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Gran Turismo 5 To Be Released November 24th

UgLyPuNk writes "After many, many delays, Gran Turismo 5 has finally gotten a solid release date: November 24th. ('Tis the season for vaporware titles to emerge into the real world, it seems.)" Eurogamer posted a preview of the game back in August, saying, "It's been a whirlwind of features and car chatter, beneath which the game still looks fantastic. It may have been in development for the whole of this console generation, but the technical arms race has slowed down and GT5 still looks as good as any other racing game we've seen, and it is, to say the least, comprehensive." Joystiq has a video of the course maker and a collection of screenshots.

15 of 110 comments (clear)

  1. SO the race is on by geekoid · · Score: 2, Funny

    for your post thankgiving buying dollar!

    VROOOOM!

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  2. I'll pass by faragon · · Score: 3, Funny

    I no longer buy new games since Sony blocked new games to work on PS3s running Linux (I'm stuck in firmware 3.15). Take that, you greedy overlords!

    1. Re:I'll pass by h4rr4r · · Score: 2, Interesting

      Too bad the cars don't break. That is the one thing GT really needs. Bouncing a car off a guard rail should have a higher cost.

    2. Re:I'll pass by Stormwatch · · Score: 3, Interesting

      Gran Turismo: the so-called "real driving simulator" that does model damage worse than the wildly unrealistic Daytona USA did back in 1993.

    3. Re:I'll pass by _xeno_ · · Score: 2, Informative

      Actually, there is: the PS3 turns on HDCP as soon as you start playing a game. If you're using composite/component it won't use it, but if you're using HDMI, you must have an HDCP-equipped display.

      Note that if you hook up the PS3 and get nothing, you're doing something wrong, since HDCP isn't required just to look at the XMB. It's only required for playing games, if you're using HDMI.

      --
      You are in a maze of twisty little relative jumps, all alike.
    4. Re:I'll pass by hardburn · · Score: 3, Insightful

      A while back, Sony hosted a hot lap contest in GT5: Prologue. The first one was High Speed Ring, where the final turn is a long turn with guard rails on the side. If you want to do it the cheap way, you can enter into the turn much too fast, then grind along the guard rails with the gas to the floor. You'll enter the straight much faster than you should. So you do it once, enter the straight really fast, then do it again to get the best time.

      Sony refused to cull out entries that did this. Funny thing was that when I downloaded the top replay in the contest, my split times were catching up through the middle of the track. I'm hardly the best driver, but I'm sure that I was better than the "top" player.

      Needless to say, a proper damage model would stop this misbehavior.

      --
      Not a typewriter
    5. Re:I'll pass by smash · · Score: 2, Informative

      Problem is, to get accurate damage modelling, they would need to simulate a lot more of the car. The handling can be approximated fairly simply by using simulated weight distribution, traction levels, suspension operation and torque outout.

      Proper damage modelling needs panel deformation AND more importantly simulation of the various systems in the car, their location, and simulation of impact damage to each of the individual systems.

      Which really... is a lot of work for something that is a sideshow to the real purpose of the game which is to simulate driving fast, and accurate car handling.

      From what I have heard/read this is why they have not made a serious effort with car damage. its a hell of a lot of work to get anywhere near right, so rather than do it half-assed, they simply omitted it, rather than do some shitty cheap simulation of it.

      NO GAME that i am aware of has accurate damage simulation. The GT series is no different in that respect.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    6. Re:I'll pass by hardburn · · Score: 2, Informative

      The penalty system was on, it's just that it isn't quite perfect. If you tap the wall carefully with the back of the car, it won't penalize you.

      Here's a video that shows the track/direction I'm talking about (though not the cheat):

      http://www.youtube.com/watch?v=PgsrioeEEw8

      You can probably find all the top replays for the course to use the cheat.

      --
      Not a typewriter
  3. How does it handle crashing? by timeOday · · Score: 4, Interesting
    Car crashes, I mean. They're a tough issue in racing games. Some of what goes wrong:

    * A griefer who wants to crash rather than race ruins the game
    * You discover you can lap more quickly by driving into the hairpin at the end of a straightaway at full speed and crashing into the wall, saving time on deceleration
    * You discover you can't crash the AI drivers. So you get the inside line and ride them around sharp corners.

    Once you find a ridiculous tactic is highly effective, the game is spoiled. But for whatever reason, it's not fun to drive a game so slowly/safely you can go for an hour without crashing, so handling crashes realistically is problematic too.

    1. Re:How does it handle crashing? by h4rr4r · · Score: 4, Insightful

      GT has always been a rather unforgiving game, try just qualifying to race in GT3 and 4. Crashes should be realistic. Hit the wall at 100mph? Race over and you do it again.

      Not every game has to be super easy.

    2. Re:How does it handle crashing? by geekoid · · Score: 3, Interesting

      Great question. To my mind there should only be too modes. Highly realistic. You crash, do it again.
      The other one, highly ridiculous. Like your the hero in some over the top racing movie. The middle ground is blah.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:How does it handle crashing? by h4rr4r · · Score: 2

      Well he seemed to have needed it.

      Do GT3 and GT4 again, add pretty. If possible to not lose accuracy add car damage.

      Is that so much to ask for?

  4. Sorry Sony by sdguero · · Score: 4, Interesting

    But I got tired of waiting and sold my PS3 on craigslist about 18 months ago. After my experience with the PS3 (way too expensive and did not deliver what I was expecting, particularly with game titles) I don't expect to purchase another Sony console anytime soon. It's too bad cause I was what you'd call a fanboi 3 years ago...

    1. Re:Sorry Sony by AbRASiON · · Score: 3, Informative

      Ok so buy one now then? They are cheaper? The list of games is quite good now, the exclusives are really nice. The graphics for most games are neck and neck on 360 / PS3. The online is free, the device is quiet, it plays blu ray movies, it plays HD MKV's over the network, some of the PSN downloadable games are brilliant etc.

  5. Career mode is prio #1 by Albert+Sandberg · · Score: 2, Insightful

    The lack of a good career mode in GT3/GT4 is something that is really missing from the series... IMO the career mode was even better in GT3 than GT4... you should start out as a racing rookie and build your career. Learning how to adjust all the settings to your driving style etc. GT3 made that good, but then they just seemed to focus on the racing sim bit in GT4.

    I might be mistaken but I felt that GT3 was a more fun game than GT4, but perhaps my expectations just was too high. Which brings us to GT5. It has to perform _really_ great to live up to the expectations after that long of a wait. The PS3 is already dead to me. I waited for GT5, I got bored in the meantime and sold the console.