I wouldn't say that's the case of everybody. Yes, some people think that it's not important to make your code nice, but when I code (and many with me) we do it with pride and produce libraries well suited for public release if we wanted to.
There is a very high bar that we set onto ourselves.
The back side of the coin is that sometimes, we make demos really fast, and the actual _demo code_ isn't so well structured, but you can be sure the libraries behind it is.
Yeah. If you would model a scene of this 64kb intro in maya or 3d studio max, one strawberry would easily take up 65kb of data excluding the texture. That's how densly "packed" a 64kb intro is.
Of course they don't store the data, they store the steps on how to create the objects and tweaks along the way. Intros generally have a pretty long loading time to create the data.
Many people from the demoscene go on to work for game companies later.
For instance, Alex Evans (known as Statix, famous demo scener from the 90's) went on to work for lionhead studios (peter le minoux founded, famous from Popolous on the atari/amiga) and created the popular game Black and White... then he went on to found Media Molecule who created little big planet.
I am a demoscener myself and I did some programming on a Texas Hold'em online game in the early days of poker online, but I went off to work with something else completely after that.
Game programming and demo programming are in many aspects the same thing. Even if a demo isn't user controlled, it is controlled somewhere along the path and some kind of interactive tools are often used.
I don't know about your experience, but when I first start up chrome I get the question which search engine I'd like to use. I'm sure it's the same in IE.
Since I work as a tile layer all my fingerprints gets scrubbed away when handling tiles the whole day.
I was just recently to the police office to apply for a new passport, and we had a really hard time to get visible prints on their scanner... in the end the clerk just gave up and said "ok, this is probably good enough" and accepted the scan:-)
This, plus dual screens are good for doing OTHER stuff than working, when you're into programming enough, you won't focus on much else anyway. But hey, there is a facebook update* on my other screen!
I know you're trolling, but the PS2 was arguable pretty darn good.
I wouldn't say that's the case of everybody. Yes, some people think that it's not important to make your code nice, but when I code (and many with me) we do it with pride and produce libraries well suited for public release if we wanted to.
There is a very high bar that we set onto ourselves.
The back side of the coin is that sometimes, we make demos really fast, and the actual _demo code_ isn't so well structured, but you can be sure the libraries behind it is.
Yeah. If you would model a scene of this 64kb intro in maya or 3d studio max, one strawberry would easily take up 65kb of data excluding the texture. That's how densly "packed" a 64kb intro is.
Of course they don't store the data, they store the steps on how to create the objects and tweaks along the way. Intros generally have a pretty long loading time to create the data.
Price.
Many people from the demoscene go on to work for game companies later.
For instance, Alex Evans (known as Statix, famous demo scener from the 90's) went on to work for lionhead studios (peter le minoux founded, famous from Popolous on the atari/amiga) and created the popular game Black and White... then he went on to found Media Molecule who created little big planet.
I am a demoscener myself and I did some programming on a Texas Hold'em online game in the early days of poker online, but I went off to work with something else completely after that.
Game programming and demo programming are in many aspects the same thing. Even if a demo isn't user controlled, it is controlled somewhere along the path and some kind of interactive tools are often used.
How was your fillrate with TNT2 on 1080p resolution? :-)
*presses invisible like button*
Yeah, and I've been part of almost every production from outbreak but I didn't come here to brag ;-)
(I'm thec of outbreak btw)
.. in 128b, check this out for size: sponge
There are plenty more demos at that site.
2.3 times heavier is a lot though.
even if you don't have parkinsons, it might look like it sometimes...
You - Hero material.
I can recommend linux mint.. I switched a while back and the only thing I can't get to work is the multiple x screen option; twinview works.
It is not perfect, but it's good and I believe they have good intentions.
I don't know about your experience, but when I first start up chrome I get the question which search engine I'd like to use. I'm sure it's the same in IE.
I think MicroSoft actually got more from the fuzz of not going to CES than any other company actually being there is going to get.
Proof: The only thing I know about CES this year is that MicroSoft won't be there...
Then why did you post instead of just modding him up?
You need mod points for that stunt.
Sweden.
Tho I can't recall that I needed it last time so perhaps this is something new..
Since I work as a tile layer all my fingerprints gets scrubbed away when handling tiles the whole day.
I was just recently to the police office to apply for a new passport, and we had a really hard time to get visible prints on their scanner... in the end the clerk just gave up and said "ok, this is probably good enough" and accepted the scan :-)
Just wait until skynet gets ahold of these machines.
Good thing he was an atheist so he had _something_ going in the right direction. Homosexuality was probably working for him too then.
(yes I was aware of the joke, but how could atheism be something bad?)
You make an awfully lot of sense.
This, plus dual screens are good for doing OTHER stuff than working, when you're into programming enough, you won't focus on much else anyway. But hey, there is a facebook update* on my other screen!
* Disclamer: I don't have facebook.
So obvious, I predicted it as soon as I read the first story.
So... you want a cookie?
I live in sweden, I don't have to care about stuff like that.
... the work day got about 0.6 microseconds shorter, woo! Oh, wait....