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Final Fantasy XIV Launches To Scathing Reviews

RogueyWon writes "Now that the massively-multiplayer Final Fantasy XIV has been on the shelves for a couple of weeks, the reviews are starting to arrive; and it appears that the game is the subject of a critical battering unprecedented in the history of the main Final Fantasy series. First it was the Amazon user reviews, then Gamespot weighed in, describing the game as a 'step backwards for the genre,' and now IGN has described it as 'an arduous experience that, in its current state, isn't worth playing.' Given the general dissatisfaction that surrounded the release of the (offline) Final Fantasy XIII earlier in the year, many long-time fans of the series must now be wondering whether the magic hasn't departed."

45 of 401 comments (clear)

  1. Well shit by elrous0 · · Score: 4, Insightful

    I guess I'll have to turn to one of about 10,000 other spikey-haired-hermaphrodites-on-the-rails-rpgs if I want my Japanese game fix.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Well shit by Andy+Dodd · · Score: 2, Insightful

      This is the second one. As I understand, the first one was pretty crappy too.

      --
      retrorocket.o not found, launch anyway?
    2. Re:Well shit by TriezGamer · · Score: 2, Insightful

      Final Fantasy XI initially launched in a pretty dismal state, but has improved vastly over the years, and is still getting fairly solid content updates.

      But Final Fantasy XIV certainly is not ready to compete in today's MMORPG market. I'm not about to pay money to continue a beta test. I would guess it needs about 6 more months of development, at a minimum, before it's really ready to compete. Furthermore, Square-Enix needs to do some serious market research and learn what players actually want from a game.

    3. Re:Well shit by TriezGamer · · Score: 3, Informative

      So you clearly have no interest in MMORPGs. That doesn't mean those who like them can't be permitted to appreciate content updates. There is no law that says you have to play the game, but that doesn't mean the game should die. There's not exactly a shortage of games that have proper endings.

    4. Re:Well shit by TriezGamer · · Score: 5, Interesting

      If you look at many successful games, you'll find a lot of consistency, both MMO and non-MMO alike. I'm going to focus on UI here, because it's one of FFXIV's biggest flaws, and it's the easiest example.

      A user interface needs to be designed in such a way that it communicates information clearly. Furthermore, the interface needs to be designed in such a way that accomplishing any particular task is straightforward, quick and intuitive.

      The UI for Final Fantasy XIV is excruciatingly poorly designed and fails on all aspects of this. Everything is accessed through a main menu that has a mess of nested sub-menus. There are no assigning of simple hotkeys for most actions (though you can assign combat and skill related actions to 0-9), and the entire interface responds VERY slowly, often taking 3-5 seconds to open each sub-menu.

      Changing options such as screen resolution, detail settings, or controller configuration (if you have a game pad) is done by closing down the client entirely, running a separate configuration utility, and relaunching the client when you are done. Running the game in full-screen prevents you from alt-tabbing, else you crash the client entirely. This is particularly bad because these are chief complaints people have had about their own previous MMORPG, so they should be painfully aware of them -- but they appear to have learned nothing.

      Square-Enix is just not in touch with what makes a game good as a game. They have a knack for compelling stories, and they have a solid art-design team, but these aren't enough to make a good game.

    5. Re:Well shit by _KiTA_ · · Score: 4, Interesting

      Furthermore, Square-Enix needs to do some serious market research and learn what players actually want from a game.

      Please elaborate.

      Both FF13 and FF14 have been plagued by poor design decisions that represent management who are woefully out of touch with their target audience.

      For example, FF13's dungeon design was vastly simplified, to the point that 99.99% of all dungeons in the game are single straight corridors, with no side paths nor possible ways to get lost. They're very pretty, but it's also very similar to playing "Final Fight: The RPG" -- walk forward, fight, walk forward, fight, walk forward, fight... This is indicative of a group of executives who have a very, very poor opinion of their target audience as a whole - "Today's gamers aren't smart enough to figure out a maze, make it a straight line." There's a reason that game was 98% off in stores a few weeks after release, it tanked, HARD. I would be pretty surprised if they made back the absurd development costs.

      Final Fantasy 14, amongst other things, implements a "reverse rest EXP system" -- the more you play, the less you get out of playing. Not only that, when people openly started talking about this, Square Enix bold faced LIED about it to the player base -- claiming that it was all made up by "foreign websites trolling for hits." It took 2ch and the other Japanese fansites breaking NDA en mass and saying "no, that's all true" for them to own up and admit it publically. Blizzard specifically said they originally tried the same thing for WOW, but decided it was stupid and inverted it -- instead of punishing you with fatigue for playing too much, they gave you bonuses for taking breaks. Similar long cooldowns are implemented in the repeatable quest systems, the crafting system, the works.

      These are symptoms of a company that knows their game isn't fleshed out enough to keep people busy, but is out of ideas on how to keep people from quitting before they can fix it.

      This has actually been going on for a while, but these latest two have finally put it to the point that the detractors are louder than the fans. FF12, for example, had an atrocious plot, and they dropped the main character in lieu of a 14 year old metrosexual because "gamers can't associate with a middle aged (you know, 20) protagonist." But the rest of the game made up for it - the combat was aces, the open, near sandbox style map was great, the bonus fights were actually fun, etc etc.

      FF11 was legendary for taking your characters hostage -- if you ever quit, they "deleted" (read: blocked you from using) your characters. Yes, they fixed it later, but only after the subscription numbers crashed. They still thought this was a good idea at the time. To say nothing about the design of the game as a whole -- the UI choices, especially on the PC, were downright criminal.

      There have just been one bad design decision after another over there the past few years, and it's getting worse.

      Fortunately the Enix side appears to still be ran intelligently -- Dragon Quest 9 was pretty much spot on perfect, Dragon Quest Monsters Joker 2 has some missteps but is much better than Joker 1, etc etc. And the new Final Fantasy 4 Heroes of Light game is also pretty close to perfect as it stands, so there is hope for the franchise. Just not in the current path they're going down.

    6. Re:Well shit by jbacon · · Score: 4, Insightful

      Sure, but what you fail to realize that the psychology is the entire problem! People enjoy being rewarded, they dislike being penalized. Therefore, people enjoy WoW's experience system, and dislike FFXIV's system, even if they result in the same net experience point total.

      WoW has done this for all of its existence - making players feel rewarded, and minimizing penalties for death, mistakes, etc. Look where it is now.

  2. long time vet by Anonymous Coward · · Score: 3, Interesting

    I've been playing online RPG's since MUD's in junior high and FFXIV was the first time in my game-playing history that I've ever desperately wanted a tutorial.

    1. Re:long time vet by Yosho · · Score: 4, Insightful

      Premature? If it's ready for a price tag, then it's ready for a review. If I'm going to pay for a game, I expect it to actually be fun. If I wanted to help somebody test something, there are plenty of free games and beta tests out there. Maybe I'll give FFXIV another chance after a year or two, if it's still around.

      By the way, there's more against the game other than the terrible UI and learning curve. There's also the terrible player economy, the lack of anything to do other than grinding, the needlessly complex crafting system, the poor graphics optimization, the copy-and-paste environments...

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
  3. Graphics over gameplay by koreaman · · Score: 2, Interesting

    Haven't played FF XIV, but the issue plaguing XIII was the insistence of the developers on having a beautifully-rendered world full of gorgeous eye candy.

    Turns out you don't have enough space on a standard PS3 DVD to make a beautifully-rendered world full of gorgeous eye candy that is as open and expansive as FF players have come to expect. Result: one of the most boring, linear games I've ever played. In fact FF XIII is more like watching a several-days-long film than playing an interactive game.

    1. Re:Graphics over gameplay by supersloshy · · Score: 2, Informative

      The PS3 uses Blu-ray discs, which hold WAY more than your standard PS2 DVD or Wii disc. For a comparison, note that the game was also released on the Xbox 360 in multi-disc DVD format, and that DVDs hold about 8GB of data, while Blu-ray discs usually hold around 50GB (dual-layer). The problem with XIII's linearity wasn't the disc space, but rather mis-guided direction. Prettiness over playability, storytelling over customization, linearity over non-linearity.

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    2. Re:Graphics over gameplay by c-reus · · Score: 2, Insightful

      If it doesn't have a character called Cid, it's not Final Fantasy game. As simple as that.

  4. Buddy of mine picked it up by Pojut · · Score: 3, Informative

    It feels like they just plain gave up and didn't want to take the time to polish it. The now-infamous Gametrailers review is pretty much spot on.

    If this and pretty much every Final Fantasy game since VII have proven anything, it's that this series needs to just go away. It's far too late for a graceful death, but put it out of its misery.

    YMMV, just my opinion, etc apply.

    1. Re:Buddy of mine picked it up by koreaman · · Score: 2, Insightful

      Come on, 9 is still fun :)

    2. Re:Buddy of mine picked it up by MBGMorden · · Score: 2, Interesting

      I don't know. Despite starting the series with 7, I actually enjoyed 8 through 10 more. YMMV I guess. It's been downhill from there though. I only got about halfway through X-2 before giving up due to the general silliness of it. 11 I skipped because I wasn't interested in online play. Played 12 for a few hours, gave up on it. Did the same with 13.

      I think to some degree, it's culture clash. Not saying they're wrong, or mocking them, but certain things that end up in Japanese games just seem incredibly odd to my western mind. In X-2 I don't want to have a concert and play dress-up while saving the world. It just comes off as something I would be embarrassed if any non-gamer types saw me playing. There's also the oddity that so many of what are supposed to be strong male characters are portrayed very effeminately. Kuja from FF9 was the worst here. First time I saw him it was hard to take the character seriously. It almost felt like I was watching a parody or something.

      Like I said, it's just a cultural divide, and neither side is right or wrong, but I just don't find the games appealing as I once did. Particularly as I've gotten older my ability to suspend disbelief has waned, and I just can't accept certain oddities anymore.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    3. Re:Buddy of mine picked it up by TriezGamer · · Score: 2, Interesting

      I fully agree with this. Final Fantasy games in the 8-bit and 16-bit era always had a little bit of a steampunk flavor in their settings, but never enough to remove the 'fantasy' feel from the game.

      Final Fantasy VII dropped you in the middle of Midgar, and didn't feel like a fantasy at all until you were well outside of the city, approximately 1/3 of the way into the game. Even afterward, it never settled quite right with me.

      Final Fantasy VIII had the gardens -- massive, mobile behemoth-cities that felt far too modernized compared to the majority of the game world's setting. The pseudo sci-fi last 25% of the game doesn't help in that regard either.

      Of the single-player games, Final Fantasy IX was probably the heaviest on the 'fantasy' scale after the SNES era, but it suffered from generally unlikable characters, a story that was passable but nothing spectacular, and a final boss that didn't seem to make any coherent sense in the context of the plot.

      Final Fantasy X left a bizarre disconnect between various aspects of it's plot -- it seems to have modern technology mixed in with a lot of magic -- which is alright, I suppose, but it never 'felt' fantasy-like to me. The additional mind-screw of a storyline didn't help it one bit.

      Final Fantasy XI played high fantasy pretty much completely straight, had an epic storyline that shamed all of the recent Final Fantasy offerings, and no one cared because it was an MMORPG that took several hundreds of hours to actually experience the plots it offered. Based on my experiences with the beta of XIV, it appears to be the same way.

      Final Fantasy XII was a decent attempt at making a fantasy game again in places, but giant fleets of modern-looking mechanical airships ruined it, even if those airships are supposedly powered by magic. The airships in the older Final Fantasy offerings were more like zeppelins than aircraft.

      Final Fantasy XIII ... ugh. See FFVII.

      It's not impossible that I'm just getting jaded, but it feels like the fantasy left this series a long time ago.

  5. A step back? by Bieeanda · · Score: 3, Insightful

    I heard from a friend in the beta, that it was basically Final Fantasy 11 with a fresh coat of paint-- and this was a guy who enjoyed Final Fantasy 11. Given that 11 launched during the Everquest era, when players were treated with total contempt by devs, soloing was a grind almost as agonizing as waiting for a group, and it was easy to lose days' worth of progress in an encounter gone bad, it's not surprising that something in a similar vein would go over very poorly today.

    1. Re:A step back? by Lapine · · Score: 2, Informative

      It isn't like XI. XI is better is every way except graphics.

      If your system is a few years out of date, the graphics aren't better either. I could tell there was more detail there, but I had to tone down settings to get the game to run decently so that it ended up actually looking worse than how I could've run FFXI. It also seemed muddier and more bland than FFXI. It does have a more featured character creator though.

  6. My impression of the Final Fantasy series by dominion · · Score: 5, Insightful

    What happened to Final Fantasy? I grew up with it, the original Final Fantasy was my first RPG, and then Final Fantasy 2, and then, what I believe to be the greatest RPG of all time, Final Fantasy 3/6 came out. Final Fantasy VII was great, and breathtaking, but since then, it's been downhill. Nine was a quick breath of fresh air, but VIII is the only Final Fantasy I've never played past the first hour. Ten was super linear (geez, *another* cutscene?), and X-2 was a joke (please stop making intrepid adventurers act like tween girls, it's insulting to everyone except tween girls). XII seemed to be on the right track, but that's because they used an established world and mythos from the Tactics series, and the biggest problem was it's abrupt ending and auto-gameplay, but at least there were some compelling characters and power struggles, although it fell short in that area. And then XIII I haven't played yet, because I took one look at the map, and lost all interest (hint, it's a straight line), and nothing I read said that the story made up for that lack of exploration.

    It seems to me that the problem, more than anything, is the failure to dream up a really compelling setting, characters, and plot, and then let the player loose in it. Earlier games had those, but it seems that lately all that they're interested in is new systems of combat and leveling up. There are no villains like Kefka, no tragedies like Rosa's attempted suicide, no big reveals like Cloud's backstory, no tortured protagonists like Cecil.

    In a lot of ways, it's as if they've substituted "cool" for "good". They want a cool story, a cool main character, a cool setting, not good ones, not well developed ones. The potential for storytelling in videogames, from a technological standpoint, it's all there. There's nothing really holding anyone back, but instead, we get flashy graphics and a new battle system, instead of characters we care about. When I was 14 years old, watching Rosa throw herself off a cliff, or Terra almost decide against saving the world, or even the NPC orphan teenage couple obliquely considering an abortion because Kefka had turned the world into a wasteland, that was good storytelling, and I expected it to only get better as technology improved, and it really didn't, at least not for the Final Fantasy series.

    It's a shame, and maybe this is harsh, but I consider the Final Fantasy series to be like M. Night Shyamalan movies. Sure, "Sixth Sense" and "Unbreakable" were epic, and "Signs" was pretty decent, but at some point you have to give up on things and count yourself as no longer a fan, but a harsh critic.

    1. Re:My impression of the Final Fantasy series by Anonymous Coward · · Score: 2, Informative

      Celes, not Rosa.

    2. Re:My impression of the Final Fantasy series by ObsessiveMathsFreak · · Score: 2, Informative

      , and X-2 was a joke (please stop making intrepid adventurers act like tween girls, it's insulting to everyone except tween girls)

      FFX-2 was not made for tween-girls. It was made for people who like to look at girls in revealing dresses. And for the record, this did not change the fact that it was probably one of the most fun and enjoyable RPGs to be released in years--and not because of the revealing dresses either. Once you get over the farcical setting, it's a great game.

      I'm not going to pretend that the FF series hasn't launched some beached whales over the years (FFVIII I'm looking at you), but in general they've usually delivered an enjoyable 50+ hour adventure. Though I've noticed a secular trend towards younger and younger characters and ever more angsty or shallower storylines; or maybe I'm just getting old. It would be nice to get an RPG built for an older demographic every now and again--and no, playing a walking camera in a prescripted world of D20 stats does not count. I want a video game, not a game on a computer.

      --
      May the Maths Be with you!
    3. Re:My impression of the Final Fantasy series by Millennium · · Score: 2, Informative

      This is also true. FFX-2 is actually quite a good game, if you can get past all the friggin fanservice. Unfortunately, said fanservice is so pervasive and damaging that many people can't bring themselves to play, and it's taken to such a ridiculous level that it's hard to blame them for not being able to do so. One of the characters actually wears more clothing during the hot-springs scene than she does for most of the game.

    4. Re:My impression of the Final Fantasy series by brkello · · Score: 2, Insightful

      Everything seems better when you were 14. I don't know why people haven't figured this out yet.

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:My impression of the Final Fantasy series by bigstrat2003 · · Score: 2, Informative

      I have a hunch that most people who hated FFX-2 didn't play more than an hour. It gets much better after the first hour or two, although there are still moments that are cringe-inducing.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  7. I Am Damaged Goods from World of Warcraft by eldavojohn · · Score: 4, Insightful

    Every time a new MMO launches, I've got this baggage of playing WoW for 2-3 years. I expect the game that comes out to be as polished and as good as WoW. It's unfair but my logic just ends at "why don't I just play WoW instead." I hope other people are different but that's what I keep thinking and what leads to my termination of game play. I don't go back to WoW until an expansion comes out and then I just level max my characters and drop it after a month.

    I played Darkfall and it was very unpolished. I've played a lot of MMOs like it. It gets into development and then it feels like the source of funding forces an early release and the thing falls apart. If I think back before WoW to my first MMO which was Star Wars Galaxies, I can recall the complete lack of a tutorial, the completely unpolished game play and the glitches right off the bat. But I stuck with it for a long time right up until the combat upgrade because I didn't know that there was a World of Warcraft. FFXIV lacks any tutorial or basic guide. It lacks polish. And I scrutinize it unfairly and don't give it a chance. I was in the beta and the lag killed me. I'm told that got better but I wasn't giving up another $50-$60 for a month of a game. I don't think that's a bad deal, I just have had it with unpolished games.

    I have given up on FFXIV unless my friends inform me otherwise in the future and I now away The Old Republic. For me, it's just looking for that next MMO to sweep me off my feet like SWG and WoW did. Unfortunately, it's going to need the interesting and immense world of SWG with the refined and polished combat of WoW before I dive into it forty hours a week for over a year. So far, there's been three or four candidates that have fallen short. FFXIV is just the latest. I'm starting to feel like it will never end. Please, game publishers, do not release an MMO before it's ready just to make some quick bank only to drop it like a prom night dumpster baby on the pavement. You are killing your developing team's vision.

    Side Note: FFXIII was terrible. What a linear game! Have they forgotten how much players like to customize their characters to their own desires and goals?! I think there was maybe one dimension of that game that allowed me to customize my characters through their skill spheres and even that was a no-brainer-everybody-has-to-take-this-path style of game play. I gave up after five levels of "now you must go here, you cannot grind, you cannot do anything interesting, you cannot explore, you can not investigate." What a stark departure from a franchise I have loved!

    --
    My work here is dung.
    1. Re:I Am Damaged Goods from World of Warcraft by PseudonymousBraveguy · · Score: 5, Insightful

      Every time a new MMO launches, I've got this baggage of playing WoW for 2-3 years. I expect the game that comes out to be as polished and as good as WoW. It's unfair but my logic just ends at "why don't I just play WoW instead." I hope other people are different but that's what I keep thinking and what leads to my termination of game play.

      Actually "why don't I just play WoW instead." is exactly the question the games devs/execs should ask themselves. Because their games don't exist in a vacuum, they exist in a world where WoW has 12 million subscribers. If they want any share of that market, they have to give players a reason why not just to play WoW. And just "different" does not cut it if the game is basically beta or worse on launch.

    2. Re:I Am Damaged Goods from World of Warcraft by twoallbeefpatties · · Score: 3, Interesting

      I don't think that's a bad deal, I just have had it with unpolished games.

      Not to defend FF14, but it's worth remembering that a few months after WoW was released, Penny Arcade famously rescinded their game-of-the-year award as protest against the terrible lag and glitches, so it's not like you even had a smooth experience with the biggest MMO in the world.

      --
      Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
    3. Re:I Am Damaged Goods from World of Warcraft by ildon · · Score: 3, Insightful

      WoW's problem was that it had server issues because too many people wanted to play it because it was great. FF14's issue is that no one wants to play it because it is awful. I hope you can recognize the difference.

    4. Re:I Am Damaged Goods from World of Warcraft by Yosho · · Score: 2, Insightful

      Why bring that up? Well, it's an example of how the majority of people don't want PvP

      I don't think that's the right conclusion at all. Even on WoW's PvE realms, arena and battlegrounds are very popular, and there are always people dueling outside Orgrimmar. I think the right conclusion is that people want to be able to control when they PvP.

      On a PvP realm, you can be out in the wilderness, minding your own business, and then some level 80 guy with a 6000 gearscore comes along and murders you. And if he's bored, he'll sit there and murder you over and over. On a PvE realm, I can go out and kill monsters and do quests all I want, and then when I want to compete against other players, I can turn my PvP flag on or go join in the designated PvP events.

      WoW isn't successful because it caters to the lowest common denominator; it's successful because any "denominator" can have fun. I can log on and do quests for an hour, or I can work on earning acheivements, or I can grind dailies, or I can do random dungeons, or I can do battlegrounds, or I can join an arena team or a raiding guild and do 25-man ICC... Those things appeal to different crowds and they're all designed to be fun. In FFXIV, your options are to either grind XP on killing monsters or beat your head against the obtuse crafting system. That's it.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
  8. GameTrailers Review by motang · · Score: 2

    GameTrailers isn't a fan of the game either

  9. Just as a quick headsup by Moraelin · · Score: 2, Interesting

    Just for a quick bit of info, from what I understand in the Japanese culture the effeminate looking bishounen (prettyboy) with the heart-shaped face is actually an ideal of masculinity. The massive square-jawed body-builder a la Zangief is actually their stereotype for gay.

    So, yeah, those spikey-haired hermaphrodites are Real Manly Men.

    Yeah, it makes no sense for me either.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Just as a quick headsup by Millennium · · Score: 5, Interesting

      Just for a quick bit of info, from what I understand in the Japanese culture the effeminate looking bishounen (prettyboy) with the heart-shaped face is actually an ideal of masculinity. The massive square-jawed body-builder a la Zangief is actually their stereotype for gay.

      Not quite. Although bishounen are considered an ideal of beauty, they aren't considered an ideal of masculinity, per se. That has a different archetype with its own name (otokomae), and it's much more similar to what most Westerners consider manly (though there are still some cultural differences, of course). To give some examples in FF terms (specifically FF6), Edgar is a bishounen while Sabin (Mash, if you go by Japanese naming) is otokomae.

      You're right about hyper-muscular bodybuilders being a gay stereotype in Japan, though.

  10. Video Games are Dead, Long Live Dwarf Fortress by kenp2002 · · Score: 4, Insightful

    The Video game industry followed the movie industry down the rabbit hole. They are dependent now on blockbusters and are always one bad game or expansion away from bankruptcy it seems. Bad release? Time to lay off half the studio.

    The EA\Sony\Activision nonsense of the uber publishing house has run its course. Eve Online continues its slow lumbering growth by rejecting the contemporary model. Minecraft outsold SC2 for a couple of weeks, with 1 guy as a developer. Dwarf Fortress soliders on and grows. Indie games are making a comeback and all that the big 3 (here in the US at least) can do is more reboots and sequels... just like Hollywood and we know how well that worked out for them for quality... blegh....

    --
    -=[ Who Is John Galt? ]=-
  11. Oh, for f***'s sake by tygerstripes · · Score: 3, Funny

    No spoilers, god dammit! You've just ruined 5000hrs of gameplay for me.

    --
    Meta will eat itself
  12. Wake up call by Draconi · · Score: 2

    This should be a wake up call to every 1st tier MMORPG developer:

    Money and a strong IP do not equal success!

    How many of us felt intuitively that Square Enix has been losing its way with the FF franchise for years? How could FFXIV be anything other than what we're seeing right now?

    Just like the offline industry that spends hundreds of millions now to develop offline AAA titles, the MMORPG market is suffering the same, eventual fate: to be usurped by quickly built, fun, disruptive games discovering new monetization models ala Minecraft. Yet, we're seeing the big boys approach development with the same WOW-killer attitude again and again, instead of innovating.

    Some might say: well look at FFXIV's switch up from the auction system to player markets! Sorry, that's as old as Ultima Online and finding items you want is just as frustrating.

    It's so very disappointing to see Final Fantasy XIV hit the shelves like this, I can't even believe it.

  13. I find it enjoyable, but it isn't for everyone... by Wornstrom · · Score: 2, Interesting

    I have been playing since it was released (not the collectors early release) and I have found it quite enjoyable. The main thing I have a problem with right now is the bazaar-only system. They really need to implement an auction house. I've left my game logged in overnight several times just to sell off some inventory, because the market wards just seem too cumbersome to actually use them. I'm sure my video card loves that... and high pop servers probably appreciate the associated lag of loading everyone's character model etc. Another thing they ought to do is give us recipe books. The crafting system is intricate enough without having to go to a 3rd party website to look up mats for everything you want to craft. Love how crafting damages your gear too.

    I figure they have until WoW:Cataclysm comes out to sink or swim, at least for me.

  14. Problems summed up by abigsmurf · · Score: 4, Informative

    Here's an overview of the issues with FFXIV:

    Laggy menus. the vast majority of menus are server side. You have to wait for them to load (1-3 seconds normally, 5+ seconds for vendors)

    -Awful interface design. No keyboard shortcuts. To interact with a crystal I don't double click or right click it, I have to open up the main menu and select a menu that only displays near a crystal (I actually had to look up how to interact with crystals).

    -Crafting requires you to go through 4 or so (laggy) menus and confirmations. You then start a (slow) crafting process where you're given no information what to do and how to lower the chance of failure. Most crafting requires materials only made by other professions

    -No AH. Instead you've got to manually visit dozens of player stores and hope one of them has the item you're after. Laggy menus make this even more of a chore.

    -Worthless maps.

    -NPC do not give any directions at all. They'll say things like "go get some materials from xyz". You then have to open a help website if you want to know where XYZ is because the game gives you no help at all.

    -Limits to the number of guildleves (quests), XP and skill points you can get. All on different counters, all reset in different ways, all punishing the player for playing the game they've paid to subscribe to.

    -Worlds are filled with copy and paste scenary.

    -Nowhere near enough content. Only story comes from story quests you get once in a blue moon. Other than that it's solo grinding or guildleves.

    -Even creating an account is a mission in itself. You have to deal with stupid amounts of unexplained jargon even at this stage, you have to sign up to some paypal clone (with its own cumbersome registration process). Oh and they put on a leaflet in big letters "YOUR REGISTRATION CODE", silly me, I thought that was the code I should use to register. 30 Minutes of wondering how I enter a code with that format, I discovered that wasn't the registration code, that was a code to enable me to use the forums. The code I really wanted was on the back of the manual.

    1. Re:Problems summed up by Anonymous Coward · · Score: 5, Interesting

      -NPC do not give any directions at all. They'll say things like "go get some materials from xyz". You then have to open a help website if you want to know where XYZ is because the game gives you no help at all.

      I have to expand on this because it's actually so much worse than you're saying. First off, they in fact do show you where the next NPC is. For story quests. And nothing else.

      Which means the feature is there. The game supports it. It works. They just don't allow you to use it for your every day "only thing there is to do in the game" quests.

      But wait, it's worse!

      So you've decided to go look for the NPC yourself. You've searched every nook and cranny, but failed. So finally you look up where the NPC is. Wait, but you've been there. WTF?!

      Well, see, it takes a good four to five seconds for NPCs to load when you - well, stop moving, basically. So the only way to find the NPC by yourself is to basically walk a "square" forward, then stop and wait for five seconds to see if the NPC loads in.

      And then repeat. And these zones are massive.

      -Worthless maps.

      This also needs some expansion - there are a ton of obstacles that block you while you travel from one place to another.

      These are not on the map.

      However, there are obstacles on the map that simply do not exist in the game world.

      Then there are the roads on the map that are drawn between areas. These roads do not exist in the game world, and exist solely on the map. Combine this with obstacles that do exist but aren't on the map you've got an incredibly worthless map.

      But wait, it gets better! The map is also subject to the four-five second load time before it adds the overlay that displays useful things like the location of quest "camps" (although not the NPCs in the camp).

      To recap: the map doesn't cover things that do exist in the game world. Some of these are slightly important like paths between zones. However, it also includes things that don't exist in the game world. Some of these are slightly important like paths between zones that aren't, in fact, there.

    2. Re:Problems summed up by basscomm · · Score: 2, Informative

      Even better is the crafting interface. Crafting is such a huge part of this game, and yet it's so tough to use that it's borderline imbecilic. For instance, you get a recipe for something as a quest reward and it's displayed in your log. Once. Unless you wrote it down or have perfect recall, you're going to have to consult a fansite, on another computer, because alt-tabbing away from the game currently crashes the thing. And actually crafting a thing for a quest? You have to go to your main menu -> select your crafting option -> click 'requested items' which brings up a box with the items in it -> click the item you want to craft -> click 'OK' (I forget the verbiage since I'm not in front of it now) which fills in the materials on your crafting screen -> then click again to bring up the 'crafting minigame' where you have to pick from a few different actions that will impact the quality of the item you're attempting to make. And if you want to make multiples of the same thing? You have to go through all of those steps again. Every time! How fun!

      Or the loading screens. When you're sitting there trying to log in or when you teleport somewhere, you're greeted with a black screen with "now loading" and throbber in the bottom-right corner. Wow, excitement!

      Oh, and that teleporting thing? That lets you go to one of the locations around the world that you've already visited? Yeah, that uses another resource called 'anima' that regenerates at an abysmally slow rate (and I couldn't find a gauge for to see how much I had left).

      I never did get the payment thing set up right. For whatever reason, Square-Enix outsourced their credit card processing to an outfit called Click and Buy that I've never heard of. Turns out that you have to create a separate account with them to handle billing, which means that I have to give some third-party my credit card information, and if I terminate my FFXIV account, I have to terminate my Click and Buy account separately, which would involve writing and sending a letter. To London. I couldn't actually get the process to complete, though (some problem with the Verified by Visa, and it was a Saturday evening, so everyone who could help was closed), so I looked at other options, I can pay with Crysta (which are like Microsoft Points or Wii Points), which are available in increments of $5 (or 500 Crysta), but to buy those, I have to register my account through Click and Buy, so it's the same stupid thing! Or I can get a Playspan 'Ultimate Game Card', which again is similar to the Crysta (with the exception that you can supposedly use the points for dozens of other online games, too), but, bafflingly, though I live in a city of almost 200,000 people, the nearest place for me to get the things is nearly 40 miles away. And, for those of you keeping score at home, the account fees (for one character) are $12.99/month (or 1299 Crysta or Ultimate Points), so if you get these ridiculous 'points', you're always going to have a surplus of them you can't use. I was able to eventually tell them that I wanted to pay for my first (free) month by using Crysta instead of my credit card, but I will not be jumping through these ridiculous flaming hoops any time soon just to continue playing this mediocre mishmash of a game.

      --
      http://crummysocks.com
  15. It's not at all unfair by Sycraft-fu · · Score: 2, Insightful

    MMO developers need to man the fuck up and start making better games. MMOs have a long tradition of sucking. If you took the same quality of game and made it single player, it would be a universal bomb in most cases. The reason they got away with it was because they are MMOs. People really want that experience of playing in a large, persistent, world with others and thus would put up with crap if that was what it took to get it.

    That shouldn't be the case. MMOs should need to be good like other games. For it to be considered a good game it should, you know, actually need to be good, to be fun, to not have massive amounts of problems, etc.

    The reason WoW sold MMOs to the masses is it was the first MMO to be good. Not perfect, not without flaw, but good. A well designed game on its own. It was easy to get started in, fun to play, inviting, etc.

    That is the standard people need to meet. It isn't just about getting the bugs out before you launch, though that is part of it, it is more about game design. You need to design the game to be inviting to new players, fun to get started on, plenty to do for everyone and so on. A very simple example is the very beginning of WoW. You watch a little movie and then gain control of your character. You are in a colourful world with an inviting NPC with a bigass ! over their head. It is the only thing that really draws your attention. They set you off in the world, and in one fell stroke teach you several things like how to communicate, how quests work and so on. Things are very easy and go at your own pace, you have all of two or three abilities to use, and you get a nice sense of achievement each time you kill something and the experience bar ticks up.

    Basically it very slowly eases you in to the world. It makes it easy to accomplish something right off. No sitting through tons of boring "training" no feeling like a fish out of water, having trouble coping with what to do. You get in to the world and can have fun right away.

    There's a lot more than just that, but it is design like that. Actual, good, gameplay things that are more or less required for non-MMOs to be considered reasonable games.

    So while I don't want new games to be "another WoW" I do want them designed to that standard. I want them to be good games. That is not unfair at all.

  16. I Talked to a Couple of Beta Testers by Greyfox · · Score: 2, Interesting

    It seems the beta testers were doing a pretty good job of communicating the problems up to the developers, but the developers never gave much feedback about those messages and did not really address most of the problems that were pointed out. If they fix that feedback loop in the future, it would surely lead to a better game.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  17. I'm disgusted with FFXIV by The+Living+Fractal · · Score: 4, Informative

    I bought two copies of the collector's edition for pre-release fun... That's $150. Just so my gf and I could play early and 'enjoy' the less crowded newbie zones, etc.

    A few hours later and we've got all the patches downloaded on one computer, but the other one refuses to download much of anything through the torrent-only source method. So, I find a way to trick the patcher into using the other computer's files, which is a complete hassle but eventually we get it working. At this point my excitement is pretty high because I still haven't even logged into the game once. I just registered through their highly suspect payment method and managed to figure out how to login, and I've created a character.

    Time for the fun, right? Wrong.

    After finally getting into the game I immediately get a bad feeling. I can't jump (what is this, 1999?). In a game where you can't even jump you can forget about flying, as in WoW or Aion and others. I can't bind keys to do anything .. like opening my inventory on the fly. Nothing is intuitive. Combat is slow and the lag is terrible. I come to find out through research on the net that all of the servers are located in Japan and that there are no plans to change this. Great. I press on. I find myself running through some random map area. I finally find something to kill, and do so pretty easily. I figure heck I should be able to check out the next area. The monster looks like a tiny squirrel on steroids. It one-shots me. I die, and respawn 20 minutes from where I was. So I go somewhere else... find an area with some mushrooms that I can kill. Great! But the lag is so bad that other players are seeing the mushrooms respawn seconds before I do, and they are getting first hit on the mob. I can't get any kills.

    It goes on and on like this for a few hours until I log out, disgusted. I will never play it again. Well played, SE, well played. You made $150 off of me for 3 hours of gameplay (if you can even call it that). I should've learned my lesson from FFXIII. I blame only myself.

    --
    I do not respond to cowards. Especially anonymous ones.
  18. Re:Oh, on the contrary by Abstrackt · · Score: 2, Informative

    We know how male and female brains work differently from each other.

    Male brains have an overwhelming tendency to be distracted by breasts, for example.

    --
    They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
  19. I'm not even talking "boring" by Moraelin · · Score: 3, Insightful

    Dude, I'm not even talking "boring". It starts boring, sure. Then it gets stupid. I'm talking plot twists of the caliber of, and spoiler warning: these are actual plot twists from the game:

    - oh, we all grew up together, but somehow we all just forgot that (while still living together the whole time. We're not talking people who lived somewhere else for 20 years and forgot their friends from kindergarten, but people who forgot their friends from kindergarten while still living in the same room with them.)

    - oh, and that evil chick we've been trying to kill for the last two discs and viceversa? we kinda forgot she's our adoptive mother who raised us since we were babies. (Yeah, I guess it's the kind of thing that just slips one's mind.)

    - oh, they're shooting ICBM's at our school, but they don't know that our school can move. Seriously, it's like a freaking iceberg with the visible school on top and a giant mechanism under it for, umm, moving the school out of the way of an ICBM attack. (What, your school wasn't built with such a mechanism?)

    - Rinoa getting kidnapped again and again until it turns into a running gag taken to absurd extremes. Like when a whole country who was A-OK with Edea, the big evil sorceress who had attacked them and nearly caused a world war, now arrests Rinoa for having received basic padawan training (so to speak) from Edea in the sorceress business. And you have to rescue her again. And I mean, seriously, it's on par with being ok with Hitler but trying to off some guy he trained in skeet shooting.

    - the final twist when your party gets to travel in time and convince Edea to, umm, adopt their baby selves and start a school dedicated to hunting witche. Err... sorceresses.

    And don't think some elaborate mind-fuck or subtle philosophical arguments to convince her to throw her life away just to train some guys who'll hunt her and her kind down. Think a poor young woman sweeping her back yard, and a bunch of strangers crash onto her lawn. And it kinda goes like:

    "Are you a witch?"
    "Umm, yes."
    "I want you to found an orphanage and school dedicated to training kids to hunt down witches."
    "Umm, ok."

    Not an exact quote, but, really, _that_ fracking stupid.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  20. Re:Compared to FF7? by TheVelvetFlamebait · · Score: 2, Insightful

    Come on; that's hardly fair. You can't judge the game by what it could have been, had you had the imagination. It was created to be played a certain way, and that's what it should be judge upon. Otherwise, even the worst games of all time probably should get higher scores:

    "I give Dreckfest 88%. If you played the way they say in the manuals, the tutorials, and the pop-up hints, the controls were horrendous, the graphics were utterly broken, and the AI would frequently walk into walls. However, if you played the game with your eyes closed, and tried to navigate the game world by listening only to the sounds (e.g. your footsteps, enemy footsteps/voices, projectiles from your guns on various surfaces), the game became atmospheric and fun."

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.