72% of US Adults Support Violent-Game Ban For Minors
SpuriousLogic writes with an excerpt from GameSpot: "The US Supreme Court won't start hearing arguments over California's law banning game sales to minors until November 2. However, the ruling in the court of popular opinion is already in, according to a new poll. This week, parent watchdog group Common Sense Media released the results of a survey it commissioned on children's access to violent games. Conducted by polling firm Zogby International, the survey asked 2,100 adults whether they would support a law that 'prohibits minors from purchasing ultra-violent or sexually violent video games without parental consent.' Of those surveyed, some 72 percent said they would approve such a law. Common Sense Media CEO and founder James Steyer, whose nonprofit organization is lobbying for game-restriction legislation in many states, hailed the poll's findings. 'We hope the [state] attorneys general will take a look at these poll results and that they'll side with families over protecting the profits of the video game industry.'"
I have had to show an ID to get M rated games from stores here in Texas, does California not already do that?
Anything can be found funny, from a certain point of view.
This is why a lot of people distrusts pollsters. How people answer is dependent on how the question is written. The question that Zogby sent out here was whether people supported laws that "prohibits minors from purchasing ultraviolent or sexually violent video games without parental consent." Of course they're going to say they support the law - Zogby purposefully loaded the question against the opposing option! Do you think a lot of people are going to say that they support something that was just described to them as "ultraviolent" and "sexually violent"?
Imagine if Zogby asked a different question bent towards the other direction to the same 2000 people it polled for the first question - for example: "Do you think parents should be responsible for preventing their children from accessing video games containing violent content?" I would bet you that those same 72% are going to say "yes" to that as well.
My postings are informational and does not constitute legal advice. Act on it at your risk.
Is this an "all" or "registered voter" poll? What areas? But I won't find that out from this article.
Besides which, Zogby has been sucking hind tit in polling for at least the last decade. Blown calls of '04 and '08, badly blown ones on Election Day, come to mind.
I wouldn't trust him if he told me the sky was blue, without checking.
HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
The trouble with these types of surveys is that the always ask a very specific question and then the media generalizes it. In this case, they asked about "ultraviolent or sexually violent" games and if those games should require parental consent to buy them.
The Slashdot headline broadens the games to simply "violent" and broadens the purchasing restriction to an outright "ban".
I suggest we give the same people a new survey, but ask about "a government ban on mature-themed video games" and see how many people are still for it.
Other polls show that more than 95% of US children are opposed to the ban. :P
Enforcing rules such as this are always a joke. What ends up happening is that the state ends up hiring a whole bunch of cops who do nothing all day but roam around the area going to various stores and trying to get the overworked clerk to sell them one of these games. And if the clerk gets caught the corporations usually end up not having to pay a dime(thats why they hire lobbyists), it's the poor overworked kid who made an honest mistake while performing a job that is a lot more stressful than most people realize. So now instead of paying for school he winds up having to pay a huge fine, may have his name printed in the paper etc. And yet pretty much any kid that wants these games will still be able to get their hands on them.
Ugh, Americans really need to give up this law and order fantasy where they think they can modify people's behavior just by creating laws(attn pro-lifers and anti-drug crusaders, this means you)
Monstar L
You already can't sell violent games to minors in most places. Minors aren't buying the games, their parents are.
iburnaga.blogspot.com
Those measures are put in place mainly by retailers.
Like the MPAA, the ESRB encourages retailers to set aged based restrictions to games with more mature ratings. Their goal is to make sure that laws don't need to be passed, and retailers are being responsible in who they sell violent/sexual games to.
Unfortunately it is really hard for the ESRB to get retailers to play along. They have very little power over the industry other than to withhold a content rating, they have no ability to stop distribution to any retailer that doesn't play nice. That is why some people are claiming we need laws.
Sir Humphrey: "You know what happens: nice young lady comes up to you. Obviously you want to create a good impression, you don't want to look a fool, do you? So she starts asking you some questions: Mr. Woolley, are you worried about the number of young people without jobs?"
Bernard Woolley: "Yes"
Sir Humphrey: "Are you worried about the rise in crime among teenagers?"
Bernard Woolley: "Yes"
Sir Humphrey: "Do you think there is a lack of discipline in our Comprehensive schools?"
Bernard Woolley: "Yes"
Sir Humphrey: "Do you think young people welcome some authority and leadership in their lives?"
Bernard Woolley: "Yes"
Sir Humphrey: "Do you think they respond to a challenge?"
Bernard Woolley: "Yes"
Sir Humphrey: "Would you be in favour of reintroducing National Service?"
Bernard Woolley: "Oh...well, I suppose I might be."
Sir Humphrey: "Yes or no?"
Bernard Woolley: "Yes"
Sir Humphrey: "Of course you would, Bernard. After all you told you can't say no to that. So they don't mention the first five questions and they publish the last one."
Bernard Woolley: "Is that really what they do?"
Sir Humphrey: "Well, not the reputable ones no, but there aren't many of those. So alternatively the young lady can get the opposite result."
Bernard Woolley: "How?"
Sir Humphrey: "Mr. Woolley, are you worried about the danger of war?"
Bernard Woolley: "Yes"
Sir Humphrey: "Are you worried about the growth of armaments?"
Bernard Woolley: "Yes"
Sir Humphrey: "Do you think there is a danger in giving young people guns and teaching them how to kill?"
Bernard Woolley: "Yes"
Sir Humphrey: "Do you think it is wrong to force people to take up arms against their will?"
Bernard Woolley: "Yes"
Sir Humphrey: "Would you oppose the reintroduction of National Service?"
Bernard Woolley: "Yes"
Sir Humphrey: "There you are, you see Bernard. The perfect balanced sample."
http://www.yes-minister.com/ypmseas1a.htm
Yes (Prime) Minister
Watch it. Understand it. Remember it.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
I support completely banning Minors from purchasing of playing M rated games, if only so I don't have to keep getting my ass kicked by 13 year olds in CoD.
"Are you in favor of, neutral to or against the potential sale and promotion of games that may occasionally exhibit mischief and violence to minors?"
Versus
"Are you in favor of games that expose children to graphic violence, or do you hate America? Why do you hate America?"
"Most people, I think, don't even know what a rootkit is, so why should they care about it?"
But who gets to classify 'ultraviolent' vs. 'violent' vs. 'comic violence'? If it's an industry body, then there's the same kinds of conflict of interest that leads to independent films getting 'worse' ratings than big studio releases. And the last thing we need is an Australia-style government run ratings board.
The obvious solution is to prevent children under 18 from buying any media at all. That way it's a content neutral restriction, and all the responsibility for what kids are playing, reading, or watching falls on the parent.
Have you been touched by his noodly appendage?
By federal law you must be 18 to own a long gun (shotgun or rifle or the like) and 21 to own a pistol. One of the very few areas, alcohol being the only other one I can think of, that being an adult isn't enough to purchase something. When you purchase, gun stores don't just check ID, they do a full background check. They take your ID and take down a good amount of additional information. Technically, you don't have to provide it, but if there isn't enough to uniquely identify you, you wont' pass the check. They then call the police who run all that info through the NCIC. This checks to make sure you are not a convicted felon, or convicted of misdemeanor domestic violence, or have been in a mental institution. If the check comes back good, the store then sells you the gun.
So no, kids are not walking in and buying a gun unless they have a really good fake ID, and that fake ID actually identifies them as a real person who is above 18 or 21, and they have all the information (like SSN) for that person correct.
Stores don't want to get sued, and they don't want more government regulation (because that is always more of a headache than it needs to be). So stores self police. Target is extremely strict, as far as I can tell they card everyone. I'm 30 and they card me when I go to buy an M rated game there.
For that matter the ratings themselves are all voluntary. The ESRB is a non-profit group setup by the video games industry, it isn't mandated and indeed indy titles sometimes don't submit for rating (though it is hard to sell in a store without it). So are movie ratings, for that matter.
The reason is because the various industries don't want the government involved. They know what happens down that road: Lengthy, problematic, ratings process with free speech restrictions. Just look at Australia where they do have government mandated ratings and games get banned or cut down because they "can't agree" on the highest rating so games can't get it so can't be sold.
It may sound benign, but behind this isn't is always someone trying to suppress speech. The groups who sponsor things like this aren't interested in good ratings or ID checks because we get that shit anyhow. They are interested in government control so they can then pressure the government to ban things they don't like.
Anyone thinking such games have a truly adverse effect on more than a very small minority of kids (who likely already had problems) should go watch this "Penn & Teller's Bullshit!" episode: http://www.imdb.com/title/tt1471881/
Sadly there's no synopsis or the like on that URL but from memory one thing they did was have a 10 year old who loves playing something like Modern Warfare on his console go and actually shoot a rifle (AR-1 I think). The kid doesn't enjoy the experience at all. Yeah, the games sooooooo made him likely to grab a gun and go on a real killing spree....
So, yes those thing are also violent but that doesn't make then good or healthy.
unstated Major Premise fallacy.
They are not treating minor likie idiots. They just created a tool for parents to utilize.
I don't want 13 year olds to be able to buy a gun, alcohol, or 'violent ' video game. But here is the problem..ready?
What defines violent? well, you can't really put 'levels' of violence into law. So you make it generic and then let the parent DECIDE.
That's all this is. It's not an attack in a child intelligence, it's not on oppression of freedom, and it's not keeping them away from stimuli.
The amount of violence a child at 2 can be exposed to and a child of 17 can be exposed to without significant determent later is radically different.
The Kruger Dunning explains most post on