper also breaks down popular SNES emulators to illustrate the growing problem with emulators and their varying quality. Do you remember any video consoles like the Magnavox Odyssey that are forever lost to the ages?"

39 of 492 comments (clear)

  1. Vectrex by jomama717 · · Score: 5, Informative

    I have fond memories of playing the Vectrex console when I was a kid - I suppose there must be a few working units floating around out there but based on the way the graphics worked I wonder if you could ever truly emulate it on a PC.

    Even if you could emulate the graphics you couldn't emulate the clear plastic templates you had to mount on the screen depending on the game :)

    --
    while [ 1 ]; do echo -n -e "\xe2\x95\xb$((($RANDOM&1)+1))"; done
    1. Re:Vectrex by WeatherServo9 · · Score: 3, Interesting

      Emulating the clear plastic templates should be relatively easy; could look something like this. What I find tough (nearly impossible currently?) is emulating the look of the vector display itself. Up until recently I had a crt, and despite its high resolution the scan lines still gave it away. I have a nice lcd display now, but the pixel grid can still be noticeable a bit. As displays increase in resolution and quality it will probably become possible to get pretty convincing emulation, but for now it seems vector displays have a look that's downright difficult to emulate.

    2. Re:Vectrex by easterberry · · Score: 4, Insightful

      But we replaced those things for a reason. They weren't good. It's like people complaining about how games are so easy now and how we used to not have saves and only have 3 lives.

      Those things were terrible. We replaced them because they were frustrating and annoying and reduced the gaming experience. What you remember is the joy of being younger, and while remembering that system might help YOU with that, it doesn't mean that society as a whole needs to remember them and put them on pedestals and more than we need to keep our old betamax tapes and laserdisks.

    3. Re:Vectrex by Tackhead · · Score: 5, Interesting

      You can't? Ever see the emulations of Space Invaders that are colored? Space Invaders is black and white, the color was from plastic on the screen.

      Bigger problem with the Vectrex is that it used a vector (X/Y) display. Although you can now draw lines on a raster monitor that are very smooth, and you can do glow effects that look pretty nice, it's not the same as drawing a straight line from point A to point B. No pixels, just phosphors emitting light.

      Anyone who's played Asteroids on the original coin-op hardware (or even just played around with a CRT-based oscilloscope!) knows that if you dump a CRT's electron beam onto a single point, you get a spot of brightness that's radically brighter than a single white pixel on either a CRT or an LCD monitor.

      For emulation purposes, I could live with rasterization. Sometimes, preserving the original hardware's important. Fortunately, there are communities in both the coin-op (big convention two weeks ago in San Jose) and console (big convention this weekend in Vegas) communities dedicated to keeping the hardware alive long enough for the software to be preserved (and as much as possible, the hardware to be reverse-engineered for emulation purposes).

    4. Re:Vectrex by lars_stefan_axelsson · · Score: 3, Interesting

      Anyone who's played Asteroids on the original coin-op hardware (or even just played around with a CRT-based oscilloscope!) knows that if you dump a CRT's electron beam onto a single point, you get a spot of brightness that's radically brighter than a single white pixel on either a CRT or an LCD monitor.

      I've done both, i.e. played the original coin-op Asteroids on an oscilloscope when the screen broke. :-) Rather, we used an oscilloscope in X-Y mode to confirm that it was indeed the high voltage driver to the screen that had burned out, (someone much more skilled in electronics than me) fixed it, and were back in action. It was a bit different playing Asteroids green on a 4-inch screen with green traces though.

      --
      Stefan Axelsson
    5. Re:Vectrex by Anonymous Coward · · Score: 5, Interesting

      Behold, a CRT vector graphics implementation of Asteroids. The article (in German) describes the whole project. The logic hardware is recreated as an FPGA "program". An X-Y-capable oscilloscope can be used as the display.

    6. Re:Vectrex by camperdave · · Score: 5, Insightful

      it doesn't mean that society as a whole needs to remember them and put them on pedestals and more than we need to keep our old betamax tapes and laserdisks.

      But my laserdisk holds the proof that Han shot first.

      --
      When our name is on the back of your car, we're behind you all the way!
    7. Re:Vectrex by easterberry · · Score: 4, Insightful

      But most art is lost. And for good reason: because it's not worth saving. The idea that because all these obscure systems are fading out and the more popular ones are harder to find fully working versions of that history will forget video game origins is insane.

      Mario will be remembered for hundreds of years. Emulators recreate the experience of the game. We can make a perfect replica of a Genesis or a NES if we need one for some gaming museum... but these obscure systems that most people don't remember? They're the other artists working at the same time as Van Gogh that nobody cares about because they aren't worth remembering. A lot of our childhood was shitty and of no merit and just because it holds special value to us personally doesn't mean it needs to be preserved by society as a whole. The important things will be remembered and preserved and the rest will land exactly where it belongs: by the wayside.

    8. Re:Vectrex by easterberry · · Score: 4, Insightful

      But we don't put terrible paintings in museums (modern art notwithstanding) to "gives context to the goodness". We forget it and remember the stuff worth remembering.

    9. Re:Vectrex by drc003 · · Score: 3, Insightful

      No, to you they were just pointless frustration. For some it was a great challenge that, if the game was solid, made you want to play longer, get better and beat the game. Something that because of the difficulty was actually an accomplishment that was "cool" to use lingo from back in the day. It was actually something that a small percentage of those who owned the game had been able to do. Unlike today where if someone says, hey I beat blahblah, 90% or more of those who played or owned the game say yeah, me too. I completely agree that there are many things we have gotten away from in games because they are outdated, etc. However I completely disagree that is the case with difficulty, especially in certain genres of games.

    10. Re:Vectrex by commodore64_love · · Score: 3, Interesting

      >>>Limited "lives" were an artifact of arcades where they wanted you to put more money in. On a console they were just pointless frustration.

      The first is true, but not necessarily the second. Some of us enjoy having limited lives because if you can get all the way to the last maze in Ms PacMan or Bruce Lee or whatever, it proves your gaming skills.

      Getting to the end because you used a cheat (like saving every 5 minutes) proves nothing. Anyone can do that.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    11. Re:Vectrex by meepzorb · · Score: 3, Interesting

      But most art is lost. And for good reason: because it's not worth saving.

      ...and who decides this? You? By what metric is 'value' determined? And why is your aesthetic the only one that counts?

      Most of the Roman graffiti preserved at Pompei has dubious artistic value, but has great value to historians (to give insight as to how the 'little people' lived and thought back then).

      Just because something's a throwaway for you doesn't mean it won't be of value to someone else, at some future time.

    12. Re:Vectrex by interkin3tic · · Score: 4, Insightful

      But most art is lost. And for good reason: because it's not worth saving. ...and who decides this? You?

      No, we collectively decide what gets preserved with emulation or ports, directly by what we port, and indirectly by what we buy. If there's a game that no one ports to new generations of consoles, and no one emulates it, that's a reasonable indication that no one cared about it: it wasn't worth saving.

      It's a little less arbitrary than what got saved in pompei. The amount of games preserved in emulation, at least for the moment, is pretty high. Especially the early generations, I mean you could fit the entire libraries of multiple early consoles on one $5 flash drive. Much more is going to be preserved than a city that was destroyed by a volcano.

      Sure, it would be nice if we had the capability to preserve every game out there. Feel free to spend your time and money doing that for games no one is interested in. Until someone wastes money like that, preserving the classics and trashing the disposable works for every art form out there, and "what games do people want to see ported or emulated" is a generous standard.

      Frankly It's a little pretentious to take GP's observation in the way that you did. He didn't nominate himself to be the one deciding which games were good and which ones were bad.

    13. Re:Vectrex by operagost · · Score: 3, Funny

      Do you emulate your Commodore 64?

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  2. Permanent archiving is impossible by JeffSh · · Score: 5, Insightful

    Lost amidst all of the desire to permanently archive and hold on to every bit of past memory is the idea that we're supposed to forget. It's built into our DNA. I'm not convinced that it is a practical or necessary goal to hold on to and remember every little thing, especially video game heritage.

    Some people may choose to make it a hobby, or an obsession, and that's their prerogative, but as a society and as a species there's certain things that once they're lost they're just gone. And future generations will not be robbed of some great cosmic truth when there are no longer any more NES machines capable of playing an NES cartridge. We will keep this memories in our own minds until we ourselves perish, and then the next generation takes over and creates something new themselves. I don't feel there's any sense pining over this eventuality.

    1. Re:Permanent archiving is impossible by Anonymous Coward · · Score: 3, Insightful

      Actually, the fact we forget is the very reason we end up reliving the same nightmares over and over again. I'll forgo the foray into politics...

    2. Re:Permanent archiving is impossible by localman57 · · Score: 5, Insightful

      The problem as I see it is that we, now, don't know what will be valued in the future. Whatever clown decided to make the same rock with Hieroglyphs, demotic, and greek would have no idea that at the time he was creating one of the most important archiological artifacts ever.

      In short, preserve it now, let future generations decide what to study and what to ignore.

      By the way, I wonder what medium we should use if we want to store data for a really, really long time. It'd be nice if there was an "Ask Slashdot" on this. Ah well. One can only dream...

    3. Re:Permanent archiving is impossible by eldavojohn · · Score: 4, Insightful

      I don't feel there's any sense pining over this eventuality.

      Well, if you firmly believe that video games and the digital interactions they provide to the player are art and part of our culture (and I personally do) then yes it does make sense for society to have a prerogative to save these video games. Why give up on video games when we've spent so much time, money and resources saving the Mona Lisa, Sistine Chapel, the Statue of Liberty or old phonograph recordings of dead musicians? Your view is quite callous to the hours spent developing and imagining these video games as well as the hours spent enjoying them.

      Whatever plan that can be instituted to save games should be done now before too many consoles are lost to the ages.

      --
      My work here is dung.
    4. Re:Permanent archiving is impossible by LordPhantom · · Score: 4, Insightful

      That's a bit short-sighted, don't you think? Do you similarly think we shouldn't attempt to preserve the works of Beethoven or Picasso? There may not be a great cosmic truth contained in many different works of art but that doesn't mean there isn't irreplaceable creative value in it.

      That's not to say that every game was noteworthy, but there are some that are worthy of preservation, not because of nostalgia but because they have value inof themselves.

    5. Re:Permanent archiving is impossible by Monkeedude1212 · · Score: 5, Insightful

      Lost amidst all of the desire to permanently archive and hold on to every bit of past memory is the idea that we're supposed to forget. It's built into our DNA. [...] I don't feel there's any sense pining over this eventuality.

      Wow - way to attack every single historian, archaeologist, paleontologist, archivist, librarian, and anyone interested in history in the planet by basically boiling it down to "It doesn't matter". If thats what you think, your history teacher wasn't very good. We learn from the past, we learn from history. Not just the mistakes, but also the successes. Not just the massive events, but also the mundane.

      To say that "Forgetting" is in our DNA does not make a connection that "It is meant to happen" - that correlation needs to be shut down right away. Cancer is in your DNA. Ironically fitting, so is Alzheimers, which you may or may not get, which affects your memory. In fact, one of the greatest attributes humans have that give them an advantage over every other species is our memory.

      If you don't care about your heritage, than you basically don't value your society. If you don't care that your grandparents fought in a war for YOUR freedom, you wouldn't value your freedom, because you wouldn't know you had it. Keeping Super Mario Bros. 3 in its original state might seem like a ridiculous goal now - but 3 or 4 generations from now, people will ask "What did people do with all their spare time?". It'd be great if we had that stuff in a museum for them to research, so that they can care about their heritage.

      And like someone else said - let them decide what's important. Perhaps entertainment will be the main industry in the future, once industries are farmed out to robots.

    6. Re:Permanent archiving is impossible by HeckRuler · · Score: 5, Insightful

      Yeah, I read that slashdot story too. It's a crock. You are quite literally arguing FOR ignorance.
      Imagine if the investment bankers (or better yet the politicians who deregulated them) had remembered the horrors of the great depression.
      Imagine if people had remembered Vietnam when we went in and occupied Afghanistan and Iraq. (or even just when the Russian got tired of dying in Afghanistan)
      Now, our "video game heritage" isn't nearly as important or weighty as that. But I like the patent for a hammer-mill strapped to a Cadillac that my grandfather had framed. I like the old silverware dad brought back from Thailand. I even like his super-ancient record of "the electric prunes".

      So I really don't get the glorification of forgetting and ignorance. Starting with a black slate sucks.

      Although, in an apparent about face, I'd agree that getting rid of useless junk and casting of materialism is a healthy thing to do. But keep the good stuff. (And that old TI machine with munch-man cartridge counts as "the good stuff").

    7. Re:Permanent archiving is impossible by jedidiah · · Score: 4, Insightful

      > I think the point of the question is, which medium will last and still be readable well into the future?

      The Cloud.

      The point of digital is to not fixate on one single point of failure to but to ensure that there is never any single point of failure. Copy works far and wide until the only way to wipe them all out is by slamming the planet with a rock the size of Texas.

      The ancient works we have now did not get preserved because of better media. They were preserved because they were COPIED.

      They were copied over and over again in a very labor intensive manner by very dedicated people.

      COPYING preserves content.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    8. Re:Permanent archiving is impossible by ultranova · · Score: 4, Insightful

      You do realize that it is not practical to perserve everything? That some things will have to be allowed to be lost to history?

      See, the thing is, with exponential growth in storage space it's not only practical, but actually trivial to preserve everything. Well, for the evil pirates it is, anyway :).

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    9. Re:Permanent archiving is impossible by mcgrew · · Score: 3, Interesting

      Lost amidst all of the desire to permanently archive and hold on to every bit of past memory is the idea that we're supposed to forget. It's built into our DNA.

      Yes, but the ability to remember is as well. We remember the important things, while forgetting the trivial things. The problem is, sometimes we can't see what's important and what's trivial.

      When I was working at Disney World in the early eighties, an older man pulled out his wallet to pay, and it had a half inch thick stack of $100 bills. I asked him how he got his wealth, and he said that during the Great Depression, an out of work friend needed fifteen dollars to travel by mule cart to California where he hoped to find a job, and sold his old Model T Ford to him. He'd only paid the $15 for it as a favor to his friend, and it sat in his barn until the early '50s, when a stranger spied it and bought it on the spot for $150,000. He invested that cash, and became rich -- from an initial $15 investment was wan't really an investment, but just helping his friend.

      I wish I had that old IBM XT I left in the basement of my house on 15th street. Had I kept it, my kids might be rich someday.

      The man's advice to me was "never throw anything away".

    10. Re:Permanent archiving is impossible by mcrbids · · Score: 4, Insightful

      As an aside, I wrote a significant project using PHP-GTK (version 1) some years ago. (2003?) Well, the php-gtk project has moved on to newer version (2) and have all but dropped support for PHPGTK1, documentation, everything.

      Yet my project is still alive and well on the old version, and I'm doing an update to that program now! My only recourse for the documentation is (of course) archive.org, which has all the old documentation (dating all the way back to 2001) which is, for my purposes, very nearly as useful as the original documentation's website was.

      I'd be lost without this archive! IMHO, archive.org should be incorporated into the Library of Congress and treated as an imperpetuity electronic archive of the Internet.

      --
      I have no problem with your religion until you decide it's reason to deprive others of the truth.
    11. Re:Permanent archiving is impossible by FoolishOwl · · Score: 4, Insightful

      The real joke here is, the problem with digital storage is that the only way to preserve digital information in the long term is to make many copies of it, and recopy it frequently. So, the best available way to preserve digitized cultural artifacts -- music, videos, games, etc. -- is to get them out on the peer-to-peer networks and keep them circulating. The "pirates" are doing more for the long term welfare of humanity than their opponents.

  3. No fear. by Pojut · · Score: 4, Insightful

    There will ALWAYS been crazy collectors that keep these things working, even if it means having parts custom made. If people can still own old automobiles that are drivable, they can still own old gaming consoles kept in tip-top shape.

    1. Re:No fear. by localman57 · · Score: 4, Insightful

      It's easy to have custom parts made for things like the Atari 2600. It's engineering is relatively straightforward. Contrast that to a PS3, which specifically is designed with security in mind. Duplicating some of the parts there would be much, much more difficult.

    2. Re:No fear. by quanticle · · Score: 3, Insightful

      Well, that gets back to the issues highlighted in the article. Your 1929 Model A comes from an era where cars were still relatively new and finicky. Owners were expected to have the requisite skill to repair their machines. That, combined with the relative lack of faith in the reliability of the system meant that manufacturers made the engine and drivetrain easy to service, and also manufactured lots of spare parts. In short, the Model A is like a PC - a relatively open system where third parties can make parts that fit just as well as those made by the OEM.

      Your '06 Taurus, on the other hand, is more like a console. These days, cars are expected to be reliable, and most owners are not mechanically proficient enough to service their own automobiles. That, combined with the increasing prevalence of electronic controls means that systems in modern automobiles are packaged up as black boxes with proprietary interfaces. This makes it very difficult for third parties to build replacements, while the lack of mechanical proficiency amongst the owners simultaneously reduces the demand for those parts. With all that in mind, its no surprise that its more difficult to find parts for your Taurus. Open systems will have larger ecosystems than closed systems, whether its a mechanical system (Model A vs. Taurus) or an electronic system (PC vs. console).

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
  4. Virtual Boy by Drakkenmensch · · Score: 3, Funny

    The virtual boy console from nintendo, due to its 3D nature and unique hardware, is simply impossible to emulate and will eventually vanish like it never existed. Oh wait, that's a good thing!!!

  5. And to think emulation is fought fiercely by mykos · · Score: 4, Insightful

    It's funny how the ones who fight hardest against the spread of their works are, in effect, ensuring that their efforts will be forgotten and they will not leave a mark on gaming history. They are cementing themselves into a tomb of their own making, burying themselves alive.

    Thanks to emulation, many of these older games have secured their spot in the memory of a digital society. Shame that the current generation of consoles is locked down in every way imaginable; perhaps historical obscurity is getting what they deserve. They will be remembered for their litigiousness rather than their art.

    1. Re:And to think emulation is fought fiercely by localman57 · · Score: 4, Insightful

      They want the old games to be forgotten. They want you to buy new ones. Unless, of course, they can find a way to monitize the old ones, such as the various new "Arcade" style stores that let you download old stuff for a price.

  6. Computer Games Too! by painandgreed · · Score: 3, Insightful

    Hell, I'm even worried about computer games. I collect old Macs and games to play on them. While the machines are still out there, various accessories for such are getting harder to find as are the actual games. While on the PC, theoretically, they'll play on a newer machine, the Mac platform has had a couple of changes of processor types that make sit hard to carry software over. Classic isn't even an option on the Intel Mac. There are tons of old games for the Mac toasters alone that formed a good deal of early computer gaming history and are still fun to play: Net Trek, Lunar Rescue, Ancient Art of War, etc. Every now and then I find a copy to buy, but I don't even have the games I played on an those old Macs, let alone the ones I never got to play.

    I bet that even really old PC games have lots of issues, if you can track them down. I don't even want to think about what has happened to hardware and games for the old Apple ][s.

  7. Decapping by snarfies · · Score: 4, Interesting

    There's a very interesting project aimed at "decapping" chips from arcade motherboards. They burn the tops of the chips off with fuming nitric acid until the silicone is exposed, and the silicon is then put under a microscope, and the resulting image is then somehow processed to obtain the ROM's actual contents. I don't see why it couldn't be applied to consoles as well, if necessary. See http://guru.mameworld.info/decap/ for more details (and how you can help).

    As to the article's position that emulation is not "good enough," well, perhaps not. Even assuming we have the exact decapped ROM contents, full documentation, and an absolutely perfectly coded emulator, we would still lack the original hardware - specifically the controllers and display. I used to play games on my Commodore with an old Atari 2600 joystick in a little 13-inch television. Its a tad different with my USB gamepad on my 22-inch widescreen LCD monitor, and there just isn't much for it.

  8. Emulator experience by jridley · · Score: 4, Funny

    They're right, the emulator experience is not the same.

    To really be accurate, the emulator would have to crash a bunch, require you to spend hours cleaning contacts with pencil erasers, screwing with cassette deck head alignment, beating on flaky equipment with your fist, and having to buy replacement cables every few months.

    Kids these days don't know what they're missing with stuff that just works. I sometimes want to slap them around when they complain about hard drives that crash every 10 years on average. I had stuff that crashed every 10 minutes and I paid 10 times as much for it.

  9. Re:Their evaluation of emulators by Hatta · · Score: 4, Informative

    Zsnes is great, but not a model of accuracy. The audio accuracy is especially poor. It's also written partly in 32-bit x86 assembly, so it's only going to be with us for as long as x86 is.

    bsnes on the other hand is written to be cycle accurate. Everything the hardware does is emulated, with no shortcuts. That is what we really need from emulators. Plus it's written in portable C++, so it will be around forever. The downside is that you need a fairly hefty machine to run it.

    --
    Give me Classic Slashdot or give me death!
  10. Re:Problem-Solution gap by shadowrat · · Score: 3, Insightful

    Interesting. I think a screenshot of metroid would hardly do the game justice. The art of the game is more than just how samus looked or how the platforms floated in mid air. The true nature of the game was how high you could jump, how fast you fell, how the different weapons opened up new areas to explore.

    I don't know if a couple of screenshots, or even gameplay videos really preserve the work. You wouldn't think a select handful of notes from a symphony or some stills and the trailer to a movie are an adequate way of preserving the work.

    In the case of the spirit of st louis, or the apollo spacecraft, i think there is a desire to convey how small this plane was, how cramped in there the astronauts were, etc. It's impractical to let anyone who wants to fly the plane across the atlantic, but i think the museum does expend a lot of resources on movies and exhibits and models trying to convey the experiences of the past to museum goers in the present.

    it seems like ensuring there is an emulator capable of running metroid 100 years from now should be an easy task and preserve the game really well. Even better, the code should be preserved.

    (i just picked metroid at random)

  11. Value of historical items and data by bobcat7677 · · Score: 3, Interesting

    While I am all for attempts to preserve history in general, I have to mention another perspective...

    When we as a society become "packrats" and attempt to preserve every obscure product, prototype, document, and recording of things of the past, it dilutes the value of the things preserved overall. You get to a point where the volume of items is overwhelming to someone wishing to do legitimate historical research and the "collector" value from a monetary perspective is also diluted as the object becomes just "one of many examples surviving of this ____ (fill in the blank)." So I pose the question: "Might it actually be healthy for things of a bygone age to naturally 'decay' over time in to a more manageable and valuable sub-set?"

  12. Emulation is no longer possible by Myria · · Score: 3, Interesting

    Emulation is no longer possible for new consoles. The last console for which a feasible emulator could exist (and in fact does) is probably the Wii.

    Emulation requires that the emulating machine be several times faster than the emulated machine, because there is effort required in translating the original assembly code to the target processor's code. For older consoles, this isn't a problem. But consider emulating something like the Xbox 360: a tri-core 3.2 GHz PowerPC. In order to emulate one of the cores of such a system, you need to have a CPU that is several times faster than 3.2 GHz, even with advanced optimizing recompilation.

    Such systems do not exist. It comes down to the fact that computers are not getting faster, but getting more parallel instead. Emulation of a serial instruction stream cannot be parallelized in software.

    People generations from now will be able to play Contra but not Call of Duty Modern Warfare.

    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager