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Tensions Rise Between Gamers and Game Companies Over DRM

Tootech recommends an article at the Technology Review about the intensifying struggle between gamers and publishers over intrusive DRM methods, a topic brought once more to the forefront by Ubisoft's decision not to use their controversial always-connected DRM for upcoming RTS RUSE, opting instead for Steamworks. Quoting: "Ultimately, Schober says, companies are moving toward a model where hackers wouldn't just have to break through protections on a game, they'd also have to crack company servers. The unfortunate consequence, he says, is that it's getting more difficult for legitimate gamers to use and keep the products they buy. But there are alternatives to DRM in the works as well. The IEEE Standards Association, which develops industry standards for a variety of technologies, is working to define 'digital personal property.' The goal, says Paul Sweazey, who heads the organization's working group, is to restore some of the qualities of physical property — making it possible to lend or resell digital property. Sweazey stresses that the group just started meeting, but he explains that the idea is to sell games and other pieces of software in two parts — an encrypted file and a 'play key' that allows it to be used. The play key could be stored in an online bank run by any organization, and could be accessed through a URL. To share the product, the player would simply share the URL."

28 of 447 comments (clear)

  1. Is he bloody stupid? by Securityemo · · Score: 4, Interesting

    The user has the key. The user can retain or share the key, or just share the material unencrypted. As for remote DRM, even if you bloody well upload large parts of the game's code remotely it's just security through obscurity. As well as a source for nusiance and flakiness/unplayability.

    --
    Emotions! In your brain!
    1. Re:Is he bloody stupid? by KahabutDieDrake · · Score: 4, Informative

      They have talked about this new DRM system before. Basically they think they can sell it to the game publishers on the basis that "only one person can play it at a time". Similar to the way steam works. IE: I can give my steam account to anyone, but only one of us can use it at any given time. I think that most of the publishers will stick with more traditional DRM, and continue moving away from PC games as a whole (since the console market is somewhat more secure). In any case, to answer your question. Yes.

    2. Re:Is he bloody stupid? by cosm · · Score: 4, Interesting

      continue moving away from PC games as a whole (since the console market is somewhat more secure

      The sad, slow, and painful death of PC gaming.

      --
      'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    3. Re:Is he bloody stupid? by mlts · · Score: 5, Insightful

      If the big names go away and leave the PC gaming industry, that would be good for PC gaming as a whole. We would see indies take over and fill the vacuum with original IP, and not just another FPS sequel.

      Piracy? NWN1 did something which did well at stopping piracy in the long term, and that was eventually chucking the CD-ROM DRM and requiring a valid and unique CD key to play multiplayer. No matter what, the pirates will be cracking the game anyway, might as well just keep them from using network services which legit players would use. This is a simple DRM mechanism, and it does an excellent job long term.

      Already, the big names treat the PC platform like crap. Might as well just show them the door, let them have the uber locked down console market, and let Blizzard, ID, and indies with something original to write take over.

    4. Re:Is he bloody stupid? by mlts · · Score: 5, Insightful

      Don't forget:

      DRM writers can write drivers; they can be cracked.
      DRM writers can use hardware dongles; they can be virtualized.
      DRM writers can demand use of servers; the servers can be emulated.
      DRM writers can download items in pieces; the chunks can be put together via snapshots of a filesystem and memory.

      For every item, there is a counter. Every dime spent on more Draconian DRM means a dime less spent on making the game suck less. And to me, some of the big PC companies which sell DRM with a game attached needs to start spending their cash on quality of releases, not new DRM schemes which will get cracked anyway.

    5. Re:Is he bloody stupid? by Moridineas · · Score: 4, Informative

      Already, the big names treat the PC platform like crap. Might as well just show them the door, let them have the uber locked down console market, and let Blizzard, ID, and indies with something original to write take over.

      Blizzard? I'm not sure they really deserve that anymore. Yes, they create good games still but think of some of the recent annoyances.

      no LAN play for SC2... SC2 is linked to one and only one battle.net account ever (effectively getting rid of resale and eliminating multiple people being able to play online via one copy of the game)... bnetd. etc

    6. Re:Is he bloody stupid? by MobileTatsu-NJG · · Score: 4, Insightful

      There's one more serious oft-overlooked problem with DRM. For every copy of DRM'd software they sell they spend money every time somebody calls or emails with an activation problem. There's an on-going cost of maintaining servers and software to keep giving permission for installs. Basically, over time, their profits are getting eaten away by their own customer service. Sadly I think it'll take a couple of years before anybody realizes the problem with this. Heh.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    7. Re:Is he bloody stupid? by SpazmodeusG · · Score: 5, Insightful

      You're forgetting the worst thing Blizzard is currently doing. Region locking. Someone with a US copy of SC2 simply cannot play with a friend in Europe as each copy is region locked to one online server. It's destroying the international pro-gaming scene which is what Starcraft is meant to be all about.

      The reason they do this region locking isn't to prevent piracy either. It's so they can charge a different price in different regions. Maximising short term profits at the expense of pro-players support.

    8. Re:Is he bloody stupid? by x_IamSpartacus_x · · Score: 4, Informative

      Wow... thanks for posting that. I had no idea that region locking existed in SC2 before you posted that. I live in Mozambique, Africa as a missionary and wanted to buy it and play with my 3 brothers who live in the States. Looks like I won't be wasting my money on THAT.

    9. Re:Is he bloody stupid? by crossmr · · Score: 5, Informative

      What's worse is that they're not even providing all languages in all regions. Living in South Korea, yet not being fluent in Korea means I can choose a low-ping version I don't really understand, or a high ping version I understand. Multiple e-mails to blizzard resulted in a round around and a suggestion I just buy a copy so that I can contribute to some suggestion thread to recommend they smarten the hell up. No. Fuck you Blizzard.
      You have completely and utterly gone to shit and should be embarrassed of what you've become.
       

    10. Re:Is he bloody stupid? by Vaphell · · Score: 4, Interesting

      i hear ya

      recently LAN thing backfired quite nicely - there was a tournament at gamerscom or whatever that was called and battle.net lagged few times not to mention dropped connections in a best of 3 showmatch. There were thousands of people watching it live and via internet and players were lagging and dropping. Epic F.A.I.L.

      I read the forums from time to time and I really hate how when some rather clueless casual player asks '- there is only one profile, how can i share it with my brother?' fanboys counted in dozens rush in to inform him he's being cheap and should fork out 60 bucks for his brother too, because sc2 is the best thing since sliced bread. It doesn't matter that these brothers have only 1 pc.

      Recently blizzard announced that 1st name change is free (because many people were not aware of permanence of their handle and typed some junk to play, just like in sc1 where you could have multiple nicknames), but they will charge later. Price is unknown but to charge few bucks for running an sql oneliner? Seriously?

    11. Re:Is he bloody stupid? by arth1 · · Score: 4, Informative

      You're forgetting the worst thing Blizzard is currently doing. Region locking. Someone with a US copy of SC2 simply cannot play with a friend in Europe as each copy is region locked to one online server. It's destroying the international pro-gaming scene which is what Starcraft is meant to be all about.

      The reason they do this region locking isn't to prevent piracy either. It's so they can charge a different price in different regions. Maximising short term profits at the expense of pro-players support.

      Unfortunately, it's nothing new, and nothing unique to Blizzard. Back in '99, I moved from one continent to another, and brought with me my copy of Baldur's Gate. When I bought the "Tales of the Sword Coast", it would not work on my copy, because it was region locked. I had to go to napster to find an illegal copy of it. Bioware support refused to replace either of my copies -- they wanted me to re-buy the software because I had moved.
      That's the true face of region locking.

  2. No DRM for me by hairyfeet · · Score: 5, Interesting

    Crap like this is why I put my money where my mouth is and buy from Good Old Games. NO DRM, NO limits on installs, easy and hassle free, and even works perfectly on x64.

    --
    ACs don't waste your time replying, your posts are never seen by me.
    1. Re:No DRM for me by Drgnkght · · Score: 4, Informative
      Here is a brief snippet from the gog.com site regarding downloads:

      3. Can I backup games downloaded from GOG.com? Yes you can, and as a matter of fact we strongly recommend you do so - backing up your stuff is a very good habit, you know? Because our games are DRM-free, as soon as you download the setup file, you can back it up on a DVD or your external hard drive without hassle. Plus, as our installers are wrapped in nice exe files, you can save them in one folder and create a nice local backup of your games library! And if you forgot to backup your purchased games, fear not. You can always re-download them from our website for free - see below for more info. Sure, downloading will take a little bit longer than launching an installer from your backup disc, but that's no big deal.

      4. Can I re-download my purchased games? Is there a limit to the number of re-downloads? You can always re-download games bought at GOG.com via the "My account" page. Also, there is no limit to the number of re-downloads, but please remember that you're not allowed to share your GOG.com account with other users as only you are entitled to download games from your account.

      Also if you have more than one computer they don't have a problem with that either:

      9. Can I install one game both on my laptop and desktop PC at home? Yes. We are not limiting the number of installations or re-installations as long as you are installing your purchased game on PCs in your household. So yeah, if you've got a render-farm in the basement, you might actually break the world record for the number of legal Fallout installations in one household. However, if you think about installing your game on a friend's PC or sharing it with others then please don't do it, okay?

  3. Good Example: GTA4 by cosm · · Score: 4, Insightful

    I just bought two copies of GTA IV (pc version) for me and my girlfriend, in the hopes that there would be some cool co-op. After installing 'Rockstar Social', and having to get a damn 'Games for Windows' Live-esque account, and having to register account after account and confirm this after that after serial after serial, I said, well, Fuck. It. In the trash they go, and $40 down the tube. Shoulda looked at the reviews first I guess.

    Overreaching DRM and poorly written interfaces upon interfaces are the death knell for PC gaming. I am sorry, but they just keep getting worse, and worse and worse. Albeit the gaming experiences might be improving, the overall software experience is absolutely terrible. The amount of disneylandish crap pc game devs are pumping into games to mimic the consoles is absolutely infuriating, and doesn't seem to be getting any better.

    I'll say it. I love PC gaming, but it is definately an industry that will die if they don't all get together and streamline some of the bullshit. Steam is the closest thing we have, albeit still is one more interface you have to use to get to another interface to start/load/join a game.

    Back to Q3A and CS 1.6.

    --
    'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    1. Re:Good Example: GTA4 by johnhp · · Score: 4, Insightful

      Steam isn't just an interface It replaces the role of the brick and mortar store, as well as the role of the CD/DVD media. It also acts as a library of games and their mods, and provides anti-cheating features (if developers choose to use them). So rather than feeling like Steam is just "one more interface" standing between me any my possessions, I tend to think of it as a merchant who sticks around to organize and update my games.

      Long term, I see Steam as the big rival to iTunes. I think they'll eventually start to carry movies, and eventually music too.

      And as I've said before, I don't think PC gaming will ever have a chance to die. The line between consoles + TVs and PCs + monitors is very fuzzy even today (the XBOX and XBOX360 are already basically x86 PCs running Windows 2000), and in five or ten years it will disappear completely.

    2. Re:Good Example: GTA4 by gman003 · · Score: 4, Insightful

      To reword it into something more witty...

      Detractors look at Steam, and see the DRM, resource usage and potential spyware.
      Advocates look at Steam, and see the Digital Distribution, community features, automatic updates, and synchronized saves.

      It's a matter of which seems more important to you, and I, for one, see the (relatively minor) DRM as worth the other features.

  4. Call it what it is. by SanityInAnarchy · · Score: 5, Insightful

    "Alternative to DRM"? No, this is just another form of DRM.

    I like what Steam offers. I think it's a fair trade. I'm still not going to call it something other than DRM.

    You know what the "alternative" to DRM is? Not putting fucking DRM on your products!

    --
    Don't thank God, thank a doctor!
  5. Re:It's been done already by Anonymous Coward · · Score: 5, Informative

    Uhmm no offense but they only 'ported it to linux' due to the fact that they'd lied about linux support right up until 2 weeks before release, promised it would be out by the end of the month, then kowtowed for 6 months while really putting it out while all those people who bought it release day on the promise of linux support VERY SOON started to discuss class action lawsuits against them for false marketing.

    But that could just be me. And you'll also note Bioware has not had a single game *SINCE* that supported linux, even though a number of other games used derivatives of the engine.

    - A Former Bioware fan.

  6. Re:Personally I really like how Starcraft 2 works by Anonymous Coward · · Score: 4, Insightful

    I personally hate how Starcraft 2 works. You must connect to battle.net even to play single player. There is no LAN play.

    It's all crippled by choice, and is one of the more evil rights restriction methods out there.

  7. Re:One opinion by Jackie_Chan_Fan · · Score: 5, Insightful

    It's not just DRM that is the problem.

    It is also the fact that many companies are now opting to host servers, rather than let you host a server. This severely prevents you from ever owning your game. Once the company decides to no longer host the servers... that game is dead.

    Classic gaming will be a thing of the past. You will not own what you bought.

    How will people play Street Fighter IV 10 years from now? Probably the same way people play SF3 online now, with hacked custom server code, that runs through an arcade emulator.

    But thats not really owning your game if you have to hack it, write server code... etc

    is it?

    Actually, these companies would consider that illegal.

  8. Re:One opinion by DeadPixels · · Score: 5, Insightful

    Personally, I have no quarrel with the way Steam is run. It offers me a great deal of convenience, some excellent sales, and the ability to download and play my games on just about any computer I want to. When I buy games digitally, I buy through Steam because I feel that they've done DRM "right", or at least well enough that I don't have any problems.

    Steam's customer support has also been fantastic to me over the years. I sent them an email inquiry just this afternoon about a purchasing question and they responded within a few hours - on a Sunday. The response was polite, succinct, informative, and written in perfect English.

    Valve itself has also done a great deal to command my respect. When I sent an email to a member of the Team Fortress 2 team regarding an issue with the game overlay I was having, I was put into contact with one of their programmers who examined some stack traces I sent over and helped troubleshoot the issue. Their executives also have a sense of humor and personally respond to emails frequently. Every single time I've contacted Valve and the Steam team, they've been respectful, helpful, and treated me like a customer rather than a criminal. As a result, I shop almost exclusively at Steam because I feel they've earned my loyalty as a customer. That is what I feel most software/music/movie companies fail to realize: if you treat your customers like criminals, they'll certainly consider acting like them.

  9. Re:DRM free pc games get heavily pirated by jmerlin · · Score: 4, Insightful

    1. You aren't citing a source of this information. I'd love to know who is the authority on copyright infringement rates, they're usually wild estimates that are highly inaccurate.
    2. You're falling victim to the common fallacy that 1 copyright infringement = 1 lost sale. This is simply not the case. I've only ever seen infringement to hurt bad games, the ones that even with massive publicity cannot survive. I've bought many an indy game simply because myself or a friend got it free and thought it was cool. Yep, betcha didn't see that one coming, did you? Because it NEVER, EVER HAPPENS in the minds of morons who can't see beyond this simple fallacy.
    3. Yes, because a requirement of a consistent internet connection is gaming friendly. Do remember many games lasted for well over a decade because people could play them with their friends on a LAN -- even without the internet. When you require something that is, at times, as difficult to obtain as an internet connection (even such a seemingly simple requirement) you instantly kill that and your customer base will quickly get annoyed, very annoyed, at random outages when your servers fail (yes, everyone has outages, even you) or when they're playing a SINGLE PLAYER GAME and their internet cuts out because their ISP sucks ass (like most in the USA do) and suddenly their game tells them "oh hey you damn pirate, gtfo!" and closes. Thanks so much for thinking of your paying customers.

    The simple solution for you is to stop worrying about these "pirates." The customer is always right, and your loyal, paying customers are getting fucking tired of telling you to STOP DOING THAT. When it's clear that "piracy" leads to a reduction in offensive DRM and higher accessibility to games, even those who would pay to buy your game won't. It's simply not worth the aggravation imposed "for the good of the game."

  10. Re:Digital Ramming Molestation by Xiph · · Score: 4, Interesting

    Parent is right.

    I've lost out of more or less a generation of games.
    I stopped pirating after in my last year of uni, then realized that the drm was too intrusive.
    I'm stuck playing civ 4 (all expansions, all paid) and a few steam-games, like defcon, some hl-mods and portal.

    DRM has basically been a wedge against cultural proliferation, and as such it sucks much more. I almost cry, when I realize that there are games, that I would love to play, but I just will not install them on my computer, due to digital rights management. Bioshock, spore, assasins creed 2, company of heroes, silent hunter 5 and many many more.

    DRM is the reason i buy music anymore, i got a sony-infected cd and apparently hadn't turned off auto-play after adding a new dvd-drive.

    the people who do install this fit the description:

    Bunch of cocksuckers ramming their shit up our asses.

    Because they deprive the world of cultural enrichment. They do so without regards to the fact that promoting cultural enrichment is the very reason they have copyright in the first place.

    --
    Blah blah sig blah blah blah irony blah blah
  11. Re:One opinion by Shadow+of+Eternity · · Score: 4, Informative

    Believe it or not there are people in this world that still use physical mediums to transfer data. It's possible to actually buy a disc that has a game (or games) on it, install them from the disc, and them play them all without permission from an outside source.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  12. Re:DRM free pc games get heavily pirated by doctormetal · · Score: 4, Insightful

    But how much of those pirated copies are actually a lost sale? Most people that pirate software do not intend to buy the game if they are not able to get a pirated copy. The irony is that most pirated copies actually work better due to the removal of the obtrusive DRM. For a lot of legally bought games that required the CD/DVD in the drive I installed a no cd crack so i would not have to juggle the discs ll the time. You hear a lot of issues with DRM failing on some system configurations which makes the game unplayable for people that legally bought it. DRM hurts sales instead of improving them.

    I sometimes play some of the oldies I have for years. This will not be possible with the current games. If the publisher no longer want to support it it will no longer be playable.

  13. Re:One opinion by TheRaven64 · · Score: 4, Insightful
    I'm trying to understand your logic. You say:

    DRM does not improve sales

    So, adding DRM costs money but does not give any return for this. Then you say:

    The point is numerous quality developers are having their necks wrung by piracy, and their quest for a way to guarantee profit - to them - is worth the relatively small number of customers that refuse to purchase their products due to DRM.

    So, DRM does not improve sales and, you agree, harms them (although you say by a small amount), but game developers are doing it because it is a way to guarantee profit?

    I don't see your logic here. You have something that increases costs, doesn't increase sales, but still somehow increases profit? The profit from selling any product is the per-unit price, minus the per-unit costs, multiplied by the number of sales. You've agreed that adding DRM drives up the per-unit costs and decreases the number of sales (albeit by a small amount), but you still somehow contend that DRM increases profits?

    Oh, and developers are not having their necks wrung by piracy. The number of pirates is completely irrelevant. Here's a simple thought experiment: would you rather 100 people bought your game but no one pirated it, or 1,000 people bought it and 10,000 people pirated it? The only thing that matters from an economic perspective is the number of sales. Reducing piracy is only important if it increases sales - as an end in itself it is meaningless, except perhaps from an emotional or moral stance.

    If your DRM scheme reduces piracy by 50%, but does not increase sales, it is pointless. It cost you money, but you got no return for it. If it increases sales (which you've already agreed it doesn't), but not by a large enough amount to cover the costs of adding the DRM, you get no return from it.

    Your argument sounds like someone banging their head against the wall and then telling people that they have to do it because they have a headache.

    --
    I am TheRaven on Soylent News
  14. Real-Life example of how broken the system is: by RichiH · · Score: 4, Interesting

    I decided I wanted to play Bioshock. Yes, it's a few years old, but so what.

    Living in Germany, I can only buy a censored version. I am over 18 and want to play the game as it was intended to be played. Steam not an option, then.
    Looking for physical media, I realized that SecuROM is still used with the DVD variant. I refuse to install any such thing on any machine I own or maintain.

    I contacted Steam support, looked around the web, etc. I tried _really_ hard to play by the rules.

    Long story short? I bought a DVD and installed Bioshock from an age-old torrent that has been alive for a few years now. To add more irony to irony, the torrent download was faster than the typical Steam download and apart from a single .reg, I did not even install Bioshock. I runs happily from where I extracted it.

    People... DO NOT MAKE IT HARD FOR ME TO GIVE YOU MONEY! You would think that should be obvious...