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EVE Player Loses $1,200 Worth of Game Time In-Game

An anonymous reader writes "Massively.com has reported that an EVE Online player recently lost over $1,200 worth of in-game items during a pirate attack. The player in question was carrying 74 PLEX in their ship's cargo hold — in-game 'Pilot's License Extensions' that award 30 days of EVE Online time when used on your account. When the ship was blown up by another player, all 74 PLEX were destroyed in the resulting blast, costing $1,200 worth of damage, or over 6 years of EVE subscription time, however you prefer to count it. Ow."

22 of 620 comments (clear)

  1. ok i'll say it by pezpunk · · Score: 5, Insightful

    ...and nothing of value was lost.

    --
    i could live a little longer in this prison
    1. Re:ok i'll say it by kiljoy001 · · Score: 4, Insightful

      Or rather in the old EVE adage: Don't fly (or cargo) what you can't afford to replace!

    2. Re:ok i'll say it by Dahamma · · Score: 4, Insightful

      Actually, since these were paid for with real money and are basically "one month subscriptions" to the game they have as much value as any subscription to a service.

    3. Re:ok i'll say it by Anonymous Coward · · Score: 1, Insightful

      an MMO is a series of treadmills to nowhere. So basically it's worth as much as getting fat again after going to the gym.

    4. Re:ok i'll say it by Abstrackt · · Score: 2, Insightful

      I see most MMOs as a race where they keep moving the finish line further away.

      The only MMO I've really enjoyed was Guild Wars because anybody could make it to the endgame without sacrificing other areas of their lives. They have decent expansions and some groups raise a stink if you don't have certain ones on your account but you never feel like weeks worth of work was undone in an instant if you fail a mission. Once you "beat" the game you could spend time on upgrades or test out strategies in PvP and since it was free to play I never felt like I had to keep playing to get my money's worth (Everquest, I'm looking at you here).

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    5. Re:ok i'll say it by Draek · · Score: 3, Insightful

      Another nice thing of Guild Wars was that, if you spent two months building up your pimped-out sword-focused Warrior and suddenly decided axes looked kinda cool, all you had to do was to enter an outpost, take the points you spent on sword specialization and put them in axes rather than spend another two months building up *another* Warrior on your account from scratch, only this time with axes rather than swords.

      But then again, Guild Wars has always been focused on 'casual' playing, preventing any 'hardcore' from gaining too much of an advantage over a casual player, while EVE goes pretty much the other way, pampering its hardcore playerbase and encouraging its casual players to become part of it, with PLEX are one of the main ways they do that. I'm not saying either approach is better, but they are different enough that it feels like an "apples vs oranges" comparison.

      --
      No problem is insoluble in all conceivable circumstances.
    6. Re:ok i'll say it by Shark · · Score: 2, Insightful

      Exactly. Digital information can be destroyed with a click of a button.

      Nowadays, lives are destroyed in the exact same manner, albeit with no backup strategy.

      --
      Mind the frickin' laser...
    7. Re:ok i'll say it by Loki_1929 · · Score: 2, Insightful

      CCP doesn't pamper its hardcore players. If anything, the hardcore players get the short end of the stick.

      In Eve, there are no levels for characters. You can be as hardcore as you like, playing 14 hours a day, every single day, for 5 years. I can play an hour or two a week, with sometimes a week or more between logging on. After 5 years, you'll probably have a whole lot more cash than I do, but we'll be pretty close in skillpoints (depending on implants we each use and how much PvP you're doing to lose implants), and I can undock a ship I just bought and blow your ass away in 1v1 depending on what we've each happened to have undocked with.

      In fact, given the right circumstances, a week-old player could certainly kill a 5-year veteran if the ships were right and the newbie had at least some idea what they were doing. Add to that the fact that fleet battle lag has been an ongoing issue since the Dominion patch (while Planetary Interaction got loads of dev time) and you come to the inescapable conclusion that CCP's more interested in adding new players and keeping things unpredictable and challenging than they are in kissing the arses of their most obsessed players.

      --
      -- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
    8. Re:ok i'll say it by X0563511 · · Score: 5, Insightful

      However there is also no need to ever undock with one PLEX never mind 74.

      You've made one error here - prices can vary by location, and buying/selling is location sensitive.

      I'm not arguing about anything else, he definitely acted the fool - but still.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  2. Question for EVE players by hansamurai · · Score: 3, Insightful

    Is there a reason an out of game object is stored within the game like this? Can you buy them in the game?

    1. Re:Question for EVE players by Lord+Ender · · Score: 4, Insightful

      Ever play arcade games? Remember how you got free games if you did well enough? This is that, but you can trade your quarters in-game just like you trade any other game item.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    2. Re:Question for EVE players by roc97007 · · Score: 3, Insightful

      > Is there a reason an out of game object is stored within the game like this?

      My guess is because it increases the profits of CCP.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    3. Re:Question for EVE players by Bobfrankly1 · · Score: 2, Insightful

      You can now undock with PLEX. The player didn't buy them with real money - he was the direction of an alliance and was using the alliance's pocketbooks for a "get rich quick" market speculation.

      Of course, undocking with an active wardec going on with hostiles present in the local system and no defenses are chance at getting out...

      Not to mention he was in a kestral. It's not a beginner ship, it just one of the next ones up. Just plain stupid of a move.

  3. New headline by goodmanj · · Score: 2, Insightful

    The right headline for this article is, "CCP takes $1200 from subscriber."

    I'm trying to imagine if Blizzard created a World of Warcraft monster that could eat your monthly subscription if it killed you. Players would be furious, and accuse Blizzard of stealing from them. By setting up the system so that PLEX can be destroyed, CCP is doing the same thing.

    But in the cutthroat capitalism uber alles world of EVE, it's all part of the game.

    This is just one isolated incident, but I assume ships carrying small quantities of PLEX get destroyed all the time. Can anyone estimate how much real money CCP earns from this?

  4. Meme over by spun · · Score: 5, Insightful

    This is one of the more condescending and snotty memes out there, like "FTFY" it exists only to mock. Basically it is saying "I militantly don't care about this, and neither should you." Value is a funny thing, by definition it means whatever you want it to mean. There is no 'value' outside of the human mind. In your own mind, you are the absolute master of value, you can place whatever valuation you like on anything you like. So, when you say "Nothing of value was lost" All you are saying is that nothing you value was lost. Which is likely just as true of, oh say, those floods in Pakistan, nothing you value was lost.

    But obviously, these PLEX were valuable to quite a few people, not to mention a gaming company.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:Meme over by pushing-robot · · Score: 4, Insightful

      It's just that overvaluing goofy things that other people don't is pretty much the definition of being a geek.

      Ah, like sports geeks, and beer geeks, and dance geeks...

      Maybe "overvaluing goofy things that other people don't" is the definition of being human.

      --
      How can I believe you when you tell me what I don't want to hear?
  5. EVE is the dickhead MMO by Sycraft-fu · · Score: 3, Insightful

    It is designed specially for people who love to make others miserable. It is a griefer's paradise. One of the main things would be the destructibility of so much in the game that takes so much time to get. You can lose nearly everything under the right circumstances. It would be like a single player game that goes and deletes your saves if you screw up. Also there's a real caste type system in that it takes real time to increase skills, as in you set the game to increase a skill and after a fixed amount of Earth time has passed it does. As such those that got in early have a permanent advantage.

    It is a kind of game that most people would really hate, however it appeals to a small subset of gamers. Those that derive their pleasure from causing pain to others love it.

    I can't explain why people like that kind of thing but there you go. For them, there is EVE. For everyone else, there is WoW :D.

    1. Re:EVE is the dickhead MMO by DMUTPeregrine · · Score: 4, Insightful

      I find it fun because there is "real" risk. If I fight that guy, and he kills me, I just lost my ship. I have to get a new one, I don't just respawn with on consequences. I got sick of arenas and battlegrounds in WoW where nothing I did mattered in any way to anyone else but myself and there was no real risk. In EVE I can affect the world around me, even if only in small ways. That's a lot more fun than a game where nothing you do has any consequence.

      --
      Not a sentence!
  6. I think that's the point by Sycraft-fu · · Score: 2, Insightful

    The point is to be condescending. What the grandparent is saying basically is "EVE is a stupid game and you waste your time playing it."

  7. Re:They should made so the only way to lose it was by frist · · Score: 5, Insightful

    This is not a game for pussies.

    This is not a game for you to play so don't try to change it so it is.

    People keep writing this. Let me get this straight. EVE is not a game for pussies. So it's a game for toughguys? Given the choice between categorizing players of a sci-fi MMO as toughguys or pussies, I'm forced to go with pussies. You're playing an MMO for crying out loud, you're not engaging in street fighting.

    I think the term you EVE toughguys are looking for is "casual player" not "pussy". But whatever makes you feel tough about playing a SCI-FI MMO. From what I hear, EVE is for pussies and UO or Lineage are for toughguys. You see what I did there?

  8. Re:They should made so the only way to lose it was by Anonymous Coward · · Score: 1, Insightful

    Your post outlines the reason I stopped playing EVE. Is that it is anarchy. Even staying and mining in 1.0 space, one can get ganked by a suicide mob using clones or expendable toons. There is even a specific day for killing mining vessels. I like the mining side but there is no reason to pursue it if half the mineral, and it is the most profitable half, are only available in lowsec. I like the industrial side, but there is no reason to pursue it if the market price for an item is less than the cost of the minerals that go in to it, let alone the cost of production. I liked the idea of industrial and business sides of the game, but they have just become a way to get gear for PVP. Mining ships are under armed and under armored, unless one wants to give over most of the mining capabilities. Freighters are completely unarmed in a universe with no law enforcement. By the way, have you ever looked into the transportation trade side of the game? I don't think I saw a single transportation job that wasn't a setup to be ganked so one would lose both one's deposit, one's freight, and one's freighter. CCP touts the multifaceted nature of the game, but it has turned into nothing but PVP.

  9. Re:They should made so the only way to lose it was by Anonymous Coward · · Score: 2, Insightful

    So it's a game for toughguys?

    No. Internet tough guys. The sexually-frustrated, obese, pasty nerds who come home after working their menial IT job and think they are being hardcore by having macros mine and fight for them while munching on Cheetos in their parent's basement.