25 Years of Super Mario Bros.
harrymcc writes "On September 13th 1985, Nintendo released Super Mario Bros. for the Famicom (NES) in Japan. It went on to become the best-selling video game of all time, a title it only recently lost. Over at Technologizer, Benj Edwards is celebrating the anniversary with a look at some of the weirdest variations, spinoffs, and tributes the game has inspired over the years, from edibles to art projects."
The Guardian's games blog adds a bunch of Mario-related trivia, and CVG attempts to explain the history of Mario games. Nintendo is capitalizing on the anniversary by announcing an upcoming collection of classic Mario games (Japanese site, English explanation) that have been ported to the Wii.
Twenty-five years? Really? Damn... I'm old.
See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
it's just a Wii port of Mario All Stars that came out in the US for SNES, same graphics and all.
The booklet and the soundtrack seem interesting packins though.
Non impediti ratione cogitationus.
mario is older than me by a month and a day!
insert funny sig here
I'm already looking forward to the google doodle... Mario in js would be awesome...
Programmers' Day, the 256th day of the year. Quite a coincidence.
For anyone wondering, the "best-selling video game of all time" is Wii Sports.
Probably The Sims series (125 million) or authentic Tetris games (70 million).
The answer to your question is: Wii Sports.
Probably counting the game coming as a pack-in with the system a "sale"
According to the SMB Wikipedia article, its Wii Sports. Purportedly because it comes bundled.
http://en.wikipedia.org/wiki/Super_Mario_Bros.#cite_note-3
The PC Mario game that went on becoming Commander Keen.
..... I'm talking about the 8-bit 6502 of course. ;-) Okay yes it was second-sourced but Commodore still made money off the patent/license times 50 millions NESes sold. They also made-out well on the 16-bit 6502 variant inside the Super Nintendo
.
"I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
Super Mario Bros was also a pack in title, for quite a long time.
How are so many people forgetting this?
Living With a Nerd
Everyone bought the console to get the game. Didn't you know that?
I warped to World 8 and for me it's only been like 5 years.
I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
I'm guessing that most of them either weren't into gaming or aren't old enough to remember. Personally, I remember that, I also remember the championship edition, which came with the track game and pad. I also remember that crazy robot thing that could play games, the power glove and that awesome light gun. Too bad it doesn't work on non-CRT televisions.
Yeah, turns out the best selling game is the one that's the pack-in for the best selling console. Go figure.
I read the internet for the articles.
...games released this year will be based on the same characters, plot devices and game mechanics as that title a quarter century ago. It's all summed up in Nintendo's motto: Why create when you can copy?
And yet I would rather play 100 games that feature Mario unnecessarily than yet another greyish-brown FPS where the protagonist is some sort of grizzled space marine. Say what you will about Nintendo and Mario games, but by and large they are fun.
So they are offering the first 4 Super Mario Bros games on one disc for around $30. The same 4 games can be purchased for your Wii through the virtual console for $5 each - totaling $20. I guess if the disc, manual, and soundtrack are worth another $10 to you, then go for it. Otherwise just buy the ones you want (or all 4 of them) as downloads and enjoy the savings.
Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
Say what you will about Nintendo and Mario games, but by and large they are fun.
I assume that the people replaying the same FPS with a slightly different skin think that they're having fun, too.
But yeah, all FPS all rely on almost exactly the same mechanics as Doom, and if you consider them merely 3D extensions of 2D mechanics, then they're "using the same mechanics" as e.g. Commander Keen. If it's fair to say that Super Mario Galaxy uses the same mechanics as Super Mario Bros, then my comparison of an FPS to a 2D shooter is fair.
And yet games released this year will be based on the same characters, plot devices and game mechanics as that title a quarter century ago.
Yeah, the difference between Mario Bros. and Super Mario Galaxy is very subtle. It's just an expansion pack!
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
...that of course being Miner Willie from the ZX Spectrum classics Manic Miner & Jet Set Willy.
I'm not criticising anyone's love of the Mario franchise of games but having gamed for 30-odd years from the ZX Spectrum through the Commodore Amiga and now to PCs, I think I've only ever played one Mario game for a short period of time on a friend's NES.
So my platform gaming heroes were Zool, Superfrog, Manic Miner and Wally Week (from Automania & Pyjamarama).
Gentoo Linux - another day, another USE flag.
Price: $20
That's the bare minimum acceptable product celebrating the 25th anniversary of Super Mario Bros.
For a few dollars more they could include the various GameBoy incarnations of Super Mario Bros, and maybe throw in the old Mario Bros for good measure.
Twenty-five years and all they do is re-release Super Mario All Stars? Please.
Of course, most of these games (along with their source) should belong to the Public Domain by now, but that's another story.
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
Twin-pak with Duck Hunt, ftw!
Ah, childhood.
I don't really like the fact SM Allstars is on this disc instead of the originals. It's kinda like playing Doom1 on the Crysis engine... takes away the magic in some way.
Zelda: The Adventure of Link I dare you name a harder game than that.
Not NES era, but close: Tetris The Grand Master 3: Terror-Instinct. Fast forward to 5:00. Or try reaching level 30 on the official Tetris game for NES.
They made 2 real pinball games as well!
http://www.ipdb.org/search.pl?any=Super+Mario&search=Search+Database&searchtype=quick#3427
http://www.ipdb.org/search.pl?any=Super+Mario&search=Search+Database&searchtype=quick#2435
There are some pages in Nintendo's Super Mario 25th Anniversary Campaign web site that might be of more interest to gamers. One that caught my eye was an interview with Miyamoto Shigeru. I'll do my best to translate it here. It's remarkably long, so please excuse me for making multiple posts (and doing so slowly).
Introduction
Iwata: Hello everyone. I'm Iwata for Nintendo.
Today is the 25th anniversary to the day of September 13th, 1985 when the first generation of Super Mario Brothers for the Family Computer [NES] went on sale. Even today, after 25 years have passed thanks to our customers all over the world, Mario continues to jump energetically on game screens. Passing a quarter of a century, we truly thank you, our worldwide patrons.
Use of the words "good", "bad" or "evil" is almost invariably the result of oversimplification.
In recognition of the anniversary, it would be great if Nintendo promised to stop making any more Mario Party games. And Mario sports games too.
Or, failing that, at least made all their staff Do the Mario.
Freedom is drinking a beer in the park when you're supposed to be at work.
I will never understand why something like mario all stars wasn't more popular among game companies. There's so many old nes properties that were fun, loved by everyone, and could have gotten a huge benefit from a graphical makeover and collection. You'd even see things like the mega man collection for the mega drive, or the snes ninja gaiden collection. But they'd miss the opportunity and make only the most minor of graphic upgrades.
One problem with this approach is that, in terms of development, QA, and (to some extent) art resources, you're basically remaking the entire game. You have to rewrite all the software, redraw all the sprites, rearrange the music, and make sure it all works right in the end. If you're going to do all that, why not make a new game featuring the popular old character instead?
Look at Super Mario All Stars, for instance. You'd think it would be pretty hard to screw that up, right? And yet, they did... Somehow they managed to screw up the game mechanics for smashing bricks.
Besides which, giving an old game a simple face-lift isn't always enough to attract a new audience, and maybe the old audience would rather have their old favorite stay the way it was...
Of course, that's not to say good things can't come from this kind of approach. I'm generally quite happy with Street Fighter HD Remix, for instance. I never played the PSP versions of Rockman and Rockman X, but I think they look fun, too...
Bow-ties are cool.
I'd say Mario is an example of an iconic character that is used to showcase new styles of game play. Arcade platformer, co-op play, 2D scroller, puzzles, 3D console, racing, etc. Most "franchises" regurgitate the same game, adding little more than gimmicks for a new platform.
Secret Maryo Chronicles
http://www.secretmaryo.org/
Click here to install in Debian/Ubuntu
I'm not a lawyer, but I play one on the Internet. Blog
Say what you will about Nintendo and Mario games, but by and large they are fun.
No, they really aren't, at least since Mario 64.
Isn't subjectivity wonderful?
No problem is insoluble in all conceivable circumstances.
Super Mario All-Stars has the infamous Brick Bug, where when you break a brick, your vertical velocity is pushed upward instead of downward.
...games released this year will be based on the same characters, plot devices and game mechanics as that title a quarter century ago. It's all summed up in Nintendo's motto: Why create when you can copy?
And yet I would rather play 100 games that feature Mario unnecessarily than yet another greyish-brown FPS where the protagonist is some sort of grizzled space marine. Say what you will about Nintendo and Mario games, but by and large they are fun.
And, diverting a bit, I say Super Mario Sunshine captures the shooting urge of FPS games. That is, you almost always have the Flash Liquidizer Ultra Dousing Device to shoot. The difference is that instead of killing enemies you rather clean up and/or save the world. Sometimes pretty tricky but always fund and friendly. The friendly shooting to me makes Super Mario Sunshine one of the best Mario games.
I hadn't the slightest objection to his spending his time planning massacres for the bourgeoisie... (P.G. Wodehouse)
I think one of the best tributes to the Mario brand was the geeks of the world figuring out how to emulate an NES, download their games to a ROM format and then modify the sprites to whatever images they wanted.
Because of them, locked away on one of my old hard drives are classic variations of Super Mario Bros: Toilet Mario, Wheelchair Mario and my favorite: Rabid Dog Mario.
I noticed none of those made the list. Pity.
http://www.newgrounds.com/portal/view/11439
"Kill 'em all and let Root sort 'em out"
How fitting to include my tribute in this tribute to tributes. Sorry for the unscrupulous plug: http://www.instructables.com/id/Princess-Peach-Pointillism
Wooden armaments to battle your imaginary foes!
The NES originals are available on Wii Ware, but its nice to see that SMAS is coming to Wii.
If you take things back far enough, all games are just variations on throwing a rock at a tree.
To have a right to do a thing is not at all the same as to be right in doing it
> greyish-brown FPS Oh god, please make them stop! I think I'm beginning to be allergic to brown and grey. Why can't I have a clear blue sky once in a while? Having the impression that your eyes are hurting because of all the beautiful light? Why does it always have to be a post apocalypse murky boring world? Even the daytime scenes in Alan Wake where never truly bright and sunny, a fact I can't get my head around. I don't think it would have ruin the atmosphere, quite the contrary: when you have a beautiful, normal setting, it can actually be more troubling because everything *looks* normal, but you know so well that it isn't. Half Life 2 really nailed it, IMO.
The friendly shooting to me makes Super Mario Sunshine one of the best Mario games.
And also the game with the most sadistic level design. That plinko red coin level where you never have enough water to levitate to where you to go was the first time I remember rage-quitting a console game.