Filmmakers Resisting Hollywood's 3-D Push
gollum123 passes along a piece from the NY Times on the building resistance to Hollywood's 3-D plans — from filmmakers. "A joke making the rounds online involves a pair of red and green glasses and some blurry letters that say, 'If you can’t make it good, make it 3-D.' While Hollywood rushes dozens of 3-D movies to the screen — nearly 60 are planned in the next two years, including 'Saw VII' and 'Mars Needs Moms!' — a rebellion among some filmmakers and viewers has been complicating the industry’s jump into the third dimension. Several influential directors took surprisingly public potshots at the 3-D boom during the recent Comic-Con... Behind the scenes..., filmmakers have begun to resist production executives eager for 3-D sales. For reasons both aesthetic and practical, some directors often do not want to convert a film to 3-D or go to the trouble and expense of shooting with 3-D cameras, which are still relatively untested on big movies with complex stunts and locations. Tickets for 3-D films carry a $3 to $5 premium, and industry executives roughly estimate that 3-D pictures average an extra 20 percent at the box office. Filmmakers like Mr. Whedon and Mr. Abrams argue that 3-D technology does little to enhance a cinematic story, while adding a lot of bother."
Just ask Jar-Jar Binks.
General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
If the story doesn't need 3D to be effective, why force people to pay the extra money?
I'm going to start off with the full disclosure. I am currently editor of a 3D film, and have previously worked on both motion capture and stereoscopic live-action 3D films. Also, I firmly believe post-conversion is terrible and is the number one thing the industry is doing to harm the advancement of 3D. Both live action 3D films I've been involved with have been shot completely stereoscopically in true 3D.
I don't believe that directors are particularly wise to resist the move to 3D. There are a lot of benefits to shooting in 3D and to embrace the technology will allow filmmakers to be at the forefront and to dictate the advancements in the technologies - rather than having the producers dictate the advancement of the technology.
It's just like the move from black & white to colour, from mono to stereo to surround, etc. 3D is going to consume a large portion of the market share in the coming years. Also, working with 3D isn't really that much trouble. You have to be smarter with your metadata and think a bit more about what you're doing ahead of time, but that holds true with any profession as technology becomes more complicated and more capable.
People will expect more out of your product. Most people now expect cars to have airbags, ABS, air conditioning, and power locks and windows. As technology advances, people will expect new filmmaking technologies like 3D to come "standard". Will it increase the cost of films? Sure. Will ticket prices rise? Definitely. Do cars cost more now than they did 15 years ago? Absolutely. Has the experience of driving improved? I would argue that it has.
I've seen a few 3d movies now, and in my experience, you notice it for a few minutes and think "that's interesting", but if you are absorbed in the story you quickly forget that you are watching it in 3d. The point of watching a movie is to immerse yourself in the story. If you are noticing the 3d effects, you are not immersed, you are looking at the medium itself, not the story. Saying a movie was better in 3-d is kind of like saying "That novel was really good. The leather binding really made it better."
Because of that, and because it is extra bother to wear uncomfortable glasses, and extra expense for admission, I think 3d will prove to be a fad that settles down to a minimal sustainable level. It probably will never go away, but it will never take over either.
Are any of the technologies you cite suitable for use in a cinema environment? The wikipedia article refers to flat panel displays which are much smaller than a cinema screen, lenticular lenses and the like which are very dependent on head and eye position. If not, your argument is undermined by faulty logic :-)
Also, I have an astigmatism in my right eye. It doesn't impede me in normal life, it just makes everything a little bit blurry in that eye; my left eye compensates just fine with rare exception. The rare exceptions include any kind of "magic eye" picture which requires balanced stereoscopic vision. No matter how much I try, I just can't see the dolphin jump out of that picture. How well will these technologies work for the substantial percentage of ordinary folk with minor vision impairment?
Why can't we let people believe whatever they like? It's not like a little religion has ever hurt anyone.
3D, in its current form, is just another way to get the viewer involved in the space of a film. Its just a technique... and like any technique can be badly misused or carefully applied. Just like the transition from black an white to color photography, it takes time for people to learn how to use it to tell stories effectively.
What I abhor as a film maker is the desire by studios to convert films shot in 2D, with no regard to "into the plane" or "out of the plane" effects into 3D films. Its true that 3D is just a gimmick when implemented this way- and it can lead to a very unpleasant viewing experience.
One of the key elements to be reconsidered when shooting 3D is the amount of camera movement to use as well as the level of backlighting. Both of these techniques are used to enhance the sense of space in the film... by separating subjects from the background and by taking viewers on a tour of the environment. I believe that directors and cinematographers need to focus on showing the environment more simply with wider shots. Its almost required to turn back the clock in terms of cinematic motion. We need to use less movement and make that movement more subtle. This flies in the face of the MTV inspired cinema trends of wild dutch angles and whipsaw motion, as seen in Abrams Star Trek film. The use of backlighting is still a question up in the air for me. I think we still need it, but we can turn down the levels a bit.
Also to be reconsidered is the use of selective focus. (Typically done by using shallow depth of field.) We do this in order to help viewers know what we want them to pay attention to in the frame, for example racking back and forth between two speakers in a two shot. The problem is that in the real world the viewer always chooses when to look at whom, whereas in film the director, cinematographer, 1st camera assistant (or focus puller) and editor make these choices. We've learned to just follow along in 2D film as we percieve 2D to be an abstraction. 3D comes closer to a real world experience, and we expect more of the freedoms we are used to in the real world. We want to look where we want to look. So, if we look at the "wrong" persons face we are subtly frustrated as viewers.
Furthermore, how our eyes and brain react to out of focus areas is different in 2D and 3D. In 2D we accept that what we are looking at is blurry, and our eyes just slide over to the more interesting in focus areas. In 3D we tend to believe that the out of focus areas have sharp detail, and we start to attempt to bring them into focus rather than simply looking away. This is a subtle but important fact, and it can be a major source of eyestrain in current 3D film viewing.
Finally, I am not a huge fan of "out of the plane" effects, like an axe being thrown into the audience. (From the trailer to the upcoming Resident Evil movie). They are only appropriate very occasionally- and usually in the same places where you would have an object move directly towards the camera lens in 2D film making. More often, the 3D space should be treated as a window into another world we are looking into- and most of the 3D effect should be "into the plane," showing depth and perspective. We should use wider angle lenses to emphasize that perspective, and give viewers more time to absorb the scene before moving into it.
If you compare Avatar to other films you'll see that Cameron and Mauro Fiore (the cinematographer) followed my advice... they moved the camera more circumspectly and they used cameras and lighting to allow much deeper focus than normal. The story was paced so as to allow you to "go sightseeing" on Pandora (the fictional setting of the film, if you have not seen it) and even the fast action scenes used a more distant camera with a broader view than has become typical in order to let the viewer follow the action they chose to show us, rather than just wrenching your attention around like the Bourne films might.
3D can be done well, and it allows film makers to tell good stories. I can not wait to d
Don't post innacurate information
If you do, I swear by my pretty floral bonnet I will end you.
Hey troll, why ignore the fact that autostereoscopy doesn't work in a cinema? In fact, it doesn't work past more than a few inches from the screen. Those systems which do work more than a few inches away ustilise eye-tracking to always point the image at the user (which, with less than 15 degrees to work with) then fails with more than 1 person watching) - and even so works only to a few feet away. Even the WOWvx system can only be used up to a few feet away due to needing to be close enough to actually register the independent depthmap colors in order to see the "effect".
Short of holography (or any other projection actually occupying three dimensions in real space), autostereoscopy will never, EVER, work in a cinema. You will always need glasses. You're trolling for the sake of trolling. It's quite unpleasant, and you don't come across as nearly as clever as you think you do. In fact, you prove you actually know less about the topic that those replying.
As cinematic 3D projection will always require viewing glasses, I will never support any movie which forces its viewers to take this route.
"The true measure of a person is how they act when they know they won't get caught." - DSRilk
Face it: a new era is here and the kids love it. -I- love it. My kids, all under ten, all expect to see 3D when they go to the cinema now.
That's because your kids are idiots.
No, really, I don't mean that to be a flame, but kids are, well, stupid. Sit them in front of a great film like 2001 or The Shining and they'll get bored out of their minds because, guess what, *they're kids*.
Gauging the relative merits of a technology based on whether or not your 7-year-old likes it is probably one of the worst metrics I can think of...