Nokia Paying $10M For Symbian Software Devs
colordev writes "Yesterday Nokia and AT&T announced a mobile software coding contest worth $10 million in prize money. The move is intended to help Symbian compete with Android and iOS. The day before this announcement, Sony Ericsson said it would not be making any new Symbian devices and is instead focusing on Android. That left Nokia pretty much alone with Symbian, and now it wants to find new coding 'friends' to keep the platform alive. Natural selection seems to be slowly eroding Symbian's future. Is this contest too late?"
So, one of the "prizes" is 1.0M in marketing for you app, and premium placement in the app store. Don't forget YOU are responsible for ALL taxes. What would the tax be on the 1 million dollars of advertising?
The Grand Prize is only $100,000. Most of the "winners" just get some upcoming Nokia device. "Winning" means that the app receives "$1 million" in marketing promotion: "a Nokia press release, premium placement on Ovi Store, placement in Nokia digital and social media efforts, and direct consumer messaging via email and/or SMS." In other words, winning means Nokia spams for your app.
Nokia takes a 30% cut on sales through their "Ovi Store", so they're promoting themselves.
Nokia's total outlay on this "contest" is probably under $1 million.
1. Ditch the goal of moving Symbian to anything beyond dumb phones with cameras
2. Change the name of Meego to ANYTHING ELSE
3. Release Meego completely OSS and don't hamper people wanting to go in and tinker
4. Start rolling out both (Official stock) Android and Meego on devices and allow for the devices to switch back and forth between the two
5. Release a marketing campaign to choose 'the next look of Nokia'
6. Analyze which OS is getting better market traction and phase out the loser
7.Profit More!
Bye!
Yes, Symbian "only" has 44% of the worldwide market share of smartphones. http://www.asymco.com/2010/08/02/android-global-share-rises-to-16-of-smartphones-in-q1/
If history means anything, the market can only support so many different operating systems (3?). Even with a huge market like handsets and mobile devices, 5 maybe too many. Currently we have 6+ (in no particular order)
Symbian (Nokia)
Blackberry (RIM)
Android (Google)
iOS (Apple)
palmOS (HP)
WinMobile (Microsoft)
Only two of these are available from multiple hardware vendors, and it's hard to imagine new entrants MeeGo (Intel) and Bada (Samsung) gaining any sort of traction. Unlike desktops, hardware/software integration seems to be key in this market, which may mean iOS may have an upper hand. Or perhaps its ease of development, which favors Android or WinMobile. So those will be my pick for top 3. Sorry Nokia, it was good while it lasted. Thanks for the cute ringtone!
In Soviet Russia, articles before post read *you*!
They used to have a lot more. 44% is way, way down from a couple years ago.
There's no -1 for "I don't get it."
Yes, yes and yes.
You've been able to get add-on software for symbian phones since... well I had one in about 2005/6. Now they have the Ovi store. And yes, a lot of Nokia's Symbian phones are very similar to the competition. Not that that's always a good thing.
Me, I wish they'd drop Symbian in favour of Meego, but it doesn't look like that's happening any time soon. They are adopting Qt for both, which should allow for some portability.
Too sad that opinions about global corporation doings are shaped almost always but their achievements in the American market and media outlets.
Yes Nokia/Symbian is still huge and prosperous, except for the US market. Many statistics you see around showing Apple or RIM or Google at half the market are simply not taking into consideration other markets as well.
"Sum Ergo Cogito"
Symbian's got an incredibly robust and excellent kernel. Complain about the UI if you want but it has a lot to teach Linux about robustness, power management and being light on resources.
This just shows how clueless this entire "OS" pissing contest is. The issues that people have are all about about user interfaces and whether or not you have a 1Ghz processor FFS.
This is all just my personal opinion.
I don't know. I've always found Symbian quite impressive. I also prefer having a choice in the languages I can use for development, which neither iPhone OS nor Android seem to want to give me. Maemo has been a breath of fresh air: no hoops to jump through, and I can use the *nix development knowledge I already have. But between Maemo and Symbian, I'm not sure which is actually the better system for phones. While modern phones aren't really limited in computing resources by my reckoning, there is still something to be said for a real-time, microkernel OS engineered for devices with limited resources.
Please correct me if I got my facts wrong.
You mean like Maemo?
I just got a Nokia N900, which has Maemo, and I'm very happy with it. Finally, a phone I can code for using my extensive experience with Unix programming.
Please correct me if I got my facts wrong.
Uh, dropping like a stone?!
Maybe you should check your facts a bit.
http://graphics.thomsonreuters.com/F/07/GLB_SMPHN0710.gif
Uh, that would be Meego then?!
``Symbian's origins are nearly 20 years old now.''
Linux is nearly 20 years old, too. Arguably, its origin is in Unix, which is about 40 years old. Out go the Linux-based Android, Maemo and Meego. Mac OS X and iPhone OS trace their origin back to NEXTSTEP from 1989. Over 20 years old, so out they go. Palm's webOS is, depending on your point of view, based either on Linux or on World Wide Web technology - both of which are about 20 years old, so that one is obsolete, too. That leaves Blackberry OS and Windows Mobile, both of which originate from 1996.
Or perhaps "old" doesn't mean "not good enough" after all.
Personally, I think that the fact that, after 40 years, we have systems implementing the Unix APIs on everything from embedded systems to supercomputers, and from specialty devices that virtually nobody has ever heard of to consumer devices like desktop computers, phones, and televisions, means that those APIs are good and one could do worse than continuing to use them.
Please correct me if I got my facts wrong.
Agreed - and probably only a large percentage (44%) because Nokia is such a global leader in cellular devices. I don't think people are buying Symbian, they are buying Nokia hardware that happens to run Symbian. It's not like iOS/Android, where people are more entranced with the operating system/user experience than the device it comes on. Symbian has been around for a while, longer than both of it's major competitors. If it's not dying, it's at least not getting the market attention that iOS and Android are...
I'll write it in finnish, maybe you'll understand
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FYI: Future of Symbian is Qt. After that, developer mostly doesn't even need to care what the platform is, especially if only targetting touch phones. It's not hell, it's heaven, already now. What I mean is, today you can download and install the Nokia Qt SDK, take an existing Qt application, compile and test it first in the Simulator (phone form factor selectable from menu), then (Windows only for Symbian, I think) hook up your two year old 5800XM to your PC with USB, install Qt packages from Windows Programs menu shortcuts, and compile and deploy the app to run on your phone. It'll stay installed too, so you can easily demo your creation to others even after unhooking the USB.
It's almost like Android already!
Warning: the SDK can be considered "beta quality" still in my experience, at least as far as installation is concerned, so it might, but also it might not "just work". If stupid installation problem crap puts you off, perhaps wait for next release of the SDK...
Of course having Qt doesn't do anything about the Ovi store, but perhaps the new CEO can do the necessary yelling, kicking and whipping to get the stupidities fixed.
Me too, but not for the same reasons
The problem is that they are coming very late to the "applications game", and they are trying to fit those applications on legacy devices with vastly differing capabilities from one another.
The reason Apple has been so successful here is that all of its devices have similar capabilities and screen resolution, so there is a common baseline for all of the applications to assume, and so from that you get applications capable of using the device capabilities better, rather than scaling back and having the "minimum" UI.
Even the one where the screen resolution is a bit off in "twice as big" mode, the iPad, is "close enough" that the applications for the other devices don't have a problem running with it. Going the other direction, Apple is going to start having a few problems, as people write specifically to the iPad capabilities. The aspect ratio isn't similar enough for "twice as small" to fit those applications on an iPhone/iPod screen. I expect that what will happen is that Apple will normalize the aspect ratio between the devices by changing the next iPhone/iPod to have the same aspect ratio to make the conversions "work".
Android faces similar issues to the legacy systems, which is lack of a standard minimum spanning set -- android doesn't dictate screen resolution, touch (or keyboard) capability, and so on. So Android isn't going to do any better in the applications market than Nokia, unless they address these issues so that the applications experience is actually good for the customer between devices.
Without requiring this sort of standardization of the application operating environment, the customer is stuck trying to figure out how to pick applications that will run on their devices and/or the developer is stuck porting (and testing) on a zillion devices to certify their application compatible, or (more likely), both happen. If so, you only get applications markets that are device-specific, and the developers (those which are willing to be developers in such an environment) will tend to target only the most popular devices to maximize their market size while minimizing their development outlay.
And this is exactly the same problem that a proliferation of APIs and kernel versions and so on have caused for the BSDs and Linux distributions which have largely kept the commercial software players away from trying to sell into those markets (hence things like "no iTunes for Linux", and Adobe specifically targetting one browser and one Linux distribution with their plugins).
-- Terry
Nokia phones also support anything and everything under the sun. I have an older N95 (original, not 8GB, which puts it around 2007ish). Out of the box it supports SIP/VoIP, even having settings for Internet Telephony. With it setup, when I place a call the phone asks if I'd like to use SIP or my cellular plan. Supports a lot of the bluetooth profiles, and you can download apps for the ones not already setup on the phone, Infared, etc, etc, etc. It plays OGG, MP3, ACC, WMA, etc and a lot of video formats too. Uses Real Player to support Youtube and many other streaming sites. Front facing camera so you can do Video calls as well (as long as the carrier supports it), and even if they don't you can use Fring or another app to hold your video calls with another phone that supports it... which isn't Fring on an Android. I mean the capabilities of the phones are amazing. The downside is, the CPU's are slow, and it shows when you pick an option in a menu. Theres a delay/lag between screens.
You'd be hard pressed to find another phone from around 2007 (maybe earlier, not sure when all those features made it into the Symbian/Nokia setup) that comes out of the box as loaded as they do.
So the Symbian UI is 'dated' and 'old'. Well, guess what,pick up a Palm PDA from 1995, any Symbian handset and the American darlings, iOS/Android - and look at the way the UI is presented. What pray is so sexy or innovative about a gazillion icons presented in a scrolling view, as on the iPhone? Android does the same. So did Palm and so does Symbian/Nokia. Or is it the pretty transitions when you tilt the screen? Or the beveled edge buttons? GUIs have been about rows of icons to click on for ages. On a non touch mobile device, you use buttons to scroll/select while on a touchscreen you tap and slide your finger to scroll the display.
How many different ways is one to implement menus, checkboxes and radio buttons? Those are not going away any time soon. In 2006, Nokia introduced an optional new home screen that showed shortcuts to apps and alerts for new email/calendar appointments/nearby wifi networks. This is now far more customizable as in the upcoming Symbian^3, where you can have upto 3 homescreens with customizable widgets. Android also has something similar, but iOS as far as I've seen has no such native capability. That's not innovative?
Symbian has been designed from the ground up as an OS optimized for low CPU/memory usage, so it scales well from low to high end devices. It also has true preemptive multitasking since its 2002 debut- for example if there's too many apps open and there's an incoming call, the call takes priority over everything else and the OS will close a couple of background apps to free memory. Compare that with the hottest new Samsung Galaxy S which sometimes fails at receiving a basic phone call.. You can't control when the phone syncs data, or using what type of connection- you need an APNDroid hack to stop it syncing permanently in the background!! People rave about Snapdragon and gigahertz class CPUs for the newer Android devices, but the OS doesn't scale to lower specs at all. It practically requires a high powered CPU to power all that eyecandy.
Let's not even get started on the iPhone 4 antenna fiasco. Symbian has matured over 8 years and got the basics right - power management, multitasking, making calls,managing data connections over GPRS/3G/wifi/Bluetooth etc. It has also supported themes since its inception -there's hundreds of custom themes with different icons and colors available since then on various sites, so it's not like you're stuck with the look and feel that it ships with out of the box either. But well, superficial looks are all that matter in the end, apparently.
"..One hosts to look them up, one DNS to find them, and in the darkness BIND them."
The US basically does not have SIM-only contracts. To sell phones you need to do so through an operator. Operators insist of things like disabling frequencies of competing carriers, disabling tethering, installing crapware ("Verizon navigator" anyone), etc. Nokia always stayed away from this, and this has been fine as the US market has always been a bit backwards anyway. However, it has become a whole different market in the last few years, and worth getting into, as shown by this AT&T deal. We'll have to see what kind of device(s) with what kind of features come out. Incidentally, doesn't the iPhone exclusivity run out H1 2011 ?
The brand has had a 15 year lead time to build robust, usable and competent mobile phones. Nokia should've beaten Apple to the Multitouch punch. They didn't. they should've beaten them to the browser punch. They didn't. They should've beaten them on so many different fronts. I don't think they've got any visionaries at the top who can actually build product.
Non impediti ratione cogitationus.