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Micro-Transactions Coming To Team Fortress 2 Via Steam Wallet

whoop writes "Valve has announced that Team Fortress 2 will be getting a new Mann Co. Store to buy trinkets with real money through a service called Steam Wallet. TF2 is the first game to use this new Steam Wallet, but the money can be spent on anything in Steam, including full games. This would open them up to featuring gift cards, micro-transaction games, and more." PC Gamer has an interview with Valve's Robin Walker about why they're doing this. Walker says everything they're selling will still be obtainable by playing the game, other than a few cosmetic items.

8 of 161 comments (clear)

  1. New compiler statement... by RyanFenton · · Score: 4, Funny

    Steam is proud to announce a patch for GNU and Microsoft Visual Studio compiler sets, which enables the new 'ifmo' command in most programming environments.

    The 'ifmo' statement is a traditional if statement, with one extra parameter, for the amount of money you want to be paid to make a given state true.

    The 'ifmo' statement coordinates with the Steam framework in most OS environments to manage a list of opportunities the user has to pay for events to happen.

    'ifmo' should be compatible with most common languages, from FORTRAN, to Visual Basic, to C/C++, to common scripting languages like Python.

    'you get mo with ifmo!'

    Ryan Fenton

  2. Re:Final nail by rsmith-mac · · Score: 5, Insightful

    Exactly! The first most frustrating thing about what Valve has done to the game over the last 3 years is adding the items. The second most frustrating thing is that server admins don't have the power to turn this stuff off. If you could run a "pure" server (to steal a term from Unreal Tournament) where it disables all purchased/unlocked items and makes it behave like the original 2007 game, then the vast majority of the complaints would stop.

    As it stands Steam holds the game hostage. There's no way to revert the game - you have to play the latest version as Valve intends it. For the traditional MP FPS crowd, being unable to control the game like this is simply mind-boggling.

  3. Microtransactions done right? Figures it's Valve by D+J+Horn · · Score: 5, Insightful

    I wasn't sure what to expect when I saw the post this morning, I'm not a fan of microtransactions in games, as I've never seen it executed in a way that didn't punish players into using it.

    But I read all about it, and then checked it out for myself. It actually seems like this system was built with a fair dose of common sense, something I've come to expect from Valve.

    First and foremost is the fact that all the items are still attainable in game. But wait, did they make them really rare drops or difficult to craft in order to push people toward purchasing? Nope, they're still the same as they've always been. Easily crafted by anyone who plays much at all.

    But hold on, these systems always have stupid virtual currency that you can only buy in chunks that don't match the item costs. You want an item that costs 3500 neato-points but you can only buy points in chunks of 2000! Oh, Valve's system uses real currency tied to your steam account, that you can use anywhere on steam. That actually makes sense.

    Surely there is a catch though. These new items must be overpowered and imbalanced to make them worth buying, right? That's what most games do (cough BF Heroes cough) but it doesn't really work when people can still get the items without buying them. And it turns out the stats are all in line with the way Valve has always added new items to TF2. They all have their ups and downs and are more a matter of playstyle and taste than outright better/worse. There are still plenty of people who used the old original items simply because that's what they're best with.

    BUT HOLD ON, WE'VE FOUND THE EVIL PLOT! Most item's are community made, Valve is profiting off content they don't even have to make themselves!! Oh nevermind, community designers are given a cut of any sales their item makes, which is probably the coolest thing about the whole system. As someone who's mapped and modded Source as a hobby over the years, and having friends who actually made items in this very update, I think it is absolutely awesome that they're getting money out of something they'd normally love to do just for fun.

    This is is precisely the microtransaction system I would expect from Valve. I have no problems with it and I have yet to read any legitimate arguments against it.

  4. Re:Final nail by Rockoon · · Score: 4, Interesting

    The second most frustrating thing is that server admins don't have the power to turn this stuff off.

    You are full of shit. There are mods that restrict the weapons you can use, and one in particular (Randomizer) even forces specifically chosen weapons on you.

    --
    "His name was James Damore."
  5. The difference being... by NoSleepDemon · · Score: 5, Funny

    ... that in TF2, setting fire to the rich obnoxious bastard and tea bagging his smoldering corpse won't earn you 3rd degree burns to your testicles and a life time in jail.

  6. Re:Final nail by Aceticon · · Score: 4, Insightful

    This can't be true!

    <rant>
    After all, Valve are the guys that invented an online DRM system and digital download store that screws you but at least lubes you up first (not like the competition's online-DRM which uses no lube). I mean, just look at all posts from defenders of it saying how you can be offline for a while and still play the games or re-download them when you loose them - sure it's not as good as a simple serial number, but at least it's not as bad as living in North Korea ...

    I'm sure that they haven't added must-have-pay-with-cash items to a highly competitive, fast-paced kind of game like an online FPS after releasing the game and after loads of people had bought it: that would be sneaky and deceitful, not to mention a lub-less screwing of customers.

    This kind of thing is the purvey of Machiaveli-inspired companies like Sony Entertainment, not good guys like Valve.

    Right!?

    Right!???

    Right????

    </rant>

  7. Re:Price by HaZardman27 · · Score: 5, Interesting

    So I guess the best way to make money with a game is to make a good game. I'm pretty surprised at how little quality there's been in games the past year

    This doesn't really apply here, since TF2 has been out for about 3 years now and is a very high quality game. What people are failing to mention here is that some of the items being sold are made by the players. The designer of these items will also be getting paid every time someone purchases his/her item.

    --
    Apparently wizard is not a legitimate career path, so I chose programmer instead.
  8. Re:Price by imakemusic · · Score: 5, Informative

    I have now looked into it and found that I was actually right.

    The person I was originally responding to was expressing their disappointment at there being items which can only be purchased and not earned through grinding.

    I said that these items do exist but that they are purely cosmetic i.e. don't affect gameplay. This is true (at least according to Robin Walker:

    PC Gamer: Just to be absolutely clear: everything you can buy with real money is also available to find or craft for free?

    Robin Walker: Almost everything. There are a really small number of cosmetic items that you can’t find. On the flip side, there are a few items that aren’t purchasable either. Our main goal was to make sure that all gameplay affecting items are findable, so that no-one can buy an in-game advantage over someone who’s choosing to find their items.

    To be fair, if you ignore the context of my comment and consider it as an answer to a different question than the one I was answering then, yes, I was wrong. Similarly, your comment is incorrect as an answer to the question "What is the capital city of Sweden?"

    For the record I stopped playing TF2 around the time they started introducing upgrades. Partly because I didn't like the upgrades and couldn't be bothered to keep track of- and grind in order to get new weapons but mainly because I just got bored of the game.

    --
    Brain surgery - it's not rocket science!