Retro Gaming Technologies Released Before Their Time
Barence writes "Motion-sensing golf game controllers that appeared 20 years before the Nintendo Wii and the 1980s handheld console that operated on solar power are just two of the gems unearthed in this article about retro gaming secrets. Davey Winder has delved into his extensive personal collection of retro hardware to unveil the first handheld console to play '3D games' from 1983, 'the most realistic "gun" game controller ever produced' from way back in 1972, and the device that offered multiplayer computerized Scrabble almost 30 years before the iPad."
On the Atari 5200/SuperSystem (really A400 computers without keyboards). In an era when everything was digital (like Pac-man and Dig Dug) having analog sucked.
"I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
Everything old is new again.
Looks like a Canuck just crashed into the Californian wall... Oopsie :-(
The Coleco ADAM was probably the worst platform prior to 1985 with possible runner up being the Mattel system (which probably still holds the record for worst controller ever).
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong fix.
Can we hear from Denmark please?
Yeah, and he puts his byline on his writing, too. Yeah, what a tool.
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong fix.
... I guess the queen will not be amused when her subjects keep looking at this smut! Be ashamed!
I should know better than clicking on a link in a /. comment.
Thanks for saving me money on food for the next few days till that image fades from my mind.
Where the hell is my bottle of eye/brain bleach. The one labeled "Everclear"
Wow Estonian junk heaps plowing down on I797. Careful, this one lost his left hind wheel!
It's like everyone in Seattle has to own an iPad, otherwise they aren't hip. wtf.
It's like everyone in Seattle has to own an iPod, otherwise they aren't hip. wtf.
It's like everyone in Seattle has to own an iPhone, otherwise they aren't hip. wtf.
It's like everyone on Slashdot has to dis iOwners, otherwise they lose cred. wtf.
It's like ACs on Slashdot...oh wait, you're just here to flame.
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong fix.
And what's that kangooroo doing there on the innerstate?
You there. In that overpriced german Mercedes tank.Speed limit is 55mph. You're not on the Autobahn here!
XP emulator on an iPad? Well, Marjorie, it's time to cash in, I've seen enough stupidity for a lifetime, now.
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong fix.
Watch out. By using your argument, that the second or third comer to the party that actually "does it more successfully" is the innovator, you are coming very close to saying that Microsoft innovates. Just thought you'd like to know. You don't want to fall into any self set traps now, would you?
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong fix.
Ummm, there's no Leo Laporte connection here, unless you think it's a "connection" that he's old enough to have potentially tried and reviewed most of these.
The Sega Activator?
It did everything Kinect does, worked about as reliably, was 20 years earlier and didn't cost $200.
The word 'innovate' has pretty much lost all meaning. Saying that something is innovative because it was successful is simply not what the word meant just a dozen years ago.
By the current definition, This is a gallery of 'innovators'.
The title given to this slashdot story is weird on a couple of levels. Firstly, these devices weren't released "before their time," they were released at precisely their time. Moreover, "retro" refers to exactly the opposite of something that is ahead of its time, it refers to something that is a throwback to an earlier time.
... and then they built the supercollider.
Getting it right may be an innovation, but is not a prerequisite for innovation.
Cool stuff, but he left out the Amiga Joyboard.
Good point, but I think my use of the word "usually" covers that.
To clarify my point a bit, I'm not actually saying that "doing it more successfully" is what defines who the innovator is. I'm saying that figuring out how to do it well enough to be a success requires additional advances and refinements of a concept which are themselves innovations.
Just because some company tried a mobile gaming platform with two screens over a decade before the DS doesn't meant much. "Hey let's put two screens in it!" isn't a brilliant innovation; it's a gimmick. It's how you use those elements to create a compelling, engaging, high quality gaming experience that is the non-obvious, innovative advance.
Had 2-screen mobile games caught on after that long-ago, forgotten attempt, then it would be legitimate to say that the DS wasn't innovative. But since the 2-screen games didn't establish a market for 2-screen gaming, I'd say coming back to the concept and doing it well enough to succeed was innovative.
You see? You see? Your stupid minds! Stupid! Stupid!
LED panels lit from external light? LCD, maybe. LED panels are light-emitting, not light-transmitting (although most indeed will do both, they don't control light passing through them, only add to it.)
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Do you know what it means to be, "before your time"?
It means that the technology or social conditions needed for your idea to be successful didn't exist at the time.
However, to the GP's point, it also means that either you didn't scale your idea to the existing technology, or you didn't invent the technology needed, or you didn't time its release correctly, or you didn't do the social engineering necessary to make it a hit. All of those are things you could do, and which various inventors at various times HAVE done to be successful.
When people say "you were before your time" they usually mean, "you did everything right and still failed." That does happen too, but it's not necessarily the case, is all.
But I wasn't saying that success == innovation. I'm saying that doing something later than something similar doesn't mean that there's no innovation.
You see? You see? Your stupid minds! Stupid! Stupid!
I'd say that 2 screens ISN'T innovative, and probably wasn't even for the first company that did it. It's a good idea, yes. And the DS is an excellent console in an awful lot of ways. But is adding an extra screen actually an innovation, or just a logical extension of existing technology?
Innovation usually implies doing something non-obvious, or doing something which may have been obvious but was very very tricky. Outputting to multiple displays has been possible for pretty much as long as there have been displays. And using two screens with a hinge in the middle (so it can fold) instead of one large unfoldable screen seems like a good enough idea that it isn't surprising that handheld manufacturers have been doing it since the '70s.
Making CPUs with higher clock speed isn't innovative, it's just a (clever, high tech, applaudable) improvement on what already exists. Making single CPUs with multiple cores on one die- that was an innovation.
You'd think an article posted about retro gaming would spark conversation about gaming, as opposed to arguments about grammer and replies to trolls.
/.
Me likey
I should have been a girl, with the way I can dance... my moves are amazing!
The 1980s arcade games with vector graphics (not raster/bitmap) displays were ahead of their time. Now that we have Flash and SVG that can specify graphics in vector format, we could use display HW that can render with vectors instead of pixels, for even smoother and better looking displays.
The old tech really offered only black and white, but now 30-40 years later we might have figured out how to offer full color. Perhaps even fuller color than with pixels, since pixels are really not fully colored, but a mosaic of color components at varying intensity that blur together to simulate a colored pixel, as in LCD, or a DLP's rotating colored wheel synced to different color frames of the display's grid of mirrors filtering the light. Perhaps if the vector had also been alternated synced to a color wheel like DLP it might have worked. Or perhaps some electromagnetic adjustment of the screen's color emission when the vector moved across it. With the decades of relentless research that has given us today's high performance displays, we might have something vector based that looks better, and maybe requires lighter graphics processing of vector formats into vector display without the rasterization necessary for today's pixel displays.
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make install -not war
These claims might have more merit if the earlier invention had actually caught on.
Claiming that motion control is innovative because Nintendo was successful at it is a misuse of the word innovation. If there is some aspect of the motion control that is actually innovative, then that should be what is discussed. Claiming that the larger idea is innovative because of some small detail is just incorrect.
From the article:
> The first game to simulate 3D was 3D Monster Maze for the Sinclair ZX81...
That's the second time recently I've seen that myth trotted out. It's not true. Although a good game, it was actually a copy of a similar game for the Commodore PET that I played at least a year before the ZX81 even came out.
I know this for sure as I used to play the PET version at school (they got a 3016 in March 1980), and then when I got my own ZX81 (which came out Spring 1981), I was thrilled to be able to play a version of the same game at home when it was released a few months after that.
If you think last year's LEDs are too dim, you should see LEDs from the 1980s. They were so dark - (how dark were they?) - they were so dark, you had to shine a laser on 'em to see if they were on!
Don't ask me what they made the lasers out of.
Watch out. By using your argument, that the second or third comer to the party that actually "does it more successfully" is the innovator, you are coming very close to saying that Apple innovates. Just thought you'd like to know. You don't want to fall into any self set traps now, would you?
Fixed it for you.
Apple is not an innovator. They are a marketing and design company, dedicated to the prettying up of existing technology. Did apple create the MP3 player? No. (Saehan's MPMan, 1998) The first smatphone? No. Simon; it was designed by IBM in 1992, released to the general market in 1993. It had no buttons, it was touchscreen only. First PC? No. It was the IBM 5100, (1975). Did they have the first GUI OS? No. Xerox PARC, 1973). Apple didn't ever invent anything, nor are they innovative. They just take existing technology and wrap it up in a fancy package so the public thinks they are a new-tech company.
Get your free Dropbox account with 2 GB Free storage!
That's not quite what I was trying to say, although I can see how you interpreted it that way.
What I meant was, if the first time that innovation was tested in the marketplace, and it had caught on, and there'd been a steady progression of development in the technology, then it'd be clearly non-innovative for Nintendo to come up with the DS. But if an idea gets floated 20+ years ago, and leads to nothing, and then a similar idea is tried again, the fact that the idea was used 20+ years ago doesn't automatically mean that the more recent invention isn't innovative.
To put it another way, no one would say that the Wright brothers weren't innovative simply because Da Vinci had ideas for flying machines hundreds of years earlier.
You see? You see? Your stupid minds! Stupid! Stupid!
Also, with respect to the motion control, I do think that Nintendo innovated. Sure, there was a golf game that used accelerometers. I'm certain that accelerometers predate the development of the golf game.
If the golf game can be said to be innovative, because it used accelerometers for input in a game, can we not say that the Wii is innovative for creating a generalized input solution for motion?
Isn't integrating the IR cameras on the Wii sensor bar, and using it to precisely control the aimpoint of the wiimote on the screen an innovation?
I hope that clears up what I meant.
You see? You see? Your stupid minds! Stupid! Stupid!
Why'd you put console in quotes? The Genesis absolutely was a console, and you had to have one to use Sega Channel, just like you have to have a 360 to use Live.
FC Closer
I had a Blip, a larger similar mechanical pong, and a Mattel Football, all around the same time. I loved these games - they were my favorite games until I got my first computer (TRS-80 the following year.)
-fb Everything not expressly forbidden is now mandatory.
Its as if a million gold-plated turds cried out, and were suddenly silent.
Scrabble boards indeed, what kind of a metaphor is THAT ?
You just needed to add a keyboard and a floppy disk drive and you had an Amiga!
"retro
(rtr)
adj.
1. Retroactive: retro pay.
2. Involving, relating to, or reminiscent of things past; retrospective: "As is often the case in retro fashion, historical accuracy is somewhat beside the point" (New York Times).
n. pl. retros
A fashion, decor, design, or style reminiscent of things past."
Old gaming technologies != "Retro gaming technologies".
Gaming with old technologies == gaming involving things past == retro(2) gaming.
Therefore technologies used in gaming with old technologies are, using brackets to show how the words should be grouped when you parse them: ((retro gaming) technologies).
Gameline for the Atari 2600 predates it: http://en.wikipedia.org/wiki/GameLine
..and one of those, and those.
:)
I have that exact golf club LCD game, the full set of 7 different Tomytronic 3D games (as well as the clone fom Tandy), a few Atary Lynx's, that game&watch Mario game plus a pile more, Blip and Barcode Battler.
He who dies with the most games must've had the most fun in life - at least that's how I see it
To do something right, you often have to roll up your sleeves and get busy.
No connection at all - but, interestingly enough I agree to a point. Leo Laporte is definitely a tool (E.G. Moron, idiot, Mr. "Me Too!" etc... , Just not in this particular stories case.
"Computers are a lot like Air Conditioners" "They both work great until you start opening Windows"
I don't know that I've ever seen or heard his productions (lucky me?), but I saw a photo of him and he even looks like a goofy tool.
Using IR cameras on the Wii sensor bar MIGHT be innovative. (I vaguely remember others doing this in in other applications before the Wii) But, claiming that the Wii using motion controlled input is innovative is incorrect. Nintendo may have done some things related to motion control that was innovative, but the motion control itself is not.
You can't forget the Phantasy Star series for the Sega Genesis. The third in the series especially was ridiculously long and complex for games in general at that time let alone for RPGs. I just played it recently and have been sort of into a retro gaming "thing" and almost every other game that I played when I was like 10 and replayed now, I found totally sucks by my current standards. Phantasy Star 3 and 4 were still amazing though. Definitely the most ahead of its time RPG ever made.
Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
True... Blip may not have been the best game out there, but it was definitely a mechanical marvel... I give it that. Demon Driver was another neat mechanical one from Tomy back then.
"Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^