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Emulation Arrives On the PS3

YokimaSun writes "Following the recent exploit that allows you to jailbreak your PS3, the homebrew community have now breached the console with the first homebrew game, which is the classic Pong. Also released is the first emulator for the system in the shape of a SNES Emulator great for those 16-bit games. Finally drk||Raziel, the coder of the Dreamcast Emulator NullDC, has posted screenshots of his Dreamcast emulator working on the PS3 (albeit at a very early stage). The PS3 is building up to be the Dream Console for emulation."

8 of 169 comments (clear)

  1. Well, is this a good thing? by ScrewMaster · · Score: 4, Funny

    I am absolutely certain that Sony's upper management is absolutely thrilled at yet another demonstration of their brainchild's incredible versatility.

    --
    The higher the technology, the sharper that two-edged sword.
    1. Re:Well, is this a good thing? by marcansoft · · Score: 5, Informative

      Nope, I'm sure Sony's upper management is thrilled to see that homebrew is being created using their leaked SDK. This guarantees that PS3 homebrew is and always will be illegal, and therefore can never be legitimate in the grand scheme of things. Sony will be free to legally threaten any homebrew communities.

      People, this is the wrong way to go. It will just end up like the Xbox1, whose homebrew scene was underground (except for linux-based stuff). Not a good plan. Instant satisfaction (using Sony's leaked tools instead of writing your own) only works in the short term. This can be fixed, but only if people care instead of going for the quick and dirty way.

      We already have a perfectly good port of Linux to the PS3, capable of replacing lv2 while gaining RSX/3D funcionality thanks to the new exploits. How about we concentrate on getting that to work instead of illegally using Sony's OS and tools?

      Plus, nobody really knows how Sony's software ecosystem works yet. For all we know, at one point, all users who have ever installed a homebrew pkg (even if they update later) will have their consoles permanently banned from PSN.

    2. Re:Well, is this a good thing? by geekprime · · Score: 4, Insightful

      PSN is already a moot point.
      Sony mooted themselves when they decided to remove the other OS feature. I did not apply that nor I will never apply another update from them to my PS3. As you can imagine, that also means I won't be buying any more new games for it either.
      Good Job Sony!

      Bottom line, MY HARDWARE, I paid for it. Deal.
      When the day comes that I can use all the hardware without it, I will HAPPILY remove all traces of the sony OS from my machine. With the way things are going it won't be too much longer.

    3. Re:Well, is this a good thing? by marcansoft · · Score: 4, Informative

      They didn't take anything out, they just disabled it. lv1 is the same under GameOS and OtherOS, except with less limitations. Theoretically, you can use the psjailbreak exploit to make a Linux bootloader that replaces lv2, and enjoy the old OtherOS Linux with little to no modifications, plus the capability to use the RSX.

      We're working on it.

    4. Re:Well, is this a good thing? by noidentity · · Score: 4, Interesting

      Yep; pirated software competes with free software. If for example Microsoft somehow eliminated all piracy of Windows and their flagship programs, free software would see a lot of new users. Similar applies here; the pirated SDK is good enough for many people, so there's little push for a legal one.

  2. Re:Does anyone else find it interesting... by NFN_NLN · · Score: 4, Informative

    ...that Microsoft's Xbox 360 *still* has not been exploited? PS3 has had a number of exploits over the years, but Xbox 360 is still locked down tight. Too bad desktop Windows still has remote code execution vulnerabilities discovered every month...

    Probably an economic issue. Microsoft (and Sony, for that matter) doesn't make money from console hardware sales ... they need game sales to make a profit. So there's a clear incentive to make the Xbox hard to crack. Perhaps Microsoft is just better at that than Sony.

    Have either of you actually played a video game before? Where do you get your intel from?

    The 360 was the first to have a hypervisor exploit: http://www.xbox-scene.com/xbox1data/sep/EEZkykVkkFmojzapEq.php
    The 360 was the first to allow playing burnt games: http://digg.com/news/technology/Modded_Xbox_360_Plays_Burned_Games
    The 360 was the first to have homebrew: http://beta.ivancover.com/wiki/index.php/Xbox_360_King_Kong_Shader_Exploit

  3. Re:Could be tricky by Spatial · · Score: 4, Informative

    Not really. Emotion was pretty easy to figure out.

    You missed the point. Figuring it out isn't the problem, it's how different the hardware is from the native platform. The more different, the more complex it is to emulate and the slower it will be.

    For example, the PS2 doesn't conform to the IEEE-754 standard for floating point like a PC does. Which means every single FP operation must be dealt with to handle these differences or compatability will be broken. Guess what type of operation is most common in a videogame? Suddenly a trivial op is now a major performance problem.

    That's just the tip of the iceberg as far as emulation goes. It's never as simple as you think.

  4. They already do by Sycraft-fu · · Score: 5, Informative

    Go look at PCSX2. All the video processing is done by your GPU, and thus you do get things like better resolution than the PS2 and so on. They make extensive use of HEL tricks, dynamic recompilation and so on. However for all that it is still slow. Also please remember the more tricks, the more problems. UltraHLE was neat but ran all of about 8 games.

    There was also a big advantage emulating the processor: It was a very simple design. At its heart, it was just a MIPS R4300i. A well documented processor, with a simple instruction set. Also, few games made use of its 64-bit capabilities so pretending it wasn't was not a big deal for emulators.

    The Emotion Engine? Much stranger. MIPS based, but all sorts of additional instructions, many not well documented by Sony. Heavily uses 64-bit (integer and floating point) and has 128-bit FP capability too. In particular the real problem happens with the VU0 and VU1 units, which are 128-bit vector units. The sort of stuff they do would normally be on the GPU in a computer, but it is on the CPU in the PS2.

    At any rate, it is a difficult system to emulate, at least for the people trying to do so. If you think you could do a better job, it would be wonderful if you took a swing at it. I do get the feeling from what I've seen that many of the emulation programs aren't the best and brightest at programming overall, they just like emulation.

    However as it stands, the very best PS2 emulator out there requires a heavy hitting system to make possible. You need a good CPU, good video card, and even then it can be slow and buggy.