Interview With Head of Pixar Animation Ed Catmull
CowboyRobot writes "Stanford professor Pat Hanrahan discusses graphics with Pixar Animation Studios President Ed Catmull. Hanrahan and Catmull share an Oscar award for developing RenderMan. 'Among the many things that are inspiring about Pixar, and one way you've had a huge impact on the world, is that you changed many people's views of what computing is all about. A lot of people think of computing as number crunching whose main application is business and engineering. Pixar added an artistic side to computing. I've talked to many students who realize that art can be part of computing; that creativity can be part of computing; that they can merge their interests in art and science. They think of computing as a very fulfilling pursuit.'" I liked this, and not just because I spent the last week watching Toy Story 3 multiple times with my kid. Catmull talks a lot about the intersection of science & art and the time before Pixar. Anyone else think Pixar might be the geek Mecca? Do they do tours?
Old programmers can tell you that software has always been a type of art. An esoteric form of art perhaps, but a piece of well written code is a thing of beauty.
I can think of much better candidates for "geek mecca": Alan Turing memorial statue in Sackville Park, Manchester; the HP garage in Palo Alto, California; the first Department of Computer Sciences -- Purdue University; the list goes on.
weinersmith
As for science intersecting with arts, it has always been the case. Statues and sculpting advanced metallurgy as much as canons and swords.
sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
"I've talked to many students who realize that art can be part of computing; that creativity can be part of computing; that they can merge their interests in art and science. They think of computing as a very fulfilling pursuit."
That SOUNDS nice, but most people won't make the money that Pixar does. Nothing is more fulfilling than having the opportunity to EVEN find a job that pays a decent wage. Pixar might be more of a geek mecca if average geeks could actually get a job there.
He who knows best knows how little he knows. - Thomas Jefferson
I've said this before when the topic of Pixar came up but I would really, really love to see them produce a movie specifically for adults! I don't mean pornographic or lots of explosions, either. Just a well written, animated movie! You can do so much when it's all animated and it's easier to suspend disbelief for fantastic visuals. No one complains that a crazy scene looks cgi if the whole movie is cgi! :) It just seems like there's this stigma about animation being only for children in America. If anyone could turn that around I bet Pixar could. It doesn't have to be hardcore cyber-punk or anything just *any* story with the same solid, deep writing and visuals that the movie Wall-E had.
check out the Mp3 Garbler I built!
Don't know about tours, but there is currently a big "25 years of Pixar" exhibit at the Oakland Museum of California: http://museumca.org/exhibit/pixar-25-years-animation
~~~~~~~
"You are not remembered for doing what is expected of you." - Atul Chitnis
And he was smart in skool I gradeat same time me and Ed. He wer lot yunger tho.
When I saw the title "Interview with Head of Pixar Animation", I couldn't help wondering why they only had implemented a head. The Japanese have progressed so much farther.
Have gnu, will travel.
Check out the geek atlas. There's a lot of places that are very heavy on the geek factor, plus generally interesting to see.
Anyone else think Pixar might be the geek Mecca? Do they do tours?
Sounds very much like those whom worship the idea of being a game programmer, while knowing nothing of the working conditions.
Not saying the conclusion (run! its a sweatshop!) is identical, just saying it sounds creepily similar.
All we need is a slashvertisement for a 2 year AA degree in "computer animation" "as advertised on cable TV" and the circle will be complete...
"Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
Its nice to know about computing history if you have the time. But not too relevant. The whole software industry is like a giant ocean liner moving forward to the future. Being 15 or 50 years old doesnt matter. We all to to be updating our technology.
Apart from some comments, eg: 'martas` and linuxwrangler, the rest are a waste of electricity. Tacho, I can't remember the last time I read any comment on slashdot that advanced my understanding of technology.
"Apart from some comments, eg: 'martas` and linuxwrangler, the rest are a waste of electricity. Tacho,"
And how, exactly, was the electricity required to transmit YOUR post, of better use?
"I can't remember the last time I read any comment on slashdot that advanced my understanding of technology."
Don't blame slashdot for your learning disorder.
I recall in an early ray tracing text the author talking about a college professor who stated that computer graphics were pointless and that computers should be used for nothing but pure number crunching. And people wonder why the title "professor" does not automatically impress me. I could see the potential even as a kid when I saw an early system that just did line drawings on a plotter.
I remember Renderman being bundled with NeXTSTEP. I wish we still had it in Mac OS X.
-jcr
The only title of honor that a tyrant can grant is "Enemy of the State."
Pixar were responsible for unirally's production being stopped and any hopes of a sequel dashed.
All because the game used a red unicycle, to me this is like suing someone because they used a tennis ball in a game of tennis.
Then again I should expect such things from a company founded by jobs
"I've talked to many students who realize that art can be part of computing; that creativity can be part of computing; that they can merge their interests in art and science." It's so obvious - but so under appreciated. I've always been skilled with computers, and fought the urge to be a geek, rather lending my efforts to more traditional creative pursuits in the fine arts all through college. One of the most critical realizations of my life was coming to understand the truth in this quote- computers are the paramount creative medium of our time. Interface designers, animators, software engineers are vastly unappreciated - not completely unappreciated, but vastly under appreciated. Society perceives many geeks as nothing more than modern-day plumbers (and I'm not insulting the plumbers of the world), and often celebrates "contemporary" aritsts as rock-stars. Not too diminish traditional arts, but moving pixels is every bit as difficult as pigment, and deserves every bit as much respect and admiration. The state of modern computers (and I use the term loosley), are an incredible testament to human creativity. *We* took ones and zeros and aligned them to be things that are not only beautiful in form and function, but allow us to realize enhanced creative expression across almost every other medium we know. Wow.
so what ever happened to Larry Gritz?
I used to be a big fan of BMRT
From the Pixar website:
2001 - Academy Award of Merit - "Oscar®"
Ed Catmull, Loren Carpenter, and Rob Cook, were honored with an Academy Award® of Merit (Oscar®) “for significant advancements to the field of motion picture rendering as exemplified in Pixar’s RenderMan®.” This was the first Oscar awarded to the developers of a software package for its outstanding contributions to the field. Press Release
1993 - Scientific & Engineering Award
In 1993 the developers of Pixar's RenderMan (Loren Carpenter , Rob Cook, Ed Catmull, Thomas Porter, Pat Hanrahan, Tony Apodaca & Darwyn Peachey) won a Scientific and Engineering Achievement Award from the Academy of Motion Picture Arts and Sciences for RenderMan's contribution to the motion picture industry.
http://en.wikipedia.org/wiki/Blue_Moon_Rendering_Tools
The article explains most of it. BMRT was a freely available Renderman-compatible renderer. It was available for years until Larry Gritz decided to produce an upgraded commercial version.
It was quite a fun toy to play with, and also probably stopped quite a few aspiring 3D artists from learning RM.
-- Sig Sig Sputnik
Every year, Pixar hosts a benefit for San Francisco's Cartoon Art Museum. There are screenings, Q&A sessions, and exhibits of pre-production artwork. The last one was November 6th, so it will be almost another year before the next one. http://cartoonart.org/2010/10/seventh-annual-cartoon-art-museum-benefit-at-pixar-animation-studios/
They don't really do tours, unless you know someone. Our office is near Pixar and this summer they needed access to some of our parking spaces for some of the construction they have been doing. They gave us a tour in return. It was neat and it went a long way to make up for the self-absorbed attitude exhibited by most of the Pixels. (That's what we call Pixar people, though sometimes we call them Pixies). It even took an edge off the irritation we had after the two months of pile driving, and the months and months of construction noise (which are ongoing as I type, beep beep beep beep, oh for god's sake! if your gonna idle that truck, take it out of reverse!!!)
-- QED
Ratatouille was great, and not necessarily a children movie. Last time i took a plane, it was the in-flight movie, and everyone listened to it, from grandfathers to children. Nobody had anything to say about the fact that it's supposed to be children movie, and, by the reactions during th movie, i guess everyone liked it. The same could be said of The Incredibles which is a really good Super Hero movie in itself.
Many of Studio Ghibli's movies are the same way.
One remarkable thing about SB's stuff is that there's usually no villain or antagonist. Kiki, Totoro, Mononoke, Spirited Away, Howl, etc., all tell a story without there being a bad guy.
Yeah, in case anyone else thought the name was familiar...
I'm getting a 403 on queuedev.acm.org
Here's an alternate url for the article: http://queue.acm.org/detail.cfm?id=1883592
The correct url to the interview is: http://queue.acm.org/detail.cfm?id=1883592 not http://queuedev.acm.org/detail.cfm?id=1883592
In case your IP is blocked by ACM as mine.
http://webcache.googleusercontent.com/search?q=cache:5hQeyIzYvqEJ:queue.acm.org/detail.cfm%3Fid%3D1883592+ed+catmull+acm&cd=1&hl=en&ct=clnk&gl=in
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