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Microsoft Reboots Two Classic PC Games

An anonymous reader writes "Ever since it launched the Xbox, Microsoft has had a fickle relationship with Windows as a gaming platform. On one hand PC gaming is a major driver of hardware and operating system sales, but on the other hand the PC is inherently less secure than the Xbox console, with piracy much more likely to impact sales of a PC title than a console one. Games for Windows Live has been an attempt to bring some of the success of Xbox Live to the PC, and while many games have shipped with support for Games for Windows Live, it hasn't exactly been a favorite of PC gamers. After all these half-hearted efforts, the last thing anyone expected was for Microsoft to announce new PC-only reboots of two classic game franchises, Flight Simulator and Age of Empires. But yesterday it did just that, announcing a massively multiplayer version of Age of Empires and a new Flight Simulator called Flight. The big question is whether Microsoft can make Games For Windows Live relevant in a market where Steam has taken hold, or if it's too late."

16 of 275 comments (clear)

  1. GFWL, no thanks by cbope · · Score: 4, Informative

    As long as it's attached to GFWL, no thanks. GFWL is such a piece of shit I will not have anything to do with games that require it. If you want me to buy your game, do not tie it to GFWL. It is unstable and a huge pain in the ass to deal with. MS should fire the management that came up with it; it does not in any way help Windows as a game platform.

    1. Re:GFWL, no thanks by EvilIdler · · Score: 4, Informative

      To pile up on the hatred: Live accounts will also occasionally expire. Accounts tied to purchases. Fuck MS.

    2. Re:GFWL, no thanks by Xian97 · · Score: 4, Interesting

      The only game I have tried through Games for Windows Live is Warhammer 40K Dawn of War II and it has yet to ever be able to connect - it always returns error 0x81051911. The troubleshooting steps Microsoft has you go through include everything from port forwarding a half dozen ports to resetting your TCP/IP stack, yet I can play any other online game with no issues, including connecting to X-Box Live on my sons console. GFWL is a POS and I won't buy any other game that requires it.

    3. Re:GFWL, no thanks by Spad · · Score: 5, Insightful

      What's that? You want me to register for a GFWL account and sign in every time I load the game just so I can play in single player? Good luck with that.

      Yes, I know, you can create offline accounts, but you still have to create them and sign in just to play single player and yes, I know Blizzard have done the same thing with Starcraft II & Battle.net and they're fuckers for doing it too.

    4. Re:GFWL, no thanks by El_Muerte_TDS · · Score: 4, Insightful

      Don't forget about all Steam games.
      Or the recent Bioware games.

    5. Re:GFWL, no thanks by YojimboJango · · Score: 4, Interesting

      The only game I have tried through Games for Windows Live is Warhammer 40K Dawn of War II and it has yet to ever be able to connect - it always returns error 0x81051911. The troubleshooting steps Microsoft has you go through include everything from port forwarding a half dozen ports to resetting your TCP/IP stack, yet I can play any other online game with no issues, including connecting to X-Box Live on my sons console. GFWL is a POS and I won't buy any other game that requires it.

      Believe it or not I bought Bioshock 2 through steam, and it still required GFWL. I had to go through all that and more just to be able to save my progress in the game. Included in this mess is having to type in a CD Key twice for a digitally downloaded game (once to install the game, and once to tie it to my GFWL account).

      Never again. Ever. YMMV, but all two games I've ever purchased that required GFWL have required googling for a solution to their DRM hassles to get the single player up and running. Never ever again.

    6. Re:GFWL, no thanks by arth1 · · Score: 4, Informative

      Offline accounts is a nice idea, but the way GFWL has implemented it makes is worse than nothing.
      1: You still need to sign up for a Windows Live account and Microsoft Passport to activate it.
      2: If you save your progress in offline mode, and then log in to online mode, your save progress is unavailable. Even on the same machine.

      I did the big mistake of buying a collection of games on Steam that looked nice: Dirt, Dirt2, Fuel and Grid. Then I discovered that I could play but not save my progress without signing up for an account I didn't want. And would get interrupted every few minutes by a notice saying the servers could not be reached. It turns out that the service doesn't appear to work through NAT if instead of a cheap cone NAT home router, you have full symmetric NAT. In short, the games were a waste of money.

      It's getting ridiculous when in addition to the Steam DRM, you are subjected to Securom (or worse) AND have to enter a CD key to use online AND have to sign up for a Live account. The incentive to download a cracked copy has become rather large, and isn't caused by pirates, but by MBAs who don't seem to understand that making your paying customers jumping through hoops make it more likely that they'll go somewhere else for their fix.

    7. Re:GFWL, no thanks by wolrahnaes · · Score: 4, Informative

      I don't want to run into problems where "Oh crap, I must have started that game while on my sister's account or xbox, looks like all that playtime gets reset if I want to play it on MY account/xbox"

      1. There are no problems moving games between Xboxes.

      2. Saves are locked to their associated gamertag. This is designed to solve the "Oh crap, my brother/sister/parent/dog played on my console and erased my f*cking save!" problem. Just create yourself an XBL Silver gamertag, it takes seconds and is completely free, then all your stuff will be safely partitioned away. The 360 can use a USB drive to save, so even if you don't own a 360 at all you can just put your account and gamertag on any cheap USB drive to easily take it between friends houses.

      Or maybe that's not the problem, I don't know, because everything gets so freaking out of whack if you don't play the games exactly as you were 'supposed' to play them as defined by the service.

      What the fuck are you talking about? Log in to your account, play game any way you feel like.

      I also love how it used to be that if I bought something and hooked it up to my television that it was a household purchase. Now? Looks like I'd have to buy every item for each person in my family if they want to enjoy the same game that I have.

      And that hasn't changed at all. Purchases are tied both to the account and Xbox that they were bought with, so anyone playing on that Xbox can access the content regardless and that user can access it on any Xbox. It's very well implemented and there's an easy transfer tool to reassign the content to a different console in the event of a dead console or buying a new model.

      So no, you're totally wrong if you think you need to buy content once for each person. One console, one purchase, everyone can use it.

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
  2. Re:What about Hearts, Freecell and Minesweeper? by dingen · · Score: 4, Informative

    Actually Minesweeper has been part of Windows since it was released in 1990's "Microsoft Entertainment Pack" and Hearts was included in 1992's Windows for Workgroups 3.1 as a demonstration of the "for Workgroups" part of the name.

    So that's 20 years for Minesweeper and 18 years for Hearts. I don't know when Freecell was first released. It was part of win32s, but I can't find out when the first version of that thing shipped.

    --
    Pretty good is actually pretty bad.
  3. Re:Wow i must be tired by Anonymous Coward · · Score: 5, Funny

    You just made thousands of Flash- and Microsoft-hating nerds knowingly enter a pure-Flash Microsoft site.

    Truly well played!

  4. AOE MMO by Anonymous Coward · · Score: 5, Insightful

    Unless it's persistent (which it isn't), how can they claim that it's a "massively multiplayer"? You might as well call any online game a "massive multiplayer" if:

    a. It has a game lobby
    b. Many people can play online at once.

    Now, if you'll excuse me, I'm going to go play my favorite MMO, Counter-Strike.

  5. That's something they are good at by Cigaes · · Score: 4, Funny

    At least, reboots are something Microsoft are very good at.

  6. Games for Windows by Sockatume · · Score: 5, Informative

    My understanding, based on an editorial in Edge earlier this year, is that GfW just plain flat-out doesn't work. Not in the sense that its limited user base makes for poor multiplayer or that it has insufficient publisher for its downloadable games service, but in the sense that it does not reliably allow you to download games or play online.

    --
    No kidding!!! What do you say at this point?
  7. Re:Wow i must be tired by Anonymous Coward · · Score: 5, Insightful

    Not many people use screen resolutions that low

    You'd be surprised.

  8. Re:What about Hearts, Freecell and Minesweeper? by dingen · · Score: 4, Funny

    And I can't really believe I bothered to go looking.

    I win.

    --
    Pretty good is actually pretty bad.
  9. Marketing is exempt from dog food by Cornelius+the+Great · · Score: 5, Insightful

    You notice when Microsoft is trying to reach out to a large audience and advertise one of their own products, they don't force Silverlight down our throats?

    --
    Sigs are for losers