How Much Smaller Can Chips Go?
nk497 writes "To see one of the 32nm transistors on an Intel chip, you would need to enlarge the processor to beyond the size of a house. Such extreme scales have led some to wonder how much smaller Intel can take things and how long Moore's law will hold out. While Intel has overcome issues such as leaky gates, it faces new challenges. For the 22nm process, Intel faces the problem of 'dark silicon,' where the chip doesn't have enough power available to take advantage of all those transistors. Using the power budget of a 45nm chip, if the processor remains the same size only a quarter of the silicon is exploitable at 22nm, and only a tenth is usable at 11nm. There's also the issue of manufacturing. Today's chips are printed using deep ultraviolet lithography, but it's almost reached the point where it's physically impossible to print lines any thinner. Diffraction means the lines become blurred and fuzzy as the manufacturing processes become smaller, potentially causing transistors to fail. By the time 16nm chips arrive, manufacturers will have to move to extreme ultraviolet lithography — which Intel has spent 13 years and hundreds of millions trying to develop, without success."
Make them bigger. More space to put stuff on them then anyway. Tostito's Restaurant style tortilla chips can fit much more guacamole and salsa on them than their bite size chips. Bigger is better when it comes to chips.
They're going to hit atomic scale transistors fairly soon from what I can see as well, the manufacturing process for those is probably prohibitively expensive but that is as small as they can go(according to our current knowledge of the universe at least).
I can't imagine Intel has all of its eggs in one basket on Extreme Ultraviolet Lithography though. Something thats been in development for even 5 years and doesn't show any concrete signs of success should at least have alternatives developed for it. After 5 years if you still can't say for certain if its ever going to work, you definitely need to start looking in different directions.
Why does Intel need to push the envelope that hard and that fast just to create a product that will, in the end, have extremely low yield and extremely high cost?
Just so they can adhere to some ancient "law" proposed by one of their founders? It's time to let go of Moore's Law. It's outdated and doesn't scale well... just like the x86 architecture! *ba-dum, chhh*
Well I can say with absolute certainty that they will not go below the Planck length.
'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
The latest revision of my Phenom II X4 disagrees with you. The Phenom II series is absolutely steamrolling over every other Intel product in its price range.
Hint: Notice I said "in its price range." Because not everyone prefers spending $1300 on a CPU that's marginally better than one at $600. It seems like Intel has stepped away from the "chip speed" game and stepped right into "ludicrously expensive".
why will it be any different this time?
Because sooner or later, it has to be. You reach a breaking point where the new technology is sufficiently different from the old that they don't represent the same device anymore. I think you'd have to be crazy to think that we're approaching the peak of our ability to solve computational problems, but I don't think its unreasonable to think that we're approaching the limit of what we can do with this technology (transistors).
You have an uncanny ability to predict the present!
It has always been about making it smaller. Clock speed was able to increase because the chips got smaller. We were able to add more cores per die because the chips got smaller. Moore's law is about size: it doesn't say computers will get faster, it says they will get smaller.
What we are able to do with the smaller chips is what's changed. Raising the clock speed worked for years, and that is the best option, but because of physical problems, in the latest generations we weren't able to do that. So the next best thing is to add cores. Now the article is suggesting we may not even be able to do that anymore.
I will tell you I've been reading articles like this for as long as I've known what a computer was, so if you're a betting man, you would do well to bet against this type of article every time you read it. But in theory it has to end somewhere, unless we learn how to make subatomic particles, which presumably is outside the reach of the research budget at Intel.
Qxe4
Since they are so parallel they are made as a bunch of blocks. A modern GPU might be, say, 16 blocks each with a certain number of shaders, ROPs, TMUs, and so on. When they are ready, they get tested. If a unit fails, it can be burned off the chip or disabled in firmware, and the unit can be sold as a lesser card. So the top card has all 16 blocks, the step down has 15 or 14 or something. Helps deal with cases were there's a defect, but overall the thing works.
What are you talking about? AM2 boards support AM3 chips.
You also present a false dichotomy, because upgrading isnt ONLY about buying suboptimal hardware and then upgrading it later. Anyone who purchased bleeding edge AM2 gear when it was introduced can get a bios update and then socket an AM3 Phenom II chip. They still only have DDR2, but amazingly Phenom II's support both DDR2 on AM2 and DDR3 on AM3.
So that guy who purchased a dual-core AM2 Phenom when they were cutting edge can now socket a hexa-core AM3 Phenom II.
Its amazing what designing for the future gives your customers. Intel users have only rarely had the chance to substantially upgrade CPU's.
"His name was James Damore."
Well done, you've just described... today!
And today, we already know the problem with this approach: most everyday problems aren't easily parallelizable. Yes, there are specific areas where the problems are sometimes embarrassingly parallel (some scientific/number crunching applications, graphics rendering, etc), but generally speaking, your average software problem is unfortunately very serial. As such, those multiple cores don't provide much benefit for any single task. So if you want to execute one of these problems faster, the only thing you can do is ramp up the clock rate.
For one, Itanium is still going strong in high end servers. It is a tiny market, but Itanium sells well (no I don't know why).
However in terms of the desktop, you might notice something: When AMD came out with an x64 chip and everyone, most importantly Microsoft, decided they liked it and started developing for it, Intel had one out in a hurry. This doesn't just happen. You don't design a chip in a couple months, it takes a long, long time. What this means is Intel had been hedging their bets. They developed an x64 chip (they have a license for anything AMD makes for x86 just as AMD has a license for anything they make) should things go that way. They did and Intel ran with it.
Ran with it well, I might add, since now the top performing x64 chips are all Intel.
They aren't a stupid company, and if you think they are I'd question your judgment.
How about writing better software. Stuff that doesn't require 24 cores and 64GB of RAM?
Because X-rays are .01 - 10 nm light and EUV is 13.5nm light... so nothing to do with the word, as much as engineers like to label things correctly.
Actually, 3D has picked up quite a bit in the last few years. However, the primary interest is connect different chips together in the same package with short, fast, interconnect. It's a lot better than conventional System In Package and much much better than circuit board connections. Unfortunately, the connections are a bit too coarse to spread a single design like an Intel processor across the layers.
For that you need more sophisticated methods like growing a new wafer on top of one that has already been built up. These methods are not yet ready for production.
Folks don't often realize how much work we software writers go through to write this big, complex, core-eating software. Back in the day with 8-bit 500 KHz CPUs we could write a simple 1000-iteration loop with a bit of code in it, and it might lag the CPU for a whole second. Now with these fast processors we have to go through all kinds of hoops to use up all those cycles! Building languages on top of languages, interpreted languages, all kinds of extra error checking (error checking can often take 80%-90% of the cycles and code), objects on top of arrays on top of pointers on top of objects ... you get the idea. SOMEBODY has to make the software to use up all those cycles.
It's a dirty job, but somebody has to do it!!!
WE CAN NOT LET THE HARDWARE PEOPLE WIN!!! For every added processor, every bump in Hz, we WILL come up with a way to burn it! Soon we will embark on the new 3D ray-traced desktop - THAT will keep the HW folks busy for a while!!! And (don't tell anybody) soon we will establish the need for full time up-to-date indexing of everything on the LAN. Of course, that could be done by one machine, but if we all do it independently on each machine, that will burn another whole 2GHz CPU's worth of cycles.
Our goal and our motto: "A computer is nothing but a very complicated and expensive heater." :D
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