Retro Gaming Technologies Released Before Their Time
Barence writes "Motion-sensing golf game controllers that appeared 20 years before the Nintendo Wii and the 1980s handheld console that operated on solar power are just two of the gems unearthed in this article about retro gaming secrets. Davey Winder has delved into his extensive personal collection of retro hardware to unveil the first handheld console to play '3D games' from 1983, 'the most realistic "gun" game controller ever produced' from way back in 1972, and the device that offered multiplayer computerized Scrabble almost 30 years before the iPad."
On the Atari 5200/SuperSystem (really A400 computers without keyboards). In an era when everything was digital (like Pac-man and Dig Dug) having analog sucked.
"I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
Is he just a tool or what? The guy is an expert on everything yet knows nothing really about anything. Other than how to do a google search... What a TOOL.
Everything old is new again.
Looks like a Canuck just crashed into the Californian wall... Oopsie :-(
The Coleco ADAM was probably the worst platform prior to 1985 with possible runner up being the Mattel system (which probably still holds the record for worst controller ever).
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong fix.
Can we hear from Denmark please?
It's like every article MUST mention iPad, otherwise it's not worth reading. wtf.
... I guess the queen will not be amused when her subjects keep looking at this smut! Be ashamed!
I should know better than clicking on a link in a /. comment.
Thanks for saving me money on food for the next few days till that image fades from my mind.
Where the hell is my bottle of eye/brain bleach. The one labeled "Everclear"
see title.
Wow Estonian junk heaps plowing down on I797. Careful, this one lost his left hind wheel!
And what's that kangooroo doing there on the innerstate?
You there. In that overpriced german Mercedes tank.Speed limit is 55mph. You're not on the Autobahn here!
Just because someone had the idea and actually made a product doesn't mean that it was successful. The article makes a number of specious claims that some early product did something like motion control or dual screen means that later stuff that did it well and successfully are therefore not "innovations". These claims might have more merit if the earlier invention had actually caught on. As with most things, there are many failed attempts before someone gets it right. Usually, whatever it was about "getting it right" is a true innovation.
You see? You see? Your stupid minds! Stupid! Stupid!
"retro
(rtr)
adj.
1. Retroactive: retro pay.
2. Involving, relating to, or reminiscent of things past; retrospective: "As is often the case in retro fashion, historical accuracy is somewhat beside the point" (New York Times).
n. pl. retros
A fashion, decor, design, or style reminiscent of things past."
Old gaming technologies != "Retro gaming technologies".
Also, old games are not "retro". Old-styled new games like Mega Man 9 are.
A friend of my parents gave me a Blip when I was a kid, it was either B'day or Christmas, don't recall. What I do recall, was it was a very sucky little game. It was more interesting to take apart than play.
Did you know your famous innovative shield recharge system was Starsiege Tribes' shield pack? How about those grenades from Terminator Future Shock? Your vehicles were done before too, and your revolutionary analog aiming system was done on the PS2 with Timesplitters!
The Sega Activator?
It did everything Kinect does, worked about as reliably, was 20 years earlier and didn't cost $200.
The title given to this slashdot story is weird on a couple of levels. Firstly, these devices weren't released "before their time," they were released at precisely their time. Moreover, "retro" refers to exactly the opposite of something that is ahead of its time, it refers to something that is a throwback to an earlier time.
... and then they built the supercollider.
Allemagne - nul points.
Cool stuff, but he left out the Amiga Joyboard.
LED panels lit from external light? LCD, maybe. LED panels are light-emitting, not light-transmitting (although most indeed will do both, they don't control light passing through them, only add to it.)
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
You'd think an article posted about retro gaming would spark conversation about gaming, as opposed to arguments about grammer and replies to trolls.
/.
Me likey
I should have been a girl, with the way I can dance... my moves are amazing!
The 1980s arcade games with vector graphics (not raster/bitmap) displays were ahead of their time. Now that we have Flash and SVG that can specify graphics in vector format, we could use display HW that can render with vectors instead of pixels, for even smoother and better looking displays.
The old tech really offered only black and white, but now 30-40 years later we might have figured out how to offer full color. Perhaps even fuller color than with pixels, since pixels are really not fully colored, but a mosaic of color components at varying intensity that blur together to simulate a colored pixel, as in LCD, or a DLP's rotating colored wheel synced to different color frames of the display's grid of mirrors filtering the light. Perhaps if the vector had also been alternated synced to a color wheel like DLP it might have worked. Or perhaps some electromagnetic adjustment of the screen's color emission when the vector moved across it. With the decades of relentless research that has given us today's high performance displays, we might have something vector based that looks better, and maybe requires lighter graphics processing of vector formats into vector display without the rasterization necessary for today's pixel displays.
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make install -not war
I remember a friend had the sega channel. It was amazing. Maybe someone knows, but I think it might be the 1st 'console' to have digital distribution / subscription models.
http://en.wikipedia.org/wiki/Sega_Channel
From the article:
> The first game to simulate 3D was 3D Monster Maze for the Sinclair ZX81...
That's the second time recently I've seen that myth trotted out. It's not true. Although a good game, it was actually a copy of a similar game for the Commodore PET that I played at least a year before the ZX81 even came out.
I know this for sure as I used to play the PET version at school (they got a 3016 in March 1980), and then when I got my own ZX81 (which came out Spring 1981), I was thrilled to be able to play a version of the same game at home when it was released a few months after that.
If you think last year's LEDs are too dim, you should see LEDs from the 1980s. They were so dark - (how dark were they?) - they were so dark, you had to shine a laser on 'em to see if they were on!
Don't ask me what they made the lasers out of.
Technology is not always about what is the best thing around the corner. It is what is accessible to the masses.
I had a Blip, a larger similar mechanical pong, and a Mattel Football, all around the same time. I loved these games - they were my favorite games until I got my first computer (TRS-80 the following year.)
-fb Everything not expressly forbidden is now mandatory.
Forget WiiWare and XBox Live Marketplace, try going back back almost 30 years and you could have had games delivered over cable right on to your game console.
Intellivision PlayCable
http://www.intvfunhouse.com/hardware/playcable/
"Talk about innovation! In 1981, Mattel finalized a deal to deliver Intellivision games to homes across the nation via existing cable TV networks. Just call your local cable provider and request PlayCable!"
You just needed to add a keyboard and a floppy disk drive and you had an Amiga!
..and one of those, and those.
:)
I have that exact golf club LCD game, the full set of 7 different Tomytronic 3D games (as well as the clone fom Tandy), a few Atary Lynx's, that game&watch Mario game plus a pile more, Blip and Barcode Battler.
He who dies with the most games must've had the most fun in life - at least that's how I see it
To do something right, you often have to roll up your sleeves and get busy.
You can't forget the Phantasy Star series for the Sega Genesis. The third in the series especially was ridiculously long and complex for games in general at that time let alone for RPGs. I just played it recently and have been sort of into a retro gaming "thing" and almost every other game that I played when I was like 10 and replayed now, I found totally sucks by my current standards. Phantasy Star 3 and 4 were still amazing though. Definitely the most ahead of its time RPG ever made.
Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'