Is StarCraft II Killing Graphics Cards?
An anonymous reader writes "One of the more curious trends emerging from last week's StarCraft II launch is people alleging that the game kills graphics cards.The between-mission scenes onboard Jim Raynor's ship aren't framerate capped. These are fairly static scenes, and don't take much work for the graphics card to display them. Because of this, the card renders the scene as quickly as possible, which then taxes your graphics card as it works to its full potential. As the pipelines within your graphics card work overtime, the card will heat up and if it can't cope with that heat it will crash."
How about timedemos for FPS games? Benchmarking your card? Tools used for overclocking to actually stress the card? These GPU's are designed to operate at max temp. Many games operate with no FPS cap unless vsync is enabled. This is a complete non-issue.
Clearly StarCraft is not at fault here. No software should be capable of damaging your graphics card. But if the thermal design of your system is broken, then it's your fault, or the manufacturer's.
If your card breaks and there is nothing wrong with your cooling, then your card was already broken before you even fired up StarCraft.
You can uncap the framerate in lots of games, but we've never heard about this problem before. I don't think this is a problem. Especaily since you can easily make a GFX card run at full capacity and a low framerate by simply playing a game that's a little too new for it, something a lot of people trying to put off upgrades do. If your GFX card can't run at it's maximum capacity without overheating, something is wrong with its cooling.
I'm playing Starcraft II on the last-gen iMac (purchased about four months ago) on OS X 10.6.3. The game is stable during gameplay, but it's crashed on me several times in cutscenes, onboard the Hyperion, or even in the main menu (ironically, while I was bringing up the menu to quit the game).
Yes, they do. It is quite standard practice for games to render uncapped. This story is just FUD and troll. I would've expected it to come from kdawson, but apparently I gave Taco too much credit.
To clarify my stance: This story is retarded, and all the time you look at it/think about it is time you won't get back.
Graphics card that can't handle working to its full potential is already dead (as designed).
This may have been the problem I experienced. I had played in the (multiplayer only) beta with no problems. Once the game came out though, I kept crashing in single player in between levels. I cleaned the dust out of my computer and that solved the problem.
I wonder how many people experiencing this just have too much dust built up in their computers?
If you had super powers, would you use them for good, or for awesome?
Story title should read: "Faulty video cards with inadequate cooling are freeze when run at their full potential". This has nothing to do with starcraft 2, other than that it's a video game that runs on a video card.
When graphics cards overheat, the worst thing that happens is a blue screen. On ATI cards, they just restart the card (it does a recovery-mode type of thing).
You can overclock any card to insane temperatures (90C+) without them even turning off, much less breaking them. There is simply no way that Starcraft 2 is killing any graphics cards.
There *was* one issue with an nvidia patch a while back which a driver update actually did kill some graphics cards, but it was nvidia's fault, and they promptly fixed it.
This article is pure misinformation.
Its hardly "Starcraft II Killing Graphics Cards", its "Shitty Graphics Cards Dying Because Of Lack Of Self Moderation When Running At Full Speed". But I guess the second version doesn't include a much hyped game in the title...
The summary says an overheated video card will crash. It will do more than crash. It can permanently damage the video hardware. This seems like a major hassle to swap out the video components on a big gaming rig, but it can be a lot worse for high-end laptops. I've had similar problems with 3D software running on a MacBook Pro -- plenty of performance, but the video card gets second priority in the heat-management.
In my MBP, there are separate temperature probes on the CPU, hard drive, battery and chipset, but none on the dual video chip units, so the thermostat-controlled fan won't even kick in when either the "integrated" nor the "high performance" video units are the only stressed component.
Besides the hardware cooling problems, there's no reason for trying to draw more than 120 fps on most LCDs; software needs to get more responsible about heat and speed resource usage when given access to over-spec hardware. Limit the rendering loop to 90~120 fps, unless you're doing something purposely exotic such as driving stereoscopic displays or CAVEs (at 90~120 fps per camera).
[
Long answer: NOOOoooooooooooooooo!!!!!
This sig all sigs devours
OMG NEW HIGHLY ANTICIPATED TITLE KILLZ0RZ YOUR COMPUTAR!!!
No, if your machine is crappy, this exposes that you've got cooling or power problems, or both. You should see that you fix these.
In '94 I had a 486SX-25 that would choke and die when playing Doom in multi-player from time to time. It wasn't that the game KILLZ0RED MY COMPUTAR, it was that the CPU couldn't keep up with everything. Sticking a DX2-50 Overdrive into the socket solved that problem.
Hail Eris, full of mischief...
E pluribus sanguinem
I fail to see how rendering a scene at a high framerate would be any more challenging than rendering a complex scene at a lower frame rate. Remember that the hardware either is or is not in use. The ROPs, the shaders, etc. It isn't like there is some magic thing about a simple scene that makes a card work extra hard or something.
So my bet is you have users that have one or more things happening:
1) They are overclocking their cards. This is always a potential for problems. When you push something past its spec, you may find it has problem in some cases.
2) Their airflow sucks. They have inadequate ventilation in their case for their card.
3) Their PSU is inadequate for their card. High end graphics cards need a lot of voltage on the 12v rail. If you have one that can't handle it, well then maybe you have some problems in intense games.
Really, this sounds no different than the people who OC their processor and claim it is "perfectly stable" but then claim that Prime95 or LinX "break it." No, that means it is NOT perfectly stable, that means you have a problem. Doesn't mean the problem manifests with everything, but it means that you do have a problem that'll show up sometimes.
I'm betting it is the same thing here. It isn't that SC2 is "killing" their card, it is that their card has problem and SC2 is one of the things that can reveal that. There are probably others too.
So if your system is crashing in SC2 disable any overclocking, make sure you've got good ventilation (which may mean a new case) and make sure you have a PSU that supports your graphics card, including providing dedicate PCIe power connectors sufficient for it. Don't blame the software for revealing a flaw in your system.
At this point I suspect "Kdawson" is a lot like "Alan Smithee". He just forgot to tick the box this time.
This is not putting your car in neutral and laying on the gas, it is a meaningless comparison. GPUs have no problem rendering excess frames, lots of excess frames, and simply not making any real use of them. This is no more a problem than having a CPU run a computationally intensive test that doesn't do anything. There is no difference from a heat or function standpoint between all the units being fully active rendering something simple quickly or all the units being active rendering something complex slowly. In either case all the logic is active with lots of power flowing through and thermal output is maxed. A component should be able to handle this, no problem. Whatever a CPU or GPU is rated to for speed is not a temporary max, it is what it can run at full time. If there is a failure, it indicates a defect of some kind somewhere.
The most usual defect is inadequate airflow. People have a case with poor airflow, and reduce it further by not clearing dust buildup. As such the components can't cool themselves well enough.
As the GP said: This is a non-issue. If it happens to you, the game revealed a problem, it didn't cause it. Fix your system.
The summary should say that it's the Evil Giant Killer Dust Bunnies From Hell, not Starcraft, that are shutting down the cards.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
This 15 page thread has some people who say they've had melted cards. A lot of the problems seem to be with laptops. As a corollary, people are reporting that the "fix" also helps with Alt+tab speed if anyone cares about that. http://www.gamespot.com/pc/strategy/starcraft2/show_msgs.php?topic_id=m-1-55785055&pid=939643&page=2 Since I haven't seen anyone else post the fix, I will: Add the following lines to your "Documents\StarCraft II\variables.txt" file: frameratecapglue=30 frameratecap=60 You can add them to the beginning, end, or wherever. The game doesn't care.
Uh, no, eating as much GPU power as possible to render a static scene hundreds of times a second on a display that can only probably display 60 frames per second is not an example of properly-written software. In fact, it's just plain stupid, and nearly as wrong as you can possibly be.
That said, it shouldn't have any effect on graphics cards other than making less resources available to other concurrently-running programs, and Blizzard should in no way be blamed for breaking people's cards.
<xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
glxgears isn't a benchmark. Its only point is to verify that "yep, 3D acceleration is working" on a very basic level. And even that isn't working that well now that it's possible to run it at high speeds in software.
The entire game is not capped. It's been that way since beta started. The framerate cap variables have also been published from shortly after the beta came out.
Why Blizzard doesn't cap their games at 60fps (or hell 120fps if they think 60 is too low for some reason) I don't know. There's really no reason to render frames faster than that, even if you can.
Exactly. Agree. That's the story here for anyone confused; hardware can be killed through software through no real fault of the user. See for instance Furmark which ATI tries to throttle by checking for its name! No, you don't have to overclock, no, it's not because your cooling is subpar or because of dust or anything else, it's because HWVs don't want to spend the ten cents or whatever to take away the 'can run over peak for a few seconds' capability.
They're knowingly releasing hardware that can't survive 'full throttle', and it's bullshit.
PS. Here's a 8800GT fried during SC2.
Belief is the currency of delusion.