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Blizzard Announces Final Diablo 3 Class, PvP Arena Battles

Blizzard kicked off Blizzcon 2010 today with the announcement of Diablo 3’s fifth and final class – the Demon Hunter. The class uses crossbows, bolas, traps, and other gadgets to rid the land of Diablo’s evil minions. Blizzard also unveiled a major new feature for Diablo 3 – PvP Arena Battles. Players can join solo or in groups to take on other players through the Battle.net matchmaking service. Read on for more about Diablo 3

Blizzard chose Demon Hunter because it filled an archetype for conventional ranged weaponry that wasn't filled by the other classes they’ve already developed. They favored the idea of a character like a bounty hunter – not necessarily somebody with a noble, honorable soul. This led them to bring in various gadgets and traps in addition to ranged weapons, as well as shadow magic. She’s more knowledgeable about demons than anyone else, and she’s got a decidedly unheroic attitude.

Their early concepts for the class involved a woodland ranger design, but they weren’t satisfied with a typical swift and deadly stalker. As they tried to twist the concept to fit the Diablo world, they found it turning into a character like the assassin from Diablo 2, which they didn’t really want. After the Monk was announced last year, they picked some key traits for the ranged class that they wanted to stick with: Dark, Mysterious, Medieval. They toyed with the idea of making the Demon Hunter an actual demon, but decided that didn’t fit with the Diablo story. They also had trouble making demonic art concepts fit the sleek and agile archetype. They settled on a dark-armored human with dual crossbows.

Lead World Designer Leonard Boyarsky said the Demon Hunter is “the most diverse class.” They are recruited from all walks of life, bound together by their hatred for demons and an obsessive, overriding desire to keep fighting and killing demons until they’re all gone. “She’s not afraid to get her hands dirty.” She doesn’t just want to kill them, “she wants them to know the terror of being stalked,” and Demon Hunters know better than any other classes the true stakes of the conflict in Sanctuary.

The first skill they demonstrated for the new class was Bola Shot. The Demon Hunter throws a bola, which wraps itself around the target's neck — and then explodes. Next came Vault, a shadowy leap forward that will take the character through enemies. Spike Trap is a gadget the Demon Hunter throws to the ground, which then explodes in fire and shrapnel when a monster walks over it. Along those same lines, the class can throw grenades, which will bounce and ricochet off walls, giving players some interesting new tactics that weren't possible in Diablo 2.

Diablo 3’s skill system has seen a lot of work over the past year. The skill tree concepts reminiscent of World of Warcraft was felt to be unwieldy. The UI is now list-based, using two separate windows, which makes picking new skills and deciding between upgrades easier. Skills have also been supplemented by a new system called Traits. Traits are passive aspects of your character that improve one aspect of it.

For example, Barbarians get a Trait called Inner Rage, which reduces the amount of fury (their resource for using skills) lost and increases the amount gained from attacks. Wizards have one called Prismatic Cloak, which makes all of her armor spells stronger. Blizzard added Traits to give the classes another level of customization, and to separate the fun choices (skills) from the math choices. You can pick a particular theme for your character and select traits that fit the theme. Each class has about 30 traits, and you’ll be able to spend multiple points to make a trait stronger. “I want to spend points in Whirlwind, I don’t want to spend points in ‘more armor.’” The design for Traits isn’t finished yet – Jay Wilson said we’ll likely see more changes to its UI, the rate of accumulating trait points, and how many you get total.

They showed off some new skills for various classes – Barbarians get a spear attack that grabs an enemy at range and pulls them close. Meteor is coming back for the Wizard. Witch Doctors get a skill called Spirit Walk, which phases him out so he can walk around without detection for a brief time.

Another new feature they announced is Talisman. It’s a dedicated inventory for Charms that grows as you level up. No longer will you sit with half a backpack worth of charms, wondering if some minor bonus is worth not being able to pick up an extra piece of loot while you’re slaying monsters. Charms themselves are also becoming more focused on particular attributes.

Skill Runes didn’t get much play last year, since Blizzard was in the process of overhauling the system. The idea is that you use runes to modify how your skills work, similar to the way gems modify what your armor does. It’s essentially another way to customize your character. This arose out of the tendency for Diablo 2 players to divide class builds into things like “Spearazons” or “Zealadins.” The skill runes, affecting only active skills, now provide 97 billion different permutations. Per class.

There are five types of runes. Crimson, Indigo, Obsidian, Golden, and Alabaster. Each rune type loosely follows a particular theme, and each color has seven ranks. To demonstrate the rank system, they showed the Wizard skill Magic Missile. With a first rank Indigo rune, it shoots two missiles instead of one. With the seventh rank rune, it shoots seven extra missiles. Another example showed how the Barbarian can use the various runes to modify a skill that throws his weapon. Different runes make him throw different weapons, with different effects – more damage, stuns, confuses, etc. The Wizard’s Hydra can swap to different elements, or can shoot fire walls instead of bolts. The Witch Doctor has an ability that summons frogs to attack monsters. A Crimson rune makes them flaming frogs. Another rune turns the spell into a rain of toads, and another will turn the little frogs into one giant toad which eats and digests monsters.

Finally, they went into some details about Battle Arenas. Since dueling and PvP was so popular in Diablo 2, they wanted to support it much more in Diablo 3. It’s focused on team-based play. Since there are so many permutations for individual builds (and some are supposed to be better than others), they’re less worried about 1v1 balance than team balance — a philosophy similar to that for World of Warcraft arenas. Some player skills are designed specifically for PvP. Since the PvE game has a lot of skill focusing on monster control, and they didn't want PvP to be about taking away your ability to do things, they're designing class abilities to counter crowd control.

The arena matches will be played out with multiple rounds – best 3 out of 5 or best 2 out of 3. They’re also working on custom games, and making 1v1 dueling easy to do. There will be a skill-based ranking system, with titles, vanity rewards, achievements, and so forth for people who want to show off their PvP abilities.

187 comments

  1. Demon Hunter? by Anonymous Coward · · Score: 0
    1. Re:Demon Hunter? by osu-neko · · Score: 3, Funny

      Meh... no match for Illidan...

      --
      "Convictions are more dangerous enemies of truth than lies."
    2. Re:Demon Hunter? by Anonymous Coward · · Score: 0

      do anyone play cabal online this game. cabal alz

  2. A shame I won't be playing it. by hedwards · · Score: 4, Insightful

    The game looks like it's going to be awesome, but considering the DRM and bad behavior by Blizzard, I'm not going to be playing. I hate going without, but when a company can ban accounts for what one does during single player gaming and isn't even required to give a refund, that's not something that I'm willing to be a part of.

    1. Re:A shame I won't be playing it. by Quantus347 · · Score: 3, Interesting

      Personally, Im going to wait and see what kinds of DRM etc they try before I make any blanket boycott statements. And even then just because I dont buy it doesn't mean I wont playit.

      Anyone else miss the double unit production of the early SC2?

      --
      Common Sense isn't as Common as people think...
    2. Re:A shame I won't be playing it. by countSudoku() · · Score: 1

      Same here. Blizzard-DRM, phone home, and no cheats? Do not want!!1!

      --
      This is the NSA, we're gonna geet U h@x0r5! Also, what is a h@x0r5?
    3. Re:A shame I won't be playing it. by TheRaven64 · · Score: 3, Insightful

      I still occasionally play Diablo II. I bought it (and the expansion pack) for Windows, but I can use the same CD on a Mac or under WINE. There's no copy protection that needs bypassing, and the game still works when I am on a train (no Internet) with my laptop, under pretty much any OS. The DRM that they seem to want to put into Diablo III means I won't get it. A shame, as I'd probably enjoy it, but there are lots of other forms of entertainment competing for my time and money, so not a huge loss.

      --
      I am TheRaven on Soylent News
    4. Re:A shame I won't be playing it. by hedwards · · Score: 5, Interesting

      I think the assumption is that it will be like what they've got in SC2. Which definitely justifies boycotting. Requiring you to be connected or to play via the guest account and reactivate every 30 days is not something that I consider to be acceptable. Likewise I don't think that it's OK to take away somebody's game because they chose to cheat in a way which Blizzard doesn't approve of.

      Just the fact that they can take away your game without providing a refund for things you do in single player games makes me really concerned about it.

    5. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 0

      Honestly, I think the reason they ban accounts when you cheat in Single Player is because of achievements. If you cheat and get the ridiculously hard achievements with little to no work, it's just not fair, is it? I think it's worth a ban.

    6. Re:A shame I won't be playing it. by fishbowl · · Score: 1

      I played Diablo I. I liked it a lot -- it was a Roguelike game. It was really one of the first games to do a good job of taking that genre to the video game level. I played Diablo2 and the expansion quite a lot also, and jumped over to World of Warcraft when that came out. With the last patch to WoW, Blizzard has cured my addiction to their games. They did this in the nick of time, too, because I would probably have bought D3, SC2 and Cata just out of habit. I kicked the habit, though, thanks to Blizzard's own efforts. My Bnet subscription expired yesterday and I'm not even experiencing withdrawal symptoms.

      --
      -fb Everything not expressly forbidden is now mandatory.
    7. Re:A shame I won't be playing it. by fishbowl · · Score: 3, Interesting

      The "DRM" is a symptom of a bigger problem -- someone very high up at Activision is hell bent on the whole competitive PVP element being the thing that drives the market. PVP means you have to deal with other people. Some can handle that, and others can't. But once you make your game into this intense worldwide competition for individual and team achievements, then there is going to be a rift between players who just want to play a computer game casually, and those who have nothing but contempt for the "casuals."

      --
      -fb Everything not expressly forbidden is now mandatory.
    8. Re:A shame I won't be playing it. by theskipper · · Score: 1

      I've purposely not bought any DRM'ed games since the EA three activation stunt so forgive my ignorance. Can someone expand on the Blizzard DRM issues?

      The Diablo sequel was the one game I've been looking forward to. If it has anything like the activation limits or constant internet connection crap, etc., then I'm out too.

    9. Re:A shame I won't be playing it. by tirefire · · Score: 4, Interesting

      I think it's also worth noting that Diablo II has seen significant development past the release date. If I recall correctly, they've put out at least 12 major patches and a few minor ones, too. Changes range from bug fixes to added items (Being an item-based game, Diablo II really benefits from this) to (in the latest patch) changing quest rewards.

      For all the people out there who haven't played Diablo II in a while, I suggest you patch to 1.13 and try it again. You can respec your stats and skills after completing the den of evil quest (once respec allowed per difficulty level). This is every bit as money as it sounds; it's way easier to power through normal difficulty and then respec to make your character more robust in nightmare and hell. Game on!

    10. Re:A shame I won't be playing it. by xhrit · · Score: 1

      I wont be playing it due to the the fact that zero staff who worked on D1 or D2 are working on D3. With different programmers, artists, writers, and directors, it is going to be an in name only kind of thing...

    11. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 1, Informative

      Don't cheat if you don't want to get banned. This isn't complicated. There are built in cheat codes that do basically anything you might want, you just can't get the achievements while doing so. You're welcome to use them to see the story.

    12. Re:A shame I won't be playing it. by MindlessAutomata · · Score: 2, Insightful

      Who cares about achievements? Achievements are cosmetic at best, and nobody really cares about them. Why are you supporting what a company tells you you can do with your software? Oh, ACHIEVEMENTS, IS IT? Well guess what, it was Blizzard's own choice to require that you have an account with them and check in every 30 days. You've drank the fanboy kool aid.

      The real reason is that Blizzard wants money from rebuyers.

    13. Re:A shame I won't be playing it. by billsayswow · · Score: 1

      You say that as if the story was something actually worth seeing at all.

    14. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 5, Insightful

      Don't cheat if you don't want to get banned. This isn't complicated. There are built in cheat codes that do basically anything you might want, you just can't get the achievements while doing so. You're welcome to use them to see the story.

      That doesn't justify locking someone out of a single-player game that they paid for.

    15. Re:A shame I won't be playing it. by billsayswow · · Score: 1

      Because achievements have tangible worth and benefits, of course they should ban people who cheat to get them. I mean, really, if it was just for bragging rights and e-peen stroking, it'd be stupid to do so, but since cash prizes and merch are being awarded to the top achievers, it's a good thing to crack down on.

    16. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 0

      It was for some people. I enjoyed it, though I agree it wasn't as good as the first game's, which was already derivative.

    17. Re:A shame I won't be playing it. by Mongoose+Disciple · · Score: 1

      I hate to break it to you, but more people care about achievements react negatively to Blizzard trying to stop people from cheating (as they would see it.)

      That's not you, that's not me, and that's probably not even a majority of /., but Blizzard didn't to be a company that sleeps on haybales made of money by alienating a significant percentage of their actual customers.

    18. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 0, Insightful

      And your suggested response would be what then?

      Reset the achievement points so they can do it again? Ban them from only multiplayer? Ban them from achievements forever? Do nothing and let people earning the achievements feel they're worth less?

      I'm seriously curious, as they all have negatives. I agree the response may be heavy handed, but I don't really have a problem with it due to the fact there are built in cheats.

    19. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 0

      The game looks like it's going to be awesome, but considering the DRM and bad behavior by Blizzard, I'm not going to be playing. I hate going without, but when a company can ban accounts for what one does during single player gaming and isn't even required to give a refund, that's not something that I'm willing to be a part of.

      I was really excited to play this game, I even bought a new computer so that I could run it when it comes out . However, the way things are going with DRM and the "bad" [subjective] behaviour of Bizzard with how they handled SC2 single player hacks means I will be boycotting this game. It seems that I am the minority though so I am sure it will be successful.

    20. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 0

      The "DRM" is a symptom of a bigger problem

      A much much bigger problem.

    21. Re:A shame I won't be playing it. by Quirkz · · Score: 4, Insightful

      I don't actually begrudge them blocking cheaters, but I hate the idea of having to exercise an internet connection or an online account to play a game single-player on my own computer. I don't ever play online, don't want to ever play online, and wish I could have a simple, self-sufficient game that worked without an internet connection.

    22. Re:A shame I won't be playing it. by sirsnork · · Score: 1

      Honestly, there are enough other reasons to be pissy at Blizzard. No LAN play, having to be online to play, no parental controls for SC2 at launch, no way to play on another Bnet cluster even if you happen to be non-american but have been playing WoW since launch so thats where all your friends are. With all these though you're bitching about then banning people who are basically hacking the game to cheat, when, in single player mode there are built in cheats anyway. The only reason to use those cheats and not the built in ones is to get achievements, and I would bet you any other game company would do exactly the same thing if their achievement system was being exploited

      --

      Normal people worry me!
    23. Re:A shame I won't be playing it. by hairyfeet · · Score: 1

      You too? Between the 3 activation bit and the whole "Oops, we just installed x32 DRM on your x64 system, you're boned!" crap I just gave up and now shop at Good Old Games where I actually OWN what I pay for, but being a fan of Diablo I was willing to put up with a little DRM if it wasn't too bad. So what is up with the DRM? Is it more like easily removable SecuROM? or is it that "always on 24x7" pile o' suck style DRM?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    24. Re:A shame I won't be playing it. by rainmouse · · Score: 0, Troll

      The ban was 14 days for using 3rd party software that interfered with their product. They shouldn't have to waste manpower trying to figure out if they used the cheat in single player or multiplayer when they had their own cheat codes built in for single player anyway. Cheats have ruined a number of online experiences, I'm glad some companies actually take a stand against them.

    25. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 0

      It has -exactly- that sort of DRM. An internet connection is required to activate, and at any time you want to play, even Single Player.

      I've had SC II and Diablo III on my amazon wishlist since the preorders were very first available, but I've removed them both after learning what sorts of DRM are going into them.

      When I buy a game, I realize that I'm merely purchasing a license to play it, but I REFUSE to buy a license that the manufacturer can turn off whenever they please, for any reason they please. I've seen too many companies just stop providing the activation service, rendering the game(s) totally useless. I'm NOT paying for a game like that, not at today's prices for games, and -especially- not when Blizzard is doing things like splitting Starcraft II into 3 or more different games that all have to be purchased separately at full price!

      Sorry Blizzard. You were great when you were young, and I'd still be praising you to the masses and buying your games as gifts for my kids, nephews, etc., but you got greedy, and I won't throw my money away for a game that I have no control over.

    26. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 5, Insightful

      The existence of "legit" cheats doesn't change anything. Blizzard literally took away people's games for not playing them in the way they decided was right. This goes well beyond merely forbidding the players from playing on Blizzard's servers (which would be fine).

      If someone's cheating at poker in your casino, you bar him from the casino. You don't go to his house and confiscate his cards.

    27. Re:A shame I won't be playing it. by dommer2029 · · Score: 1

      These are totally valid issues, but I guess it just comes down to how much I want it. Give up privacy to play games on Facebook? No, thanks. Requiring me to be connected and preventing me from reselling Diablo III? Sign me up. As long as it's a one-time fee for a game I expect to get many hours of enjoyment from, I'm only interested in the practical considerations. I have a network connection. I'm not planning on ever selling my copy of the game. That said, I was one of the people who stayed away from Spore a few years ago because they planned to do this kind of thing. The difference? Spore was something that looked "neat" but I didn't really see myself getting into it. Diablo III, I really want.

      --
      VFX is more influential than you think.
    28. Re:A shame I won't be playing it. by klingens · · Score: 1

      There is a very easy solution for people cheating to get achievements: disable their achievements publically outing them as cheaters. No need to ban them from the game outright.

    29. Re:A shame I won't be playing it. by bckrispi · · Score: 1

      "Banned outright" sounds so much more harsh than "banned for 14 days", which is what happened.

      --
      Xenon, where's my money? -Borno
    30. Re:A shame I won't be playing it. by bckrispi · · Score: 2, Insightful

      Who cares about achievements? Achievements are cosmetic at best, and nobody really cares about them.

      Riiight... Just about every major multiplayer game has introduced Achievements in the past two years. And all the game designers do this in light of the fact that "nobody really cares about them"? You don't find value in them? Fine. But it's pretty much a foregone conclusion in light of the facts that you don't speak for the other millions of gamers out there.

      --
      Xenon, where's my money? -Borno
    31. Re:A shame I won't be playing it. by bckrispi · · Score: 1

      Let me guess. You played a Hunter? :)

      --
      Xenon, where's my money? -Borno
    32. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 0

      Notice you didn't give a suggested fix. Complaining it's unfair is much easier than coming up with a solution.

      Actually, my casino analogy should make it pretty plain what my suggested fix is (and it obviously did since you picked up on it easily enough). But even I hadn't made one, that wouldn't have made my points any less legitimate or correct.

      And all they did do is ban you from their servers, their servers just happen to be required to play the game legit.

      And there is no excuse for that. Nothing can justify setting it up so that a player needs the publisher's permission to play a game they legally own on their own computer. Not cheaters, not piracy, not anything. Only in the most pedantic sense is banning you from their servers "all" Blizzard did; the reality is that they stole the game from customers. Not like pirating a game is "stealing" it, but actual factual depriving-the-rightful-owner-of-use theft.

      So your desired fix seems to be to ban you permanently from multiplayer, and also ban you from achievements, but still let you play single player?

      Yes, but I would also note that to say they "let" you play SP implies that they should be able to decide whether or not you can, which they shouldn't.

      I'd be fine with that, but it would be approximately the same thing for all practical purposes.

      How?

    33. Re:A shame I won't be playing it. by Merls+the+Sneaky · · Score: 2, Insightful

      They only response that would have been acceptable in that situation would have been disabling achievements for the account. That was the only online component of the single player game.

    34. Re:A shame I won't be playing it. by Amouth · · Score: 1

      (in the latest patch) changing quest rewards.

      that actually got me - went back to do a replay through a month or so ago. i thought my computer had bugged out when i killed the Ancients and didn't get anything.. although i did find 2 area's where they fudged up the drop rates for set items in act 5.. quite nice and quick to farm too.

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    35. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 0

      Here's some information you might find shocking:

      The achievements system is exploitable. You can never guarantee that someone who has an achievement obtained it the way you expected them to.

      There, I said it. Hope I didn't smash too many e-penis dreams out there.

      Even if Blizzard could guarantee 100% cheat detection, it still wouldn't stop you from having a friend complete the game for you on your account and undeservingly grant you an extra inch of e-peen.

    36. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 0

      The game looks like it's going to be awesome, but considering the DRM and bad behavior by Blizzard, I'm not going to be playing. I hate going without, but when a company can ban accounts for what one does during single player gaming and isn't even required to give a refund, that's not something that I'm willing to be a part of.

      I have absolutely no problem with client/server authentication for "drm". Bliz's games are always partly service, the game relies on battle.net for parts of its functionality, requiring authentication to play to me seems like a no brainer. I have a problem with true drm that actually does nasty stuff to your system, installing rootkits, spyware, cd protection, etc. But client/server authentication being required to play a game, thats just a business decision, and one thats required anyway for portions of the games gameplay. You wouldn't call WoW requiring a login to play "DRM" would you?

    37. Re:A shame I won't be playing it. by bigstrat2003 · · Score: 1

      Zero is a remarkably small (and, as it turns out, incorrect) number. I don't really have the ambition to find a list of everyone who is on D3, but Chris Metzen is involved, and he was involved with D2 as well. So in short... you're wrong.

      And even if what you say were true, so what? Not being on the original staff does not mean that the team can't understand what made the original great and work to iterate on it. It happens all the time in the industry.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    38. Re:A shame I won't be playing it. by cheekyjohnson · · Score: 1

      "And your suggested response would be what then?"

      Easy: leave people who cheat in single player alone.

      --
      Filthy, filthy copyrapists!
    39. Re:A shame I won't be playing it. by cheekyjohnson · · Score: 1

      "no parental controls for SC2 at launch"

      Uh, why would you need that in the first place?

      --
      Filthy, filthy copyrapists!
    40. Re:A shame I won't be playing it. by cheekyjohnson · · Score: 1

      So, you want the game but don't necessarily support their methods? Pirate it. Continuing to support these idiots will only make it worse to the point where even you might avoid their future games because of the terrible DRM that they may contain.

      --
      Filthy, filthy copyrapists!
    41. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 0

      So as long as they can find some way to tie every aspect of the game into an online component, they'll have complete control over the game you "purchased". And people seem to be none-the-wiser.

      Keep handing over all your rights, folks. The days of buying games will soon be over and everything will technically be a rental that they can yank at will.

    42. Re:A shame I won't be playing it. by cheekyjohnson · · Score: 1

      That was their choice. They should not ban people from a fucking single player game for cheating in it.

      --
      Filthy, filthy copyrapists!
    43. Re:A shame I won't be playing it. by cheekyjohnson · · Score: 1

      "I realize that I'm merely purchasing a license to play it"

      This right here (aside from DRM) is another reason I don't even buy games anymore. If they're going to treat their customers like this, I'm not going to reward them with my money.

      --
      Filthy, filthy copyrapists!
    44. Re:A shame I won't be playing it. by prichardson · · Score: 1

      Who cares about achievements?

      The people banned for cheating in single player obviously care about achievements. Otherwise they would have used the blizzard-supplied cheat codes. Using those codes does disable achievements though. I guess if hadn't cared about achievements they wouldn't have been banned.

      http://cheats.ign.com/ob2/068/850/850126.html#81970

      --
      Help I'm a rock.
    45. Re:A shame I won't be playing it. by nschubach · · Score: 1

      "Hell is other people."

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    46. Re:A shame I won't be playing it. by MindlessAutomata · · Score: 1

      Doesn't matter at all, the fact is is that blizzard deliberately set up such a system with their DRM.

    47. Re:A shame I won't be playing it. by Phoobarnvaz · · Score: 1

      The game looks like it's going to be awesome, but considering the DRM and bad behavior by Blizzard, I'm not going to be playing. I hate going without, but when a company can ban accounts for what one does during single player gaming and isn't even required to give a refund, that's not something that I'm willing to be a part of.

      As we've seen with numerous games where the vendor attempts to lock them down...there's always someone out there just as or more smarter than the company and will break/disable to DRM. It's just a matter of time and we'll all be enjoying the game.

      On the other hand...if they come out with either a PS3/360 version...might not be worth all the trouble to screw with the PC version and just play it on my 360.

      --
      Don't worry about the world coming to an end today. It's already tomorrow in Australia. - Charles M. Schulz
    48. Re:A shame I won't be playing it. by Neoprofin · · Score: 3, Funny

      If someone cheats at their house they don't get a plaque on the wall of the local casino that other people are putting a lot of work into trying to get.

    49. Re:A shame I won't be playing it. by JSmooth · · Score: 1

      Ouch, thanks for the reminder. I read that tibit a while back but I haven't been on Steam in a long time as HL2TFC bored me. Figured I was aiming to rejoin with D3 but no more. I totally agree with you. No problem banning cheaters in MP games but if I want to cheat in SP that my business and my alone.

      Sorry Bliz that two fewer sales for you.

    50. Re:A shame I won't be playing it. by tsm_sf · · Score: 2, Insightful

      The "Hall of Epeen Fame" plaque? Seems like only a small number of players care about that.

      GET IT?

      --
      Literalism isn't a form of humor, it's you being irritating.
    51. Re:A shame I won't be playing it. by gomek-ramek · · Score: 1

      In my opinion, yes it does. It's a competitive game. There are many people, including me, who are proud of our "achievements." Someone cheating to get the same reward is grounds for banning. It's the same way in most things competitive... I'm not saying you should buy the game, but I'm saying I don't agree with your particular beef with Blizzard. I'm a customer, and I approve of what they're doing.

    52. Re:A shame I won't be playing it. by gomek-ramek · · Score: 1

      Don't know where you're getting your data from... If that's a joke, it's not funny. Anyway, count me on the side of Neoprofin and many other Starcraft 2 players that are happy with Blizzard's actions.

    53. Re:A shame I won't be playing it. by gomek-ramek · · Score: 1

      Nobody, you say? You shouldn't exaggerate, my friend. I care about them.

    54. Re:A shame I won't be playing it. by LingNoi · · Score: 2, Informative

      Skip Diablo 3 and go straight to playing Torchlight. It's made by the original developers of Diablo and if you buy from their site doesn't have DRM.

    55. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 0

      If you're caught cheating at poker in the only casino in town that plays poker then don't complain that you can't go into a casino and play poker any more.

    56. Re:A shame I won't be playing it. by smash · · Score: 1

      PvP would be fine if we were dealing with people. However if Playstation Network is anything to go by, listening to a bunch of 12-14 year old kids yapping about fucking each other's mother all day long gets old quick.

      I play games if i don't want to deal with people, or MAYBE to play with a select group of friends. Global PvP against a bunch of kids who have 10 hours a day to spare on learning maps, etc holds no interest.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    57. Re:A shame I won't be playing it. by Gorath99 · · Score: 1

      True, so it would be perfectly reasonable to take away all their achievements, and ban them from getting any new ones. But banning them from even playing the single player game is just being mean.

    58. Re:A shame I won't be playing it. by Kjella · · Score: 1

      I think they appeal to some small subset of gamers, it's more that achievements in general don't bother those who don't care except the occasional "achievement unlock" popup. I don't think *most* people care, it's just something they could add to please another group of players without pissing off anyone else.

      --
      Live today, because you never know what tomorrow brings
    59. Re:A shame I won't be playing it. by X0563511 · · Score: 1

      Yea, because nobody ever plays single player...

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    60. Re:A shame I won't be playing it. by X0563511 · · Score: 1

      That's fine.

      But I'll be quite upset should I find out I'm not allowed to play poker in my own home.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    61. Re:A shame I won't be playing it. by X0563511 · · Score: 1

      Lets make an analogy! (if you find shooting objectionable for some reason, pick any sport you can practice on your own in addition to competing)

      Lets say you like to shoot competitively. Someone finds out that you've been cheating in order to get your trophies.

      Exactly how would you feel if you were then disallowed from ever shooting at targets again, even noncompetitively (by yourself, aka plinking)?

      That's essentially what Blizzard did, and you are saying you support.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    62. Re:A shame I won't be playing it. by X0563511 · · Score: 1, Funny

      Ooooh but there's a tiny chance you might be A DIRTY PIRATE!

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    63. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 0

      i don't like the respec ability
      i played diablo2 for quite a while, and nothing beats the excitement when you are level 95+ and want to spend a skillpoint at your perfect-build character and don't want to mess up

    64. Re:A shame I won't be playing it. by theskipper · · Score: 1

      Thanks, hadn't heard of it and it looks reasonably priced. Definitely going to give it a try.

    65. Re:A shame I won't be playing it. by gomek-ramek · · Score: 1

      I actually own a gun. Your analogy isn't quite right. Let's say you like to shoot competitively. Someone finds out that you've been cheating in order to get your trophies. Your trophies are taken away, and your gun is taken away, but you can to pay $60 to buy another gun. Losing the money is the risk you take when you cheat, I guess. It pays for Blizzard to keep things fair, though, so I am still all for it.

    66. Re:A shame I won't be playing it. by dommer2029 · · Score: 1

      No, that's not right either.

      Given that they created the game, they have the right to choose the conditions under which they're willing to sell it. If I don't like those conditions, I have the right not to buy it.

      Even if you've decided that you would rather go without than pay for the game, the conclusion that piracy is then victimless is also false. If you want to play a Diablo-style game without DRM, then find a publisher who is making that and pay them for your entertainment. Or create a free software group and build it yourself. But breaking the law doesn't show up on my list of valid choices.

      --
      VFX is more influential than you think.
    67. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 0

      Why should your gun be taken away? It's your gun, not theirs. Even if you bought it from the people running the tournament, they have no business taking it back from you.

    68. Re:A shame I won't be playing it. by billsayswow · · Score: 1

      Psst, I was being sarcastic. There aren't any cash prizes and merch.

    69. Re:A shame I won't be playing it. by gomek-ramek · · Score: 1

      You're getting too caught up in the details of the analogy. Fine, let's say they don't take your gun, but they revoke your shooting license. Or we could switch the analogy to something like competitive sprints, where all they can do is ban you from tracks.

    70. Re:A shame I won't be playing it. by blahplusplus · · Score: 1

      "Blizzard literally took away people's games for not playing them in the way they decided was right."

      Businesses are tyrannies after all.

    71. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 0

      I'm not getting caught up in the details at all, you're just forgetting to account for them.

      What Blizzard did here was not merely revoke players' ability to play the game on their hosted multiplayer servers, but to play it at all. That's directly analogous to stealing the gun back, because it crosses the line between fairly enforcing one's own rules over one's own property to outright theft of other people's property.

    72. Re:A shame I won't be playing it. by gomek-ramek · · Score: 1

      Ah, I think I see what you're saying. The banned player should still be able to play single-player campaign without the ability to gain achievements. That would be fair, yes. Maybe they just didn't think of that... I know I didn't.

    73. Re:A shame I won't be playing it. by Sleepy · · Score: 1

      That would be like OnStar disabling your vehicle for going too high over the speed limit. They can do this if they choose. Seizing property is not the domain of corporations... that "right" belongs to the courts.

      I totally support Blizzard banning cheaters from multi-player mode. But disabling the game entirely is draconian, and assuming someone rich enough (not us regular folks) sues them it will be shown to be illegal.

    74. Re:A shame I won't be playing it. by Sleepy · · Score: 1

      >If someone's cheating at poker in your casino, you bar him from the casino. You don't go to his house and confiscate his cards.

      You do in Soviet Russia, which is the natural conclusion of unlimited corporate power. Blizzard's -nothing- on the evil scale... Monsanto would warm Joseph Stalin's heart.

    75. Re:A shame I won't be playing it. by cheekyjohnson · · Score: 1

      "No, that's not right either."

      Why not? You're not harming them (as you're not actually taking anything), you're just copying data while not rewarding them with your money. In reality, the general pirate doesn't hurt or help anyone because they don't actually take anything.

      If you say that they take "potential profit," then you're just as guilty as a pirate of doing that (even though it's likely impossible to take profit that only exists in the future of an alternate dimension where the artist/business made more money). Every single time you decide not to buy a product, you're 'taking' profit that the artist/business could potentially have had. Therefore, under using the "potential profit" argument, you can conclude that both consumer rights and competition between businesses hurts legitimate artists/businesses because they rob them of profit that they could have potentially had.

      "But breaking the law doesn't show up on my list of valid choices."

      Breaking the law has little to do with what is right or wrong.

      --
      Filthy, filthy copyrapists!
    76. Re:A shame I won't be playing it. by cheekyjohnson · · Score: 1

      Ah, sorry. I was busy wading through replies that were similar to yours but appeared somewhat serious.

      --
      Filthy, filthy copyrapists!
    77. Re:A shame I won't be playing it. by Killjoy_NL · · Score: 2, Insightful

      You can always buy a new game if you really want to keep playing.
      Some things in life are simple, here the lesson is: Don't be a cheating dickwad.

      --
      This is the sig that says NI (again)
    78. Re:A shame I won't be playing it. by X0563511 · · Score: 1

      There is no shooting license.

      The point is they took your gun, or your ability to use it. They should not be able to do that. In Blizzards case, they CAN, but they shouldn't.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    79. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 0

      No, the lesson is "two wrongs don't make a right". Cheating on a player's part does not justify theft on Blizzard's.

    80. Re:A shame I won't be playing it. by dommer2029 · · Score: 1

      I agree that by pirating software you weren't going to buy anyway you do not harm the company you pirate from.

      However, you ignored my other point. "Even if you've decided that you would rather go without than pay for the game, the conclusion that piracy is then victimless is also false. If you want to play a Diablo-style game without DRM, then find a publisher who is making that and pay them for your entertainment. Or create a free software group and build it yourself."

      --
      VFX is more influential than you think.
    81. Re:A shame I won't be playing it. by cheekyjohnson · · Score: 1

      "I agree that by pirating software you weren't going to buy anyway you do not harm the company you pirate from."

      Piracy never harms anyone. Unless of course you're going to use a "potential profit" argument, in which case I answered that in my previous comment.

      "However, you ignored my other point."

      I didn't ignore it. I was merely saying that when media is pirated, nothing is taken and no harm is done. The pirate uses their own time to copy data that is in an infinite supply.

      --
      Filthy, filthy copyrapists!
    82. Re:A shame I won't be playing it. by yukk · · Score: 1

      I think you'll find that comes down to Torchlight
      But it's certainly no Diablo III.

      I bought it and played it for a while and haven't gone back with the same level of addiction I did with the old Diablos.

      --
      The trouble with the rat race is that even if you win, you're still a rat." Lily Tomlin
    83. Re:A shame I won't be playing it. by yukk · · Score: 1

      Yeah, the smart guys tried this before. And it didn't go so well.
      bnetd was a battle.net emulator that was permanently shut down by lawyers.

      --
      The trouble with the rat race is that even if you win, you're still a rat." Lily Tomlin
    84. Re:A shame I won't be playing it. by Neoprofin · · Score: 1

      If no one cares there's no reason to hack the game to get it.

      IS THERE?

    85. Re:A shame I won't be playing it. by Neoprofin · · Score: 1

      Blizzard is just making a preemptive strike saying that people who are willing to hack the game for single player achievements are probably willing to hack for multiplayer achievements are probably willing to hack in multiplayer games.

      Maybe it's all just a slippery slope fallacy, but it's certainly less morally ambiguous than to develop a sliding scale of punishments that's always one step behind people who could potentially be ruining the game for your other customers.

    86. Re:A shame I won't be playing it. by Norsefire · · Score: 1

      You do not need an internet connection to play SC2 in singleplayer you ignorant, gullible moron. You click "Play as Guest" from the Battle.net login screen and you are in offline mode. They are banning Battle.net accounts for cheating in online, SP mode. Having a banned Battle.net account still means you can play in offline mode. Get a clue before you spout crap like this.

    87. Re:A shame I won't be playing it. by Slider451 · · Score: 1

      It's a great little game. Picked it up on a Steam sale and got my money's worth. Torchlight 2 comes out in a few months and will include LAN play.

      --
      Nostalgia isn't what it used to be.
    88. Re:A shame I won't be playing it. by Webz · · Score: 1

      This doesn't make any sense. You're not paying for "the Diablo I want to play". You're paying for "the Diablo III that Blizzard made". If you don't like it, don't pay for it.

      This sense of entitlement is ridiculous. If you want an offline, single player game, go make one yourself.

    89. Re:A shame I won't be playing it. by Quirkz · · Score: 1

      Uh, was that aimed at me? You replied to me, but half the points you cite aren't things I have said.

    90. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 0

      I don't actually begrudge them blocking cheaters, but I hate the idea of having to exercise an internet connection or an online account to play a game single-player on my own computer. I don't ever play online, don't want to ever play online, and wish I could have a simple, self-sufficient game that worked without an internet connection.

      I honestly don't feel like my freedoms are slipping away when my computer logs in to play a game. I feel like this is ultimately an obstinate and quirky hangup shared by a very small population. Which is why this boycott will prove meaningless.

    91. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 0

      First of all, the incidents referred to are about Starcraft 2, not Diablo.

      Secondly, every Starcraft and Diablo game have single-player modes, so yes, "the Diablo/Starcraft that Blizzard made" does in fact include a single-player game, and nothing can justify locking a player out of that when they paid for it.

      And this "sense of entitlement" you refer to is absolutely, entirely correct. If you buy a game, you are entitled to play that game on your own computer whether the publisher agrees or not. They have every right to ban you from their servers, but no rights whatsoever beyond that. Revoking your ability to play single-player is nothing short of theft.

    92. Re:A shame I won't be playing it. by way2slo · · Score: 1

      Regular DII player here. The one patch also allowed you to go CD free by copying some files from the original and expansion discs.

      However, I do not believe you get a respec until you complete the Den of Evil quest on Hell difficulty. There is apparently some charm or cube recipe or some such that allows you to get another respec chance if you wish.

      DII was, and still is, a great game.

    93. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 0

      the thing you don't realize is why blizzard games are as good as they are... dedicated servers (I know they still go down) but realistically... all serious games get played on good servers, they don't expect people to play their games offline anymore, everyone normally wants to play with another human, cpu's are lame

    94. Re:A shame I won't be playing it. by Quirkz · · Score: 1
      I don't think "everyone" does. I certainly don't. A bunch of other people on this topic have said the same thing.

      1. I've got broadband, but in bad weather it's spotty. I don't want to lose a connection in the middle of an hours-long game because a wind storm kicked up or the afternoon thunderstorm rolled through.

      2. I don't like playing games with strangers. Seriously, I loathe it. Because of this, I also don't have the inclination to play with those strangers long enough for them to become friends. And I genuinely don't have any friends who wanna team up to play Diablo with me.

      3. I want everything that drops to be mine. I don't want to have to fuss about trades, or make sure I'm being fair with the loot, or hope the other person is being fair. I just want to know if I see it, it's my loot.

      I know I'm not the only one who feels this way.

    95. Re:A shame I won't be playing it. by VeNoM0619 · · Score: 1

      For all the people out there who haven't played Diablo II in a while, I suggest you patch to 1.13 and try it again. You can respec your stats and skills after completing the den of evil quest (once respec allowed per difficulty level). This is every bit as money as it sounds; it's way easier to power through normal difficulty and then respec to make your character more robust in nightmare and hell. Game on!

      Yet, If i did this in patch 1.12 or earlier with my own cheat (Jamalla editor anyone?), under current TOS (SC2) I would be banned from playing.

      Or perhaps any D2 mod I installed (like my favorite gem mod) I would be banned... D2 was only fun for the mods. Torchlight shows many aspects from mods, I am not sure if it was inspired from them or not though.

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
  3. Re:So, what about Real ID? by Anonymous Coward · · Score: 1, Insightful

    That's a great question except that it's complete bullshit.

  4. Re:So, what about Real ID? by osu-neko · · Score: 2, Interesting

    I'll believe they'll be sticking to the existing model of allowing players to interact with others using a real name if they so desire, but having the option to use real names if they like. As for this "new model" you're describing, it doesn't exist in any existing Blizzard game, and seems highly unlikely it ever will.

    --
    "Convictions are more dangerous enemies of truth than lies."
  5. sure thats cool by bhcompy · · Score: 1

    but what about releasing Diablo and/or Diablo 2 at a reasonable price rather than the full MSRP on Battle.net?

    1. Re:sure thats cool by Monkeedude1212 · · Score: 1

      You think 40 dollars for the battle chest is too much? That comes with Both the first and second Diablo, Diablo II's Expansion pack, and strategy guides.

    2. Re:sure thats cool by Anonymous Coward · · Score: 0

      I already have access to a free strategy guide. It's called http://www.gamefaqs.com/

    3. Re:sure thats cool by Jaqenn · · Score: 1
      --
      You are awash in a sea of fiercely stated opinions. Obvious exits are: 'File->Quit', 'Reply', and 'Page Down'.
    4. Re:sure thats cool by Monkeedude1212 · · Score: 1

      So let me rephrase, you think 40 dollars is too much for Both Diablo 1 and 2 and the Expansion?

    5. Re:sure thats cool by bhcompy · · Score: 1

      At this point in time? Yes.

      You can get Baldur's Gate+expansion, Icewind Dale+two expansions, Fallout, Fallout 2, and Betrayal at Krondor all together for less money than for Diablo, Diablo 2, and expansion. Or get Baldur's Gate+expansion and Icewind Dale+two expansions for same price and have (much) more content for games as highly received as Diablo 1/2.

    6. Re:sure thats cool by bhcompy · · Score: 1

      Correction, get BG and ID for the same price as Diablo 2 alone.

    7. Re:sure thats cool by bckrispi · · Score: 1

      When people stop paying that price, they will lower it. That's how the market works.

      --
      Xenon, where's my money? -Borno
    8. Re:sure thats cool by Anonymous Coward · · Score: 0

      Many people probably already have stopped paying that price. You forgot about the market's invisible black hand known as piracy.

  6. Re:So, what about Real ID? by osu-neko · · Score: 1

    Gah... when will we ever get an edit button? Oh well, the point is made. Real names are optional and frankly not used by most players, who continue to interact significantly as they always have using their character names or nicknames.

    --
    "Convictions are more dangerous enemies of truth than lies."
  7. Basement dwellers unite! by Anonymous Coward · · Score: 0

    What the hell is Diablo? I think there's a Mexican gang around here with that name.

  8. Magic Missile, eh? by dkleinsc · · Score: 1

    I wonder how many people will create Wizard characters named "Galstaff, Sorcerer of Light"?

    --
    I am officially gone from /. Long live http://www.soylentnews.com/
    1. Re:Magic Missile, eh? by nobodyman · · Score: 1

      Okay, but if there's any GIRLS there I wanna DO THEM!

    2. Re:Magic Missile, eh? by nschubach · · Score: 1

      I'm not sure that you can change the eye color to gray though.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  9. Re:So, what about Real ID? by Anonymous Coward · · Score: 0

    Real ID, in Starcraft 2 at the very least (I'd love to hear a confirmation from a WoW player), does not require you to provide your name when you want to "interact with other players significantly". You can be a friend, or a Real ID friend. If a player surrenders their email, the other player can add them as a real id friend and will be provided with their real name, as well as other small benefits such as the ability to see the friends of their friends, and add those players to their own list.

    It's not a required usage feature. No gameplay, to my knowledge, is limited by not providing another player with your name.

  10. Re:So, what about Real ID? by Paspanique · · Score: 2, Interesting

    Yeah, but I saw a bug with that, when someone gives you access to it`s real id, you see the real id of his friends. Don't know if it was corrected, but i was able to know the name 2-3 person from my work who were playing this game when I made real id friend with a co-worker. It's surprising how some people really don't look like they would be sc2 materials ;)

    --
    I don't have an intelligent phone, so I need to be.
  11. Re:So, what about Real ID? by seebs · · Score: 1

    Huh, I'd heard some complaints about it being used more heavily, maybe they were confused.

    In WoW, it's not "required", but it's the only way to get access to decent friend functionality (say, being able to track a friend across multiple alts).

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  12. PvP Arena = wary player by Anonymous Coward · · Score: 1, Insightful

          PvP arena damaged World of Warcraft's class balance severely. I shall be concerned that this in Diablo will do the same thing.

    1. Re:PvP Arena = wary player by Merls+the+Sneaky · · Score: 4, Insightful

      We can look forward to PvE nerfs that hurt classes because of PvP whines. Gentlemen get your cheese knives ready!

    2. Re:PvP Arena = wary player by jo_ham · · Score: 1

      Yes, this pretty much guarantees that the Wizard will now be hopeless, since to make it good enough to work in PvE, it will be overpowered for PvP and people will whine that they can't kill them in one hit with their warrior.

      cf. the Mage class in WoW.

    3. Re:PvP Arena = wary player by Anonymous Coward · · Score: 0

      We can look forward to PvE nerfs that hurt classes because of PvP whines. Gentlemen get your cheese knives ready!

      You sound like a o.O (Carebear). I've always been of the exact opposite mind: "We can look forward to PvP shanks that RUIN classes because of PvE crybabies."

      YMMV... death to all o.O newbs IMHO.

    4. Re:PvP Arena = wary player by uptaphunk · · Score: 2, Informative

      We can look forward to PvE nerfs that hurt classes because of PvP whines. Gentlemen get your cheese knives ready!

      It was stated the the PVP mechanics and the PVE mechanics are separate. While not modifying the talent to make it unrecognizable, there would be some changes to the PVP talent to adjust mechanics for balance purposes.

      --
      Geeks of the World, Unite!
    5. Re:PvP Arena = wary player by brkello · · Score: 1

      If you played SC2, you would know they figured this out already. That's why the single player stats and units are different from multiplayer. Of course, ignornace is modded up here.

      --
      Support a great indie game: http://www.abaddon360.com
  13. Re:So, what about Real ID? by Anonymous Coward · · Score: 0

    Well, I'm not sure that seeing my real friends' real friends (I'm sorry) is a bug, but the fact that you may already have character friends that overlap with people on your real friends' friends list (truly sorry) and can now thereby see their real ID on that interface and not on your own friends list is awkward to be sure.

    Ya dig?

  14. Re:So, what about Real ID? by nmb3000 · · Score: 1

    Will Diablo 3 be sticking with the new model of requiring people to use real names to interact with other players significantly, or are they introducing some kind of way for people to pick a nickname?

    Blizzard actually just barely released changes which makes Real ID optional. I got an email yesterday from Blizzard explaining the change and showing how to make changes to your profile so that Real ID is disabled, or to prevent friends of your Real ID friends from also seeing your full name.

    I was happy to see the change, but two things still bother me about it. Why did it take them months after the retail release of the game to implement this? It should have been clear from day one that such a feature has as much potential for bad as good and should obviously be optional. Second, why is it so hard to make these changes? You have to go to the Battle.net webpage, log in to your profile, go to "communication settings" (less than obvious) and make the changes there. Why can't it just be a simple option in the game clients?

    --
    "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
    /)
  15. And the Mouse Manufacturers Rejoice! by Petersko · · Score: 1

    Seriously, a mountain of mice will have their buttons sacrificed. Is logitech publicly traded? I'd buy that.

    1. Re:And the Mouse Manufacturers Rejoice! by Jedi+Alec · · Score: 1

      Looks like they are.

      Then again, at least over here in Europe they give 3 or 5 years of warranty on their mice, so even if you do mess it up playing too much D3 they'll just give you a new one.

      On the other hand, that kind of service leads rabid fanboys like yours truly to buy all their other stuff as well, so I guess in a way it works ;-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
  16. Re:So, what about Real ID? by cjnichol · · Score: 1

    That's not a bug. That's a feature of the real-id system that helps you find other people you know. Due to customer feedback, they are (or already have, I'm not sure...) adding in an opt-out for it.

  17. so this is due out when? by Tumbleweed · · Score: 1, Troll

    You don't know? Then fuck off with the Diablo 3 'news' until you do.

    1. Re:so this is due out when? by Monkeedude1212 · · Score: 1

      They announce the final class and some details regarding it and you don't think it isn't news - but you'd think the release date WOULD be news?

      Are you a fan of the series or not?

    2. Re:so this is due out when? by Tumbleweed · · Score: 1

      They can announce all the great things it's going to do, but if there's no release date, no hint of a release date, it's just another in a long line of vapor announcements. Do you remember when Diablo II came out? What year was that again?

      I think this isn't news, but a news release by a company that has no idea when their product is going to ship, and wants to keep it in the public consciousness until they have some real news, like a release date or a beta or SOMETHING of substance.

      And yes, I'm a big Diablo fan, which is why this is irritating. Here's a whole bunch of information about something you can't buy, and we won't even tell you what YEAR we expect it to ship.

    3. Re:so this is due out when? by Monkeedude1212 · · Score: 1

      They announced a new Diablo and a new Starcraft at the same time, then followed it up saying that Starcraft would come first.

      Given enough time, it has come out. If you seriously think Diablo 3 is going to become Vaporware then I think you're a fool. They may change the DRM scheme if the next 2 Starcrafts don't do well, but I don't see them Cancelling D3 for any reason - it's got even more steam behind it than SC2 had.

      The thing is - you can't just set deadlines and assume things to be proper. Valve has gotten a bad rep for being Terrible with it's time estimates. There is the whole internet meme of Valve time. Because of that, large PC Game developers have avoided from announcing release dates until the game is in Beta.

      It's not something you can say "Will be done by Christmas" - they obviously just finished fleshing out the last class, so now the whole motion of implementing it is under way, and then you've got scores of beta testing to go through.

      And theres no way to appropriate how long a beta will take. Maybe everything will be balanced and working on the first shot - highly unlikely but you never know. Likewise, thousands of players can discover things the programmers never thought would happen and so they have to patch that up. The amount of work that goes into a successful beta is astounding - you can be in Beta for half a year. Meanwhile you're in beta you get a few small new ideas to add and test out. Some will stick, most won't.

      It's a gruelling process. Considering they've got those other 2 Starcraft expansions to release before they can really commit more resources to Diablo, it's going to be a while. Would you rather them say December of Next year and then when December of Next year rolls around, it's actually another 2 years down the road? Wouldn't that piss you off more than an update on the dev status, to give you something to look forward too?

    4. Re:so this is due out when? by bigstrat2003 · · Score: 1

      Oh, please. It would be a "vapor announcement" if it wasn't going to come out. There's a small chance of that, granted, but let's be realistic: this game is not getting canceled. It will be released, which makes it not vaporware by definition.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    5. Re:so this is due out when? by GigaplexNZ · · Score: 1

      It's not something you can say "Will be done by Christmas" - they obviously just finished fleshing out the last class, so now the whole motion of implementing it is under way, and then you've got scores of beta testing to go through.

      I don't think that's obvious at all. For all we know, they fleshed out the class a long time ago and have just been drip feeding information to the public. Why would they reveal all their cards in one go when they don't know when the game will ship?

    6. Re:so this is due out when? by nobodyman · · Score: 1

      Seriously. I don't think I can tolerate slow trickle of news that leads up to the 2016 release date.

    7. Re:so this is due out when? by Tumbleweed · · Score: 1

      Seriously. I don't think I can tolerate slow trickle of news that leads up to the 2016 release date.

      Anything that takes THIS long to come out has the potential to go all 'Phantom Menace' on us. :(

  18. "Our worst mistake was PvP" by BobMcD · · Score: 2, Insightful

    Blizzard's design staff recently, famously lamented: "Our worst mistake was PvP"

    And yet...

    Since there are so many permutations for individual builds (and some are supposed to be better than others), they’re less worried about 1v1 balance than team balance — a philosophy similar to that for World of Warcraft arenas.

    ...they're ripping their Arena system from WoW?

    I would have like to have seen more information about _why_ they think this is a good idea...

    1. Re:"Our worst mistake was PvP" by rotide · · Score: 1

      WoW gets them millions upon millions each month... It's a freaking behemoth.. It worked there, so.. why not? (mind you, I'm not saying I like it, frankly I HATED the Arena's)

    2. Re:"Our worst mistake was PvP" by am+2k · · Score: 1

      PvP is pretty essential to MMOs. You can't just leave that out.

    3. Re:"Our worst mistake was PvP" by geekoid · · Score: 1

      Because their aren't as many balancing difficulties with Diablo. WoW had it added without considering the incredible amount of options people could be wearing, and the characters in WoW where not designed and balanced to fight each other, but to balance a team formula.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:"Our worst mistake was PvP" by MudflapSoftware · · Score: 1

      I would have like to have seen more information about _why_ they think this is a good idea...

      1. develop cool single player game
      2. add a pvp/arena/ranking system so when the user finishes the single player game, they keep coming back to zerg the n00bz.
      3. profit!

    5. Re:"Our worst mistake was PvP" by Merls+the+Sneaky · · Score: 1

      The biggest mistake in the arenas was that you got better gear for winning, immediately giving you further advantage. Equivalent gear was not always available via other methods or required 10 - 40 people to co-operate over the internet on a often timed exercise (raiding) and usually had lockout timers. If you were a decent player and got started early in the arena it was easy to stay ahead of even a dedicated raiding guild. and you were usually acquiring better gear for PvP. I enjoy casual PvP as I like to try different aspects of the game equally. Arenas force one to heavily focus on arenas in order to stay competitive.

    6. Re:"Our worst mistake was PvP" by Anonymous Coward · · Score: 0

      Uh... no. PVP servers are the least populated servers for every single MMO in existence. Pure PVP MMOs have all failed.

    7. Re:"Our worst mistake was PvP" by Jedi+Alec · · Score: 1

      Ever heard of Eve Online? As PvP as it gets, and still kicking.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    8. Re:"Our worst mistake was PvP" by Anonymous Coward · · Score: 0

      You hated the arena's (what?) If you're going to put a possessive apostrophe in there you're going to have to supply a subject.
      Did you hate the arena's guts? Did you hate its girlfriend? Or maybe you just hated the taste in your mouth afterwards.

    9. Re:"Our worst mistake was PvP" by smcn · · Score: 1

      Blizzard's design staff recently, famously lamented: "Our worst mistake was PvP"

      Generally when you put quotation marks around a phrase it's meant to signify that someone actually said those words. You're referencing WarCry's 2009 interview with Rob Pardo, wherein he expresses his feeling that adding arenas was their biggest mistake. However, it's not because arenas were a bad idea, but because he felt it was tacked-on.

      Blizzard these days is heavy into e-sports, which is why Diablo 3 will have PvP, and why they'll focus as much energy as they need in order to make it competitive.

    10. Re:"Our worst mistake was PvP" by Anonymous Coward · · Score: 0

      what made it bad was people ruining games via hostile, it's fine in it's own but they need to separate pvp from pve and to do that means they take it all over... thus the arena stuff, i'm sure it will be super fun either way, slashdot's just hating on this game, wait til it's out, you will all have it

  19. Re:So, what about Real ID? by nutshell42 · · Score: 1
    WTF was not optional about Real ID?

    As long as you don't explicitly enable Real ID for any of your regular friends no one can see your Real ID.

    --
    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
  20. Re:So, what about Real ID? by Anonymous Coward · · Score: 0

    To be fair, you were never able to use that "decent friend functionality" until real id came into effect.

  21. Re:So, what about Real ID? by Anonymous Coward · · Score: 0, Offtopic

    Only on slashdot does an honest response to a troll get marked troll.

  22. Blizz, you fail to understand definition of "fun" by triazotan · · Score: 1

    Blizzard added Traits to give the classes another level of customization, and to separate the fun choices (skills) from the math choices.

    Seriously... since when math and fun are two separate ideas?

  23. Question on Class by Anonymous Coward · · Score: 0

    Is the game going for generic or hardcore classes?

  24. It's a good thing by Anubis+IV · · Score: 1

    ...they put the entire article in the summary, since they sure didn't provide a link to it. Not that I wanted to go find more pictures or videos or anything...

  25. Re:Blizz, you fail to understand definition of "fu by Lanteran · · Score: 1

    perhaps nethack would be a fun game for you. It's acknowledged by blizzard as inspiration for diablo, and it's a pretty fucking awesome game otherwise.

    --
    "People don't want to learn linux" hasn't been a valid excuse since '03.
  26. I am NOT impressed. by CronoCloud · · Score: 1

    I played the PSone version of Diablo 1, and it was good. I even tried out the PC version, which was much harder on my wrists, and slightly less fun to play. Every Diablo III article we see has folks drooling over every tiny little bit of info on the game that Blizzard leaks out. But as the Rogue from Diablo 1 says when she defeats Gharbad the Weak: I am NOT impressed. Why not?

    Diablo III isn't doing anything that different from the various Snowblind engine games on the PS2...years ago.

    http://www.gamespot.com/video/2815532

    Snowblind freely acknowledged Diablo's influence, but Blizzard never acknowledges Snowblind's influence in return. Like the rippling water that is familiar to any player of a Snowblind Engine game, to the new Health Orbs, which were in X-Men Legends II and Marvel Ultimate Alliance. I sometimes call Blizzard lazy, because if they were like Snowblind, we'd have already played Diablo IV by now and be waiting for Diablo V. Of course, as everyone knows, Blizzard got their start in console development, and then went PC only for some reason that they've never explained. And now it seems pride and arrogance is preventing them from acknowledging that Diablo III would probably work very well as a console game and going ahead with a port.

    1. Re:I am NOT impressed. by Anonymous Coward · · Score: 0

      I couldn't stand Diablo 1, there was just something about it that was really weak. Diablo 2 was fun, but for me, that's where it ended. It was just too shallow compared to the roguelikes it was based on. Where Nethack still has me coming back, I'm done with the Diablo series. D3 is just more of the same with better graphics.

      The Dark Alliance games were a step forward. Much more entertaining. Too bad it looks like D3 is a step backwards.

  27. One thing I'd like to see by techno-vampire · · Score: 1

    I'd like to see them come up with one or more classes that isn't sex linked. In most other games you can play almost all classes as either male or female. Why is Blizzard so obsessed with gender-based classes?

    --
    Good, inexpensive web hosting
    1. Re:One thing I'd like to see by Anonymous Coward · · Score: 0

      Diablo 3 will have both male and female genders for each class, or at least that's how it was in the beginning...

    2. Re:One thing I'd like to see by Anonymous Coward · · Score: 0

      Half as much art?

    3. Re:One thing I'd like to see by techno-vampire · · Score: 1

      And yet, TFA referred to each class in gender-specific ways as though some were male, others female.

      --
      Good, inexpensive web hosting
    4. Re:One thing I'd like to see by Anonymous Coward · · Score: 1, Informative

      Your wish is granted (pro tip: check website before whining - but right we don't RTFA or anything else here), now grant my wish and make text books stop referring to humans in general as 'she'.

    5. Re:One thing I'd like to see by Anonymous Coward · · Score: 0

      Classes in D3 aren't sex linked, you can play all of them as either. The "default" Wizard is female for instance, but there is a male version also.

    6. Re:One thing I'd like to see by bertok · · Score: 2, Informative

      They've already announced that all of their classes will be playable as either male or female.

      It's one of the first questions in their FAQ.

    7. Re:One thing I'd like to see by Anonymous Coward · · Score: 0

      So does the DnD 3.5 players handbook. Your point?

  28. DRM gonna kill it for me by Anonymous Coward · · Score: 0

    If Diablo 3's DRM is the same as Starcraft 2's DRM, I dont think I'm going to buy this, I'm probably going to pirate it. Starcraft 2 is mostly a multiplayer game with a singleplayer warm up. Diablo 3 will be equal parts of both I think. I like diablo 1 and 2 singleplayer. Multiplayer is just less fun for me because of lamers, loot stealers, PK's, etc. I dont want to get locked out of singleplayer fun just because battlenet is down like I have been a few times now for starcraft 2.

  29. We should call it whinedot. by ((hristopher+_-*-_-* · · Score: 1

    Honestly, how much complaining do we have to go through. Post after post. It seems to happen so much these days. Must be gen Y overload.

  30. Re:Blizz, you fail to understand definition of "fu by Artifakt · · Score: 1

    Since about the time Gygax and Arneson published first ed. D&D, in the dawn years before the net. Minimaxing set in pretty quick when you had to have ability scores that could only be rolled 1 in 1020 times to play certain classes to their max levels. A lot of players took the rules apart with a fine tooth comb, and it got to where 'math' meant "I'm going to start an hour long argument with the DM over whether his epic final villain exceeds the predicted frequency of non-skeletalform undead of that level, as predicted by a stochastic analysis of the charts on pages 42 and 87, and if I get overruled, I'm going to invoke the Navier-Stokes equations to prove I'm really right."

            Why do you think some of the most major computer game companies try hard to block mathematically analysing their games too much?
            Why did Blizzard deliberately build so many unique monsters and items in Diablo 1 and 2 that had properties such as being, say, an animal or a demon class being or a hammer class weapon, but not falling within the normal range of properties associated with that class? In Diablo 1, Diablo himself was particularly vulnerable to several attack forms that worked on undead. The flavor text and the rules booklet both made it clear that Diablo had taken physical form by possessing a mortal, and so was a kind of undead, but he was described more explicitly as a demon and many people never tried any of the anti- undead attack forms. The key to having a good chance of killing Diablo wasn't math, it was actually figuring out the implications of the various books and NPC sayings.
            Why did Id games build Cthon and Shub-Nuggarath in Quake 1 to be unkillable by any normal weapons, if not so the players couldn't just figure out some sort of optimal pattern for conserving various power ups and ammo to bring the boss monsters down to size?
            And these examples are mostly philosophically simple games, where everything can be shot/hacked, and you seldom/never have to relate to an NPC as anything but an enemy, or a source of E.P. and loot. If anything, the games with more nuance, sophistication, and depth try to do more to break the player of blindly relying too much on math.

    --
    Who is John Cabal?
  31. Re:Blizz, you fail to understand definition of "fu by Yosho · · Score: 1

    Seriously... since when math and fun are two separate ideas?

    Ever since people who cared about winning more than anything else starting playing video games.

    Seriously, though, a lesson learned from World of Warcraft is that if you have a class that has multiple different build options, no matter how much you try to balance them, as long as they have differences, one of them is going to be mathematically superior. The people who play the game will figure out which build that is, and then everybody will use only that build. Don't believe me? Go spend some time at Elitist Jerks.

    People want to be able to use the "best" build and still make their character different from everybody else's character, and that's why the math choices are being separated from the fun choices.

    --
    Karma: Terrifying (mostly affected by atrocities you've committed)
  32. I will by Shivetya · · Score: 1

    Yeah I know, the bogeyman is under the bed. Still the DRM that Blizzard has employed has never interfered with my games from them. I guess I am just too damn boring. I live with Steam DRM and see people bellyache about it as well. You can't win them all. The few games I do have without DRM seem to come from companies with games I find myself not playing long. So I take the bad with the good and go on with life. It is just a game and honestly taking a stand on DRM is about the least of my concerns. I have more important things to worry about. I play games to enjoy myself, so far no DRM system has impacted me. I grew up in the days where floppy discs had bad sectors for copy protection, manual checks, and code wheels. I just take it all in stride because in the end... it is just a game.

    I

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:I will by Anonymous Coward · · Score: 0

      You have to put your foot down. Take a look at where all this is headed. Corporations will have complete control of all of your technology if you aren't careful. 10, 20 years down the road you'll be paying per-use charges on everything if you keep letting them get away with this. You'll see trusted computing used against you in ways you can't yet imagine.

      And you'll wonder at what point in time it all went to hell, and you'll yearn for the "good old days" where you could pop in a disc and install a game without asking for permission from a central server, and play without worrying about whether or not your credit card had any money left on it. Where you could use 3rd party mods, for free, without permission from the publisher of the game, without fear of being labeled a criminal and being prosecuted for doing so.

  33. Chicken not the egg... by Anonymous Coward · · Score: 0

    How about they release the game first. THEN they can think about nifty additions.

  34. Slashvertisement by primerib · · Score: 1

    This is the worst slashvertisement I've seen in ages. We have two huge privacy scandals from two of the tech world's biggest names (Google and the login/passwords, and Facebook with the targeted advertising fiasco), but the announcement of a new class in Diablo 3 gets a full, unabridged advertis- er I mean press release?

    Cmon Slashdot, either come out and admit that this is an advertisement or take more than 5 minutes to make it appear like you're not Blizzard's mouthpiece spewing out verbatim press statements.

    1. Re:Slashvertisement by Anonymous Coward · · Score: 0

      The article is neither an advertisement nor a press release.

      And both the Google and Facebook incidents were reported by Slashdot. Further, doing so does not somehow mean they shouldn't also report on a major bit of news about Diablo.

      "Slashvertisement" always, without exception, means "news about a product I personally don't care about and irrationally think no one else should either". There has never been an instance of it meaning anything else.

    2. Re:Slashvertisement by bigstrat2003 · · Score: 1

      It's in the games section. It is legitimate news about a game which many are excited for. What the fuck do you want from them, to not report game news just because it's free advertising for the developer?

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    3. Re:Slashvertisement by yukk · · Score: 1

      Since when was Facebook breaking privacy news ? It's certainly not news in the GAMES section. Sheesh. Also, just because that's news, it doesn't mean that DIII isn't news for NERDS !

      --
      The trouble with the rat race is that even if you win, you're still a rat." Lily Tomlin
  35. Re:So, what about Real ID? by Anonymous Coward · · Score: 0

    Yeah and seriously.. I came here to read interesting stuff about the game or even Diablo 2 or other similar stuff, and all I can see is jabbing about DRM, Real ID (that doesn't even exist the way these trolls make it out to be) and other usual bullshit that is on every single story. Really interesting, yeah right...

    What about if we just concentrate on the actual game and its gameplay?

  36. Re:So, what about Real ID? by morari · · Score: 1

    What about if we just concentrate on the actual game and its gameplay?

    Because the real gameplay is being hindered by an always-online Battle.net system. Let's not forget a complete lack of LAN games, which was a primary path for many gamers of the original two titles.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  37. "97 billion permutations per class" by TheStatsMan · · Score: 1

    So it matters what order runes are added? Every single permutation of skills can't possibly be that different.

  38. PvP Arenas? Sounds like Bloodline Champions by flibbidyfloo · · Score: 1

    "PvP Arena Battles. Players can join solo or in groups to take on other players..." This sounds like the entire design of Funcom's upcoming "Bloodline Champions". I think I know who I'll be betting on to take the trophy.

  39. A noble sentiment by TiggertheMad · · Score: 1

    Some things in life are simple, here the lesson is: Don't be a cheating dickwad.

    I'm sure everyone can get behind that. I would like to point out that in any sufficiently large group of cheaters, there are going to be people that were misidentified. What about them? "Sorry, but your game has been bricked because we made a slight error when we banned the last 100k accounts that we thought were cheating. But, please go buy a new copy, we value your business."

    This is a bad idea for the same reason the death penalty is a bad idea: in all human endeavors, there will be misteakes. (sic)

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  40. Torchlight by TiggertheMad · · Score: 1

    Aye, Torchlight was a very good game at $20, and torchlight 2 will probably be out before Diablo 3. I'll be skipping d3, because TL2 will be a far better game.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  41. Shitty Dialog. by Anonymous Coward · · Score: 0

    The introduction film of the Demon Hunter was sophomoric at best. The art looked amazing but the cliche lines and terrible mock persona made the environment nearly embarrassing to watch. Please, if there is anyone at Blizzard reading this, hire better writing staff.