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Creative Commons Video Challenges Hollywood's Best

Supercharged_Z06 writes "A short film entitled Sintel was released by the Blender Foundation under the Creative Commons Attribution 3.0 license (YouTube link). It was created by an international team of artists working collaboratively using a free, open source piece of 3D rendering software called Blender. No Hollywood studio was involved in its making. Pretty remarkable what can be generated these days with open source software and some dedicated, creative talent. If a short film of this quality can be produced without Hollywood right now, imagine what will appear a few more years down the road."

43 of 455 comments (clear)

  1. That is fucking awesome! by airfoobar · · Score: 4, Informative

    Holy crap!

    1. Re:That is fucking awesome! by UnderCoverPenguin · · Score: 3, Interesting

      Yes, #2. And I agree that the story is terrible. But the main goal of the project was to demonstrate the capability of open source tools. Of course, the really big cost is not the tools, it's the efforts of the team creating the movie.

      --
      Don't try to out wierd me, three-eyes. I get stranger things than you, free with my breakfast cereal. --Zaphod Beeblebr
    2. Re:That is fucking awesome! by SerpentMage · · Score: 3, Interesting

      This is what I REALLY don't get anymore with the open source community. Open Source in the beginning was a great way to empower the individual and small users. I myself use Open Source all the time.

      However, to YET AGAIN demonstrate the power of tools is missing the point. I know Open source is great. I am very very aware of that fact. Yes Fact!

      But when will there be a real movie? Here is the thing. A mock movie while great is not getting the voice of the paying public. As one individual says. Giving away software is a good feeling. But getting people to part with their money and give it to you is an even better feeling.

      So what I would like to see is a movie that people are willing to pay for and watch...

      Until then what's the difference between this movie and Numa Numa guy (YouTube). And this guy has a network, etc, etc... While the Numa Numa guy might add questionable value to the overall scheme of things he probably is getting people to part with money to pay him...

      Get my drift?

      --

      "You can't make a race horse of a pig"
      "No," said Samuel, "but you can make very fast pig"
    3. Re:That is fucking awesome! by sammyF70 · · Score: 5, Informative

      You do realize that the point of the Open Movies isn't just to show off Blender's capabilities, but to actually improve it, right? Elefant Dreams, Big Buck Bunny and now now Sintel all resulted in a better Blender.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    4. Re:That is fucking awesome! by tjwhaynes · · Score: 5, Insightful

      The movies (and games) that the Blender Foundation sponsors serve two purposes.

      First, they act as a showcase for the technologies currently available.

      Secondly, and far more important for the software, the work flow and features required by modern animation teams drives the development of the Blender on. Sintel is built with the latest generation of Blender - 2.5 - which is still in beta. The requirements of Sintel have been developed in Blender in tandem.

      Someone said 'it looks like a game trailer'. While I suspect it was intended as a put-down, it is actually a tremendous compliment. Modern computer games pack huge artistic and development muscle, cost tens of millions of dollars to develop and pull in the technical muscle of huge companies. That Blender can enable a small team of deveopers, animators and digital artists to produce something like shows the capabilities of the team and the software.

      Cheers,
      Toby Haynes

      --
      Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
    5. Re:That is fucking awesome! by LetterRip · · Score: 4, Interesting

      Drinks all around for the folks behind this, but in many ways it's still far short of what Hollywood can do

      Not really. Blender Foundations budget for this was about 30,000 Euro a minute. A typical Hollywood flick has a budget of a million euro a minute or more. Increase our funding by nearly two orders of magnitude to match that of hollywood and you can get a competitive result.

    6. Re:That is fucking awesome! by Teancum · · Score: 3, Insightful

      Considering that Pixar started off as a software development company who wanted to do some demonstration projects to show off their tools, that is certainly a valid point after a fashion. That they somehow were able to hire some excellent talent (after George Lucas dumped them.... thank goodness for that) and after a bit of shrewd business dealings were able to get a CEO of a major entertainment company fired (Michale Eisner) and take over a sizable chunk of the Walt Disney Corporation in the process of merely "demonstrating" their technical capabilities.... yeah I guess you could say that producing something with the tools can make a bit of a difference.

      I don't know how much Pixar makes off of their "RenderMan" software suite, but the movies that they've made have pulled in a couple billion dollars over the history of the company. The argument that making demonstration projects as a way to push the software certainly has been proven true even if the "demonstrations" end up being successful in their own right. It also helps to show that you shouldn't be willing to settle for 2nd rate quality when the best is available.

    7. Re:That is fucking awesome! by PopeRatzo · · Score: 3, Informative

      and it does lack a number of very important features for professional work

      Sadly, that describes a lot of the open source software for artists and musicians.

      Maybe I'm missing the point, but I often wish that the developers of some of the big commercial applications for media production would put out Linux versions. I use Linux boxes a lot in my music studio, but for fileserving, streaming samples and offloading some processing cycles. The main recording and editing software is still either Mac or Windows-based. I need to use those VST, DirectX and AU plugins. I also need a professional audio layer and what's available for Linux still isn't ready for prime-time. Certainly, jack isn't ready.

      I keep buying licenses for Cockos' Reaper because of their work on a Linux version. I'll keep supporting it because goddamn I'm tired of having two companies, both dicks, ruling the creative desktop market.

      --
      You are welcome on my lawn.
    8. Re:That is fucking awesome! by Iron+Condor · · Score: 5, Insightful

      [...] it does lack a number of very important features for professional work. But it's perfectly competent within it's limitations. I don't use it, I use Photoshop because I need some of those important features

      For over ten years now, whenever GIMP is compared to Photoshop somewhere on the net, invariably someone comes out of the woodwork claiming that GIMP lacks "certain professional features". Every time, I inquire politely what these features might be. What is it that "professionals" do or need that the GIMP can not do or provide?

      I have never gotten an answer. Not once.

      The one thing that is invariably mentioned is that Photoshop somehow allows you to work in a cmyk space. Which is of course the mark of the UNprofessional hack, since real professionals worry about light. Composition. Art. And leave the technology details of the print process to a bit of code that does the cmyk separation after the fact (which the GIMP has been doing for many years).

      I have thus given up. I have concluded that those who claim some kind of "missing professional features" are just tools that have been duped into shelling out major dollars for an image editor; with capabilities that they could have gotten for free.

      You too, as usual, claim some vague "features" that the GIMP is supposedly lacking. Which is a lie, of course: if there were any truth to it you would have mentioned such features to strengthen your point. Which you can't, because you've never actually used the GIMP.

      Right now, of course, you're frantically googling in an attempt to find some such features you can then post here in some childish attempt to show me wrong. And of course you will deny having done so. 'Tis par for the course on the internets, I guess.

      --
      We're all born with nothing.
      If you die in debt, you're ahead.
    9. Re:That is fucking awesome! by AaronW · · Score: 4, Insightful

      Lack of greater than 24 bit color is a deal killer for me. In my photo workflow, the raw images are 36 or 42 bit color and I prefer that my edits preserve as much detail as possible. There's a lot of shadow and highlight detail that is lost as soon as you drop to 24 bit color. I've also been very frustrated every time I try the raw support in GIMP. I use Bibble for workflow processing and there's no comparison between GIMP and Bibble (Linux version). For workflow, the UI of GIMP is useless.

      --
      This post is encrypted twice with ROT-13. Documenting or attempting to crack this encryption is illegal.
    10. Re:That is fucking awesome! by ZosX · · Score: 4, Informative

      Uh....the gimp can work with adjustment layers and 16-bit and 32-bit color? Oh wait...it can't? Crap. You might as well forget about working with camera raw files (12-14-bit) in glorious 16-bit color. Well at least the gimp allows you to mix color in cmyk. Oh wait. It doesn't? Crap. I guess you can forget about using it in any kind of real production environment where colour conversion is critical so you can send out files to print that should have the converted to within cmyk's limited gamut. When you go to print you need to know what your output is going to look like and potentially adjust things in that colorspace. Of course you obviously don't work in graphic design or the printing industry so you don't see the value of these features. Photoshop does so many more things than the gimp and it does them all very, very well. Even the panorama stitching features are above and beyond hugin and it gives better results too. HDR is nicely integrated as well. Yeah you can do a lot of that stuff with open source software, but not in the gimp and not all in one piece of software. For low res, 8-bit web graphics, sure the gimp is good enough, but outside of that it starts getting pretty ugly and quickly becomes the ghetto-fabulous image editor. Even Photoshop Elements kind of blows it away. The interface sucks too. I could go on and on, but if you can't see why the gimp is drastically inferior to photoshop, you really don't know much at all about what you are whining about do you?

    11. Re:That is fucking awesome! by im_thatoneguy · · Score: 4, Insightful

      Yeah but how well are the Blender Foundation Artists living?

      Do they have health insurance? Can they pay their rent? Or at they doing this largely out the kindness of their hearts? The largest cost for most animation studios is the talent not the software. Our software licenses are less than 1% of our annual expenditures. And since our software makes us considerably more than 1% more productive than the free alternatives that's not really a cost at all so much as it's an investment.

      There is a saying in production "Computer time is cheap." It's not the large $10m render farm that costs a lot of money it's the 5,000 artists setting up the scenes to render.

      I've worked on a lot of low to no budget films before and I always get annoyed and pretty pissed off when the director then goes around saying that the movie was only made for "$xxx,000". "Yeah sure you can make a movie for nothing when I donate tends of thousands of dollars worth of my time and equipment for free."

      It's those MPAA distributed films that allow me to donate my time and talent to projects that I want to help out on. It's the big budget films that feed and house most of the crew and talent on low budget indie films.

    12. Re:That is fucking awesome! by ScrewMaster · · Score: 3, Informative

      Holy crap!

      Yes. But here's the real "holy crap!" part:

      Next on our todo is wrapping up the 4-dvd box release, NTSC/PAL discs with extras and documentary, and 2 DVD-ROMs with tutorials, and all the data to reproduce the fim entirely.

      --
      The higher the technology, the sharper that two-edged sword.
    13. Re:That is fucking awesome! by CarpetShark · · Score: 3, Insightful

      For over ten years now, whenever GIMP is compared to Photoshop somewhere on the net, invariably someone comes out of the woodwork claiming that GIMP lacks "certain professional features"

      Layer groups, for one. Shapes for another. Variable text anti-aliasing for another. A sane MDI interface that lets find images and draw at the edge of the image without a lot of silly window resizing etc. for another.

      Really, this was a question before Photoshop CS. Gimp has LARGELY caught up to OLD photoshops, but if you've looked at Photoshop recently, it's leaped ahead by miles. I know the unstable version of Gimp has a few of these features, but they're not stable yet afaik, and have been so long coming that it's difficult to see how your argument about not seeing the difference for ten years is well considered.

    14. Re:That is fucking awesome! by ATairov · · Score: 3, Informative
      Three words: Layer Blending Options.
      I could hand-light every layer in GIMP, or use the bumpmapping feature to achieve some semblance of artificial depth needed for textures, or I could just, you know, use something that allows me to do what I need to do 4-10x faster.
      I used GIMP for about 10 years. I know what I'm talking about.
      I bought myself a student PS license. To this day, I still do not even in the slightest regret that purchase.

      GIMP isn't bad per se, (except for the name,) but the fact of the matter is that I get things done measurably faster in Photoshop, even though I had years of GIMP experience and no Photoshop experience until recently!

    15. Re:That is fucking awesome! by siDDis · · Score: 4, Insightful

      Health insurance is free in Europe.

    16. Re:That is fucking awesome! by QaDN · · Score: 3, Informative

      No it isn't.

      There is a bunch of different schemes going about.
      - There are the national health insurance countries (like the uk) where it is all paid by the goverment and you can just walk in. (there is still a healthy market for extra insurance and private clinics)
      - There are some which have a mandatory minimum insurance scheme with privatised hospitals (like in the netherlands). You are obligated to have insurance, but the goverment limits the price of that insurance. At the moment it is around 100 euros a month for basic (Everything you really need). Plus offcourse huge amounts of tax money going to the hospitals (However that last bit is not different in the states).
      - There are some in-between forms of that. I.e. no insurance, NHS like systems with co-pay, etc.

    17. Re:That is fucking awesome! by HungryHobo · · Score: 3, Insightful

      And yet you don't post anything specific and just whine.

    18. Re:That is fucking awesome! by marsu_k · · Score: 3, Informative

      FYI you can run VST plugins in Ardour, provided you compile it yourself. This is due to licensing restrictions by Steinberg. Haven't tested it personally though.

    19. Re:That is fucking awesome! by horza · · Score: 3, Informative

      Aw man! Could you have at least put a *spoiler* caption at the top of your post?

      Phillip.

    20. Re:That is fucking awesome! by siDDis · · Score: 4, Informative

      Actually you don't have to pay taxes to get free health care. At least not here in Norway. If you have a norwegian social number you get free health no matter what.

      If you make money, you have to pay taxes. If you don't make money and live in the forest, you don't pay taxes. And you still have free health care.

      I'm not really sure how the health care work in details for the rest of europe. But I know it's basically "free" in most european countries compared to the US.

    21. Re:That is fucking awesome! by evilviper · · Score: 3, Informative

      16-bit and 32-bit color? Oh wait...it can't?

      CinePaint (aka. FilmGimp) most certainly DOES support 16 / 32-bit, and full color managed workflow. As for adjustment layers, there is some Script-fu to give you most of this:

      http://the-gimp.deviantart.com/art/Adjustment-Layers-1473128
      and
      http://registry.gimp.org/node/20340

      Apparently, not enough people really cared, otherwise there'd be more contributions and improvements from others.

      Additionally, Krita (http://www.koffice.org/krita/) also supports 16 / 32 bit, adjustment layers and full color managed workflow.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  2. Yes but... by Shikaku · · Score: 4, Funny

    Will it Blend?

  3. Legal? by RockMFR · · Score: 5, Funny

    Is this legal? I thought the MPAA cartel automatically owns the copyright to everything. These pirates should pay some sort of fine for attempting to subvert our capitalist democracy. Maybe send them to gitmo.

    1. Re:Legal? by roman_mir · · Score: 5, Funny

      You must be a real joy to hang out with.

    2. Re:Legal? by blackraven14250 · · Score: 4, Funny

      Responding to a guy who doesn't understand sarcasm with a sarcastic comment is a great idea.

    3. Re:Legal? by uninformedLuddite · · Score: 5, Funny

      What are you his teacher?

      --
      The new right fascists are bilingual. They speak English and Bullshit.
  4. Blender Foundation helps our community. by jbn-o · · Score: 4, Insightful

    You minimize the ways in which it is different with your hard to take seriously "kudos". I can share Blender Foundation movies with everyone I wish. I don't recall being able to share copies of Hollywood movies or most independently made movies without risking litigation. When the Blender Foundation makes their movies they improve Blender and show off its capabilities to inspire others to use the program. Few Hollywood movies have that result for FLOSS. The Blender Foundation raises its money from us, the viewing public, who is inspired to buy their stuff because they treat us so well. There is no such similar inspiration for Hollywood movies or independent features; I'd like to contribute to more documentary filmmakers but movie makers that let me share the work (even verbatim and non-commercially) have set the bar high enough where I can quickly exclude the vast majority from receiving a donation from me. On the other hand, I'll be ready to buy a credit or a gold sponsorship for the next Blender Foundation movie depending only on my personal finances. Blender Foundation has developed a reputation for helping our community in significant ways. These are big efforts in themselves and should be sufficient to answer your question.

    1. Re:Blender Foundation helps our community. by Jah-Wren+Ryel · · Score: 4, Insightful

      Films are funded on the basis of demand for ticket sales.

      No. Films are funded on the basis of demand for ticket sales as perceived by middlemen - middlemen who care nothing about quality of the end-product or even the long-term viability of the people making the movies.

      --
      When information is power, privacy is freedom.
    2. Re:Blender Foundation helps our community. by houghi · · Score: 4, Insightful

      The truth is, in fact, Hollywood gives people exactly what they ask for

      No it does not. It looks at the majority of people, not people. Firefly anybody?
      It does not give the public what the public wants. Hollywood gives the public what it can sell to them. And then I agree with

      with the scientific precision that only the free market can provide.

      And that includes all the marketing tricks to make you think that 3D is the next best thing and you MUST see it.

      --
      Don't fight for your country, if your country does not fight for you.
  5. Re:Not the first by biryokumaru · · Score: 4, Insightful

    Have you considered that you might be the problem? Maybe you're a little too dependent on Hollywood spoon-feeding to be able to actually pay attention to something?

    --
    When you're afraid to download music illegally in your own home, then the terrorists have won!
  6. Talent by Phroggy · · Score: 3, Insightful

    Pretty remarkable what can be generated these days with open source software and some dedicated, creative talent.

    Yes, yes... but what can be generated with open source software WITHOUT any dedicated, creative talent? Isn't that the more important question here? Creative people can produce works of genius with no technology to speak of, so who cares about that. ;-P

    --
    $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
    $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  7. Theatrical short? by innocent_white_lamb · · Score: 5, Interesting

    I own and operate a movie theatre. I wonder if these folks have considered making a 35mm version of their short for theatres to play before the main features.

    It would be a way to gain a lot more exposure and publicity than they will get otherwise.

    --
    If you're a zombie and you know it, bite your friend!
    1. Re:Theatrical short? by Anonymous Coward · · Score: 5, Informative
  8. Talent needs tools by mangu · · Score: 5, Insightful

    what can be generated with open source software WITHOUT any dedicated, creative talent? Isn't that the more important question here?

    The question here is that talent alone cannot create anything without the right tools. Artists shouldn't have to sell their souls to buy their supplies.

    Van Gogh had to make his own paint because he was so poor he couldn't afford to buy it. Blender is Van Gogh's paint.

  9. Re:No need to imagine... by maxwell+demon · · Score: 3, Informative

    There is need to imagine, because at that link, I only get the information that this video is not available in my country.
    Unlike the Sintel video, which is available, and even in HD.

    --
    The Tao of math: The numbers you can count are not the real numbers.
  10. Re:Not the first by wardred · · Score: 4, Interesting

    Without the scar, there's nothing to differentiate this dragon from any other. If you didn't expect the results by the time the fight paused we get a big hint it's her dragon when he sniffs her. Even then we might not be sure it's her dragon until you see the scar. *shrug* I think they pulled this one off really well. Maybe it wasn't a GREAT tragedy, but it was certainly decent, especially given the time frame. My props to the team. I liked this movie a lot better than Big Buck Bunny or Elephant's Dream - that one would've been a lot better had one of the characters not been named Emo.

  11. The movie itself is open source by Xtifr · · Score: 5, Insightful

    They're going to be distributing not just the movie, but everything you need to re-create the movie (or a derivative work). The movie itself is only 14 minutes long, but the full distribution takes 4 DVDs! All under a CC license. Hard to see how you could call this anything but an open source movie!

    it so happens that most artists just aren't willing to donate their free time for some illusory cause.

    Funny, that's what they used to say about programmers! And, of course, no musician has ever put on, say, a benefit concert for charity. Everyone knows that true artists are motivated entirely by money and nothing else.

  12. Re:Rendering alone can't make a movie by Anonymous Coward · · Score: 5, Funny

    Did all the network packets generated during the project really only pass through free software servers and switches? Were the mics based on unpatented designs and built in-house? THESE THINGS MATTER!

    Imagine if some packet went through a Windows server. The whole project, tainted. Might as well just rm -rf it.

    It's like if you said "I wrote this program all on my own" and then it came out that you didn't do the materials science needed to mine the metals you used to build the electronics that is your computer, and then wrote the OS and the compiler and the editor yourself. Clearly, your program wasn't anything special, I'm not even sure if it could be called 'written by you'.

  13. Re:Not the first by im_thatoneguy · · Score: 4, Funny

    I needed to be spoon fed because the main character was mentally handicapped. I can't sympathize with brain dead characters' problems. In this case the hero was obviously a retarded nut job.

    She walked across a desert, jungle, mountain range and grassland. Now I'll give her the benefit of the doubt and say that just those 4 things would take at least 2 months. Fine, fine she "Lost Track of Time" but she must have known that at least 2 months had passed. Hell she must have realized that at least 2 weeks had passed.

    If Big Dragon snatches Little Dragon you can assume that Big Dragon is going to eat Little Dragon within a week. The Little Dragon is dead meat probably by the end of the day. Alternately someone who understands the concept of children and adults -- or aging -- would realize that maybe, just maybe Little Dragon looks like a little version of Big Dragon because it's a child.

    So at the end of this quest our Hero should either find Baby Dragon with Mommy Dragon or bones. Alive baby dragon being held for snack is not one of the options. So even if the Hero lost track of time, if she had an IQ above 30 she should have realized that Little Dragon is a child of the Big Dragon and not food. The damn thing was even in a nest. The 'best case scenario' in this instance was the Hero was going to kill what she thought was her baby dragon's mother. The time scale is a red herring. If it's been a week or 20 years it makes no difference it's painfully obvious to even the lowly earth worm that small version, not being eaten, is offspring not food.

    Now there are a few ways the writer or director could have turned this shit show around and at least brought it in for a clumsy landing. For instance if she found what appeared to be the skeleton of the Baby Dragon then she would have had motivation for revenge. If she found no baby and just fought the dragon for revenge it would have made a smidgen of sense. Maybe the baby then shows up after she kills her friend to emphasize the time passed. I don't find incomprehensible actions tragic I just find them incomprehensible. Tragic would have been letting her vengeful rage lead her to make a rash emotional decision which results in the death of her friend.

    The hero deserves to be jailed and strung up by her ankles. She's a menace to society and too dumb to be trusted to walk free amongst us.

    Also what on earth is a bandit doing on a random mountain ridge. Are there a lot of travelers at that time of year to rob? Isn't there a better road somewhere that isn't on a random cliff in a huge mountain range? Where does the bandit live? What does he do the other 364 days out of the year when someone doesn't happen upon his mountain peak? Is he a cannibal? Is there food up there anywhere? What does the old man eat? How did the old man get up there all by himself? I have a lot of logistical questions regarding that entire encounter.

  14. Re:That is awesome! by kainosnous · · Score: 3, Funny

    There are a few things I expect from a movie. Sadly, Hollywood does not provide them.

    1. Good Plot
    2. Interesting story
    3. At least believable acting
    4. No profanity, immorality
    5. No liberal agenda
    6. Ability to view/archive/distribute in any way I desire

    Other things I would like:

    1. Great story
    2. Nice aesthetics (appropriate visuals, score, Foley art, etc.)
    3. Biblically sound message and subject matter

    Basically, I don't care a bit about the latest special effects and celebrities. I don't care what kind of TV commercials they have. I would much rather spend $30 on a simple film that meets my needs than $2 on some over budget eye candy that doesn't. Furthermore, I am not effected by fancy advertising. I likely couldn't even name one single movie currently in theaters, but I can name at least three that have little to no advertising. As for distribution, I can burn my own CD. Basically, the only cost there is that of hosting the torrent (and the initial seeding). I'm probably a minority, but I think there are enough of us out there to present a market for cheap films.

    --
    There are 10 commandments: 01)Thou shalt love the Lord Thy God 10)Thou shalt love thy neighbour as thyself.Matt22:34-40
  15. Re: by Anonymous Coward · · Score: 4, Interesting

    Perhaps feature wise they are close but having
    used both, it is clear that Photoshop’s interface
    well not perfect, is vastly more thought out and
    user friendlily than Gimp’s.

    Comparing Gimp to Photoshop is like comparing
    Sintel to Pixar’s Ratatouille. Yes, Sintel shows
    promise, but it in no way challenges Hollywood’s
    best.

    On Gimp:

    If you want Gimp to gain ground, why does it still
    feel like it is aimed at code-heads? I do not like
    compiling my own programs and like apps to
    install easily with a good simple installer or by
    drag and drop. I do not wish to hunt around for
    open source libraries which, for some reason,
    are not included but are needed to run.

    Why is there not a user-friendly mac build that
    installs easily and uses a native mac UI?

    If http://www.pixelmator.com/ can do it, why
    not gimp?

    It’s all well and good that it can open PSDs
    (whose file format I hear is a bit of a nightmare),
    but can it work with smart objects?

    Can I use it to open and edit Camera Raw files
    as a professional and not feel limited by the
    technology?

    I know photoshop is not perfect. In fact I am
    finding less and less reasons to upgrade. But
    I am sorry, Gimp is just not usable for me yet.

    - Joel

  16. Re:2048? by 91degrees · · Score: 3, Informative

    I'd guess for digital cinema projectors. They're based on horizontal resolution of 2048 or 4096, and 2.35:1 is a common aspect ratio.