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Final Fantasy XIV Launches To Scathing Reviews

RogueyWon writes "Now that the massively-multiplayer Final Fantasy XIV has been on the shelves for a couple of weeks, the reviews are starting to arrive; and it appears that the game is the subject of a critical battering unprecedented in the history of the main Final Fantasy series. First it was the Amazon user reviews, then Gamespot weighed in, describing the game as a 'step backwards for the genre,' and now IGN has described it as 'an arduous experience that, in its current state, isn't worth playing.' Given the general dissatisfaction that surrounded the release of the (offline) Final Fantasy XIII earlier in the year, many long-time fans of the series must now be wondering whether the magic hasn't departed."

13 of 401 comments (clear)

  1. Well shit by elrous0 · · Score: 4, Insightful

    I guess I'll have to turn to one of about 10,000 other spikey-haired-hermaphrodites-on-the-rails-rpgs if I want my Japanese game fix.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Well shit by TriezGamer · · Score: 5, Interesting

      If you look at many successful games, you'll find a lot of consistency, both MMO and non-MMO alike. I'm going to focus on UI here, because it's one of FFXIV's biggest flaws, and it's the easiest example.

      A user interface needs to be designed in such a way that it communicates information clearly. Furthermore, the interface needs to be designed in such a way that accomplishing any particular task is straightforward, quick and intuitive.

      The UI for Final Fantasy XIV is excruciatingly poorly designed and fails on all aspects of this. Everything is accessed through a main menu that has a mess of nested sub-menus. There are no assigning of simple hotkeys for most actions (though you can assign combat and skill related actions to 0-9), and the entire interface responds VERY slowly, often taking 3-5 seconds to open each sub-menu.

      Changing options such as screen resolution, detail settings, or controller configuration (if you have a game pad) is done by closing down the client entirely, running a separate configuration utility, and relaunching the client when you are done. Running the game in full-screen prevents you from alt-tabbing, else you crash the client entirely. This is particularly bad because these are chief complaints people have had about their own previous MMORPG, so they should be painfully aware of them -- but they appear to have learned nothing.

      Square-Enix is just not in touch with what makes a game good as a game. They have a knack for compelling stories, and they have a solid art-design team, but these aren't enough to make a good game.

    2. Re:Well shit by _KiTA_ · · Score: 4, Interesting

      Furthermore, Square-Enix needs to do some serious market research and learn what players actually want from a game.

      Please elaborate.

      Both FF13 and FF14 have been plagued by poor design decisions that represent management who are woefully out of touch with their target audience.

      For example, FF13's dungeon design was vastly simplified, to the point that 99.99% of all dungeons in the game are single straight corridors, with no side paths nor possible ways to get lost. They're very pretty, but it's also very similar to playing "Final Fight: The RPG" -- walk forward, fight, walk forward, fight, walk forward, fight... This is indicative of a group of executives who have a very, very poor opinion of their target audience as a whole - "Today's gamers aren't smart enough to figure out a maze, make it a straight line." There's a reason that game was 98% off in stores a few weeks after release, it tanked, HARD. I would be pretty surprised if they made back the absurd development costs.

      Final Fantasy 14, amongst other things, implements a "reverse rest EXP system" -- the more you play, the less you get out of playing. Not only that, when people openly started talking about this, Square Enix bold faced LIED about it to the player base -- claiming that it was all made up by "foreign websites trolling for hits." It took 2ch and the other Japanese fansites breaking NDA en mass and saying "no, that's all true" for them to own up and admit it publically. Blizzard specifically said they originally tried the same thing for WOW, but decided it was stupid and inverted it -- instead of punishing you with fatigue for playing too much, they gave you bonuses for taking breaks. Similar long cooldowns are implemented in the repeatable quest systems, the crafting system, the works.

      These are symptoms of a company that knows their game isn't fleshed out enough to keep people busy, but is out of ideas on how to keep people from quitting before they can fix it.

      This has actually been going on for a while, but these latest two have finally put it to the point that the detractors are louder than the fans. FF12, for example, had an atrocious plot, and they dropped the main character in lieu of a 14 year old metrosexual because "gamers can't associate with a middle aged (you know, 20) protagonist." But the rest of the game made up for it - the combat was aces, the open, near sandbox style map was great, the bonus fights were actually fun, etc etc.

      FF11 was legendary for taking your characters hostage -- if you ever quit, they "deleted" (read: blocked you from using) your characters. Yes, they fixed it later, but only after the subscription numbers crashed. They still thought this was a good idea at the time. To say nothing about the design of the game as a whole -- the UI choices, especially on the PC, were downright criminal.

      There have just been one bad design decision after another over there the past few years, and it's getting worse.

      Fortunately the Enix side appears to still be ran intelligently -- Dragon Quest 9 was pretty much spot on perfect, Dragon Quest Monsters Joker 2 has some missteps but is much better than Joker 1, etc etc. And the new Final Fantasy 4 Heroes of Light game is also pretty close to perfect as it stands, so there is hope for the franchise. Just not in the current path they're going down.

    3. Re:Well shit by jbacon · · Score: 4, Insightful

      Sure, but what you fail to realize that the psychology is the entire problem! People enjoy being rewarded, they dislike being penalized. Therefore, people enjoy WoW's experience system, and dislike FFXIV's system, even if they result in the same net experience point total.

      WoW has done this for all of its existence - making players feel rewarded, and minimizing penalties for death, mistakes, etc. Look where it is now.

  2. My impression of the Final Fantasy series by dominion · · Score: 5, Insightful

    What happened to Final Fantasy? I grew up with it, the original Final Fantasy was my first RPG, and then Final Fantasy 2, and then, what I believe to be the greatest RPG of all time, Final Fantasy 3/6 came out. Final Fantasy VII was great, and breathtaking, but since then, it's been downhill. Nine was a quick breath of fresh air, but VIII is the only Final Fantasy I've never played past the first hour. Ten was super linear (geez, *another* cutscene?), and X-2 was a joke (please stop making intrepid adventurers act like tween girls, it's insulting to everyone except tween girls). XII seemed to be on the right track, but that's because they used an established world and mythos from the Tactics series, and the biggest problem was it's abrupt ending and auto-gameplay, but at least there were some compelling characters and power struggles, although it fell short in that area. And then XIII I haven't played yet, because I took one look at the map, and lost all interest (hint, it's a straight line), and nothing I read said that the story made up for that lack of exploration.

    It seems to me that the problem, more than anything, is the failure to dream up a really compelling setting, characters, and plot, and then let the player loose in it. Earlier games had those, but it seems that lately all that they're interested in is new systems of combat and leveling up. There are no villains like Kefka, no tragedies like Rosa's attempted suicide, no big reveals like Cloud's backstory, no tortured protagonists like Cecil.

    In a lot of ways, it's as if they've substituted "cool" for "good". They want a cool story, a cool main character, a cool setting, not good ones, not well developed ones. The potential for storytelling in videogames, from a technological standpoint, it's all there. There's nothing really holding anyone back, but instead, we get flashy graphics and a new battle system, instead of characters we care about. When I was 14 years old, watching Rosa throw herself off a cliff, or Terra almost decide against saving the world, or even the NPC orphan teenage couple obliquely considering an abortion because Kefka had turned the world into a wasteland, that was good storytelling, and I expected it to only get better as technology improved, and it really didn't, at least not for the Final Fantasy series.

    It's a shame, and maybe this is harsh, but I consider the Final Fantasy series to be like M. Night Shyamalan movies. Sure, "Sixth Sense" and "Unbreakable" were epic, and "Signs" was pretty decent, but at some point you have to give up on things and count yourself as no longer a fan, but a harsh critic.

  3. I Am Damaged Goods from World of Warcraft by eldavojohn · · Score: 4, Insightful

    Every time a new MMO launches, I've got this baggage of playing WoW for 2-3 years. I expect the game that comes out to be as polished and as good as WoW. It's unfair but my logic just ends at "why don't I just play WoW instead." I hope other people are different but that's what I keep thinking and what leads to my termination of game play. I don't go back to WoW until an expansion comes out and then I just level max my characters and drop it after a month.

    I played Darkfall and it was very unpolished. I've played a lot of MMOs like it. It gets into development and then it feels like the source of funding forces an early release and the thing falls apart. If I think back before WoW to my first MMO which was Star Wars Galaxies, I can recall the complete lack of a tutorial, the completely unpolished game play and the glitches right off the bat. But I stuck with it for a long time right up until the combat upgrade because I didn't know that there was a World of Warcraft. FFXIV lacks any tutorial or basic guide. It lacks polish. And I scrutinize it unfairly and don't give it a chance. I was in the beta and the lag killed me. I'm told that got better but I wasn't giving up another $50-$60 for a month of a game. I don't think that's a bad deal, I just have had it with unpolished games.

    I have given up on FFXIV unless my friends inform me otherwise in the future and I now away The Old Republic. For me, it's just looking for that next MMO to sweep me off my feet like SWG and WoW did. Unfortunately, it's going to need the interesting and immense world of SWG with the refined and polished combat of WoW before I dive into it forty hours a week for over a year. So far, there's been three or four candidates that have fallen short. FFXIV is just the latest. I'm starting to feel like it will never end. Please, game publishers, do not release an MMO before it's ready just to make some quick bank only to drop it like a prom night dumpster baby on the pavement. You are killing your developing team's vision.

    Side Note: FFXIII was terrible. What a linear game! Have they forgotten how much players like to customize their characters to their own desires and goals?! I think there was maybe one dimension of that game that allowed me to customize my characters through their skill spheres and even that was a no-brainer-everybody-has-to-take-this-path style of game play. I gave up after five levels of "now you must go here, you cannot grind, you cannot do anything interesting, you cannot explore, you can not investigate." What a stark departure from a franchise I have loved!

    --
    My work here is dung.
    1. Re:I Am Damaged Goods from World of Warcraft by PseudonymousBraveguy · · Score: 5, Insightful

      Every time a new MMO launches, I've got this baggage of playing WoW for 2-3 years. I expect the game that comes out to be as polished and as good as WoW. It's unfair but my logic just ends at "why don't I just play WoW instead." I hope other people are different but that's what I keep thinking and what leads to my termination of game play.

      Actually "why don't I just play WoW instead." is exactly the question the games devs/execs should ask themselves. Because their games don't exist in a vacuum, they exist in a world where WoW has 12 million subscribers. If they want any share of that market, they have to give players a reason why not just to play WoW. And just "different" does not cut it if the game is basically beta or worse on launch.

  4. Video Games are Dead, Long Live Dwarf Fortress by kenp2002 · · Score: 4, Insightful

    The Video game industry followed the movie industry down the rabbit hole. They are dependent now on blockbusters and are always one bad game or expansion away from bankruptcy it seems. Bad release? Time to lay off half the studio.

    The EA\Sony\Activision nonsense of the uber publishing house has run its course. Eve Online continues its slow lumbering growth by rejecting the contemporary model. Minecraft outsold SC2 for a couple of weeks, with 1 guy as a developer. Dwarf Fortress soliders on and grows. Indie games are making a comeback and all that the big 3 (here in the US at least) can do is more reboots and sequels... just like Hollywood and we know how well that worked out for them for quality... blegh....

    --
    -=[ Who Is John Galt? ]=-
  5. Re:long time vet by Yosho · · Score: 4, Insightful

    Premature? If it's ready for a price tag, then it's ready for a review. If I'm going to pay for a game, I expect it to actually be fun. If I wanted to help somebody test something, there are plenty of free games and beta tests out there. Maybe I'll give FFXIV another chance after a year or two, if it's still around.

    By the way, there's more against the game other than the terrible UI and learning curve. There's also the terrible player economy, the lack of anything to do other than grinding, the needlessly complex crafting system, the poor graphics optimization, the copy-and-paste environments...

    --
    Karma: Terrifying (mostly affected by atrocities you've committed)
  6. Problems summed up by abigsmurf · · Score: 4, Informative

    Here's an overview of the issues with FFXIV:

    Laggy menus. the vast majority of menus are server side. You have to wait for them to load (1-3 seconds normally, 5+ seconds for vendors)

    -Awful interface design. No keyboard shortcuts. To interact with a crystal I don't double click or right click it, I have to open up the main menu and select a menu that only displays near a crystal (I actually had to look up how to interact with crystals).

    -Crafting requires you to go through 4 or so (laggy) menus and confirmations. You then start a (slow) crafting process where you're given no information what to do and how to lower the chance of failure. Most crafting requires materials only made by other professions

    -No AH. Instead you've got to manually visit dozens of player stores and hope one of them has the item you're after. Laggy menus make this even more of a chore.

    -Worthless maps.

    -NPC do not give any directions at all. They'll say things like "go get some materials from xyz". You then have to open a help website if you want to know where XYZ is because the game gives you no help at all.

    -Limits to the number of guildleves (quests), XP and skill points you can get. All on different counters, all reset in different ways, all punishing the player for playing the game they've paid to subscribe to.

    -Worlds are filled with copy and paste scenary.

    -Nowhere near enough content. Only story comes from story quests you get once in a blue moon. Other than that it's solo grinding or guildleves.

    -Even creating an account is a mission in itself. You have to deal with stupid amounts of unexplained jargon even at this stage, you have to sign up to some paypal clone (with its own cumbersome registration process). Oh and they put on a leaflet in big letters "YOUR REGISTRATION CODE", silly me, I thought that was the code I should use to register. 30 Minutes of wondering how I enter a code with that format, I discovered that wasn't the registration code, that was a code to enable me to use the forums. The code I really wanted was on the back of the manual.

    1. Re:Problems summed up by Anonymous Coward · · Score: 5, Interesting

      -NPC do not give any directions at all. They'll say things like "go get some materials from xyz". You then have to open a help website if you want to know where XYZ is because the game gives you no help at all.

      I have to expand on this because it's actually so much worse than you're saying. First off, they in fact do show you where the next NPC is. For story quests. And nothing else.

      Which means the feature is there. The game supports it. It works. They just don't allow you to use it for your every day "only thing there is to do in the game" quests.

      But wait, it's worse!

      So you've decided to go look for the NPC yourself. You've searched every nook and cranny, but failed. So finally you look up where the NPC is. Wait, but you've been there. WTF?!

      Well, see, it takes a good four to five seconds for NPCs to load when you - well, stop moving, basically. So the only way to find the NPC by yourself is to basically walk a "square" forward, then stop and wait for five seconds to see if the NPC loads in.

      And then repeat. And these zones are massive.

      -Worthless maps.

      This also needs some expansion - there are a ton of obstacles that block you while you travel from one place to another.

      These are not on the map.

      However, there are obstacles on the map that simply do not exist in the game world.

      Then there are the roads on the map that are drawn between areas. These roads do not exist in the game world, and exist solely on the map. Combine this with obstacles that do exist but aren't on the map you've got an incredibly worthless map.

      But wait, it gets better! The map is also subject to the four-five second load time before it adds the overlay that displays useful things like the location of quest "camps" (although not the NPCs in the camp).

      To recap: the map doesn't cover things that do exist in the game world. Some of these are slightly important like paths between zones. However, it also includes things that don't exist in the game world. Some of these are slightly important like paths between zones that aren't, in fact, there.

  7. Re:Just as a quick headsup by Millennium · · Score: 5, Interesting

    Just for a quick bit of info, from what I understand in the Japanese culture the effeminate looking bishounen (prettyboy) with the heart-shaped face is actually an ideal of masculinity. The massive square-jawed body-builder a la Zangief is actually their stereotype for gay.

    Not quite. Although bishounen are considered an ideal of beauty, they aren't considered an ideal of masculinity, per se. That has a different archetype with its own name (otokomae), and it's much more similar to what most Westerners consider manly (though there are still some cultural differences, of course). To give some examples in FF terms (specifically FF6), Edgar is a bishounen while Sabin (Mash, if you go by Japanese naming) is otokomae.

    You're right about hyper-muscular bodybuilders being a gay stereotype in Japan, though.

  8. I'm disgusted with FFXIV by The+Living+Fractal · · Score: 4, Informative

    I bought two copies of the collector's edition for pre-release fun... That's $150. Just so my gf and I could play early and 'enjoy' the less crowded newbie zones, etc.

    A few hours later and we've got all the patches downloaded on one computer, but the other one refuses to download much of anything through the torrent-only source method. So, I find a way to trick the patcher into using the other computer's files, which is a complete hassle but eventually we get it working. At this point my excitement is pretty high because I still haven't even logged into the game once. I just registered through their highly suspect payment method and managed to figure out how to login, and I've created a character.

    Time for the fun, right? Wrong.

    After finally getting into the game I immediately get a bad feeling. I can't jump (what is this, 1999?). In a game where you can't even jump you can forget about flying, as in WoW or Aion and others. I can't bind keys to do anything .. like opening my inventory on the fly. Nothing is intuitive. Combat is slow and the lag is terrible. I come to find out through research on the net that all of the servers are located in Japan and that there are no plans to change this. Great. I press on. I find myself running through some random map area. I finally find something to kill, and do so pretty easily. I figure heck I should be able to check out the next area. The monster looks like a tiny squirrel on steroids. It one-shots me. I die, and respawn 20 minutes from where I was. So I go somewhere else... find an area with some mushrooms that I can kill. Great! But the lag is so bad that other players are seeing the mushrooms respawn seconds before I do, and they are getting first hit on the mob. I can't get any kills.

    It goes on and on like this for a few hours until I log out, disgusted. I will never play it again. Well played, SE, well played. You made $150 off of me for 3 hours of gameplay (if you can even call it that). I should've learned my lesson from FFXIII. I blame only myself.

    --
    I do not respond to cowards. Especially anonymous ones.