Microsoft Reboots Two Classic PC Games
An anonymous reader writes "Ever since it launched the Xbox, Microsoft has had a fickle relationship with Windows as a gaming platform. On one hand PC gaming is a major driver of hardware and operating system sales, but on the other hand the PC is inherently less secure than the Xbox console, with piracy much more likely to impact sales of a PC title than a console one. Games for Windows Live has been an attempt to bring some of the success of Xbox Live to the PC, and while many games have shipped with support for Games for Windows Live, it hasn't exactly been a favorite of PC gamers. After all these half-hearted efforts, the last thing anyone expected was for Microsoft to announce new PC-only reboots of two classic game franchises, Flight Simulator and Age of Empires. But yesterday it did just that, announcing a massively multiplayer version of Age of Empires and a new Flight Simulator called Flight. The big question is whether Microsoft can make Games For Windows Live relevant in a market where Steam has taken hold, or if it's too late."
As long as it's attached to GFWL, no thanks. GFWL is such a piece of shit I will not have anything to do with games that require it. If you want me to buy your game, do not tie it to GFWL. It is unstable and a huge pain in the ass to deal with. MS should fire the management that came up with it; it does not in any way help Windows as a game platform.
Am I insane or is the woman superimposed on the right hand side of the [weirdly purely flash] Flight site topless with propellers for nipples?
or both?
Ice Cream has no bones.
Actually Minesweeper has been part of Windows since it was released in 1990's "Microsoft Entertainment Pack" and Hearts was included in 1992's Windows for Workgroups 3.1 as a demonstration of the "for Workgroups" part of the name.
So that's 20 years for Minesweeper and 18 years for Hearts. I don't know when Freecell was first released. It was part of win32s, but I can't find out when the first version of that thing shipped.
Pretty good is actually pretty bad.
Unless it's persistent (which it isn't), how can they claim that it's a "massively multiplayer"? You might as well call any online game a "massive multiplayer" if:
a. It has a game lobby
b. Many people can play online at once.
Now, if you'll excuse me, I'm going to go play my favorite MMO, Counter-Strike.
At least, reboots are something Microsoft are very good at.
My understanding, based on an editorial in Edge earlier this year, is that GfW just plain flat-out doesn't work. Not in the sense that its limited user base makes for poor multiplayer or that it has insufficient publisher for its downloadable games service, but in the sense that it does not reliably allow you to download games or play online.
No kidding!!! What do you say at this point?
The term "reboot" is used to describe something "done again", but I think it's a pretty stupid word to use as it's not descriptive at all. Does my OS or hardware somehow radically change whenever I reboot it? Maybe Windows users experience this, I don't know.
When I first heard the term years ago I immediately disliked it. It feels like someone that don't work with computers as a profession thought that it was "cool" or "trendy" to use "pc terms" outside their original context, so "reboot" was the victim of the day.
< /rant >
Life is Reality
So that's 20 years for Minesweeper and 18 years for Hearts. I don't know when Freecell was first released. It was part of win32s, but I can't find out when the first version of that thing shipped.
A little bit of digging shows it was later included in the Entertainment Pack 2 which was released in 1991 according to Microsoft's support lifecycle pages. It could not have been earlier than 1990 since that's when Windows 3.0 came out so 19-20 years old. Since it missed EP1, probably 19. And I can't really believe I bothered to go looking.
Live today, because you never know what tomorrow brings
And I can't really believe I bothered to go looking.
I win.
Pretty good is actually pretty bad.
I never stopped playing AOE (specifically AOE2:Conquerors). I *DID* stop playing it online because MS just sucked the life out of the multiplayer aspect by locking it to a single vendor for online matchmaking and then destroying that facility when they got bored of AOE.
So, what's here for *me*, someone that wants to play AOE but was forced by Microsoft's enforced-obsolescence to stop playing it online unless I wanted to faff about with third-party software or entering IP addresses? I won't believe it won't happen again, and I don't believe that a new MMO "reboot" will be anywhere near as good as the AOE2:Conq. And are we talking about a monthly subscription model or can I actually *OWN* the game (or at least my copy of it) forever?
In the meantime, playing the classic version over a private VPN it is.
You reboot Microsoft! Wait, that happens all over the world, not just Russia
mod me funny
You notice when Microsoft is trying to reach out to a large audience and advertise one of their own products, they don't force Silverlight down our throats?
Sigs are for losers
It's particularly sad that PC gaming once meant free of hassle, except perhaps for a CD check. Now it means rootkits and spyware. I have to make sure a game is not sold by Blizzard, is not Steam Powered, and is not part of Games for Windows before I know that I can actually just install and play the game that I paid for.
Yeah I miss the days of Doom and Duke Nukem. Install the game (copies to hard drive), modify my autoexec.bat and config.sys (did this once and added a menu), reboot into Game Mode when I play so I have more than 520kb of conventional (I got up to 740, which is good because Wolf needed 720K and that required some tricks since video sat around 640k). Other than that, sometimes I had to figure with a Setup.exe program or make sure SET BLASTER was right. When I'm done I can reboot into regular mode so Windows has its EMM386.sys and Himem.sys and everything loaded properly, and so my CD driver loads.
It was so easy back then. Nowadays you pop a game in, Windows crashes. You fight with it, it installs, runs, crashes. Update your video card driver, it works but no sound. Update your sound card driver. Fiddle with DirectX. Change some graphics settings and sound suddenly works (WTF?). Now try to uninstall the game and the uninstall fails. Now try to listen to an Audio CD and find out your CD drive is disabled because the uninstall corrupted some weird DRM. Also you have 50 viruses now since the DRM opens a hole in your firewall and lets people remote in and it has bugs and you're now a giant stretched anus waiting for hackers to put it in your ass.
I always loved my NES though. Sometimes I had to reboot it if I unseated the cartridge, but other than that it was just insert cart into deck and press play. Then Sony came up with these CD things for games and it all went down hill with load times and shitty games due to not enough primary storage. The Nintendo 64 could have a 64MB cartridge, which means you could have a 2MB program, 6MB of sound files, and 56MB of level map and textures and models and God knows what else and have it all in one GIANT level (the cartridge is on the memory bus, so everything is effectively "in RAM"). The Playstation had 640MB of storage, but you could load like 2MB into RAM at a time... smaller levels, less detail, load time, etc. And then CDs get scuffed or dirty and read 6 or 8 times before things load, or just fail and the game is dead...
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Which is why some PSone games loaded level data on the fly, as needed, as intended. Compare the Spyro games to Mario 64. Some PS2 games do the same thing, ever play EQOA, you'll never see a load screen past boot up unless you directly TP somewhere. You could walk/swim from Fayspires to the Kappa fortress on Odus and never see a single load screen.
According to the trailer it is persistent.