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Tensions Rise Between Gamers and Game Companies Over DRM

Tootech recommends an article at the Technology Review about the intensifying struggle between gamers and publishers over intrusive DRM methods, a topic brought once more to the forefront by Ubisoft's decision not to use their controversial always-connected DRM for upcoming RTS RUSE, opting instead for Steamworks. Quoting: "Ultimately, Schober says, companies are moving toward a model where hackers wouldn't just have to break through protections on a game, they'd also have to crack company servers. The unfortunate consequence, he says, is that it's getting more difficult for legitimate gamers to use and keep the products they buy. But there are alternatives to DRM in the works as well. The IEEE Standards Association, which develops industry standards for a variety of technologies, is working to define 'digital personal property.' The goal, says Paul Sweazey, who heads the organization's working group, is to restore some of the qualities of physical property — making it possible to lend or resell digital property. Sweazey stresses that the group just started meeting, but he explains that the idea is to sell games and other pieces of software in two parts — an encrypted file and a 'play key' that allows it to be used. The play key could be stored in an online bank run by any organization, and could be accessed through a URL. To share the product, the player would simply share the URL."

71 of 447 comments (clear)

  1. Is he bloody stupid? by Securityemo · · Score: 4, Interesting

    The user has the key. The user can retain or share the key, or just share the material unencrypted. As for remote DRM, even if you bloody well upload large parts of the game's code remotely it's just security through obscurity. As well as a source for nusiance and flakiness/unplayability.

    --
    Emotions! In your brain!
    1. Re:Is he bloody stupid? by KahabutDieDrake · · Score: 4, Informative

      They have talked about this new DRM system before. Basically they think they can sell it to the game publishers on the basis that "only one person can play it at a time". Similar to the way steam works. IE: I can give my steam account to anyone, but only one of us can use it at any given time. I think that most of the publishers will stick with more traditional DRM, and continue moving away from PC games as a whole (since the console market is somewhat more secure). In any case, to answer your question. Yes.

    2. Re:Is he bloody stupid? by cosm · · Score: 4, Interesting

      continue moving away from PC games as a whole (since the console market is somewhat more secure

      The sad, slow, and painful death of PC gaming.

      --
      'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    3. Re:Is he bloody stupid? by mlts · · Score: 5, Insightful

      If the big names go away and leave the PC gaming industry, that would be good for PC gaming as a whole. We would see indies take over and fill the vacuum with original IP, and not just another FPS sequel.

      Piracy? NWN1 did something which did well at stopping piracy in the long term, and that was eventually chucking the CD-ROM DRM and requiring a valid and unique CD key to play multiplayer. No matter what, the pirates will be cracking the game anyway, might as well just keep them from using network services which legit players would use. This is a simple DRM mechanism, and it does an excellent job long term.

      Already, the big names treat the PC platform like crap. Might as well just show them the door, let them have the uber locked down console market, and let Blizzard, ID, and indies with something original to write take over.

    4. Re:Is he bloody stupid? by aekafan · · Score: 3, Insightful

      I hearing about this, the death of PC gaming, for years now. People keep spouting PCs are dead platforms for games. BS. Which console was it that had WOW, EVE or Starcraft II? Which System let me buy FO3 GOTY edition for $2.50 and GTA IV for $3.50? Oh wait, that's right, none of them. When Consoles can match my PCs performance (look at Mafia ii PC compared to either console version) or price, then i will look them up.

    5. Re:Is he bloody stupid? by mlts · · Score: 5, Insightful

      Don't forget:

      DRM writers can write drivers; they can be cracked.
      DRM writers can use hardware dongles; they can be virtualized.
      DRM writers can demand use of servers; the servers can be emulated.
      DRM writers can download items in pieces; the chunks can be put together via snapshots of a filesystem and memory.

      For every item, there is a counter. Every dime spent on more Draconian DRM means a dime less spent on making the game suck less. And to me, some of the big PC companies which sell DRM with a game attached needs to start spending their cash on quality of releases, not new DRM schemes which will get cracked anyway.

    6. Re:Is he bloody stupid? by Moridineas · · Score: 4, Informative

      Already, the big names treat the PC platform like crap. Might as well just show them the door, let them have the uber locked down console market, and let Blizzard, ID, and indies with something original to write take over.

      Blizzard? I'm not sure they really deserve that anymore. Yes, they create good games still but think of some of the recent annoyances.

      no LAN play for SC2... SC2 is linked to one and only one battle.net account ever (effectively getting rid of resale and eliminating multiple people being able to play online via one copy of the game)... bnetd. etc

    7. Re:Is he bloody stupid? by MobileTatsu-NJG · · Score: 4, Insightful

      There's one more serious oft-overlooked problem with DRM. For every copy of DRM'd software they sell they spend money every time somebody calls or emails with an activation problem. There's an on-going cost of maintaining servers and software to keep giving permission for installs. Basically, over time, their profits are getting eaten away by their own customer service. Sadly I think it'll take a couple of years before anybody realizes the problem with this. Heh.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    8. Re:Is he bloody stupid? by hardburlyboogerman · · Score: 2, Insightful

      Right.If a product has DRM,I don't buy.Hit the bastards in their pocket book,they'll learn REAL FAST.

      --
      Geek Hillbilly
    9. Re:Is he bloody stupid? by Legion303 · · Score: 3, Insightful

      Yes. They'll learn to blame poor sales on piracy and use that to justify more DRM, copyright lobbyists, etc. etc.

    10. Re:Is he bloody stupid? by westlake · · Score: 3, Insightful

      If the big names go away and leave the PC gaming industry, that would be good for PC gaming as a whole. We would see indies take over and fill the vacuum with original IP, and not just another FPS sequel.

      What you will get is a flood of low budget - low risk - casual games.

      Already, the big names treat the PC platform like crap

      The big names have treated the single player PC gamer rather well of late: Bioshock, Dragon Age, Fallout, Mass Effect, etc.

      As for iD, whatever the merits of Carmack's game engines, he hasn't released a genuinely innovative or significant PC game in the last ten years.

    11. Re:Is he bloody stupid? by SpazmodeusG · · Score: 5, Insightful

      You're forgetting the worst thing Blizzard is currently doing. Region locking. Someone with a US copy of SC2 simply cannot play with a friend in Europe as each copy is region locked to one online server. It's destroying the international pro-gaming scene which is what Starcraft is meant to be all about.

      The reason they do this region locking isn't to prevent piracy either. It's so they can charge a different price in different regions. Maximising short term profits at the expense of pro-players support.

    12. Re:Is he bloody stupid? by x_IamSpartacus_x · · Score: 4, Informative

      Wow... thanks for posting that. I had no idea that region locking existed in SC2 before you posted that. I live in Mozambique, Africa as a missionary and wanted to buy it and play with my 3 brothers who live in the States. Looks like I won't be wasting my money on THAT.

    13. Re:Is he bloody stupid? by crossmr · · Score: 5, Informative

      What's worse is that they're not even providing all languages in all regions. Living in South Korea, yet not being fluent in Korea means I can choose a low-ping version I don't really understand, or a high ping version I understand. Multiple e-mails to blizzard resulted in a round around and a suggestion I just buy a copy so that I can contribute to some suggestion thread to recommend they smarten the hell up. No. Fuck you Blizzard.
      You have completely and utterly gone to shit and should be embarrassed of what you've become.
       

    14. Re:Is he bloody stupid? by Vaphell · · Score: 4, Interesting

      i hear ya

      recently LAN thing backfired quite nicely - there was a tournament at gamerscom or whatever that was called and battle.net lagged few times not to mention dropped connections in a best of 3 showmatch. There were thousands of people watching it live and via internet and players were lagging and dropping. Epic F.A.I.L.

      I read the forums from time to time and I really hate how when some rather clueless casual player asks '- there is only one profile, how can i share it with my brother?' fanboys counted in dozens rush in to inform him he's being cheap and should fork out 60 bucks for his brother too, because sc2 is the best thing since sliced bread. It doesn't matter that these brothers have only 1 pc.

      Recently blizzard announced that 1st name change is free (because many people were not aware of permanence of their handle and typed some junk to play, just like in sc1 where you could have multiple nicknames), but they will charge later. Price is unknown but to charge few bucks for running an sql oneliner? Seriously?

    15. Re:Is he bloody stupid? by TheRaven64 · · Score: 3, Insightful

      I think this post is the best advert for free software that I've ever read...

      --
      I am TheRaven on Soylent News
    16. Re:Is he bloody stupid? by f3rret · · Score: 2, Interesting

      no LAN play for SC2... SC2 is linked to one and only one battle.net account ever (effectively getting rid of resale and eliminating multiple people being able to play online via one copy of the game)... bnetd. etc

      From what I heard from an SC-geek friend of mine, Blizzard has a 'pro'-version in the works for tournaments and stuff.
      You still need a copy of the game per machine you want to play it on, but Blizzard will send out a representative with the hardware and software to set up a local server. Needless to say you will have to pay through the nose for one of these 'tournament' licenses, will you'll have to pay until the pirates get ahold of this thing, or write their own.

      --
      Admit nothing. Deny Everything. Make Counter-accusations.
    17. Re:Is he bloody stupid? by MachDelta · · Score: 3, Informative

      Yeah and I seriously disagree with Dragon Age being a console port. I've played both PC and PS3 versions, and the PC version is head and shoulders the better platform. The console versions lack some features (the "tactical camera", "move here" orders, and orders to multiple party members in a single pause), and the PC version has nothing holding it back. The console ports are still playable, they're just more frustrating because of the imperfect interface.

      OTOH, Fallout 3 might not be a port, but a couple small things sort of give it the feel of having mild consolitis. Still a fun game though.

    18. Re:Is he bloody stupid? by ultranova · · Score: 3, Insightful

      The sad, slow, and painful death of PC gaming.

      Pretty unlikely, since PCs have both larger installed base and far lower cost of development than any console. They are also technologically superior, so the most ambitious games - especially complex simulators and strategy games - simply can't be done on anything else.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    19. Re:Is he bloody stupid? by Anonymous Coward · · Score: 2, Insightful

      If he's promoting religious tenets to those who are vulnerable (sick, injured, dying, uneducated, poor) then I'd have to agree. If he's only helping out as do many missionaries I have met, then he's done more good in 1 month than you will do in a lifetime.

    20. Re:Is he bloody stupid? by arth1 · · Score: 4, Informative

      You're forgetting the worst thing Blizzard is currently doing. Region locking. Someone with a US copy of SC2 simply cannot play with a friend in Europe as each copy is region locked to one online server. It's destroying the international pro-gaming scene which is what Starcraft is meant to be all about.

      The reason they do this region locking isn't to prevent piracy either. It's so they can charge a different price in different regions. Maximising short term profits at the expense of pro-players support.

      Unfortunately, it's nothing new, and nothing unique to Blizzard. Back in '99, I moved from one continent to another, and brought with me my copy of Baldur's Gate. When I bought the "Tales of the Sword Coast", it would not work on my copy, because it was region locked. I had to go to napster to find an illegal copy of it. Bioware support refused to replace either of my copies -- they wanted me to re-buy the software because I had moved.
      That's the true face of region locking.

    21. Re:Is he bloody stupid? by Vaphell · · Score: 2, Insightful

      they refuted that rumor already, besides even if it was true, pro players would have to train in a high lag environment and then play tournaments with low lag which wouldn't make any sense.

  2. No DRM for me by hairyfeet · · Score: 5, Interesting

    Crap like this is why I put my money where my mouth is and buy from Good Old Games. NO DRM, NO limits on installs, easy and hassle free, and even works perfectly on x64.

    --
    ACs don't waste your time replying, your posts are never seen by me.
    1. Re:No DRM for me by Drgnkght · · Score: 4, Informative
      Here is a brief snippet from the gog.com site regarding downloads:

      3. Can I backup games downloaded from GOG.com? Yes you can, and as a matter of fact we strongly recommend you do so - backing up your stuff is a very good habit, you know? Because our games are DRM-free, as soon as you download the setup file, you can back it up on a DVD or your external hard drive without hassle. Plus, as our installers are wrapped in nice exe files, you can save them in one folder and create a nice local backup of your games library! And if you forgot to backup your purchased games, fear not. You can always re-download them from our website for free - see below for more info. Sure, downloading will take a little bit longer than launching an installer from your backup disc, but that's no big deal.

      4. Can I re-download my purchased games? Is there a limit to the number of re-downloads? You can always re-download games bought at GOG.com via the "My account" page. Also, there is no limit to the number of re-downloads, but please remember that you're not allowed to share your GOG.com account with other users as only you are entitled to download games from your account.

      Also if you have more than one computer they don't have a problem with that either:

      9. Can I install one game both on my laptop and desktop PC at home? Yes. We are not limiting the number of installations or re-installations as long as you are installing your purchased game on PCs in your household. So yeah, if you've got a render-farm in the basement, you might actually break the world record for the number of legal Fallout installations in one household. However, if you think about installing your game on a friend's PC or sharing it with others then please don't do it, okay?

    2. Re:No DRM for me by Totenglocke · · Score: 2, Interesting

      Yes, with GOG you own it forever and can re-download it at any time. They also provide updates so that the games will run perfectly on new OS's, even if it's an old DOS game and you're running Win 7 64-bit.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    3. Re:No DRM for me by Khyber · · Score: 3, Informative

      Direct2Drive takes forever to get games patched with the rest of the community.

      STALKER comes to mind. For over a year I was stuck with 1.0005 thanks to D2D refusing to get off their asses and demand a patch for digital distribution customers so they could be patched with the rest of the world at 1.0006 (which was OFFICIAL and yet D2D said it wasn't an official patch at all.) Steam had 1.0006. D2D didn't.

      I got my $15 refunded and bought the physical disc for $9.99. Patched to 1.0006 and haven't looked at D2D since.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  3. Good Example: GTA4 by cosm · · Score: 4, Insightful

    I just bought two copies of GTA IV (pc version) for me and my girlfriend, in the hopes that there would be some cool co-op. After installing 'Rockstar Social', and having to get a damn 'Games for Windows' Live-esque account, and having to register account after account and confirm this after that after serial after serial, I said, well, Fuck. It. In the trash they go, and $40 down the tube. Shoulda looked at the reviews first I guess.

    Overreaching DRM and poorly written interfaces upon interfaces are the death knell for PC gaming. I am sorry, but they just keep getting worse, and worse and worse. Albeit the gaming experiences might be improving, the overall software experience is absolutely terrible. The amount of disneylandish crap pc game devs are pumping into games to mimic the consoles is absolutely infuriating, and doesn't seem to be getting any better.

    I'll say it. I love PC gaming, but it is definately an industry that will die if they don't all get together and streamline some of the bullshit. Steam is the closest thing we have, albeit still is one more interface you have to use to get to another interface to start/load/join a game.

    Back to Q3A and CS 1.6.

    --
    'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    1. Re:Good Example: GTA4 by johnhp · · Score: 4, Insightful

      Steam isn't just an interface It replaces the role of the brick and mortar store, as well as the role of the CD/DVD media. It also acts as a library of games and their mods, and provides anti-cheating features (if developers choose to use them). So rather than feeling like Steam is just "one more interface" standing between me any my possessions, I tend to think of it as a merchant who sticks around to organize and update my games.

      Long term, I see Steam as the big rival to iTunes. I think they'll eventually start to carry movies, and eventually music too.

      And as I've said before, I don't think PC gaming will ever have a chance to die. The line between consoles + TVs and PCs + monitors is very fuzzy even today (the XBOX and XBOX360 are already basically x86 PCs running Windows 2000), and in five or ten years it will disappear completely.

    2. Re:Good Example: GTA4 by MakinBacon · · Score: 2, Interesting

      There are some games where Steam can be a real pain in the ass, like in GTA4. You already have to be logged into both Rockstar Social Club AND Games For Windows Live; if you buy the Steam version, you literally have to log into three separate DRM systems to play the damn game.

      Also, Steam is somewhat scary to me because I wonder what'll happen to my game collection should Valve eventually go out of buisiness or shut down steam (probably not in the near future, but it could very well happen eventually). I'm the kind of person who still plays 20+ year old games every now and then.

    3. Re:Good Example: GTA4 by gman003 · · Score: 4, Insightful

      To reword it into something more witty...

      Detractors look at Steam, and see the DRM, resource usage and potential spyware.
      Advocates look at Steam, and see the Digital Distribution, community features, automatic updates, and synchronized saves.

      It's a matter of which seems more important to you, and I, for one, see the (relatively minor) DRM as worth the other features.

    4. Re:Good Example: GTA4 by LingNoi · · Score: 2, Informative

      It's not a replacement for a brick and mortar store. At the store I can get a refund or at least credit towards a different game; steam? Tough shit because you're obviously a pirate or cheap stake that has already finished the game if you're asking such a thing.

      When I asked for a refund because the game I bought that day was crashing on startup they re-directed me to this.

      I bought a game with my credit card through Steam and either don't like it or don't want it anymore. Can I get a refund?

      The fuck? Don't want it anymore... don't like it? It's a defective product and steam has a ton of third party developers that release poorly programmed games.

      Steam is setup as a win win situation for publishers. Once they've got your money you're screwed because there is no incentive for a publisher to release a game that works. The only thing they care about is spending enough money on advertising to THINK you're getting a good game.

    5. Re:Good Example: GTA4 by genner · · Score: 3, Informative

      It's not a replacement for a brick and mortar store. At the store I can get a refund or at least credit towards a different game; steam? .

      Which store is this? I'm not aware of any store that will give refunds or store credit for a PC game unless it's still shrink wrapped.

    6. Re:Good Example: GTA4 by Anonymous Coward · · Score: 2, Funny

      Tell them that according to the EULA they're obligated to give you a full refund.

      Whether or not it's true is irrelevant - nobody reads the damn things.

    7. Re:Good Example: GTA4 by the_humeister · · Score: 3, Informative

      And as I've said before, I don't think PC gaming will ever have a chance to die. The line between consoles + TVs and PCs + monitors is very fuzzy even today (the XBOX and XBOX360 are already basically x86 PCs running Windows 2000), and in five or ten years it will disappear completely.

      Well, other than the fact the XBox 360 is PowerPC and not x86, I agree with you.

    8. Re:Good Example: GTA4 by LingNoi · · Score: 3, Informative

      Great idea brain genius, then you lose your entire account. It's in the ToS READ IT.

    9. Re:Good Example: GTA4 by TheRaven64 · · Score: 2, Interesting

      Then you take them to the small claims court and get a refund of the entire cost of all games you've bought, plus damages. In most of the civilised world, they are required to offer a refund for defective goods. You can not waive statutory rights in conditions of service, so if those parts of their ToS will be considered invalid.

      --
      I am TheRaven on Soylent News
    10. Re:Good Example: GTA4 by PhrostyMcByte · · Score: 2, Informative

      Advocates look at Steam, and see the Digital Distribution, community features, automatic updates, and synchronized saves.

      Don't forget, detractors also look at the automatic updates bit. Valve has seriously broken their games plenty of times -- in the old days, people would've reverted the patch and got on with things. Now they're forced to wait days or weeks for a fix.

  4. Re:Alternative? by X0563511 · · Score: 3, Interesting

    Well, if the original FO3 was an indication, it shouldn't be bad. They made shitloads of cash, despite the fact that only the frontend launcher was protected... and using it wasn't mandatory.

    The DLC also was unprotected. Sure, you (or someone else...) needed to use Games for Windows Live to purchase and download... but some digging in your user profile will find you the data files. You can simply copy those directly into the game's data directory, and you now don't even need to sign into Live to access them!

    In fact, this is -required- for use of things like "fose" - which is kind of like a trainer except that it extends the game's scripting engine (and is used by any mod of decent complexity/elegance - see FO3: Wanderer's Edition for instance.

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  5. It's been done already by Superdarion · · Score: 3, Informative

    I bought a copy of Neverwinter Nights when it came out and... well, they actually did with the game the very same thing the article is suggesting.

    You have your CDs with your serial, which you use to install as many times as you want, and Bioware actually allows you to store that Serial in their servers, protected by a password.

    Do you feel like sharing youre game? Just lend your CD key to someone, which could just mean to lend them the password for your account with bioware. Also, if you lose the damn booklet in which it came printed, or if you're just not at home, you can always retrieve your serial from their servers, provided you remember the password.

    Now THAT's what I call value.

    On an unrelated topic, they also ported their game to linux after a while. You didn't even have to buy it again! Just download the installation package for linux (yes, download, for free, from their servers), use your windows serial and you're all set. Suffice it to say it worked like a charm.

    1. Re:It's been done already by Anonymous Coward · · Score: 5, Informative

      Uhmm no offense but they only 'ported it to linux' due to the fact that they'd lied about linux support right up until 2 weeks before release, promised it would be out by the end of the month, then kowtowed for 6 months while really putting it out while all those people who bought it release day on the promise of linux support VERY SOON started to discuss class action lawsuits against them for false marketing.

      But that could just be me. And you'll also note Bioware has not had a single game *SINCE* that supported linux, even though a number of other games used derivatives of the engine.

      - A Former Bioware fan.

  6. Call it what it is. by SanityInAnarchy · · Score: 5, Insightful

    "Alternative to DRM"? No, this is just another form of DRM.

    I like what Steam offers. I think it's a fair trade. I'm still not going to call it something other than DRM.

    You know what the "alternative" to DRM is? Not putting fucking DRM on your products!

    --
    Don't thank God, thank a doctor!
  7. "Digital property" by Andorin · · Score: 2, Interesting

    Realistically, something is your property insofar as you can control it; my car is my property because I have the keys and can do what I want with it. (It helps that I legally own the car as well, but legal property rights do not guarantee that things won't be stolen.) If someone does steal my car, then legally I still own it, but realistically I don't have it anymore.

    Copyrighted and publicly released media such as video games are legally owned by the copyright holder(s), but realistically, they are 'owned' by either everyone or no one. Once something goes on the Internet, any privately held control over it is basically nullified. Anyone can copy it and redistribute it to anyone else. The 'owners' can come close enough to actual ownership by not releasing the media or information, but once that happens it is, for all intents and purposes, public domain.

    That's why I think the term "digital property" is an oxymoron. It can't exist because of the nature of the Internet, which is the unbiased sharing of information from one computer to another, and no DRM garbage will change that.

    --
    That Anonymous Coward guy is pretty annoying. Can we have the government censor him or something?
  8. Re:Personally I really like how Starcraft 2 works by Anonymous Coward · · Score: 4, Insightful

    I personally hate how Starcraft 2 works. You must connect to battle.net even to play single player. There is no LAN play.

    It's all crippled by choice, and is one of the more evil rights restriction methods out there.

  9. Re:I see what you did there. by gman003 · · Score: 2, Insightful

    Considering the fat sacks of cash Valve is raking in from Steam? Not likely.

    Besides, the customer base is large enough that they COULDN'T shut Steam down without a class-action lawsuit. They're already on shaky ground, legally terming it a "subscription service" to bypass various first-sale laws. Even if they won the suit, they would have lost millions in attorney's fees. It may have been possible several years ago, but Steam has a critical mass of users. While that's a good thing for Valve, in that it makes Steam the de-facto digital distribution system, it also puts some restrictions on them. Namely, if they piss off enough of their users, they'll get sued, big-time.

  10. Re:One opinion by poetmatt · · Score: 3, Insightful

    how about the general gaming public's response:

    we won't buy anything with annoying DRM. Really, the solution is to add more DRM? Not exactly a solution.

    Steam is no exception, and is only tolerable because it has no competition in that aspect.

    Once other companies wise up to the steam concept nobody will give a crap for it anymore either.

  11. I stopped getting tense after MechWarrior4 by Culture20 · · Score: 3, Interesting

    I stopped getting tense after MechWarrior4. When that stupid game didn't work in any CDROM drive I owned due to DRM, I stopped buying new games for PC. I only play old games or open source games, both of which I have plenty.

    1. Re:I stopped getting tense after MechWarrior4 by Aladrin · · Score: 2, Interesting

      I think all older gamers have some story like this. I still buy games, but only very, very seldom. My 'gaming pc' is actually being used as a media center now since I use it for gaming so seldom. Anyhow, my story:

      Neverwinter Nights. I stick it in, start playing... 10 minutes later it crashes. No errors, just gone. Try again. And again. And again. Eventually I went online and got the NoCD crack thinking maybe my CD drive was bad. It fixed the problem. Thing is, my CD drive wasn't broken... The DRM was. Yes, it prevented me from playing the game I had purchased.

      After that, I couldn't trust things to work right out of the box. I knew that this would only get worse, and it has. I think Oblivion is the first game in years that I didn't install a NoCD crack immediately after purchase.

      Now, I generally just buy small games for the PC, usually from Big Fish Games. They almost always have a demo, and I don't buy the ones that don't.

      Instead of buying big games for the PC, I usually rent them for my consoles. The developers lose out on a lot of money and I save a lot and have less hassle.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  12. Yes by Sycraft-fu · · Score: 3, Interesting

    Unfortunately, many publishers really ARE stupid when it comes to DRM. They think it is a fight they can win. Also they get focus on the wrong thing. They want to reduce piracy at any cost, rather than focusing on increasing sales, which is what matters.

    Even if you could make a 100% uncrackable DRM it wouldn't be useful is said DRM was so invasive that nobody was willing to purchase you game. You've have stopped piracy, but killed sales. It would be like a store so determined to eliminate shoplifting that they sealed all exits except one and had armed guards strip search all customers and employees. It'd probably work but nobody would shop there so in the end it would be worse than doing nothing at all.

    I'm quite sure the reason Ubisoft is changing is because their DRM has probably cost them sales, as well as costing a good deal of money to administer. I know I'm two of the sales they lost. I was planning on getting Assassin's Creed 2, since it looked like the first one but with the annoyances taken out. Also Settlers 7 looked interesting. After hearing about the DRM, I wrote them off. I didn't pirate them, they've been cracked despite the "server side processing" shit, I simply played other games. There's no lack of good games out there, I lack the time to play them all so if they want to be assholes that's fine, I'll just spend money elsewhere.

    What publishers need to concentrate on is DRM that is non-invasive. I'm not saying DRM is worthless, I'm sure there are people who are cheap and won't pay if they can easily get away with it, but you want to make it so that the DRM doesn't hurt legit users, but actually helps them. Steam is a good example in that regard. If you get a Steamworks protected game, it is to your benefit not to crack it. Reason is when you register it on Steam you get all updates automatically from good servers, and you can redownload it as you please, again from fast servers. It actually improves your experience, makes things easier. So even if someone doesn't care about doing the right thing, the easy of use, their laziness, can convince them to pay.

    If companies wise up and start focusing on increasing sales, by making things better for legit users, rather than trying to decrease piracy, I think it'll go a long way.

  13. Not just that by Sycraft-fu · · Score: 2, Insightful

    DRM also costs money in and of itself. If it is your own, you pay someone to develop it. If it is third party, you pay a per copy license fee. Either way you pay someone to implement it in the game. The more complex and tricky the DRM, the harder the implementation. Some extreme ones, like the Cubase protection, does dongle checks on almost every operation, even opening menus. Lots of extra coding to make that happen.

    Also of course if the DRM is invasive, it may cost sales. I won't buy Ubisoft titles with their new DRM, too invasive.

    What it comes down to is that an economic analysis needs to be done on any DRM. Weigh how many more sales it is likely to generate vs costs. Then choose something intelligently that makes more money. That may be no DRM, it may be something non-invasive like Impulse::Reactor, but is probably not these insane high cost, high maintenance DRMs.

  14. Re:One opinion by Jackie_Chan_Fan · · Score: 5, Insightful

    It's not just DRM that is the problem.

    It is also the fact that many companies are now opting to host servers, rather than let you host a server. This severely prevents you from ever owning your game. Once the company decides to no longer host the servers... that game is dead.

    Classic gaming will be a thing of the past. You will not own what you bought.

    How will people play Street Fighter IV 10 years from now? Probably the same way people play SF3 online now, with hacked custom server code, that runs through an arcade emulator.

    But thats not really owning your game if you have to hack it, write server code... etc

    is it?

    Actually, these companies would consider that illegal.

  15. Re:One opinion by DeadPixels · · Score: 5, Insightful

    Personally, I have no quarrel with the way Steam is run. It offers me a great deal of convenience, some excellent sales, and the ability to download and play my games on just about any computer I want to. When I buy games digitally, I buy through Steam because I feel that they've done DRM "right", or at least well enough that I don't have any problems.

    Steam's customer support has also been fantastic to me over the years. I sent them an email inquiry just this afternoon about a purchasing question and they responded within a few hours - on a Sunday. The response was polite, succinct, informative, and written in perfect English.

    Valve itself has also done a great deal to command my respect. When I sent an email to a member of the Team Fortress 2 team regarding an issue with the game overlay I was having, I was put into contact with one of their programmers who examined some stack traces I sent over and helped troubleshoot the issue. Their executives also have a sense of humor and personally respond to emails frequently. Every single time I've contacted Valve and the Steam team, they've been respectful, helpful, and treated me like a customer rather than a criminal. As a result, I shop almost exclusively at Steam because I feel they've earned my loyalty as a customer. That is what I feel most software/music/movie companies fail to realize: if you treat your customers like criminals, they'll certainly consider acting like them.

  16. DRM free pc games get heavily pirated by judeancodersfront · · Score: 2, Interesting

    There have been numerous $20 DRM-free indy games that were pirated just as much as everything else.

    There is no reward for companies that go DRM-free. The people that pirate do so because the pirated version is $0. Good will does not convert pirates.

    The only solution is remote processing. Don't let the client have all the code.

    1. Re:DRM free pc games get heavily pirated by gringer · · Score: 2, Insightful

      There have been numerous $20 DRM-free indy games that were pirated just as much as everything else.

      There is no reward for companies that go DRM-free

      DRM takes effort to implement. There is also no (or very small) reward for companies that go with DRM.

      --
      Ask me about repetitive DNA
    2. Re:DRM free pc games get heavily pirated by jmerlin · · Score: 4, Insightful

      1. You aren't citing a source of this information. I'd love to know who is the authority on copyright infringement rates, they're usually wild estimates that are highly inaccurate.
      2. You're falling victim to the common fallacy that 1 copyright infringement = 1 lost sale. This is simply not the case. I've only ever seen infringement to hurt bad games, the ones that even with massive publicity cannot survive. I've bought many an indy game simply because myself or a friend got it free and thought it was cool. Yep, betcha didn't see that one coming, did you? Because it NEVER, EVER HAPPENS in the minds of morons who can't see beyond this simple fallacy.
      3. Yes, because a requirement of a consistent internet connection is gaming friendly. Do remember many games lasted for well over a decade because people could play them with their friends on a LAN -- even without the internet. When you require something that is, at times, as difficult to obtain as an internet connection (even such a seemingly simple requirement) you instantly kill that and your customer base will quickly get annoyed, very annoyed, at random outages when your servers fail (yes, everyone has outages, even you) or when they're playing a SINGLE PLAYER GAME and their internet cuts out because their ISP sucks ass (like most in the USA do) and suddenly their game tells them "oh hey you damn pirate, gtfo!" and closes. Thanks so much for thinking of your paying customers.

      The simple solution for you is to stop worrying about these "pirates." The customer is always right, and your loyal, paying customers are getting fucking tired of telling you to STOP DOING THAT. When it's clear that "piracy" leads to a reduction in offensive DRM and higher accessibility to games, even those who would pay to buy your game won't. It's simply not worth the aggravation imposed "for the good of the game."

    3. Re:DRM free pc games get heavily pirated by doctormetal · · Score: 4, Insightful

      But how much of those pirated copies are actually a lost sale? Most people that pirate software do not intend to buy the game if they are not able to get a pirated copy. The irony is that most pirated copies actually work better due to the removal of the obtrusive DRM. For a lot of legally bought games that required the CD/DVD in the drive I installed a no cd crack so i would not have to juggle the discs ll the time. You hear a lot of issues with DRM failing on some system configurations which makes the game unplayable for people that legally bought it. DRM hurts sales instead of improving them.

      I sometimes play some of the oldies I have for years. This will not be possible with the current games. If the publisher no longer want to support it it will no longer be playable.

    4. Re:DRM free pc games get heavily pirated by Anonymous+Brave+Guy · · Score: 3, Interesting

      I was going to mod you (+1, Everything You Said Is True), but decided to post instead so I could observe that unfortunately, you and I seem to be a relatively small group compared to the vast numbers of freeloaders out there.

      As a guy who runs software development businesses, I can appreciate that a games company isn't doing this for fun, they're doing it to make a living. In cold, hard maths, if they are looking at piracy rates of 90% on a DRM-free title and DRM can cut that down to 80%, that doubles the amount of income they're making on that game, which probably does a lot more than doubling their profits after sunk costs are taken into account. I fear that easily outweighs any losses to a few people like you and me who won't spend their hard-earned cash on a game with those kinds of restrictions.

      There seems to be an entire generation now who have this "everything I want should be free" entitlement culture. I'm sure it's partly to do with being able to rip things like games and music on-line, but it's also a lot to do with how the kids are brought up: walk through the city centre on a Saturday afternoon, and most of the 12-year-olds have more expensive phones than I do. If I wanted something nice when I was younger, I had to help with the household chores or do my homework, and my parents would give me enough money to buy a little treat if and when I had fulfilled my other obligations. When was the last time you heard about a child having to work for their phone? This is not a healthy trend, but as long as it is socially acceptable to get whatever you want without having to work for it, it's going to be a tough market that companies like computer game vendors to operate in.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    5. Re:DRM free pc games get heavily pirated by mcvos · · Score: 3, Insightful

      if they are looking at piracy rates of 90% on a DRM-free title and DRM can cut that down to 80%, that doubles the amount of income they're making on that game, which probably does a lot more than doubling their profits

      This is a fallacy. There's no guarantee that those missing 10% now paid money for the game. It could easily be that simply less people are playing the game. It could even be that the total number of players dropped by more than 10%, in which case you're actually worse off.

      If you want a meaningful comparison, you have to compare the actual numbers of people paying for the game when all other factors (marketing, attractiveness of the game (admittedly impossible to determine)) are equal.

  17. Re:One opinion by Anonymous Coward · · Score: 3, Insightful

    And clearly, no one cares about the environment because a vast majority of vehicle sales are coming from vehicles that run on gasoline/diesel.

  18. Re:One opinion by Jerrei · · Score: 3, Insightful
    "we won't buy anything with annoying DRM."

    What a load of shit. It's been proven time and again that "we" will not pay for anything we don't have to..

    You might stand on principle against DRM, or only use piracy as a means of evaluating a product before playing blind date with fifty bucks, but you're in a very, very small minority. The majority is scum who will download the pay what you want Humble Indie Bundle off a fucking torrent. The sooner everyone can admit that piracy is a serious problem, and DRM schemes are often desperate developers pushed into a corner, the sooner we can work toward finding a good middle ground.

  19. Re:Personally I really like how Starcraft 2 works by Vaphell · · Score: 2, Interesting

    have you heard what happened in a first big tournament with $5k prize just 2 days ago? Players repeatedly lagged and in a showmatch Korean pro dropped TWICE in a best of 3 match. Do you think that they had a shitty connection?
    Thousands of people watched it live, you can imagine how much of a fail that was.

  20. Re:Digital Ramming Molestation by Xiph · · Score: 4, Interesting

    Parent is right.

    I've lost out of more or less a generation of games.
    I stopped pirating after in my last year of uni, then realized that the drm was too intrusive.
    I'm stuck playing civ 4 (all expansions, all paid) and a few steam-games, like defcon, some hl-mods and portal.

    DRM has basically been a wedge against cultural proliferation, and as such it sucks much more. I almost cry, when I realize that there are games, that I would love to play, but I just will not install them on my computer, due to digital rights management. Bioshock, spore, assasins creed 2, company of heroes, silent hunter 5 and many many more.

    DRM is the reason i buy music anymore, i got a sony-infected cd and apparently hadn't turned off auto-play after adding a new dvd-drive.

    the people who do install this fit the description:

    Bunch of cocksuckers ramming their shit up our asses.

    Because they deprive the world of cultural enrichment. They do so without regards to the fact that promoting cultural enrichment is the very reason they have copyright in the first place.

    --
    Blah blah sig blah blah blah irony blah blah
  21. Re:Online DRM = no buy. Simple as that. by basicasic · · Score: 2, Insightful

    With you on that. I've bought all 4 previous versions of Civilization and was eagerly looking forward to buying Civ V until I read about having to install Steam crap. Having gone through a hideous experience years ago with Steam just to get to play Half Life 2 which I'd bought and paid for I vowed never again to buy any game with Steam or DRM. And I haven't. They can whistle if they think I'm going to buy Civ V. I'm not going to pirate it though. I'll carry on with Civ 4 or not bother at all.

  22. Re:One opinion by Shadow+of+Eternity · · Score: 4, Informative

    Believe it or not there are people in this world that still use physical mediums to transfer data. It's possible to actually buy a disc that has a game (or games) on it, install them from the disc, and them play them all without permission from an outside source.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  23. Consumer protection laws don't work with Steam by Aceticon · · Score: 2, Informative

    In countries where there are real consumer protection laws (pretty much all developed countries but the US), if you buy a game in a store and it doesn't work in your machine, you can easilly go back and get a refund (in the UK the magic words are "Not fit for purpose" and "Trading standards").

    However, it's almost impossible to have your consumer rights respected by an online trader, especially one not based in the same country as you are.

    This is why I don't buy games online anymore (unless we're talking about stupendously cheap stuff like those from GoG).

    Steam is even worse in this respect since in effect your ability to play the games you buy is tied to their good will (if they "loose" your account with all your games in it, what can you do?)

    If what happened to GP had happened to me, I would have gone back to the store and gotten a refund, only loosing a bit of time but not being $40 out of pocket.

  24. Re:One opinion by MachDelta · · Score: 2, Informative

    They don't guarantee it in the legal sense, but Gabe Newell did state in a forum post that they can patch steam to disable the authentication requirement, which would allow everyone to copy and play their purchased games.

    Honestly though, it's going to be a cold day in hell when Steam dies an unexpected death. In the digital delivery world, compared to the rest of the computing industry, Steam is so damn big they'd name their testicles Microsoft and Google.

  25. Re:One opinion by TheRaven64 · · Score: 4, Insightful
    I'm trying to understand your logic. You say:

    DRM does not improve sales

    So, adding DRM costs money but does not give any return for this. Then you say:

    The point is numerous quality developers are having their necks wrung by piracy, and their quest for a way to guarantee profit - to them - is worth the relatively small number of customers that refuse to purchase their products due to DRM.

    So, DRM does not improve sales and, you agree, harms them (although you say by a small amount), but game developers are doing it because it is a way to guarantee profit?

    I don't see your logic here. You have something that increases costs, doesn't increase sales, but still somehow increases profit? The profit from selling any product is the per-unit price, minus the per-unit costs, multiplied by the number of sales. You've agreed that adding DRM drives up the per-unit costs and decreases the number of sales (albeit by a small amount), but you still somehow contend that DRM increases profits?

    Oh, and developers are not having their necks wrung by piracy. The number of pirates is completely irrelevant. Here's a simple thought experiment: would you rather 100 people bought your game but no one pirated it, or 1,000 people bought it and 10,000 people pirated it? The only thing that matters from an economic perspective is the number of sales. Reducing piracy is only important if it increases sales - as an end in itself it is meaningless, except perhaps from an emotional or moral stance.

    If your DRM scheme reduces piracy by 50%, but does not increase sales, it is pointless. It cost you money, but you got no return for it. If it increases sales (which you've already agreed it doesn't), but not by a large enough amount to cover the costs of adding the DRM, you get no return from it.

    Your argument sounds like someone banging their head against the wall and then telling people that they have to do it because they have a headache.

    --
    I am TheRaven on Soylent News
  26. Real-Life example of how broken the system is: by RichiH · · Score: 4, Interesting

    I decided I wanted to play Bioshock. Yes, it's a few years old, but so what.

    Living in Germany, I can only buy a censored version. I am over 18 and want to play the game as it was intended to be played. Steam not an option, then.
    Looking for physical media, I realized that SecuROM is still used with the DVD variant. I refuse to install any such thing on any machine I own or maintain.

    I contacted Steam support, looked around the web, etc. I tried _really_ hard to play by the rules.

    Long story short? I bought a DVD and installed Bioshock from an age-old torrent that has been alive for a few years now. To add more irony to irony, the torrent download was faster than the typical Steam download and apart from a single .reg, I did not even install Bioshock. I runs happily from where I extracted it.

    People... DO NOT MAKE IT HARD FOR ME TO GIVE YOU MONEY! You would think that should be obvious...

  27. Re:It might be. by pstorry · · Score: 2, Insightful

    I like my physical media.

    For music, and movies, and so forth, anyway. It gives me freedom, to some degree. For instance, my collection of CDs is reasonable (500+), and some of them haven't been MP3'd yet. But worse, some were MP3'd years ago, at a low bit rate because when your player only has 64Mb of storage (yes, MEGAbytes - a Diamond Rio 500 - look it up!) you have to compromise a little.

    I'm now slowly going through them and re-ripping at a much higher bitrate. In that scenario, having media wins.

    However, I'm racking my brains trying to think why I'd want the media for games.

    I had the media for games a while ago, and it was a PITA. I then bought the iD Complete Pack on Steam - every iD game up to that point. I still had my media for old iD games like Quake III and Quake III Arena, but installing via Steam was much easier. No mucking about with CDs, no hunting through packaging trying to find what the serial number's written on... And no having to find and download the patches, then install them - sometimes in a specific order.

    With Steam and no physical media, I just download, copy the serial number, and go!

    It's not like a re-install from original media would allow higher quality. Just more hassle.

    I did once have an attachment to the original media for my games. Not any more. Not since I had to rebuild a machine and had to go off finding patches, hunt for lost manuals with serial numbers in them, and deal with scratched media. When I had a brand new machine later on, I just shuddered at the thought of the pain and time the physical media route would take. Then I saw the Complete Pack on Steam, and got my wallet out.

    I can still just about see a point to having the media for music and video materials. But that's partly because backing up virtual only media (especially video) can take terabytes once you've got a reasonable collection. And partly because I'm loathe to do any encoding at anything but a very high quality level, as I've learnt my lesson!

    I suspect that by the time I'm halfway through re-encoding my CDs, I'll be contemplating whether it's not just better to go looking at how much they'd cost to buy from Amazon or wherever... It may not stop me from re-encoding, but it might convince me it's not worth buying the physical media for my new music purchases any more...

    Sad but true. It'll be the end of an era.

    One final sad thought on the end of eras... I remember when albums had two sides. But right now it looks like I will have to explain to my children (well, my mates' children) that we once bought songs in bundles called Albums, on which the artists had sometimes painstakingly arranged songs into a specific order, for a certain effect. And that part of the pleasure of listening was to play the album, in order, to get that effect.

    Ye gods, I feel old now.

  28. Re:Stupid, stupid, stupid... by Tukz · · Score: 2, Informative

    Consoles are different story of course. They last much much longer relatively speaking before they are cracked.

    The console or the games?
    Games for Xbox360 are cracked same day they are released (some times before, depending on retailers)

    --
    - Don't do what I do, it's probably not healthy nor safe. -
  29. GOG using the best copy protection evah by chris-chittleborough · · Score: 2, Funny
    I think GOG have found the key to getting users to do the right thing:

    However, if you think about installing your game on a friend's PC or sharing it with others then please don't do it, okay?

    (emphasis added)

    ..., well, it works for me

  30. Maybe They Should Try Guilt Instead by benhattman · · Score: 2, Insightful

    Anyone who's paying attention already knows that all DRM is crackable for people who are sufficiently cheap. In fact, I'm inlined to believe that excessive DRM only posses a "challenge" for players to crack. Instead of just having a game to play, there's the game of cracking the DRM, with the reward being you get to play a game.

    I think social-hacking by game makers would be a much more effective and affordable approach. To do it properly, they'd need some kind of carrot and stick approach. Here's an example, let's say the game takes a good old CD key. When it boots the first time it tries to authenticate with a server. If the server is found, and the key is valid and never before used, the loading screen displays something along the lines of "Thank you for purchasing this game. Your money allows GAME_COMPANY_X to make the best games possible." If it connects and the key is valid but not new, they could select a message based on how recently the key was used by someone else. If very recently, they could splash "It looks like you may be borrowing this game from a friend. We approve of sharing, but hope you'll love this game enough to purchase your own copy." Or, if the last user hasn't loaded in a while, it could display something friendly about reselling the game.

    Meanwhile, if the server finds the key is not authentic, or is being used by lots and lots of people at a time it could display "You do not appear to have an authentic copy of our game. We do not believe in punishing people who play our games, so we will not record your IP address or in any other way violate your privacy, but do know that our developers must be paid to produce games of this quality. So, if you like the game, please buy a legal copy or share one with a friend."

    My wording might be incorrect, but I think a simple scheme like that might go much further towards encouraging players who like the game to buy it while removing the fun of cracking from those who just like a challenge. Also, if I do purchase a valid copy and for some reason my key is being used by other people or I'm not on a network, I can still play the game and the message itself may even be positive. E.g. we can't authenticate you, but please enjoy our game anyways, and please play a legal copy.

    The only problem with this kind of idea is that to CEOs it doesn't look like you're doing anything. They won't realize it's probably more effective at reducing theft than any DRM they can dream up.