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Tensions Rise Between Gamers and Game Companies Over DRM

Tootech recommends an article at the Technology Review about the intensifying struggle between gamers and publishers over intrusive DRM methods, a topic brought once more to the forefront by Ubisoft's decision not to use their controversial always-connected DRM for upcoming RTS RUSE, opting instead for Steamworks. Quoting: "Ultimately, Schober says, companies are moving toward a model where hackers wouldn't just have to break through protections on a game, they'd also have to crack company servers. The unfortunate consequence, he says, is that it's getting more difficult for legitimate gamers to use and keep the products they buy. But there are alternatives to DRM in the works as well. The IEEE Standards Association, which develops industry standards for a variety of technologies, is working to define 'digital personal property.' The goal, says Paul Sweazey, who heads the organization's working group, is to restore some of the qualities of physical property — making it possible to lend or resell digital property. Sweazey stresses that the group just started meeting, but he explains that the idea is to sell games and other pieces of software in two parts — an encrypted file and a 'play key' that allows it to be used. The play key could be stored in an online bank run by any organization, and could be accessed through a URL. To share the product, the player would simply share the URL."

9 of 447 comments (clear)

  1. No DRM for me by hairyfeet · · Score: 5, Interesting

    Crap like this is why I put my money where my mouth is and buy from Good Old Games. NO DRM, NO limits on installs, easy and hassle free, and even works perfectly on x64.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  2. Re:Is he bloody stupid? by mlts · · Score: 5, Insightful

    If the big names go away and leave the PC gaming industry, that would be good for PC gaming as a whole. We would see indies take over and fill the vacuum with original IP, and not just another FPS sequel.

    Piracy? NWN1 did something which did well at stopping piracy in the long term, and that was eventually chucking the CD-ROM DRM and requiring a valid and unique CD key to play multiplayer. No matter what, the pirates will be cracking the game anyway, might as well just keep them from using network services which legit players would use. This is a simple DRM mechanism, and it does an excellent job long term.

    Already, the big names treat the PC platform like crap. Might as well just show them the door, let them have the uber locked down console market, and let Blizzard, ID, and indies with something original to write take over.

  3. Call it what it is. by SanityInAnarchy · · Score: 5, Insightful

    "Alternative to DRM"? No, this is just another form of DRM.

    I like what Steam offers. I think it's a fair trade. I'm still not going to call it something other than DRM.

    You know what the "alternative" to DRM is? Not putting fucking DRM on your products!

    --
    Don't thank God, thank a doctor!
  4. Re:Is he bloody stupid? by mlts · · Score: 5, Insightful

    Don't forget:

    DRM writers can write drivers; they can be cracked.
    DRM writers can use hardware dongles; they can be virtualized.
    DRM writers can demand use of servers; the servers can be emulated.
    DRM writers can download items in pieces; the chunks can be put together via snapshots of a filesystem and memory.

    For every item, there is a counter. Every dime spent on more Draconian DRM means a dime less spent on making the game suck less. And to me, some of the big PC companies which sell DRM with a game attached needs to start spending their cash on quality of releases, not new DRM schemes which will get cracked anyway.

  5. Re:It's been done already by Anonymous Coward · · Score: 5, Informative

    Uhmm no offense but they only 'ported it to linux' due to the fact that they'd lied about linux support right up until 2 weeks before release, promised it would be out by the end of the month, then kowtowed for 6 months while really putting it out while all those people who bought it release day on the promise of linux support VERY SOON started to discuss class action lawsuits against them for false marketing.

    But that could just be me. And you'll also note Bioware has not had a single game *SINCE* that supported linux, even though a number of other games used derivatives of the engine.

    - A Former Bioware fan.

  6. Re:One opinion by Jackie_Chan_Fan · · Score: 5, Insightful

    It's not just DRM that is the problem.

    It is also the fact that many companies are now opting to host servers, rather than let you host a server. This severely prevents you from ever owning your game. Once the company decides to no longer host the servers... that game is dead.

    Classic gaming will be a thing of the past. You will not own what you bought.

    How will people play Street Fighter IV 10 years from now? Probably the same way people play SF3 online now, with hacked custom server code, that runs through an arcade emulator.

    But thats not really owning your game if you have to hack it, write server code... etc

    is it?

    Actually, these companies would consider that illegal.

  7. Re:One opinion by DeadPixels · · Score: 5, Insightful

    Personally, I have no quarrel with the way Steam is run. It offers me a great deal of convenience, some excellent sales, and the ability to download and play my games on just about any computer I want to. When I buy games digitally, I buy through Steam because I feel that they've done DRM "right", or at least well enough that I don't have any problems.

    Steam's customer support has also been fantastic to me over the years. I sent them an email inquiry just this afternoon about a purchasing question and they responded within a few hours - on a Sunday. The response was polite, succinct, informative, and written in perfect English.

    Valve itself has also done a great deal to command my respect. When I sent an email to a member of the Team Fortress 2 team regarding an issue with the game overlay I was having, I was put into contact with one of their programmers who examined some stack traces I sent over and helped troubleshoot the issue. Their executives also have a sense of humor and personally respond to emails frequently. Every single time I've contacted Valve and the Steam team, they've been respectful, helpful, and treated me like a customer rather than a criminal. As a result, I shop almost exclusively at Steam because I feel they've earned my loyalty as a customer. That is what I feel most software/music/movie companies fail to realize: if you treat your customers like criminals, they'll certainly consider acting like them.

  8. Re:Is he bloody stupid? by SpazmodeusG · · Score: 5, Insightful

    You're forgetting the worst thing Blizzard is currently doing. Region locking. Someone with a US copy of SC2 simply cannot play with a friend in Europe as each copy is region locked to one online server. It's destroying the international pro-gaming scene which is what Starcraft is meant to be all about.

    The reason they do this region locking isn't to prevent piracy either. It's so they can charge a different price in different regions. Maximising short term profits at the expense of pro-players support.

  9. Re:Is he bloody stupid? by crossmr · · Score: 5, Informative

    What's worse is that they're not even providing all languages in all regions. Living in South Korea, yet not being fluent in Korea means I can choose a low-ping version I don't really understand, or a high ping version I understand. Multiple e-mails to blizzard resulted in a round around and a suggestion I just buy a copy so that I can contribute to some suggestion thread to recommend they smarten the hell up. No. Fuck you Blizzard.
    You have completely and utterly gone to shit and should be embarrassed of what you've become.