Is StarCraft II Killing Graphics Cards?
An anonymous reader writes "One of the more curious trends emerging from last week's StarCraft II launch is people alleging that the game kills graphics cards.The between-mission scenes onboard Jim Raynor's ship aren't framerate capped. These are fairly static scenes, and don't take much work for the graphics card to display them. Because of this, the card renders the scene as quickly as possible, which then taxes your graphics card as it works to its full potential. As the pipelines within your graphics card work overtime, the card will heat up and if it can't cope with that heat it will crash."
How about timedemos for FPS games? Benchmarking your card? Tools used for overclocking to actually stress the card? These GPU's are designed to operate at max temp. Many games operate with no FPS cap unless vsync is enabled. This is a complete non-issue.
Clearly StarCraft is not at fault here. No software should be capable of damaging your graphics card. But if the thermal design of your system is broken, then it's your fault, or the manufacturer's.
If your card breaks and there is nothing wrong with your cooling, then your card was already broken before you even fired up StarCraft.
You can uncap the framerate in lots of games, but we've never heard about this problem before. I don't think this is a problem. Especaily since you can easily make a GFX card run at full capacity and a low framerate by simply playing a game that's a little too new for it, something a lot of people trying to put off upgrades do. If your GFX card can't run at it's maximum capacity without overheating, something is wrong with its cooling.
I'm playing Starcraft II on the last-gen iMac (purchased about four months ago) on OS X 10.6.3. The game is stable during gameplay, but it's crashed on me several times in cutscenes, onboard the Hyperion, or even in the main menu (ironically, while I was bringing up the menu to quit the game).
Yes, they do. It is quite standard practice for games to render uncapped. This story is just FUD and troll. I would've expected it to come from kdawson, but apparently I gave Taco too much credit.
To clarify my stance: This story is retarded, and all the time you look at it/think about it is time you won't get back.
This may have been the problem I experienced. I had played in the (multiplayer only) beta with no problems. Once the game came out though, I kept crashing in single player in between levels. I cleaned the dust out of my computer and that solved the problem.
I wonder how many people experiencing this just have too much dust built up in their computers?
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Story title should read: "Faulty video cards with inadequate cooling are freeze when run at their full potential". This has nothing to do with starcraft 2, other than that it's a video game that runs on a video card.
When graphics cards overheat, the worst thing that happens is a blue screen. On ATI cards, they just restart the card (it does a recovery-mode type of thing).
You can overclock any card to insane temperatures (90C+) without them even turning off, much less breaking them. There is simply no way that Starcraft 2 is killing any graphics cards.
There *was* one issue with an nvidia patch a while back which a driver update actually did kill some graphics cards, but it was nvidia's fault, and they promptly fixed it.
This article is pure misinformation.
Its hardly "Starcraft II Killing Graphics Cards", its "Shitty Graphics Cards Dying Because Of Lack Of Self Moderation When Running At Full Speed". But I guess the second version doesn't include a much hyped game in the title...
Long answer: NOOOoooooooooooooooo!!!!!
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I fail to see how rendering a scene at a high framerate would be any more challenging than rendering a complex scene at a lower frame rate. Remember that the hardware either is or is not in use. The ROPs, the shaders, etc. It isn't like there is some magic thing about a simple scene that makes a card work extra hard or something.
So my bet is you have users that have one or more things happening:
1) They are overclocking their cards. This is always a potential for problems. When you push something past its spec, you may find it has problem in some cases.
2) Their airflow sucks. They have inadequate ventilation in their case for their card.
3) Their PSU is inadequate for their card. High end graphics cards need a lot of voltage on the 12v rail. If you have one that can't handle it, well then maybe you have some problems in intense games.
Really, this sounds no different than the people who OC their processor and claim it is "perfectly stable" but then claim that Prime95 or LinX "break it." No, that means it is NOT perfectly stable, that means you have a problem. Doesn't mean the problem manifests with everything, but it means that you do have a problem that'll show up sometimes.
I'm betting it is the same thing here. It isn't that SC2 is "killing" their card, it is that their card has problem and SC2 is one of the things that can reveal that. There are probably others too.
So if your system is crashing in SC2 disable any overclocking, make sure you've got good ventilation (which may mean a new case) and make sure you have a PSU that supports your graphics card, including providing dedicate PCIe power connectors sufficient for it. Don't blame the software for revealing a flaw in your system.
I'm going to have to disagree here. It's not up to software developers to go around making sure hardware x and y won't just roll over and die during certain sections of their game.
It's up to hardware manufacturers to make sure their hardware works under all normal conditions. I mean really, if you make hardware that can fry itself, maybe you're pushing it to far.
Gee whiz guys! We can render this game at 4839483 FPS! But don't do it for more than 2 seconds or it'll melt! Woot, time to release them en masse! The benchmarks will look awesome!
Pushing a card to its max should _never_ cause it to "crash", let alone get damaged.
At this point I suspect "Kdawson" is a lot like "Alan Smithee". He just forgot to tick the box this time.
This is not putting your car in neutral and laying on the gas, it is a meaningless comparison. GPUs have no problem rendering excess frames, lots of excess frames, and simply not making any real use of them. This is no more a problem than having a CPU run a computationally intensive test that doesn't do anything. There is no difference from a heat or function standpoint between all the units being fully active rendering something simple quickly or all the units being active rendering something complex slowly. In either case all the logic is active with lots of power flowing through and thermal output is maxed. A component should be able to handle this, no problem. Whatever a CPU or GPU is rated to for speed is not a temporary max, it is what it can run at full time. If there is a failure, it indicates a defect of some kind somewhere.
The most usual defect is inadequate airflow. People have a case with poor airflow, and reduce it further by not clearing dust buildup. As such the components can't cool themselves well enough.
As the GP said: This is a non-issue. If it happens to you, the game revealed a problem, it didn't cause it. Fix your system.
The summary should say that it's the Evil Giant Killer Dust Bunnies From Hell, not Starcraft, that are shutting down the cards.
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This 15 page thread has some people who say they've had melted cards. A lot of the problems seem to be with laptops. As a corollary, people are reporting that the "fix" also helps with Alt+tab speed if anyone cares about that. http://www.gamespot.com/pc/strategy/starcraft2/show_msgs.php?topic_id=m-1-55785055&pid=939643&page=2 Since I haven't seen anyone else post the fix, I will: Add the following lines to your "Documents\StarCraft II\variables.txt" file: frameratecapglue=30 frameratecap=60 You can add them to the beginning, end, or wherever. The game doesn't care.
glxgears isn't a benchmark. Its only point is to verify that "yep, 3D acceleration is working" on a very basic level. And even that isn't working that well now that it's possible to run it at high speeds in software.
Exactly. Agree. That's the story here for anyone confused; hardware can be killed through software through no real fault of the user. See for instance Furmark which ATI tries to throttle by checking for its name! No, you don't have to overclock, no, it's not because your cooling is subpar or because of dust or anything else, it's because HWVs don't want to spend the ten cents or whatever to take away the 'can run over peak for a few seconds' capability.
They're knowingly releasing hardware that can't survive 'full throttle', and it's bullshit.
PS. Here's a 8800GT fried during SC2.
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