Avoiding DMCA Woes As an Indy Game Developer?
androidstevep writes "I was just on the receiving end of DMCA takedown notice for my game in Android Market, 'Super Pac.' Namco Bandai have filed the notice with Google, claiming breach of copyright of their game 'Pac-Man.' Although my version is obviously inspired by the original arcade game, no original artwork or sound has been copied. The problem from my point of view is that the DMCA notice is not clear where or why the breach is alleged. My guess is that maybe the name is too similar, although I did a trademark search for 'Super Pac' before release and came up with nothing. Furthermore, Google have disabled my access to this app, presumably as required by the DMCA, so I am unable to even make whatever modifications would be required. As a part-time developer with limited means (i.e. can't afford expensive lawyers), but willing to make best efforts to avoid legal issues, how does one negotiate what seems to be a difficult minefield of trademarks, copyrights and DMCA? Does anyone have tips in this area?"
"Instructions: Based on the classic arcade game Pac-Man, the aim is to eat all the pills in the maze, while avoiding the four ghosts. There are also power-pills available in each corner which temporarily turn the ghosts blue, and more importantly, edible! Bonuses are awarded for eating ghosts. Fruit bonuses also appear and can be eaten for additional points."
Of course you got an infringement notice.
Nothing personal, but seriously dude your game looks EXACTLY like Pacman. Not a little like, but exactly like. If you had made the game with marshmello's and a doughnut then I'd be saying "ya, those bastards!" but you just copied the game and gave it a new name. IANAL but if you copied my game, and put a new name on it I'd be a little upset too.
once more into the breach
http://www.cs.cmu.edu/~dst/Terrorism/form-letter.html
http://www.chillingeffects.org/question.cgi?QuestionID=132
http://www.crucialp.com/resources/tutorials/web-hosting/how-to-file-dmca-counter-claim.php
http://www.plagiarismtoday.com/2010/06/03/7-common-questions-about-dmca-counter-notices/
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The best advice is probably "Get a real lawyer", which is generally economically unfeasible.
Speaking strictly as a 'neither a lawyer nor your lawyer' though, Bandai's DMCA notice sounds like bullshit. Your game may well amount to trademark infringement or even step on some kind of insane patent(apparatus and methods for inducing gamer to care about motile pie-chart); but DMCA notices deal only with copyright violations. Not trademarks, not patents, not defamation, not libel, etc.
Unless your game contains sprites/sounds etc. either ripped directly or falling into the category of "derivative work", a DMCA notice is just the cheapest way to get you offline, not a legally correct approach. In fact, not that this ever happens, Bandai may actually have exposed themselves to some sort of liability by bad-faith filing of one, not that that helps you much. Of course, Bandai could likely crush you like a bug with actual lawyers, this is just a low-cost first shot.
Your game is a complete knock off of the original. From your website, it looks like you copied:
(1) the pac man character
(2) the ghosts
(3) the dots and power dots
(3) the style of the maze
This is clear case of copyright infringement.
You say that "no original artwork or sound has been copied", but this is clearly not true. If you draw it yourself to look like the original, it is still a copy. Instead of copying the original do something new. Change the characters. Put the bad guy box in a corner. Have the maze look different.
You clearly have trademark issues as well. "Pac" is distinctive so any name using "pac" will likely be a trademark infringement.
The DMCA has been ripe for abuse since before it was signed. Since then it's been used illegally many many times with little or no repercussions to those who abuse it.
I don't know if his game violates any rules, but it's possible. Of course, there are tons of similar games that don't, so who knows, other than ip lawyers.
Hire a lawyer. He'll file a counter notice, and defend you in the lawsuit. Or preemptively sue.
Or hire a wizard and have him wave his fingers to make your game clone go away.
First, what is a DMCA notice for: There are three parties involved; you, Bandai, and Google. The DMCA notice says: Google can either throw you out or be part of the copyright infringement. Google wants nothing to do with any copyright infringement, so they throw you out. You, on the other hand, can send a latter to Google claiming that you didn't commit any copyright infringement. Google will then reinstate you - they played by the rules of the DMCA act, and they will not be liable for any copyright infringement. And Bandai _will_ take you to court. Guaranteed. If you do nothing, then Bandai may be happy that they achieved their goal, or take you to court.
Now examine your situation. First, did you commit their copyright or not? Copying the game play is most likely copyright infringement. If you did commit copyright infringement, then the best you can do is hope you don't get sued. If you didn't commit copyright infringement, the situation is roughly the same unless you have lots of money to defend yourself. One iron rule: Don't talk to them without a lawyer. Anything you say will be used against you. If you can't afford a lawyer, don't talk to them unless you have to. And if you have to, get a lawyer whether you can afford it or not.
I agree with others. You could probably file a counter-DMCA notice, and be fine.
Then, NamBandiCo will take more notice, look at your game, and sue your pants and several layers of skin from you for blatant infringement. And they will (rightfully) win. And it will be good. For them.
So basically, count yourself lucky you only have a DMCA notice and call it a day.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
(Note: I am an IP attorney, but I am not your IP attorney. This is not legal advice.)
You should consult a competent IP attorney in your jurisdiction. Many attorneys offer free consultations, sliding fee scales, fixed-fee arrangements, and many also do outright pro bono work. Many attorneys, especially IP attorneys, are often nerds themselves and are likely to be sympathetic and willing to work with you to develop a custom fee arrangement. In this economy a lot of attorneys have free time and are going to be more willing to work for cheap or free in the hopes of developing better paying business in the future. Don't be afraid to ask directly about costs.
All that said, you definitely don't want to ignore this. The Pac-Man copyrights are well-established and well-defended in court. You really should consult an attorney.
Hah. Yeah right. Recreating images in the likeness of is just as much a copyright violation as hitting copy/paste is.
Clone games go down like this all the time.
Looking at your artwork, it seems obvious that you copied theirs. Probably not with a photcopier, or a binary file copy, but with a paint program of some sort I'd guess. It's still copying. Whatever you believe about the rightness/wrongness of copyright itself, I think you'd be hard pressed to find even a tiny fraction of the population that wouldn't say this fits the definition of copying.
"Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
SuperPacman is a trademark, you cannot copyright a name. I think a court would rule that "super pac" is too close to the original trademark. However, copying the "look and feel" of a game using different code and different art, is not copyright infringement. There are multiple precedents for this. If he had borrowed either code or art it would be considered a derivative work under copyright. Its software patents that are used when software preforms the same function as software you wrote first, but I doubt pacman was patented.
This wasn't legal advice, I'm just regurgitating the sage advice of past /.ers who said TWAL.
refactor the law, its bloated, confusing and unmaintainable.
I must be in that episode of "Sliders" where they were in a world where a red traffic light was go and green meant stop.
Because on the slashdot in *my* universe, information wants to be free and anyone complaining about copyright/patent/trademark infringement is a exploiting an illegal artificial monopoly.
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
Exactly. Anyone with half a brain would agree that he copied the artwork. Whether he did that with a xerox, cp, bittorrent or by hand in mspaint is irrelevant.
"Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
I guess it was a bad choice of name. I would happy to rename the app, but because my access to the app is now disabled, I can't do this. :-P
Of course I could get access by filing a counter notice, but was too scared to do this
To answer of the "rip off" accusations: My understanding of copyright is that it's perfectly acceptable to create something that is inspired by something else as long as the original source material is not used. I would add that there are plenty other pacman clones out there with a variety of names, so I don't believe the mere act of making a similar game is a breach. It is different from the original in that
- graphics are different (but in some cases similar)
- sound is different
- ghost movement is different
- number of dots in maze is different
I am not a lawyer and as such, do not have the training and experience required to be able to help you. However, I am an American citizen and that makes me responsible for making sure I myself do not break U.S. laws. In our legal system, ignorance of the law is no excuse. While being ignorant of the law can, in some cases, change the punishment you receive, it will not excuse you from breaking the law entirely.
This is why it is so important for us to read at least the aspects of the law that are relevant to what we do. Given the nature of the Internet and computers in general, copyright law is very important to all of us. Despite this, somehow almost no one reads it yet everyone tries to wax intelligent about it.
Many laws are very very cryptic. Luckily, copyright law is not one of them. Go here to obtain a copy of the current U.S. Copyright Law:
http://www.copyright.gov/title17/
Be sure to check back regularly for updates. When reading this document, it is important that you read and understand Chapter 1, Section 101, "Definitions" before reading anything else. If you do not read this and understand it, you *WILL* misunderstand the rest of the document. Once you understand this section, the rest of the document becomes far easier to understand.
Doing this will not prepare you to battle IP lawyers in court, but it will give you a better understanding of copyright in the U.S. and help you avoid copyright issues in the first place. As always, even if you read this law, go hire a real lawyer if you know you are on shaky ground. Attempting to clone someone else' product should immediately make you realize you are on shaky ground, even if you have not read Title 17 of the U.S. Code.
Hint: You don't have to read the entire document. There are sections that do not directly pertain to most modern computing situations. However, it should become very clear very quickly which sections are important to you.
Doing this now will help you to see the infringements you have made in your game. Just one look at the screenshot of your game reveals too many copyright violations to ignore, let alone the text on your web page.
What you've run into is that Slashdot is even more vigorously anti-stupidity than they are anti-copyright.
"Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
That's not the point. He should talk to an attorney because, among other things, there is nothing to stop Bambi or whoever from prosecuting this further. He can still be in further trouble, even if the game has been pulled.
Really guys, lawyers don't bite (most of them anyway(. As Grond points out, a brief conversation with one won't set you back much, if at all. He needs very basic advice, not a trip to the Supreme Court.
You then have the advantage of knowing what you should and should not do instead of having to wander through some hundred odd mutually incompatible posts. Put your big boy underwear on and go out into the real world. It's good practice.
Faster! Faster! Faster would be better!
Put this image in front of an average citizen.
http://spwebgames.com/pacman/screenshot2.png
Ask him what it is.
He'll say "Pac Man"
That's the guy that's in the jury of the trial figuring out if it's copyright infringement or not.
I did a trademark search for PAC-MAN at http://tess2.uspto.gov/bin/gate.exe and I'm unable to find a non-word mark match. Does that mean I'm incompetent in searching or does the "namco bandai"-company really only have word marks?
Hey don't blame me, IANAB
Holy mother of screaming baby jeezus. I've been on /. for years and never have I seen such a frustrating thread as this.
Nintendo (or Namco or whoever they are) created Pac Man about 30 bloody years ago. Isn't that ENOUGH TIME for them to have made some money out of it?? Let it go to the public domain where people like this guy can re-interpret it (however incrementally) and maybe make it BETTER! If it's a boring clone, then it deserves to be - and will be - forgotten. If it's not, then cool!
To all those bleating "it's copyright infringement!" here: Would you have it that if I install the plumbing in your house, I should have the right to ask you for a payment every time you have a bath - for the rest of my life plus 70 years? And what do you think went on before about 1750? Was there no culture or innovation in the arts? There was no copyright then after all.
Can't you see that this post is a fantastic example of how we have been completely eaten up by crazy long copyright terms. WHAT DOES IT MATTER THAT THIS GAME IS A RIP-OFF OF A 30 YEAR OLD IDEA? I have no sympathy with cigar-smoking fatsos wanting to squeeze yet more money out of one person's ancient idea so they can build another swimming pool in their garden.
Absolutely none. I hope this little guy wins, and wins big.
"And the meaning of words; when they cease to function; when will it start worrying you?"
This highlights why today's copyright law is flawed. Pacman was created 30 years ago, and that someone could be sued for it today is just ridiculous. Plus, add to that the over-stretched "derivative works" laws, where things that look similar but are not copies can be legally considered copies (i.e., copyright no longer applies to the expression of an idea, but to the underlying concept as well -- definitely what the founding fathers intended!).
I'm sorry, but it really pisses me off to see someone's hard work being taken off the market because something similar was released in 1980. Take away the copyright protection, and let Namco compete with the OP to make the best clone of the 1980 game!
You get permission. In writing. IN ADVANCE. Unless your idea is so unusual or unique that it can't reasonably be considered to be a direct derivative of some other copyrighted creative work, your best bet is to feel out those who might complain about it before its an issue. If they say no, you simply move on to the next idea, without losing any time, money or resources. While the world has spent the last couple of decades jumping on the multi-ghz 3D-everything bandwagon with regards to games, a lot of the simpler classic games have fallen off the radar, and yet the copyright and trademark owners have maintained and enforced them, because there's a good chance those old concepts will gain some new life in the handheld/portable/phone market, where they would never again see light on the desktop.
Besides, Pac-Man has had a long and colorful history of infringement lawsuits related to it. It's a field of landmines best left avoided.
-Restil
Play with my webcams and lights here
One look at the screenshots shows it's clearly copied.
He may not have ripped the original ROM files or even created pixel perfect duplicates, but it's quite obvious the graphics were intended to look identical to the arcade's.
You may remember that copyright law predates the age of perfect digital copies. Hand-made copies violate copyright laws just as well.
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
Ok, so abuse of DMCA aside (though should not be overlooked, its just a different issue), the author got what he had coming.
Exhibit #1: It looks like fucking Pacman! -- Reimplementing the original artwork does not amount to your own original artwork. This is the same thing those fools did last year who claimed that they could legally sell Beatle's MP3s because they had filtered them through "a unique algorithm" and recorded the results. That work, and this, were not original -- they are derivative (and closely at that) which is protected. If you want to avoid that issue, create environments, and more importantly characters that are at least reasonably original.
Exhibit #2: SuperPac -- Pacman may be the explicit trademark, but trademark itself is essentially designed to be a bit fuzzy. Its purpose is to prevent fraud by confusing customers. In many cases (counterfeit goods) it is both the customer and the holder of the trademark who are harmed. "Pac-Something" used in the context of a video game is likely close enough that a court would uphold the violation, much less a video game about eating things in a maze while avoiding enemies, and much, much less about a yellow, puck-shaped thing eating dots and pills while being chased by ghosts.
The author is a tool and a moron for believing he has the right to profit from such wanton disregard for copyright and trademark and for his merry riding of coat-tails. Nothing is wrong with making a tribute to, or refining gameplay, but this is outright plagiarism.
Advice to the author -- Settle up and at least come up with some original artwork and environments. The look and feel of Pacman is *not* yours to profit from (whether in real money, reputation or pride). Better yet, have an original thought. A good one. Then make it happen. Clearly you are not incompetent, at least on the programming front, so no excuses.
Sincerly,
--A Real Indie Game Developer