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BendDesk Merges Computer, Monitor and Desk

cylonlover writes "Researchers from Aachen University's Media Computing Group have created a computer workstation called the BendDesk where the desk and screen are transformed into one multi-touch display. The display is curved at the middle and uses infrared emitters and cameras to track user movement over the whole of the surface, which has its graphical user interface beamed onto it by a couple of short throw projectors hidden within its wooden frame."

152 comments

  1. Awesome for the disorganized by thedonger · · Score: 5, Funny

    Great. Now I can be disorganize on two planes!

    --
    Help fight poverty: Punch a poor person.
    1. Re:Awesome for the disorganized by Monkeedude1212 · · Score: 2

      I always have to keep ONE desktop clean. When I'm at work, I've got shortcuts to all these various spreadsheets, random applications, little batch files, it's a mess all over. My actual work desk has to remain clean so my boss isn't embarassed when the CEO comes by for a chat.

      At home, I've got maybe 8 or so icons for the rudimentary stuff, everything else can be accessed via some hotykey combination or is pinned to the task bar or something - so the desktop wallpaper is clear and visible at all times. However - last weeks box of pizza, and about a dozen grape soda cans take up a majority of the space.

    2. Re:Awesome for the disorganized by Lumpy · · Score: 2

      My actual work desk has to remain clean so my boss isn't embarrassed when the CEO comes by for a chat.

      I have two offices for that.

      1 clean office with windows.
      1 complete cluster crap where real work get's done, that's in the Old server room with the elevated floor and 2 workbenches.

      I am NEVER in my office except for holidays when nothing is getting done or for the dog and pony show, those are the days I come in a suit and tie.

      My other office when asked when I will clean it I always ask back, Any time you want, how much of a productivity hit and slip on your project time tables are you willing to accept? They usually say "dont worry about it" after they realize that I will take time from THEIR project to clean the office. It's not messy, just 80 pounds of stuff crammed into a 5 pound bag. Their fault for not giving me a larger room to occupy for my lab.

      --
      Do not look at laser with remaining good eye.
    3. Re:Awesome for the disorganized by TheLink · · Score: 1

      1 complete cluster crap where real work get's done, that's in the Old server room with the elevated floor and 2 workbenches.

      These neat freaks are being silly.

      What next, are they going to tell their heart surgeon to make sure all the scalpels and other surgery tools are in their respective drawers during the operation, so that the work environment is totally neat and tidy?

      There's a difference between clean and neat. There's a difference between organized and tidy.

      --
  2. Fugly by mcgrew · · Score: 3, Funny

    They need to work on the carpentry of the desk before they sell very many. It looks like something an eighth grader might construct. It looks like a programming project (measure with a micrometer, mark with chalk, cut with a chain saw). It definately needs asthetic attention.

    1. Re:Fugly by retech · · Score: 1

      They're trying to be just like Apple. Start off with rough sawn wood and in 2 decades they'll be a minimalists dream.

    2. Re:Fugly by boarder8925 · · Score: 3, Insightful

      There's a reason it's still a prototype. Sheesh.

    3. Re:Fugly by monkyyy · · Score: 1

      maybe its trying to sell to schools who hire worst teachers for better tech

      --
      warning pointless sig
    4. Re:Fugly by contra_mundi · · Score: 1

      Yeah, it needs to be pretty to prove a concept.

    5. Re:Fugly by mcgrew · · Score: 1, Insightful

      Just because it's a prototype doesn't mean it should be constructed sloppily.

    6. Re:Fugly by Samantha+Wright · · Score: 5, Insightful

      Respectfully disagree. The prototype's purpose is to show the feasibility of the usage paradigm, not satisfy your arbitrary aesthetic passions.

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    7. Re:Fugly by solaraddict · · Score: 3, Interesting

      Which it, incidentally, also fails to do: from TFA, testers tend to use the surface as two separate screens, which sort of makes the hassle with curved surface quite pointless; and don't get me started on the horrible UX of large, upright touchscreens.

    8. Re:Fugly by lxs · · Score: 3, Insightful

      Did you just say "feasibility of the usage paradigm" and mean it?

    9. Re:Fugly by Anonymous Coward · · Score: 0

      Maybe not to prove it. But to sell it to investors? Well, it can't hurt.

    10. Re:Fugly by Tanktalus · · Score: 4, Interesting

      Well, yes and no. The paradigm the developers went in with was thrown out. But continued reading shows that they ended up with new ideas - ones that don't necessarily change the bent desk paradigm, but merely how to present a useful UI projected on to it. The examples included a docking bar put on the curve, or temporary storage of icons/windows. It's this type of real-world-ish feedback that makes prototypes so useful.

    11. Re:Fugly by nizo · · Score: 1

      This is what we get for cutting (nyuk nyuk) shop classes from school curricula.

    12. Re:Fugly by Anonymous Coward · · Score: 0

      She did.
      Your folks must be proud- you can copy & paste.
      For your next step away from being stupid, try this.

    13. Re:Fugly by Locutus · · Score: 1

      if it can be shown that multi-touch really is _that_ useful then the vertical touchscreen would have value as long as it also included standard mouse support. The continuous curved surface only has a benefit if there's a use case for touch usage from one screen to the other. And _throwing_ objects on the screen from one to the other surface completely bypasses the need for the curved screen.

      This does make me wonder if anyone's made a camera based multi-touch display using a standard LCD display minus the backlight instead of using projectors. You'd still need a box behind it so the camera(s) can see the touches but a lighted box behind a standard LCD might be cheaper than using projectors. Will have to google this.

      LoB

      --
      "Anyone who stands out in the middle of a road looks like roadkill to me." --Linus
    14. Re:Fugly by wondafucka · · Score: 1

      Just because it's a prototype doesn't mean it should be constructed sloppily.

      You bring up a great point. Humans are inherently superficial, and will judge the quality of the macro on the visual aesthetic of the micro. Although the way a prototype looks has nothing to do with it's actual function or feasibility, it has a lot to do with whether a project will gain momentum.

      As you go up the food chain, there are people who spend less and less time making decisions, based on fewer and fewer data. Really what it boils down to is upper management thinking one of these two things: "Gee, if I show this to MY boss, he'll think I'm a bad decision maker" or "Wow, this will make my boss think that I'm capable and that my team produces results".

      The same applies to academia, only in that things that are sexy or compelling to and end consumer, product, or application will get preferential treatment.

      On the other hand, I think you're a dick.

    15. Re:Fugly by mcgrew · · Score: 1

      What's wrong with "feasibility of the usage paradigm", except for the fact that it's the sort of writing you see in scientific, marketing, and government reports? I agree that "useability" would have been far more concise, but if she has to write that sort of jargon on a daily basis, it's hard to skip to a more readable 8th grade level. She may well nbe an astrophysicist or a grad student.

      I'd rather see writing like that than "LOL, this design iz 2 hrd 2 reed".

    16. Re:Fugly by Anonymous Coward · · Score: 0

      Personally, the music in the video turned me off of it.

    17. Re:Fugly by mcgrew · · Score: 1

      On the other hand, I think you're a dick.

      Why?

    18. Re:Fugly by Anonymous Coward · · Score: 0

      In prototyping different levels:
      1. stage you have only engineers playing around.
      2. stage you have designers playing around
      3. In final stage usability experts can have a peek what was done, and MIGHT say word or two what should be changed.
      4. Marketing and manufacturing starts

    19. Re:Fugly by wondafucka · · Score: 1

      On the other hand, I think you're a dick.

      Why?

      It was mostly for a comedic counterpoint. Agreeing with you with eloquence and disagreeing with juvenile coarseness.

      It was also partially for propagating human foible of focusing on the way things look, rather than the way they work.

      If it caused you distress, then I truly am regretful and apologized. It was meant to be an exaggerated affront.

    20. Re:Fugly by Shadow+of+Eternity · · Score: 1

      I've spoken with grad students, and doctors of various fields. Most of them tend to be quite well spoken and can convey their meaning with negligible marketspeak and only use jargon where no common word is proper. Ten minutes talking with them conveys more information in a more readily understandable form than an hour with anyone that says "feasibility of the usage paradigm" when they mean "usability of the concept".

      The difference between marketspeak and jargon is that marketspeak uses large words and phrases to cover a lack of information while jargon uses different words and phrases to compact information more precisely into less space.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    21. Re:Fugly by boarder8925 · · Score: 1
      What's wrong with "feasibility of the usage paradigm", except for the fact that it's the sort of writing you see in scientific, marketing, and government reports?

      It's bad writing. It's vague and carries little to no meaning.

    22. Re:Fugly by tehcyder · · Score: 1

      What's wrong with "feasibility of the usage paradigm", except for the fact that it's the sort of writing you see in scientific, marketing, and government reports?

      It's bad writing. It's vague and carries little to no meaning.

      OP could have written "the practicality of the design in terms of the use expected to be made of it" or something, but it's longer and conveys no more precise meaning.

      Just because on slashdot sight of the word "paradigm" induces reflex reaction of "yuck marketing speak" doesn't mean you can't ever use it.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    23. Re:Fugly by drinkypoo · · Score: 1

      You're going to have a hard time accurately picking up fingertip touches through all that LCD screen.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    24. Re:Fugly by mcgrew · · Score: 1

      No distress, just curiosity. Lots of people don't like me. There's only one guy in my freaks list that I even have the slightest idea why they're there, and I wonder about it.

    25. Re:Fugly by mcgrew · · Score: 1

      Most of them tend to be quite well spoken and can convey their meaning with negligible marketspeak and only use jargon where no common word is proper.

      yes, but people generally don't speak like they write. How many people (over twelve) do you hear saying "LOL"?

      The difference between marketspeak and jargon is that marketspeak uses large words and phrases to cover a lack of information while jargon uses different words and phrases to compact information more precisely into less space.

      I'll never forget one report I read once that had the word "enumerate" ten times in the first paragraph, but the word "count" wasn't used once. I would bet that if you spoke to the author about how many beers he'd drank the previous night he wouldn't say "The data are unknown, I didn't enumerate them."

    26. Re:Fugly by mcgrew · · Score: 1

      It's bad writing.

      Agreed. That's why Isaac Asimov, who held a doctorate in biochemistry and researched cancer and taught at Boston University, wrote both his science fiction and nonfiction at an eighth grade level. Note that his research papers were NOT written at an eighth grade level, but at the same post-doctoral level all research is written in.

      It's vague and carries little to no meaning.

      No it isn't, and no it doesn't. It's perfectly clear and understandable even at an undergrad reading level.

    27. Re:Fugly by Anonymous Coward · · Score: 0

      As far as usage, it's fugly as well. My arm hurts just looking at it. Why do people think I want to hold my arm out straight? I like resting my palms on a nice cushion and moving only my fingers. Moving my entire arm is a lot more work in a force over distance sense.
         

  3. No keyboard by mcvos · · Score: 1

    Looks cool, but without a keyboard (and a virtual keyboard is a lousy substitute), I wonder who this is really for. And if the screen is projected, will documents really be readable? A screen this big is either going to have a ridiculously high resolution, or it's just not good enough.

    1. Re:No keyboard by silanea · · Score: 1

      I have recently used a similar, but subtly different prototype at Munich's Ludwig Maximilian University, which essentially links the images of two Full-HD beamers. So yes, documents are perfectly legible even on these surfaces.

      At least in the Munich project the touch functionality is offered in addition to mouse and keyboard. It is also possible to use a translucent silicone "keyboard" on the horizontal surface and have the machine project the actual keys onto (or rather, below) it and have the touch surface register the "key" presses on the silicone in the same way as with a truly virtual keyboard. Other input devices can be similarly simulated by putting objects onto the surface.

      --
      Rudolf Hess edited Mein Kampf. He was the very first grammar nazi.
  4. TRON? by Anonymous Coward · · Score: 0

    Let me guess... this will appear in the new TRON movie?

    1. Re:TRON? by jackpot777 · · Score: 1

      New TRON movie? Dillinger had a combination computer / monitor / desk at ENCOM in 1982.

      --
      Shiny. Let's be bad guys...
    2. Re:TRON? by drinkypoo · · Score: 1

      No, he had a desk with spaces for a keyboard and monitor, which is not remotely the same thing.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. Why stop there? by Remus+Shepherd · · Score: 2, Funny

    Now add to that merger a chair, toilet, and sex robot and you'll have office equipment that will really sell.

    --
    Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
    1. Re:Why stop there? by gstoddart · · Score: 1

      Now add to that merger a chair, toilet, and sex robot and you'll have office equipment that will really sell.

      Ummmm ... maybe for home use. But, there's enough nuisances in a cubicle farm without adding either "toilet" or "sex robot".

      People on con-calls with hands-free is bad enough -- what you describe is terrifying. I don't want to have to call HR, but ... ;-)

      --
      Lost at C:>. Found at C.
    2. Re:Why stop there? by Anonymous Coward · · Score: 0

      You can improve the design and merge chair and toilet together!

    3. Re:Why stop there? by Anonymous Coward · · Score: 0

      why would you need a chair and toilet? =P

    4. Re:Why stop there? by NewbieProgrammerMan · · Score: 1

      GO AWAY! BATIN'!

      --
      [b.belong('us') for b in bases if b.owner() == 'you']
    5. Re:Why stop there? by eln · · Score: 1

      Now add to that merger a chair, toilet, and sex robot and you'll have office equipment that will really sell.

      In fact, forget the chair, toilet, and desk.

    6. Re:Why stop there? by tulcod · · Score: 1

      I actually do wonder why this article hit the front page. It's a hack, it's not a product, and worse it's more inconvenient than the iPad. Sure, the guys did a great build, but some hardware our heroes use in scifi just doesn't work in real life.

    7. Re:Why stop there? by aaaantoine · · Score: 1

      You mean this sex robot?

    8. Re:Why stop there? by Anonymous Coward · · Score: 0

      why would you need a chair and toilet? =P

      I guess it's because one would not want to sit in their own feces.

    9. Re:Why stop there? by MichaelSmith · · Score: 1

      Now add to that merger a chair, toilet, and sex robot and you'll have office equipment that will really sell.

      In fact, forget the chair, toilet, and desk.

      ...but keep the multitouch surface?

    10. Re:Why stop there? by tophermeyer · · Score: 1

      Right...

      If only we could engineer toilet chairs that were capable of magically whisking poo away. Then we'd be onto something.

    11. Re:Why stop there? by tehcyder · · Score: 1

      why would you need a chair and toilet? =P

      I guess it's because one would not want to sit in their own feces.

      Poop fascist!

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    12. Re:Why stop there? by drinkypoo · · Score: 1

      People on con-calls with hands-free is bad enough -- what you describe is terrifying. I don't want to have to call HR, but ...

      ...you've placed your order already?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:Why stop there? by Tacvek · · Score: 1

      Well a single touch sex robot would be awkward, would it not?

      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
  6. Ergonomics by Anonymous Coward · · Score: 0

    Biggest gorilla arm ever!

  7. PEBCAK by Compaqt · · Score: 2

    I hope they don't merge the chair right in, otherwise we'll have to say problem is intermelded with chair, keyboard, and desk!

    --
    I'm not a lawyer, but I play one on the Internet. Blog
    1. Re:PEBCAK by Beat+The+Odds · · Score: 1
      You certainly have a PEBKAC

      You can't even get the acronym correct!

    2. Re:PEBCAK by Nadaka · · Score: 1

      Sitting on a touch sensitive surface? imagine the applications... oh... right... pr0n.

    3. Re:PEBCAK by Anonymous Coward · · Score: 1, Informative

      Because something can be between the chair and keyboard but NOT between the keyboard and chair?????

    4. Re:PEBCAK by __aamnbm3774 · · Score: 1

      I love how the prototype looks like crap. Seriously, it made me smile.
      Generally prototypes are so polished and finalized, they aren't even prototypes anymore. They are more like "2 seconds away from production" prototypes.

    5. Re:PEBCAK by icebike · · Score: 1

      I hope they don't merge the chair right in, otherwise we'll have to say problem is intermelded with chair, keyboard, and desk!

      Horatio Cane prefers to stand while flinging photos and zooming into a reflection bouncing off of spent brass ejecting from the suspect's Glock to count the warts on the suspect cheek from behind, and across the street.

      Does it come with sunglasses?

      --
      Sig Battery depleted. Reverting to safe mode.
    6. Re:PEBCAK by ElectricTurtle · · Score: 1

      I think I would much rather have tactile feedback.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    7. Re:PEBCAK by Shadow+of+Eternity · · Score: 1

      Until someone tricks you into, say, one guy one jar...

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  8. Sounded good .... by gstoddart · · Score: 1

    It sounded good right up until

    The user interface is beamed onto the rear of the acrylic board at 1024 x 768 resolution

    I realize it's a prototype, and more will be added, so I'm not gonna kvetch too much about it. But, to be useful, we need to be taking the resolution up to like 8000x8000 or more so it's like tiling a good monitor onto a huge area.

    Still, the idea of my desk and monitor all being one big honking surface would be awesome. Although, it would have to be pretty durable to survive coffee, feet, and everything else that you need your desk for.

    --
    Lost at C:>. Found at C.
    1. Re:Sounded good .... by hitmark · · Score: 1

      oh i think it can handle it:
      https://secure.wikimedia.org/wikipedia/en/wiki/Poly(methyl_methacrylate)#Transparent_glass_substitute

      and the resolution is limited to the projectors used, iirc.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    2. Re:Sounded good .... by MichaelSmith · · Score: 1

      But also the back projection idea has to go. In a real office there won't be room for that. I don't think LCDs need to be flat though. Probably expensive to build in a custom shape, but once you get into production they shouldn't be any more expensive than flat ones. I would be interested in a display desk which wraps around the user as well. Maybe a 270 degree curve.

    3. Re:Sounded good .... by Tacvek · · Score: 1

      True, there is nothing that absolutely requires a flat LCD. I'm guessing that the trickiest part would likely be the illumination of the bent portion. It would be a bit challenging to get that to not appear either darker or lighter than the rest of the screen.

      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
  9. Re:No mouse by captainpanic · · Score: 1

    I never tried to type quickly on any touchscreen, but I am sure I can learn it.

    I'd be more worried about no mouse. What if my task is to drag and drop stuff on the vertical part for 2 hrs (assuming I cannot automate the process)? Then I end up with my arm stretched in front of me for 2 hrs. I think I'll be tired before that time.

  10. Pretty cool tech by Tr3vin · · Score: 1

    I've had the opportunity to play around with Microsoft's Surface and found it to be quite interesting. This looks like it would be better for daily use. The main problem I had with the surface is how uncomfortable it is to use in its standard configuration. Having a desk like this could allow for many cool interfaces, allowing us to get to a point where computers more easily provide help with daily tasks. This would be great for people doing design or research, where things both physical and digital are important to the process.

  11. Cooling by LordAzuzu · · Score: 1

    I wonder how are they supposed to cool the whole stuff? I just can't figure out what temperature could be into that box because of the projector...
    This will be the most noisy desk ever.

    1. Re:Cooling by FaxeTheCat · · Score: 1

      If this were to be manufactured industrially, mounting the projectors inside a sound insulated and cooled enclosure is not a problem.
      Microsoft already did it with one projector in Surface. Two projectors in a far larger enclosure should not be a major challenge.

    2. Re:Cooling by Anonymous Coward · · Score: 0

      Put a couple of large slow moving fans? They wouldn't be that noisy. They could use stock projectors, which make them easier to replace, more modular, etc. but have the drawback of the noisy projector fan. Or they could put customized projectors inside that don't need to be packaged so tightly, and slower, bigger, and quieter fans to cool the projector.

    3. Re:Cooling by arielCo · · Score: 1

      It shouldn't be too hard to use a flexible and less power-hungry display like OLED, even if it takes a few years to have screens that big.

      --
      This post contains no rudeness or derision of any kind. All arguments are friendly. Terms and exclusions may apply.
  12. The name by glwtta · · Score: 2

    Am I the only one who expected it to have a shiny metal ass?

    --
    sic transit gloria mundi
    1. Re:The name by Nialin · · Score: 1

      No, no you are not. If I had mod points, I would give them to you...

  13. I know there is google but.. by anonymousNR · · Score: 1

    really!! no link to original source?
    <rant>My stories get rejected even interesting and with source links </rant>

    --
    -- It is the mark of an educated mind to be able to entertain a thought without accepting it. -- Aristotle
  14. Touchscreens vs. Touchless by digitaldc · · Score: 1

    It looks cool, but it seems like it will need to be cleaned almost daily from all the touching.

    A touch-free interface seems like it will be the next generation interface.

    --
    He who knows best knows how little he knows. - Thomas Jefferson
    1. Re:Touchscreens vs. Touchless by gatzke · · Score: 1

      Why touch free? Tactile feedback works well.

      I still miss clicky keyboard buttons. My old old Compaq had bios that could adjust the sound for the clicking to your preference.

      For entering text, you can't beat a real hardware keyboard for accuracy.

      Maybe touch screen or touchless makes sense for a few jobs, but for 95% of day-to-day work (email, writing docs, browsing web, entering data) the current standard is pretty close to optimal.

    2. Re:Touchscreens vs. Touchless by Anonymous Coward · · Score: 0

      seems like it will need to be cleaned almost daily from all the touching.

      Awesome, solves OH&S issues as well whilst it's at it. Forces proper work area cleaning habits.

    3. Re:Touchscreens vs. Touchless by natehoy · · Score: 1

      Side note: The old IBM buckling-spring keyboards are alive and well, built in Lexington Kentucky where IBM used to build their keyboards. The people who bought the old IBM equipment call themselves Unicomp, and their storefront is at http://pckeyboards.stores.yahoo.net/ and you get all the beautiful tactile feedback you can handle along with the wonderful clackity sounds.

      Be polite. Buy your cubemates earplugs. :)

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
    4. Re:Touchscreens vs. Touchless by solaraddict · · Score: 1

      [citation needed] - outside of Hollywood, the idea of actual physical feedback is doing quite well. I for one like to *feel* where one button ends and another starts, thankyouverymuch - something that touchless interface can't give you, per definition (oh, but then we can build touch feedback to the touchless interface! And something to rest your hands on! And we'll be back full circle where we started, but much more *high-tech*, yaaay.).

    5. Re:Touchscreens vs. Touchless by BassMan449 · · Score: 1

      How do you know that what we have is optimal? Just because a keyboard is fairly fast and is what we have now does not mean it is even remotely close to optimal. For most office tasks it is probably better than touch screens, but that doesn't mean we should stop looking for something to replace it. Maybe it is optimal and we never find a worthy replacement, but we won't know unless we try.

    6. Re:Touchscreens vs. Touchless by MichaelSmith · · Score: 1

      Haptic feedback works well on my phone. If a way could be found to combine a flexible LCD or OLED display with a Braille output device then I think many interesting things could be possible. You could have your keyboard with tactile feedback and more.

    7. Re:Touchscreens vs. Touchless by drinkypoo · · Score: 1

      I'll bet you good money that we'll end up with a mix of gestures plus touch plus keyboard for the home user and gestures plus mouse (or digitizer plus touch) plus keyboard for the professional in the vast majority of cases. Keyboards are cheap and work really well. You will probably see more and more portable computers without them, but most of them will be called "smartphones". It's already getting to the point where you can get a tablet with HDMI output and do real work with them because the tiny mobile processors are climbing up into that "actually pretty fast" zone. When I got my Tandy/Casio/GRiD Zoomer/Z-PDA-7000/GRiDPad 2390 (actually I had the zoomer and now I have the 2390 in a box... as well as a 1910) I realized I was seeing the shape of the future... but also that nobody would touch it in that form :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  15. Upgrade? by Enderandrew · · Score: 1

    What happens when you want to upgrade your computer or display? Do you throw your desk out?

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:Upgrade? by solaraddict · · Score: 2

      3. Profit!!!

    2. Re:Upgrade? by MichaelSmith · · Score: 1

      There might be other applications. I work in air traffic control where console designs last 20 years or so. Monitors cost 80 grand and last five to ten years. Software lead time is four years at least. This integrated UI looks pretty interesting for our use.

      It would also be interesting to see mult layer displays to give depth. Say you stack ten transparent layers so an object can have ten pixels depth.

    3. Re:Upgrade? by Anonymous Coward · · Score: 0

      Did you read the article? Not that it addreesed the question, but having looked at the design this does seem like a silly question because it doesn't take much imagination to see how it could work. This is just a prototype, but I assume it could be made in a modular fashion enabling upgrades without much difficulty.

      If this was a finished product and no consideration was given to upgrades then the question might be vaild.

  16. Re:No mouse by ledow · · Score: 3, Interesting

    Touchscreen rarely has the necessary responsiveness to enable you to type as you would on a keyboard.

    Even writing this, I'm writing 10-15 characters a second, spread all over the keyboard, with only a tiny gap between each. My fingers know when to "bounce" up because they feel the button hit bottom. Touchscreen generally can't handle anywhere near that speed, accuracy, or tactile response (the biggest problem with even the most expensive touchscreens on public display - watch old grannies stab at the thing like it's a disobedient child because it just doesn't feel like the clicks are registering).

    It won't work. Won't fly in schools (vertical surface = interference with eye contact and/or that they have to be placed only along the walls, mucky fingers, expensive hardware, etc.). Won't fly in business (two clunky and huge and expensive, RSI would be terrible working at something that physical for 8 hours a day). Won't fly in public kiosks (too pointless when a flat screen would do the same).

    And to be honest, why does it have to be curved at all? It could just be two projected displays at right angles and nobody would care.

  17. Prior Art by vlm · · Score: 1

    Doesn't anyone research prior art anymore? They hardly invented or discovered a new idea.

    Try the IBM 7090 desk console.

    Bad picture at wikipedia:

    http://en.wikipedia.org/wiki/IBM_7090

    But if you google image search for it you'll find much cooler pix

    Personally I always thought the 7090 was the pinnacle of gaudiness and I prefer the stylish neo-victorian look of the 701 series and the modern post WWII look of the System/370, which shows obvious stylistic cross pollination with ST:TOS. But to each their own.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    1. Re:Prior Art by Anonymous Coward · · Score: 0

      Forget that - remember the bad guy's desk in Tron?

    2. Re:Prior Art by camperdave · · Score: 1

      Doesn't anyone research prior art anymore? They hardly invented or discovered a new idea.

      Try the IBM 7090 desk console.

      Wait! You're claiming that a row of giant toggle switches and a handful of indicator lamps is prior art for a curved full color multi-touch display device?

      --
      When our name is on the back of your car, we're behind you all the way!
    3. Re:Prior Art by S.O.B. · · Score: 1

      Doesn't anyone research prior art anymore? They hardly invented or discovered a new idea.

      Try the IBM 7090 desk console.

      That's as close to being prior art as the first caveman who realized that when he got to the corner of the cave he could keep painting on the next wall. Rotate 90 degrees and there is your prior art...literally.

      --
      Some of what I say is fact, some is conjecture, the rest I'm just blowing out my ass...you guess.
  18. Not to be confused with the kitchen table by gsgriffin · · Score: 1

    when undergoing special activities as it "uses infrared emitters and cameras to track user movement over the whole of the surface,"

    --
    jsut athnoer menagiensls ltitle psrhae for you to dcoede. Why do we wtsae our tmie dnoig tihs?
  19. boo by Anonymous Coward · · Score: 0

    This still looks worse than the desk computer from the ORIGINAL Tron movie!

  20. Re:No mouse by leehwtsohg · · Score: 1

    And to be honest, why does it have to be curved at all? It could just be two projected displays at right angles and nobody would care.

    According to TFA, or TFV, it seems easier to drag documents across when it is curved. Your finger doesn't get stuck in the corner.

  21. Re:No mouse by swillden · · Score: 1

    RSI would be terrible working at something that physical for 8 hours a day

    I think the opposite would be true. Working at something like that all day might be tiring, but it would be much less repetitive than the tiny, continuous movements imposed on us by keyboards and mice. I think the variation in movements, and the much larger movements, using large muscle groups as well as small muscles, would result in exertion that is much more similar to the work that people did prior to the information age. Not as strenuous as, say, farming, of course, but about as varied.

    I also suspect that if you worked at something like that all day, not only would you not have repetitive stress injuries, but you'd build significant upper body strength and endurance. Nothing like lifting weights or doing hard labor, but I think you'd be stronger and more toned than the typical office worker today. That could be a good thing!

    --
    Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
  22. Re:No mouse by mcvos · · Score: 2, Interesting

    I never tried to type quickly on any touchscreen, but I am sure I can learn it.

    It'll never be the same, though. You don't get the tactile feedback that you get from a real keyboard.

    I'd be more worried about no mouse. What if my task is to drag and drop stuff on the vertical part for 2 hrs (assuming I cannot automate the process)? Then I end up with my arm stretched in front of me for 2 hrs. I think I'll be tired before that time.

    Good point. The screen/desk/whatever it is is clearly made for dragging stuff. But how ergonomic is it to do that for a long time?

    On the other hand, teachers seem to be quite able to draw on a vertical blackboard for a long time.

  23. Wiimote + projector by larppaxyz · · Score: 2, Interesting

    I think you can get similar or better results (using less money and time) with just wiimote and projector. See http://www.youtube.com/watch?v=5s5EvhHy7eQ starting from 2:15 to see what i mean.

    1. Re:Wiimote + projector by Anonymous Coward · · Score: 0

      While cool, I fail to see how it would be better. Best case it would be as good, but probably not becuase you need a IR light source for the Wiimote to track.

  24. Type? by MDillenbeck · · Score: 1

    Why type when you'll probably be able to swype! Sorry, not trying to plug a specific tech - just wanted to point out that there are alternative techs to the traditional finger press keyboard. Another option would be to add an inking area to allow for pen input (handwriting may be slower, but most of us know how to do that at a moderate speed).

    1. Re:Type? by tehcyder · · Score: 1

      Typing on a keyboard is a much quicker and more efficient method of text entry than handwriting or swiping, as long as you can do basic touch typing.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    2. Re:Type? by MDillenbeck · · Score: 1

      Agreed. I was trying to point out there are alternatives that do not require tactile feedback in the traditional sense. Since this seems to be marketed towards photo editing/layout (based on the video) and other non-text input intensive tasks, I was stating these alternate systems of input may be valid. Also, when editing photos and video a pen may be quite useful - but the current design would probably not allow for a Wacom digitizer to be added to the system.

  25. Not ergonomic at all by Errol+backfiring · · Score: 1

    Why two panes? I want ONE pane slightly tilted. Just like the ancient book stands, writing tables, etc. People were ergonomic in the middle ages, but apparently this knowledge is long lost, so we type down, look front and point somewhere right nowadays. Why? I want to look where I type and where I point. There, that wasn't hard, was it? That is an ergonomic solution. Not a digital reproduction of the torture apparatus that is still basically a 60's teletype terminal with a rodent attached.

    --
    Nae king! Nae laird! Nae yurrupiean pressedent! We willna be fooled again!
    1. Re:Not ergonomic at all by Anonymous Coward · · Score: 0

      I want to look where I type and where I point.

      Have you tried it, instead of assuming that methods developed around technical limitations of handwriting are necessarily more ergonomic? I for one prefer to keep my neck in a natural position instead of looking down onto my hands.

    2. Re:Not ergonomic at all by imakemusic · · Score: 1

      That doesn't make sense. With this, you have to look at your hands as they will be in direct contact with the part of the screen that you are interested in. Either you have the screen flat on the desk in which case you are constantly looking almost straight down or you have them both vertical in front of you which means keeping your arms raised for extended periods of time. Or you do what Errol suggests and have them both in an ergonomically friendly goldilocks angle. Rather than book stands and writing tables the example I would give is a drawing board - something like this.

      --
      Brain surgery - it's not rocket science!
    3. Re:Not ergonomic at all by drinkypoo · · Score: 1

      You won't get this until the tech is cheaper. Picture a drafting table being used for physical work, you sweep everything off to one side and underneath it is a digital display. But they won't be cheap enough (or, apparently, durable enough... but maybe gorilla glass?) for that for some time yet.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  26. 1990s touchscreens called... by solaraddict · · Score: 2, Informative

    ...and they want their gorilla hand syndrome back. As the makers themselves admit, completely lacking any ergonomy ("users tended to separate the vertical and horizontal planes and avoid using the curve as much as possible."). Working with your hand(s) above heart level is tiresome, for reasons entirely physiological - there's plenty of research for that, but we geeks just tend to dismiss it as NIH and assume "we know better", don't we? It's a very cool toy project, yes - but utterly impractical.

  27. The Future: by MDillenbeck · · Score: 1

    I can see it now. Come into work and no desk. Why? Monitor repair, system upgrade, scratched screen, adding pen capabilities, or whatever.

    Also, is it just me, or does the prototype look like a control panel from an old nuclear reactor or other industrial facility? Oh well, guess it is just a prototype.

  28. See also... by sootman · · Score: 1

    ... Starfire, a project by Bruce Tognazzini from 1992 when he was working at Sun. (He had previously been the founder of the Human Interface Group at Apple.)

    --
    Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    1. Re:See also... by psergiu · · Score: 1

      Watch that movie and mod parent up !

      --
      1% APY, No fees, Online Bank https://captl1.co/2uIErYq Don't let your $$$ sit in a no-interest acct.
    2. Re:See also... by UnknownSoldier · · Score: 1

      Not to diss you, because that is exactly what I thought of to when I saw the headline, but Starfire _is_ mentioned if you Read The Fine Article :-)

    3. Re:See also... by Anonymous Coward · · Score: 0

      The Starfire concept was still more advanced, as the entire display was also a large scanner. In the film, the gesture of rubbing a sheet of paper onto the display indicated scanning, which displayed the scan of the document in-place (notice how the files are displayed directly, without the proxy of a file icon that needs to be "opened"). I love how the video also included a "bug", where the desk accidentally scanned the woman's sandwich. I wonder if future versions of BendDesk will be scanners too. It's not so far-fetched; this is actually how some forms of multitouch displays work (where the inputs are actually scanned/photographed).

    4. Re:See also... by sootman · · Score: 1

      Yeah, I have since had a chance to read it. I saw this while heading out the door and glanced at the pic in TFA but didn't get any further and just wanted to post that link before too many comments came in.

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
  29. What genius thought of this. by gurps_npc · · Score: 1
    Yes, I want a desk that I have to totally replace every time I upgrade my PC.

    Yes, I want a desk surface that I should not eat on, put heavy items (stapler, phone, stack of 100 DVDS).

    Yes, I want to pay all that extra money for an under the desk system that projects things onto a clear, fragile screen instead of simply using moding a Kinect or even the ThinkGeek Bluetooth Laser Virtual Keyboard that I place on top of a regular desk.

    The only good thing about this idea is giving me a huge screen, like the movies/tv shows always have hackers using.

    --
    excitingthingstodo.blogspot.com
  30. Takes up way too much space on the back end... by Maitri · · Score: 2

    So let's say they solve the problem of it looking like some kid made it in shop class, you still have the really big problem of all the space needed behind the desk for the projecting. Granted the picture with the article might not be drawn to scale, but it looks like it would take about 1/2 the floor space in my cubicle and that I would also lose two of my wall shelves, definitely not a trade I would consider making...

    1. Re:Takes up way too much space on the back end... by Anonymous Coward · · Score: 0

      Probably cheaper to build this way. No doubt it would be possible to do with regular flat screen tech, but the curved bit might be problematic.

  31. Yay! Two-ton computers are in fashion again! by Anonymous Coward · · Score: 0

    Put a handle somewhere and call it 'Portable'

  32. Re:No mouse by mcgrew · · Score: 1

    In the first place, it's probably designed so that moving your hand would equal moving a mouse. In the second place, painters, sculptors, carpenters, electricians, all sorts of folks use their arms like that all the time. Unless you're handicapped it should be no problem.

  33. Great! by Masterofpsi · · Score: 1

    I've already merged with my chair, so this works out perfectly for me.

  34. Notes to computer interface visionaries by Orgasmatron · · Score: 1

    If you think that there is something horribly wrong with the way we currently interact with computers, you are wrong.

    And if your new paradigm involves getting rid of the keyboard and mouse (trackball, pad, whatever) combo, you have missed the problem so completely that you aren't even wrong any more. Hint: more precision is desired, not less.

    I can see this device being useful for a few certain specialized tasks, but not for general computing, and certainly not for any of the examples they listed.

    Oh, and if you think that in the future we'll deal with computers the way they did in Star Trek or Minority Report, you think that because some director thought that it would look cool on screen. If Star Trek was real, characters in their movies would have to deal with swatting at glowing balls of light or whistling or something equally stupid so that it would look futuristic and cool by comparison to their crappy dynamic touchscreens.

    --
    See that "Preview" button?
  35. Already been done by Anonymous Coward · · Score: 0

    Touch screen overlays, including capacitive multi-touch have been around for a while.

    Aside from a curvy bit, what does this add?

    Just bolt on more/larger monitors and put a touch overlay on them, made of glass if you want to rest your hands on it.

  36. another camera to spy on you by Anonymous Coward · · Score: 0

    underneath your clothes

  37. Amateur Designs in Ivory Towers by BoRegardless · · Score: 1

    Where does work get done these days?

    Who is going to throw out all their existing office table and equipment?

    How much will it cost?

    How do you deal with meetings, work outside the cubicle, out of the office, at job sites, etc.?

    There is a reason laptops have risen to the top of the heap.

    Laptops are UNIVERSALLY usable.

  38. Re:No mouse by imakemusic · · Score: 1

    It probably wouldn't be hard to move that task to the lower plane instead. Also I'm sure it wouldn't be hard to plug a keyboard in and have it sitting on your interactive desk. Seriously, did a touch-screen touch Slashdot as a child or something?

    --
    Brain surgery - it's not rocket science!
  39. Re:No mouse by imakemusic · · Score: 1

    It'll never be the same, though. You don't get the tactile feedback that you get from a real keyboard.

    Yet.

    --
    Brain surgery - it's not rocket science!
  40. Re:No mouse by hitmark · · Score: 1

    Iirc, there is research on electrical surfaces that can simulate even something like dragging fingers over fur.

    Haptic feedback research is big stuff these days.

    --
    comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
  41. muscle fatigue obvious - need ergonomics designers by fantomas · · Score: 1

    An L-shaped interface has obvious restrictions on how it can be reconfigured.

    The photo of the guy in the white t-shirt shows him reaching ahead at full stretch, and in the article they note testers suffered from muscle fatigue. Not surprising. Clearly the guy is at full stretch, reaching too far. Their prototype would benefit from a couple of hours consultancy with some industrial / furniture designers. Probably the guys in the next corridor down at the university. How you make this work for a range of people to sit at, rather than stand at, for tall and short, now that might be more tricky. Sitting down close to the edge of the desk, my comfortable / optimal arm reach might be X cms, while I can imagine a short person and a tall person might vary by +/- 10cm centimetres difference easily. Not sure how designers would deal with making suitable for a whole range of people sizes.

    But I completely approve of university folk experimenting, if they can't, where can this stuff be tested out?

  42. Get bent by rhinokitty · · Score: 1

    Had to be said.

  43. Oblig. by Anonymous Coward · · Score: 0

    But will it run Linux?

  44. Re:No mouse by UnknownSoldier · · Score: 1

    > It'll never be the same, though. You don't get the tactile feedback that you get from a real keyboard.

    Mod parent up.

    This is the reason a "driving wheel + computer sim" is never close to the real thing. You don't FEEL the G's around a corner, feel when your tires are "about" to lose traction, etc. That said, I love racing sims. ;-)

  45. Re:No mouse by silanea · · Score: 1

    I have used a similar system and I found it indeed quite straining to drag stuff over longer distances for prolonged periods of time. The major issue, though, was not moving stuff within one surface but dragging items up from the horizontal to the vertical surface. It requires a very uncomfortable turning of the hand along the way to get over the curve. So it is not really suited for dragging objects around en masse.

    --
    Rudolf Hess edited Mein Kampf. He was the very first grammar nazi.
  46. OT, but by mcgrew · · Score: 1

    To folks who read my journals, the parent poster is NOT the Sam in the journals. So don't give her a hard time, ok?

  47. Ender's Game by satuon · · Score: 1

    This reminds me of Ender's Game by Orson Scott Card, there were desks like that there.

  48. the problem... by roc97007 · · Score: 1

    ...with this kind of furniture is that technical improvements rapidly make them obsolete, and they tend to be very expensive to replace.

    We had consoles and keyboards built into desks back to at least the seventies, maybe earlier. I think the reason it didn't do well back then is that forklift upgrades are so expensive.

    That said, it's an interesting idea, but I wonder how this differs from having a Surface (or something similar) and a couple of big monitors acting in concert? (Anyone see the Hawaii 50 reboot?)

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  49. Close but no cigar by Locke2005 · · Score: 1

    Nice, but their own tests demonstrate that the curved part between the horizontal and vertical planes is worthless. Better to just use two separate flat-panel touchscreen displays. Better picture, don't have to worry about legs blocking projectors, and probably a lot cheaper. Plus, after using keyboards for the last 30 years, I'd rather have a real keyboard.

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  50. Re:No mouse by Anonymous Coward · · Score: 0

    I think many of your questions can be answered by "it's a prototype, those things can be changed". Personally, I think it'd work better paired with a mouse (for fine control) and keyboard (for fast text entry and some controls), and keep the touch features for the large motions. Having a large surface and being able to drag two things around at once to sort them seems potentially very useful - maybe not as much in the actual sample app they showed, but for certainly for art. It'd probably fit well into other programs, too; maybe do the drawing portion of UML by hand, quickly, and then type in the guts with a keyboard. And the large screen surface is useful in general.

    Eye contact, placement, and size are already huge problems with computers in schools. Even in a college classroom full of laptops it's a problem (try fitting book, notebook, and laptop on a little desk at the same time). The prototype looks like it could be a lot smaller, though, and a school version might have a half-sized vertical portion and rely more on the horizontal area. Business use ties into my other thoughts on killer apps; design, flowcharts, spreadsheets - get anything like that to really leverage the touchscreen, and businesses will want a few of them.

    Expensive hardware is an "I don't know" at this point, since it's a prototype, but it looks like a mass production version would be feasible. Projectors and camera sensors have gotten a LOT cheaper over the last decade, and they're still dropping. And this replaces the desk and one or more large expensive monitors, so its price may not actually be as high as it seems.

    RSI was addressed elsewhere (small repetitive motions cause it, large infrequent motions don't). Public kiosks aren't an issue, IMO more because there's no need for this than due to it being incapable of handling the task. (and the problem there wouldn't be size or shape, it'd be that they'd have to be usable by standees, who are all different heights...).

    The curve was so your hand could slide along the whole thing. On top of that, a gap would be wasted visual space, and a right angle join would require you to reach further away. Because it's using projectors, the curve doesn't make it any harder to make.

    I would add my own complaint - that the screen resolution seems kinda low - but I think that's per projector, and it's the sort of thing that could be increased. Since it's projected, I'd also wonder how it handles being in a brightly lit room - does glare on the screen make it hard to see?

  51. Not to depress the designers, but a mockup like by sir+lox+elroy · · Score: 1

    this was done by Sun Microsystems in a demo movie in 1992. The movie is called Starfire, here is a link to it on YouTube. http://www.youtube.com/watch?v=jhe1DFY-SsQ

    --
    Kosh: "Understanding is a 3 edged sword, your side, their side, the Truth."
  52. Re:No mouse by MichaelSmith · · Score: 1

    painters, sculptors, carpenters, electricians, all sorts of folks use their arms like that all the time. Unless you're handicapped it should be no problem.

    But those people have more flexibility in the way they work on the vertical surface. They don't have to sit on a seat at a fixed distance. They can walk right up to the thing they are working on and get their arms in a comfortable position. Even painters can lean in close when they need to. Few of them work sitting as low as I would type for example.

    If I had to sit at a fixed distance I might start to get injuries from overuse.

  53. I was think by NetNed · · Score: 1

    So it's Microsoft's Surface with a bend in it? Wonder if it will have the jaw dropping price Surface does.

  54. still impractical by t2t10 · · Score: 1

    Back when Sun was still swimming in money (i.e., a long time ago), Sun "envisioned" exactly this and made a video about it. Backprojected displays and camera-based touch interfaces also already existed back then (imagine that).

    I didn't see then what this gives me over monitors and keyboards, and I still don't. It's less modular, bulkier, harder to move, and less functional than what I have now. And a ton more expensive.

  55. concept was shown off by Sun years ago... by Anonymous Coward · · Score: 0

    Saw this in a future tech concept video from Sun about 15 years ago. In their's you could lay out a page face down, rub the back of it and the desk would scan it...

  56. Re:No mouse by Anonymous Coward · · Score: 0

    And to be honest, why does it have to be curved at all? It could just be two projected displays at right angles and nobody would care.

    Actually, your fingers (and arms) move in arcs more naturally than they do in a more box-like shape, so this would make it easier to move virtual objects around, just like it says on the video.

  57. Re:No mouse by skarphace · · Score: 1

    Uppoer body strength isn't going to do it. Gorilla Arm Syndrome will quickly set in, for virtually everybody. In fact, it's kind of like a punishment my mom used to give me when I was a kid, except with encyclopedias piled on.

    --
    Bullish Machine Tzar
  58. Did anyone else catch the university name? by Anonymous Coward · · Score: 0

    "Researchers from Aachen University's Media Computing Group have created a computer workstation called the BendDesk..."

    I'd be aching (aachen?) too, if I had to bend over that desk all day!

  59. Cubicle of the future by mikael · · Score: 1

    With two more walls/screens, it could become the cubicle of the future.... wait, make it four walls, I don't want to be interrupted while working.

    --
    Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  60. Ah! My pet peeve with demoing prototypes by Anonymous Coward · · Score: 0

    You know the story:

    Client commissions you to build a car with an entirely new, experimental engine design. You mould a basic shape to test the transmission, engine performance etc.

    When you demonstrate the prototype to be sure you're building the right thing, all the client can say is "I was expecting the shifter to be in chrome".

    Argh!

  61. Re:No mouse by tehcyder · · Score: 1

    Mod parent +1 creaive use of a car analogy.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  62. Re:No mouse by drinkypoo · · Score: 1

    This is the reason a "driving wheel + computer sim" is never close to the real thing. You don't FEEL the G's around a corner, feel when your tires are "about" to lose traction, etc. That said, I love racing sims. ;-)

    In spite of all this, a force feedback wheel is an ENORMOUS improvement. The closer you get to the real thing, the more of your reflexes you get to use. The first time I did the scandinavian flick on my Driving Force wheel on good old Gran Turismo 2 I got a little giddy.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  63. Re:No mouse by mcgrew · · Score: 1

    What about draftsmen and engineers before we had computers? Drawings, sketches, blueprints?

  64. Cat's Meow! by Anonymous Coward · · Score: 0

    I like the idea. But I think it would be tiring to use. IMHO a better way to handle the display would be with an touch area that mapped to the full screen.

    The other thiing I would I like as an option is variable geometery. Either items get smaller as you move them closer to the edge. Makes it easy to find parked documents. Or items get larger as they get further from your eyes.

    If these become popular programmer interfaces need a couple mods.

    Even with two screens I have times when an application pops up a modal window on the other screen, and the app freezes until I notice it. If you have mouse focus raise enabled, you can bury the modal window unintentionally.

    Interfaces need to require that a modal window appear on top of windows that they block, or at least near by. And a hot key that says "hide all windows not belonging to the currently focused app" could be useful.

  65. Re:No mouse by Anonymous Coward · · Score: 0

    10-15 characters a second? Really? that puts you at 120-180 words/min (based on standardized typing testing). That's faster than most professional typers type....

  66. Re:No mouse by MichaelSmith · · Score: 1

    My wife has a drafting board right here. Its flat and you can reach over it. More like a tilted table in that you can rest your elbows on it or lean close to the drawing. This L shaped thing can't be used the same way.

  67. Re:No mouse by mcgrew · · Score: 1

    This L shaped thing can't be used the same way.

    That sounds like a huge drawback to me. maybe they'll correct that dificiency in the second iteration.