Medical Students Open To Learning With Video Games
Gwmaw writes "A reported 98 percent of medical students surveyed at the University of Michigan and University of Wisconsin-Madison liked the idea of using technology to enhance their medical education, according to a study published online in BMC Medical Education. For example, a virtual environment could help medical students learn how to interview a patient or run a patient clinic. In the survey, 80 percent of students said computer games can have an educational value."
If not play games? Cut each other open and feel around? Flatline?
Anyone remember the game "Life or Death"? I was young, and the only patients who survived me were those I could refer to a specialist, and those with gas.
Oh you lucky kidney stone patients, and those of you who I thought had Kidney stones and the specialist saved you. The rest, I'm sorry, there was nothing I could do (right, apparently).
Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
Ayup, I've worked at a lab doing that for the past few years...
The Interactive Media Laboratory (IML) is part of the Department of Community and Family Medicine at Dartmouth Medical School. IML specializes in combining emerging technology with innovative instructional design. For over 18 years, it has produced high-end interactive multimedia educational programs for both patients and health care providers. Additionally, it has developed distance learning systems capable of delivering rich multimedia over the Internet.
http://iml.dartmouth.edu/
What I find really interesting is that it's often not the complexity of games and interactions in games that drives adoption and success, but careful selection of course material, subject-matter experts, and good underlying layout and design. Although leisure games are often sold solely on the level of explosive interaction and realistic blood-and-guts, at the end of the day, so-called "Serious Games" (yeah, I think it's funny, too) have to really provide more tangible results than "Total Kills," and as a result there has to be a interesting balance between pure amusement and education.
coding is life
I am surprised that it wasn't 100% that people would say a computer game can have educational value.
Doctors do Massage in Longview WA now, who knew?
Of course, the medical students would say that, I bet that business students would say the same thing about computer games for their field as well. Who doesn't like games? In any case, we know this method is attractive, now the real question is, can we make games that are good enough for those students to learn anything? And to some extent, I think that we will be able to, but only partly I believe. Making a good game is still mostly more an art than a science, and making a good game that will actually teach something will be doubly difficult.
Now I can be a doctor!
I suggest a new study to find out if scrabble helps word-spelling memory. I just *can't* be sure.
In soviet Russia, God creates you!
This seems like an unsurprising result given that a lot of medical students already use simulations in their training (everything from haptic simulators for laproscopic surgery, to mannekins that can be hooked up to medical equipment and have an operation performed on them, to role-play scenariors with actors playing the patients). Indeed there are plenty of companies selling video-based simulation equipment, and whole medical conferences on medical simulation for training.
In other news, 98% of golfers thought it might be helpful to practice their putting.
I am 'open to' having sex with beautiful women to enhance my medical education. For example, sex with beautiful women could help me learn female anatomy, or how to run a patient clinic.
Of course I'll need government funding. 4 years and $1M should do it. I'll write a great thesis too to determine if any of the above is actually true.
They play Quake and learn about gun shot wounds?
Take Nobody's Word For It.
> For example, a virtual environment could help medical students learn how to interview a patient or run a patient clinic.
Neither is a substitute for interacting with real patients or working at a real clinic. It may be less work for the medical student to play PC games, but for effective diagnosis you need to know what the patient looks like, how they walk, move, etc. How much are you going to get out of interviewing a Sim? Do these people think they can interact with a Sim the same way they would with a real patient (other than a pre-canned script)? Being able to play it in your underwear with a beer in your hand may sound more appealing to the current generation of med students, but it won't make them better doctors. Last thing we need is more lazy butts looking for a ride on easy street:
http://www.smh.com.au/national/stressed-out-surgeons-or-tomorrows-easy-riders-20100806-11oik.html
> In the survey, 80 percent of students said computer games can have an educational value.
In the survey run by a medical education company, 80 percent of students said they *think* computer games can have an educational value. There's a difference.
> according to a study published online in BMC Medical Education
BMC, might I suggest in your next press release announce you will deliver your product on iPads or on Facebook for even more publicity. I don't blame BMC for PR scamming, but I do blame the media for lazily reprinting any press release e-mailed to them.
If it's anything like:
(egoraptor) http://www.youtube.com/watch?v=-dB8wBr76Jg
we're doomed.
This is a pretty vacuous vox pop study that doesn't really tell me anything I didn't know.
The problem with this approach goes back to BF Skinner and his teaching machines in the 1950s. Essentially it is that all the interaction has to be scripted, and if you think about even the large free roaming games like GTA, all the key interactions are pre-determined.
The problem with humans is that they do not act in linear predictable ways, and that is what makes them so interesting, and challenging. A VR environment can not yet portray the level of detail necessary for complex human-human interaction to be realistic.
The problem with medical students is that progressive generations of well meaning medical education 'innovation' mean that they spend less and less time interacting with patients. Only this, structured and supervised properly, is good training for what you want them to be able to do at the end - to interact with patients.
I do see a time in the future when some good learning will be possible in a true virtual environment, but for now, like other simulation based training, it is limited to the relatively few situations when the situation portrayed is adequately realistic and the stuff being taught is simple e.g. Pavlov's dog stimulus-response stuff - things like resuscitation. It is not appropriate for teaching, even less for testing, complex human-human interaction.
[CoI IAAD, have masters in MedEd, and teach in (allegedly) the top medical school in the UK]
Humorous signatures are over-rated.
Ugh, can we please stop appending '–Madison' to the name of the university? Nobody says 'University of Minnesota–Twin Cities'. I know nobody will listen :(.
-Markus Peloquin, University of Wisconsin
Anyone remember this one? Learned all I know about human biology from it. :)
The trick is finding the correct balance between education and entertainment. Edutainment companies haven't seemed to be that effective. Edutainment seemed to be such a gimmick that few people put real effort into doing it right. Even the big hope of Leap Frog tended to fizzle out.
The one thing I remember being super effective for me was a math game for TI-99 where you counted, added, and subtracted. You got a "reward" of a small cut scene(been so long I forget it) if you got things right. I played that things for hours on end. I knew my education would be enhanced if I knew how to add and subtract like a pro.
There's a real market for video games that train people *ALL KNOWLEDGE KNOWN TO MAN* and sell it cheaply or for free with ads. Some people think the web has already accomplished this, but it hasn't. Take my example I had above of adding and subtracting. Kids so young can't navigate the web to get what they need. Also people who are intelligent can't always find the website they want. Even Wikipedia is only like "education lite". I think what needs to be done is some people to form some companies with the notion to train kids on educational topics with great skill.
It will take a lot of work to do this and funding, but there would be great rewards if you could make it so people can learn behind a computer without teachers. You can have paid or peer tutors in chatrooms and video conferances, so its not like the human element is gone, but less of an impact. Anyway, I'm doing this myself. First I'm making some Flash video games to get a bankroll. And once I've exhausted my ideas for fun video games, I'm moving into the educational "video game" arena. I don't even mind if big players are in it. I think the more people making education easier and more accessible across the world, the better! We can provide laptops to needy children, but if there's no software to give them an education, it won't impact their lives as much as it could.
God spoke to me.
I swear, people have zero problem remembering the route to take to get the Candle of Light, or the way to properly invoke the Dark Gem, or the way through the minefield to get to the German prisoner. Just make a popular game with the Ring of Shining replaced by the ring finger and the Pyramid of Peril replaced by the pyramidal tracts, and six months later you'd have people who know medical science backwards and forwards.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
I got really good with the spoon. Can I haz PhD now?
(http://games.adultswim.com/amateur-surgeon-2-twitchy-online-game.html)
Invita Invidia
I like that 98% said they want to use technology for medical education, but only 80% said games had an educational value. There's an entire 18% that just want to put down the books and play a video game; they don't even care if it helps.
The Trauma Center series is probably the most medical computer game I know. It's still rather anti-educational though.
I can see a computer room full of students, and one computer's speakers shouts out
KILL !
DOUBLE KILL !!
MULTI KILL !!!
DOMINATION !!!!!
who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
Description: A group of stevedores has recently done some heavy lifting without proper safety gear and without warming up. You need to physically examine them to weed out workmen's comp malingerers.
Objectives: You are to properly diagnose and repair 5 simple hernias and one infarcted hernia.
Rewards: 24000 experience points and $100,000 billed to insurance.
ACCEPT DECLINE
More music, fewer hits
Finally all my years spent playing Operation are going to pay off! Now if I can just master grabbing dang Bread Basket...
The Federation of American Scientists has produced the game Immune Attack, available at: http://www.fas.org/immuneattack/
Its great to see us turn the corner. Less about Pikatchu, and more about white blood cells! this is a terrific trend!
We have to recognize JUNK INFORMATION from real world. Great News!