Filmmakers Resisting Hollywood's 3-D Push
gollum123 passes along a piece from the NY Times on the building resistance to Hollywood's 3-D plans — from filmmakers. "A joke making the rounds online involves a pair of red and green glasses and some blurry letters that say, 'If you can’t make it good, make it 3-D.' While Hollywood rushes dozens of 3-D movies to the screen — nearly 60 are planned in the next two years, including 'Saw VII' and 'Mars Needs Moms!' — a rebellion among some filmmakers and viewers has been complicating the industry’s jump into the third dimension. Several influential directors took surprisingly public potshots at the 3-D boom during the recent Comic-Con... Behind the scenes..., filmmakers have begun to resist production executives eager for 3-D sales. For reasons both aesthetic and practical, some directors often do not want to convert a film to 3-D or go to the trouble and expense of shooting with 3-D cameras, which are still relatively untested on big movies with complex stunts and locations. Tickets for 3-D films carry a $3 to $5 premium, and industry executives roughly estimate that 3-D pictures average an extra 20 percent at the box office. Filmmakers like Mr. Whedon and Mr. Abrams argue that 3-D technology does little to enhance a cinematic story, while adding a lot of bother."
Just ask Jar-Jar Binks.
General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
Well, at least someone is making a stand. I really don't understand the push to 3-D. Yes, it's "new" and "exciting" for 7-year olds, but, in my opinion it doesn't add any real value for the rest of us movie-goers. It's just a way to increase ticket prices.
Old people resist change, news at 11.
There is no reason why 3-D can't be a good thing. Arguing it's bad because some people have made bad movies with it is stupid. I loom forward to a young generation of filmmakers to be tinker with this technology.
And no, not every movie should be made 3-d. In fact I would argue if it wasn't shot in 3-d with the idea of it being shot in 3-D , then it should not be added later. All the will do is make people dislike it and kill it.
The current technique for 3-d are awesome.
The Matrix filmed with current 3-d technologies would have had people wetting in their seats.
The Kruger Dunning explains most post on
If the story doesn't need 3D to be effective, why force people to pay the extra money?
"Tickets for 3-D films carry a $3 to $5 premium, and industry executives roughly estimate that 3-D pictures average an extra 20 percent at the box office."
So adding an extra 30-50% to the unit price results in a 20% increase in revenues, or an 8-20% drop in unit sales.
Why would a director complain about that?
I loved Avatar in IMAX 3D, and the 3D definitely looked cool, at least in the exterior CG shots.
But I don't know that I believe 3D is really capable of adding emotion to a film presentation, and if you can't heighten the emotion somehow, then how are you going to say the experience is $3 better?
I think maybe it's something like this: If you don't provide explicit 3D information to the brain, it seems to be quite happy to generate that information itself based on the visual cues it gets from analyzing the scene. The end result is that a short time later you'll have the same memory of the scene whether it was presented in 3D or not.
Anyhow, I'm almost certain there are some basic biological limits like this on how much you can get out of 3D in the theater, since we just haven't evolved to care about stereo-derived depth as important information. We care a lot about spatial positioning and relationships, but we have lots of ways of computing that information and stereo isn't that important for the sorts of scenes presented in a movie.
I saw Toy Story 3 the other day in RealD 3D and honestly for most of the movie I really didn't notice the 3D effect unless I actually looked for it. My mind seemed to prefer its own analysis of the images over that provided by the 3D.
So unless Jim Cameron can keep cranking out 3D epics fast enough, I think the rest of the industry is going to have a hard time keeping 3D afloat.
I think 3D capability (with glasses) will be with us forever on TV and computer displays (since it costs virtually nothing to add to a modern TV) and you'll see it used for sports and some special programming, and definitely it adds a lot to video games potentially (or any kind of interactive environment).
But for your average movie, not so much.
G.
My favorite movie was shot in black and white. It has great acting from a great script with great directing and great cinematography. All of those trump special effects, even that last new thing, color. Good movies don't need gimmicks.
Some mornings it's hardly worth chewing through the restraints to get out of bed.
I'm going to start off with the full disclosure. I am currently editor of a 3D film, and have previously worked on both motion capture and stereoscopic live-action 3D films. Also, I firmly believe post-conversion is terrible and is the number one thing the industry is doing to harm the advancement of 3D. Both live action 3D films I've been involved with have been shot completely stereoscopically in true 3D.
I don't believe that directors are particularly wise to resist the move to 3D. There are a lot of benefits to shooting in 3D and to embrace the technology will allow filmmakers to be at the forefront and to dictate the advancements in the technologies - rather than having the producers dictate the advancement of the technology.
It's just like the move from black & white to colour, from mono to stereo to surround, etc. 3D is going to consume a large portion of the market share in the coming years. Also, working with 3D isn't really that much trouble. You have to be smarter with your metadata and think a bit more about what you're doing ahead of time, but that holds true with any profession as technology becomes more complicated and more capable.
People will expect more out of your product. Most people now expect cars to have airbags, ABS, air conditioning, and power locks and windows. As technology advances, people will expect new filmmaking technologies like 3D to come "standard". Will it increase the cost of films? Sure. Will ticket prices rise? Definitely. Do cars cost more now than they did 15 years ago? Absolutely. Has the experience of driving improved? I would argue that it has.
I've seen a few 3d movies now, and in my experience, you notice it for a few minutes and think "that's interesting", but if you are absorbed in the story you quickly forget that you are watching it in 3d. The point of watching a movie is to immerse yourself in the story. If you are noticing the 3d effects, you are not immersed, you are looking at the medium itself, not the story. Saying a movie was better in 3-d is kind of like saying "That novel was really good. The leather binding really made it better."
Because of that, and because it is extra bother to wear uncomfortable glasses, and extra expense for admission, I think 3d will prove to be a fad that settles down to a minimal sustainable level. It probably will never go away, but it will never take over either.
3D, in its current form, is just another way to get the viewer involved in the space of a film. Its just a technique... and like any technique can be badly misused or carefully applied. Just like the transition from black an white to color photography, it takes time for people to learn how to use it to tell stories effectively.
What I abhor as a film maker is the desire by studios to convert films shot in 2D, with no regard to "into the plane" or "out of the plane" effects into 3D films. Its true that 3D is just a gimmick when implemented this way- and it can lead to a very unpleasant viewing experience.
One of the key elements to be reconsidered when shooting 3D is the amount of camera movement to use as well as the level of backlighting. Both of these techniques are used to enhance the sense of space in the film... by separating subjects from the background and by taking viewers on a tour of the environment. I believe that directors and cinematographers need to focus on showing the environment more simply with wider shots. Its almost required to turn back the clock in terms of cinematic motion. We need to use less movement and make that movement more subtle. This flies in the face of the MTV inspired cinema trends of wild dutch angles and whipsaw motion, as seen in Abrams Star Trek film. The use of backlighting is still a question up in the air for me. I think we still need it, but we can turn down the levels a bit.
Also to be reconsidered is the use of selective focus. (Typically done by using shallow depth of field.) We do this in order to help viewers know what we want them to pay attention to in the frame, for example racking back and forth between two speakers in a two shot. The problem is that in the real world the viewer always chooses when to look at whom, whereas in film the director, cinematographer, 1st camera assistant (or focus puller) and editor make these choices. We've learned to just follow along in 2D film as we percieve 2D to be an abstraction. 3D comes closer to a real world experience, and we expect more of the freedoms we are used to in the real world. We want to look where we want to look. So, if we look at the "wrong" persons face we are subtly frustrated as viewers.
Furthermore, how our eyes and brain react to out of focus areas is different in 2D and 3D. In 2D we accept that what we are looking at is blurry, and our eyes just slide over to the more interesting in focus areas. In 3D we tend to believe that the out of focus areas have sharp detail, and we start to attempt to bring them into focus rather than simply looking away. This is a subtle but important fact, and it can be a major source of eyestrain in current 3D film viewing.
Finally, I am not a huge fan of "out of the plane" effects, like an axe being thrown into the audience. (From the trailer to the upcoming Resident Evil movie). They are only appropriate very occasionally- and usually in the same places where you would have an object move directly towards the camera lens in 2D film making. More often, the 3D space should be treated as a window into another world we are looking into- and most of the 3D effect should be "into the plane," showing depth and perspective. We should use wider angle lenses to emphasize that perspective, and give viewers more time to absorb the scene before moving into it.
If you compare Avatar to other films you'll see that Cameron and Mauro Fiore (the cinematographer) followed my advice... they moved the camera more circumspectly and they used cameras and lighting to allow much deeper focus than normal. The story was paced so as to allow you to "go sightseeing" on Pandora (the fictional setting of the film, if you have not seen it) and even the fast action scenes used a more distant camera with a broader view than has become typical in order to let the viewer follow the action they chose to show us, rather than just wrenching your attention around like the Bourne films might.
3D can be done well, and it allows film makers to tell good stories. I can not wait to d
Don't post innacurate information
If you do, I swear by my pretty floral bonnet I will end you.
... from somebody that works in a theatre that 3d films apparently make it harder for people to record them in the theatre, so maybe the push is partly driven to fight piracy. I don't know how accurate that assessment actually is, but it's an interesting take on the situation.
File under 'M' for 'Manic ranting'
... is the distance that the film is usually viewed at... it's often from 80 feet away or more. To focus cleanly on objects at that distance, the left and right eye views are going to be virtually identical. If you move the images for the left and right eyes for near objects further away from eachother, you may create a greater sense of depth in the resulting image, but as the eyes are almost parallel already (unless you are sitting in almost the front row), this forces your eyes to go outwards from the natural position for focussing on objects at that distance, creating a sort of anti-cross-eyed effect. This is the key problem with 3d, and to the best of my knowledge there is no current-technology solution that can get around it in the public theatre setting.
File under 'M' for 'Manic ranting'
Old people resist change, news at 11.
Old people resisted this particular change when they were young. 3D has been showing up every 10 or 15 years for decades, realizes that no one wants it, and wanders off. Only difference this time is that Cameron used it on a film that would have been an equally huge hit without it and now we have the creative masterminds in Hollywood pushing to film all of their comic book adaptations in 3D.
Face it: a new era is here and the kids love it. -I- love it. My kids, all under ten, all expect to see 3D when they go to the cinema now.
That's because your kids are idiots.
No, really, I don't mean that to be a flame, but kids are, well, stupid. Sit them in front of a great film like 2001 or The Shining and they'll get bored out of their minds because, guess what, *they're kids*.
Gauging the relative merits of a technology based on whether or not your 7-year-old likes it is probably one of the worst metrics I can think of...
Cameron made a good 3D film, in which he used depth effects with restraint. This was then followed by a slew of films in crap post-processed from 2D to stereoscopic 3D. Not a good thing.
Cameron has been quoted as saying that what he really wants is a higher frame rate, at least 48FPS. It's obvious why. Cameron orders up good high=-detail backgrounds, and panning shots across high-detail backgrounds produce seriously annoying edge effects at 24FPS. So you don't do medium speed pans over a high-detail background today. He'd like to get past that.
Remember, depth in 3D movies is horribly fake, because it's scaled. In the real world, there are no visible stereoscopic effects beyond 3 meters or so. This really bothers some small kids. Kids also have to face the headache-inducing effect of films scaled for adult inter-ocular distance. Seen with kid-sized eye spacing, it forces the eyes into a cross-eyed situation, which usually induces a headache.
Also, watching 3D TV while lying sideways on the couch is not going to be fun.