EVE Player Loses $1,200 Worth of Game Time In-Game
An anonymous reader writes "Massively.com has reported that an EVE Online player recently lost over $1,200 worth of in-game items during a pirate attack. The player in question was carrying 74 PLEX in their ship's cargo hold — in-game 'Pilot's License Extensions' that award 30 days of EVE Online time when used on your account. When the ship was blown up by another player, all 74 PLEX were destroyed in the resulting blast, costing $1,200 worth of damage, or over 6 years of EVE subscription time, however you prefer to count it. Ow."
...and nothing of value was lost.
i could live a little longer in this prison
Is there a reason an out of game object is stored within the game like this? Can you buy them in the game?
Reviewing just the first hour of video games.
The right headline for this article is, "CCP takes $1200 from subscriber."
I'm trying to imagine if Blizzard created a World of Warcraft monster that could eat your monthly subscription if it killed you. Players would be furious, and accuse Blizzard of stealing from them. By setting up the system so that PLEX can be destroyed, CCP is doing the same thing.
But in the cutthroat capitalism uber alles world of EVE, it's all part of the game.
This is just one isolated incident, but I assume ships carrying small quantities of PLEX get destroyed all the time. Can anyone estimate how much real money CCP earns from this?
This is one of the more condescending and snotty memes out there, like "FTFY" it exists only to mock. Basically it is saying "I militantly don't care about this, and neither should you." Value is a funny thing, by definition it means whatever you want it to mean. There is no 'value' outside of the human mind. In your own mind, you are the absolute master of value, you can place whatever valuation you like on anything you like. So, when you say "Nothing of value was lost" All you are saying is that nothing you value was lost. Which is likely just as true of, oh say, those floods in Pakistan, nothing you value was lost.
But obviously, these PLEX were valuable to quite a few people, not to mention a gaming company.
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
It is designed specially for people who love to make others miserable. It is a griefer's paradise. One of the main things would be the destructibility of so much in the game that takes so much time to get. You can lose nearly everything under the right circumstances. It would be like a single player game that goes and deletes your saves if you screw up. Also there's a real caste type system in that it takes real time to increase skills, as in you set the game to increase a skill and after a fixed amount of Earth time has passed it does. As such those that got in early have a permanent advantage.
It is a kind of game that most people would really hate, however it appeals to a small subset of gamers. Those that derive their pleasure from causing pain to others love it.
I can't explain why people like that kind of thing but there you go. For them, there is EVE. For everyone else, there is WoW :D.
The point is to be condescending. What the grandparent is saying basically is "EVE is a stupid game and you waste your time playing it."
This is not a game for pussies.
This is not a game for you to play so don't try to change it so it is.
People keep writing this. Let me get this straight. EVE is not a game for pussies. So it's a game for toughguys? Given the choice between categorizing players of a sci-fi MMO as toughguys or pussies, I'm forced to go with pussies. You're playing an MMO for crying out loud, you're not engaging in street fighting.
I think the term you EVE toughguys are looking for is "casual player" not "pussy". But whatever makes you feel tough about playing a SCI-FI MMO. From what I hear, EVE is for pussies and UO or Lineage are for toughguys. You see what I did there?
Your post outlines the reason I stopped playing EVE. Is that it is anarchy. Even staying and mining in 1.0 space, one can get ganked by a suicide mob using clones or expendable toons. There is even a specific day for killing mining vessels. I like the mining side but there is no reason to pursue it if half the mineral, and it is the most profitable half, are only available in lowsec. I like the industrial side, but there is no reason to pursue it if the market price for an item is less than the cost of the minerals that go in to it, let alone the cost of production. I liked the idea of industrial and business sides of the game, but they have just become a way to get gear for PVP. Mining ships are under armed and under armored, unless one wants to give over most of the mining capabilities. Freighters are completely unarmed in a universe with no law enforcement. By the way, have you ever looked into the transportation trade side of the game? I don't think I saw a single transportation job that wasn't a setup to be ganked so one would lose both one's deposit, one's freight, and one's freighter. CCP touts the multifaceted nature of the game, but it has turned into nothing but PVP.
So it's a game for toughguys?
No. Internet tough guys. The sexually-frustrated, obese, pasty nerds who come home after working their menial IT job and think they are being hardcore by having macros mine and fight for them while munching on Cheetos in their parent's basement.