25 Years of Super Mario Bros.
harrymcc writes "On September 13th 1985, Nintendo released Super Mario Bros. for the Famicom (NES) in Japan. It went on to become the best-selling video game of all time, a title it only recently lost. Over at Technologizer, Benj Edwards is celebrating the anniversary with a look at some of the weirdest variations, spinoffs, and tributes the game has inspired over the years, from edibles to art projects."
The Guardian's games blog adds a bunch of Mario-related trivia, and CVG attempts to explain the history of Mario games. Nintendo is capitalizing on the anniversary by announcing an upcoming collection of classic Mario games (Japanese site, English explanation) that have been ported to the Wii.
Twenty-five years? Really? Damn... I'm old.
See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
For anyone wondering, the "best-selling video game of all time" is Wii Sports.
Super Mario Bros was also a pack in title, for quite a long time.
How are so many people forgetting this?
Living With a Nerd
...games released this year will be based on the same characters, plot devices and game mechanics as that title a quarter century ago. It's all summed up in Nintendo's motto: Why create when you can copy?
And yet I would rather play 100 games that feature Mario unnecessarily than yet another greyish-brown FPS where the protagonist is some sort of grizzled space marine. Say what you will about Nintendo and Mario games, but by and large they are fun.
The All-Stars version of Super Mario Bros. has inaccurate physics when jumping and breaking a brick
I think that *all* Mario games have inaccurate physics when jumping and breaking a brick. If they used accurate physics, Mario would fall to the ground unconscious immediately after whacking his head.