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Single-Player Game Model 'Finished,' Says EA Exec

Frank Gibeau, label president for EA Games, recently spoke with Develop about the publisher's long term development strategy. Gibeau thinks developing major games without multiplayer modes is a passing fad: "...it’s not only about multiplayer, it’s about being connected. I firmly believe that the way the products we have are going, they need to be connected online. ... I volunteer you to speak to EA’s studio heads; they’ll tell you the same thing. They’re very comfortable moving the discussion towards how we make connected gameplay – be it co-operative or multiplayer or online services – as opposed to fire-and-forget, packaged goods only, single-player, 25-hours-and you’re out. I think that model is finished. Online is where the innovation and the action [are] at."

77 of 439 comments (clear)

  1. Piracy by Americium · · Score: 5, Insightful

    It's also the only way to combat piracy that works. You need the legit game to play with your friends that use legit copies.

    1. Re:Piracy by Xest · · Score: 5, Insightful

      Well, kind of works.

      Seeing as multiplayer is shit and not worth playing for around 95% of games that come out, I don't think it's particularly effective.

      Look at Assassins Creed, AC2 was fucking superb because they concentrated entirely on single player. This year they released Brotherhood with multiplayer and whilst it was still good, it wasn't a touch on AC2.

      If anything AC2 was proof that focussing on single player can lead to a far superior experience, even if it means sacrificing a multiplayer mode, which will be dead in the water within a few weeks, or couple of months after release anyway.

      It wouldn't be so bad if it weren't for the fact companies tie achievements to their shitty multiplayer modes no one plays either, because it basically means if you are a completionist and like collecting achievements and don't get them on release week then they'll be permanently unobtainable a few weeks later.

      I'd rather games which are primarily single player stay that way and focus on that, rather than cut single player features/quality in favour of a waste of space multiplayer mode.

    2. Re:Piracy by Anonymous Coward · · Score: 5, Insightful

      in another related news, gamers say that EA as publisher has finished.

      if player want 'quickies' they expect to pay 10$ for them, not 60$.

    3. Re:Piracy by commodore64_love · · Score: 2, Insightful

      >>>not worth playing for around 95% of games

      Plus my wallet is not infinitely deep. All the games I buy are $20 or less in cost and never expire (I'm still playing 30-yr-old games) while online games are constantly sucking money month-after-month and eventually die (when the server shutsdown) so all the money I invested is wasted. The online multiplayer model is as bad a ripoff as the $80/month* CATV charges.

      Which is probably why EA thinks multiplayer is so innovative (for them). It's like printing money.

      *
      *$60 base plus $5 per tv plus tax

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    4. Re:Piracy by jojoba_oil · · Score: 4, Interesting

      If a game is designed to be played single player, then it shouldn't have multiplayer tacked on; I agree with you there. (PopCap casual games are a perfect example of that. They make all their money selling simple, single-player games and are very profitable.) But if the game is ever going to have a multiplayer aspect to it, the developers need to first balance the multiplayer aspect and build the single player after multiplayer is finished. Not only does this ensure that multiplayer modes are enjoyable (because it's evenly balanced) but also provides a way to drop a beta test without giving away the single player aspect. (One of the more well-known developers that seems to work this way is Blizzard. Warcraft 3 and Starcraft 2 betas were multiplayer only, campaigns came out with full-game and were still an enjoyable single-player experience. Even after campaign is played through, multiplayer is still fun.)

      The problem is that so many games are designed and developed in single-player and then a multiplayer addition is hacked on at the end. This often results in strange bugs for multiplayer and countless exploits, not to mention character/weapon/whatever imbalance and overall just shitty experience in the game online as a whole.

    5. Re:Piracy by Anonymous+Brave+Guy · · Score: 5, Informative

      in another related news, gamers say that EA as publisher has finished.

      Indeed. I want to play games with a good single-player experience. I find MMORPGs and on-line FPS shoot-outs to be the things lacking in action and innovation. They become monotonous very quickly with each new game, and then you have all the issues with bots, connection problems, etc.

      Total games played with some regularity in our household in, say, the past 6 months:

      Single player only: 4

      Social (single player, but comparing scores with others via Facebook etc.): 2

      Full multiplayer: 0

      Every one of those was legal, but none was a recent, high-cost, AAA title.

      Good single player games used to have some replay value by virtue of non-linear storylines, different playing styles, taking different characters with you or making different alliances, etc. And they used to last more than 10 hours. And they used to ship at least reasonably bug-free.

      Given that a lot of people seem to show up with this sort of opinion every time the multiplayer/online gaming discussion comes up, I have to think that if a giant like EA can't manage to produce games like that any more even with the crazy prices they are asking, then their management have lost the plot. Then again, given all the horror stories about working conditions there, it's not surprising.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    6. Re:Piracy by pinkushun · · Score: 3

      I support DRM Free games! (And Indie developers!)

    7. Re:Piracy by Hatta · · Score: 2

      What's the point of stopping piracy if you discourage large numbers of people from buying your game because you don't have a good single player campaign? There are lots of people out there who don't care for internet gaming. If EA doesn't have anything to sell us, someone else will.

      --
      Give me Classic Slashdot or give me death!
    8. Re:Piracy by whereiswaldo · · Score: 2

      Agreed. This comment from an EA Exec once again shows that EA is somewhat out of touch with the gaming world.

      Someone should remind them that you can play split-screen on a console but very few games these days take advantage of that. The disadvantage to network-only play is I can't invite a friend over to play a game anymore - we have to play online. It's not the same thing!

      I find a lot of games have vastly different gameplay between single and multi player modes (particularly shooters). Some games I prefer single player (modern combat 2), others I prefer online (battlefield 2), and yet others are just as good online or single player (civilization revolution, which has the same gameplay between single and multi player).

    9. Re:Piracy by Jiro · · Score: 2

      What happened to the arcades is that home systems got good enough that people could get everything they wanted from the arcade at home. That's why the last arcade machines were things like driving simulators and Dance Dance Revolution which had big pieces of hardware that people couldn't easily keep at home. It's also why arcades still exist in Japan--Tokyo is really crowded and filling your home with gaming stuff is hard.

      Fighting games actually helped the arcades because competition against another player was also something it was hard to get at home (until online gaming).

    10. Re:Piracy by alaffin · · Score: 5, Insightful

      Bingo and then some. If you listen closely EA is not saying "single player games are dead". What they're saying is "we have to work harder to produce a profitable single player product, therefore we are killing it."

    11. Re:Piracy by timeOday · · Score: 3, Insightful

      In my experience, FPS was almost dead from banality 10 years ago. There's only so many ways you can flog a dead horse, and improving the graphics isn't it.

      FPS won't go away, just like soccer and poker don't go away. The rules and equipment don't need perpetual novelty; it comes from the people playing.

    12. Re:Piracy by theghost · · Score: 2

      It wouldn't be so bad if it weren't for the fact companies tie achievements to their shitty multiplayer modes no one plays either, because it basically means if you are a completionist and like collecting achievements and don't get them on release week then they'll be permanently unobtainable a few weeks later.

      Achievements are classic skinner box behavior modification - they're just trying to make you play longer and trick your brain into thinking you're having more fun than you actually are. Once you realize that it becomes much easier to ignore the ones that are neither an interesting challenge nor have some actual desirable reward associated with them.

      Being a "completionist" is just self-imposed OCD. Unless you actually have OCD, in which case you might want to consult your doctor before playing video games. ;)

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    13. Re:Piracy by MogNuts · · Score: 2

      This is not a personal attack against you. It's a post in general. I've been reading /. probably since about the time it first started. One of /.'s biggest problems is its Groupthink. I saw the story's title and before even reading the responses, instantly knew what they ALL would say ALREADY. And I was right.

      It's time to inject some new ways of thinking. So to say a few things:

      1. EA is innovative
      2. Multiplayer is the direction to go
      3. I like EA games

      There. I said it. Now here's my explanation:

      EA is innovative. Look at Dead Space. Amazing game. Yes, groupthink will respond: it used 3rd person perspective. So what? There are only a few perspectives that all games have used and will ever use. Dead Space was the first that I recall to combine space sci-fi, good story, survival horror, building of character stats/abilities that wasn't tedious, and damn scary. It was the first game for me to ever get pissed that I jumped because even though I knew something was coming, it scared me anyway. And the Zero-G parts were totally brilliant and original--NEVER done before. Then take Mirror's Edge. So original, and plain fun.

      Multiplayer is the direction to go. I've been playing games for about 24 years. I took a break for 7 years there, but needless to say I love them and play them and still love playing them. But you know what? I find myself thinking amazing single player games, well, after a few hours, are boring. I picked up Gears of War 2, Shadow Complex, and Bioshock 2 recently. Shadow complex is a brilliant game and so is Bioshock 2. Metroidvania-like games and the original Bioshock IMHO were masterpieces. But I've touched them in the past 3 months for all of a total of a few hours. Guess what I play? GOW 2 multiplayer. Not even the single player. Single player games lately, unless it *really* catches me and draws me in, and hold me in, are kinda just meh after a while, no matter how good. Multiplayer is reasonably simple, I can jump in quickly (quicker with co-op because you're not getting your ass kicked), and have a good time with a decent amount of game complexity to keep me coming back for more (I don't enjoy simple games like Angry Birds or any of that crap). At the end of the day, MP is the only thing that keep you interested, captivated, and coming back for more.

      I like EA games. Hey look. No one is forcing you to buy EA's games. In this day and age, there are so. many. games. to. buy. If EA dissapeared tomorrow, no one would even notice. Add to that with XBOX Live Marketplace, PSN, and the PC, there are so many unique and original alternatives. SO DO IT. But I enjoy a few games from EA here and there. There is nothing wrong with that, and it's okay for you to do it too. But please, you CAN put your money where your mouth is.

      But no, you all will be like those PC gamers that complain about how they get shafted with Call of Duty Black Ops, but yet it's the highest grossing game of all time--and you bought it anyway (on the day it was released for full price, no less).

    14. Re:Piracy by zach_the_lizard · · Score: 2

      Seconded. I still play Morrowind to this day. I would add that it's not just great single player that makes for a long-lasting game; modability is up there too. If you finally get bored with singleplayer, change the rules/quests/etc to make it more interesting. I would be willing to pay for Bethesda to continually tweak the game; I love it that much.

      --
      SSC
    15. Re:Piracy by ScienceofSpock · · Score: 2

      Couple of things to point out:

      EA is innovative: one moderately original game among a hundred rehashes and sequels is not innovation. It's a *safe* plan.

      Multiplayer is the direction to go: I've been playing games for longer, and although I like MMO's and some MP shooters, for the most part, when I want to game, I want to play a single player game because Multiplayer FPS games have no plot, and MMO's sometimes seem tedious. You and I place different values on our gaming experience, and that's completely OK. The problem is that this guy from EA is trying to proclaim that a particular style of game is dead when it's clearly not (Fallout 3 and Fallout NV have already been covered above)

      I like EA games: This one is a touchy subject for me. I like a lot of stuff EA publishes as well, but they're not a game studio any more. They used to be a game studio, but now they just buy studios that have interesting/promising IP, milk it for all it's worth, then gut the original studio. This touches on your first point above, that EA is innovative. They aren't innovative, they just buy companies that are.

      But back to the topic of this discussion: This dude from EA says single player is dead, when it's clearly not.

    16. Re:Piracy by pnewhook · · Score: 5, Funny

      Single-Player-Game-Model-Finished-Says-EA-Exec

      Actually I'm glad it's finished. Finally. I've been waiting for a good single player game to be released for a while now. I just hope it's bug free.

      --
      Tesla was a genius. Edison however was a overrated hack who liked to torture puppies.
    17. Re:Piracy by ConceptJunkie · · Score: 2

      Buy a football and you can get thousands of hours out of it.

      Yeah, but single-player mode is really lame.

      --
      You are in a maze of twisty little passages, all alike.
  2. It's about money by emj · · Score: 4, Insightful

    They just look at Zynga and hope they can make the same amount of money making crappy games.

    1. Re:It's about money by mwvdlee · · Score: 5, Insightful

      Well, they've got half of that equation down.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  3. Bollocks by ledow · · Score: 5, Insightful

    Yeah, that's why everyone is still waiting and crying out for HL2:Ep3, Duke Nukem Forever, etc. It's got nothing to do with whether the game is single- or multi-player. It's just that single-player games you have to actually put more work in so the player *doesn't* feel alone (or feels *suitably* alone in the game's environment). Whereas any shit that has a multiplayer mode saves you from having to write tons of AI and instead just keep a couple of servers up.

    Multiplayer was/is a twist on a game to increase longevity. Now it's *replaced* bothering to make the game's have longevity themselves. I play tons of multiplayer games, but as they age, they die except for the ones that were *always* going to be played by people anyway (e.g. Counterstrike). Single-player games and LAN-playable games and games that you can just connect to random IP addresses TOO last forever.

    Stop tacking on "multiplayer" as a feature and instead make a decent game. Apart from a handful of exceptions, almost every Steam game I own is primarily single-player. I own very, very few multiplayer-only games for the same reasons.

    1. Re:Bollocks by Anonymous Coward · · Score: 3, Insightful

      Not to mention Fallout 3 or Fallout New Vegas that are single player only and both huge successes and amazing games.

    2. Re:Bollocks by NickFortune · · Score: 3, Insightful

      It's cool. I don't play multiplayer as a rule, so unless a game has a decent single player mode, I'm not going to buy it.

      Of course, it's a long time since EA produced anything I wanted to play in the first place, so it's not a big deal.

      EA can do as they please. It's not going to affect me :)

      --
      Don't let THEM immanentize the Eschaton!
    3. Re:Bollocks by melikamp · · Score: 4, Insightful

      Lately I think, what makes a game truly great is the art, period. The whole is greater than the sum. I agree with you: the multiplayer/singleplayer axis is completely orthogonal to both the goodness axis and the longevity axis. The goodness is in the explicable combination of graphics, sound, writing, controls, UI, and that viscerally felt response to the user input. And that other thing you know, but I am forgetting.

      Counterstrike I will give you, even though I personally was never a fan. It just feels so crisp. But also Quake, and Commander Keen, and the whole multitude of godly platformers. And all HalfLife. And Diablo I and II, as different as they are. And most (but not all) games starting with Sim. And ditto for games starting with Sid. And pretty much everything done by Interplay and Black Isle. And, like, every PC adventure that didn't suck, which is a good chunk of them. And I cannot even begin to name console titles, since I am a PC boy, but I am fully aware that I am barely scratching the surface here. There are dozens of excellent games from every genre, ancient or relatively recent, that I could put in this list right now, so I'll just stop.

      What the EA drone is trying to say is that they cannot design an effective copy protection for a singleplayer game, so they are not going to finance one. And nothing of value is lost.

    4. Re:Bollocks by somersault · · Score: 2

      My original £35 on Half-Life lasted years, due to Team Fortress Classic and Counter-Strike. In terms of cost-per-hour, it probably ended up as the cheapest entertainment product I ever bought. But cheapest does not mean best.

      Cheapest doesn't have to mean best, but Counter-Strike is probably still the top on my list of multiplayer games that I've really enjoyed. No stupid levels to acquire with grinding. Just good old fashioned hand-eye coordination and tactics.

      These days when I get a game like Battlefield or CoD, I expect to be shit until I play a few days to get all the weapon upgrades I want and that kind of thing, then I can start to actually put effort in once I feel I'm playing on a level playing field. I find it pretty silly that the players who have been playing for weeks should be the ones that have an in game advantage over noobs. IMO if you want to do all that XP crap, you should be able to lose XP for playing badly, and the higher your XP gets the harder the game becomes. Then being high level would actually mean something.

      --
      which is totally what she said
    5. Re:Bollocks by RogueyWon · · Score: 3, Insightful

      No, I think he meant an actual hard-coded skill. As in, those with more experience of the game actually get a more powerful character. So to use a sporting analogy, it would be like saying that more experienced soccer teams would be given a smaller goal to defend when playing against novice opponents. I'm not saying I agree with GP's point (persistent-experience is a major hook these days), but it isn't as ridiculous as you make it sound.

    6. Re:Bollocks by TheDarkMaster · · Score: 4, Insightful

      +6 insightful to the parent.

      I am a player who avoids multiplayer games as the devil flees from the cross. I hate to interact with brats addicts that are unable to act civilized, much less playing a game without nasty and dirt tricks to win at any cost.
      And the story of "the singleplayer game is over" is completely bullshit. It's only a stupid excuse for not need to make a decent AI and to force the user to stay connected with the company's servers responsible for the game.

      --
      Religion: The greatest weapon of mass destruction of all time
    7. Re:Bollocks by NickFortune · · Score: 5, Insightful

      Thank God for that. Be sure to update us when you next buy a game.

      The point is, trollface, that a company already infamous for churning out tired, low-quality sequels is adopting a policy aimed at further alienating a sizable portion of the market.

      They're acting like they have enough of a grip on the marketplace to dictate trends, but I very much doubt that is the case. There are too many other game developers out there

      --
      Don't let THEM immanentize the Eschaton!
    8. Re:Bollocks by mr_gorkajuice · · Score: 4, Interesting

      Each to its own indeed. I'm generally more of a fantasy-person, but I found Fallout 3 very very impressive. For a few hours. Then I caught myself actually being being influenced by the ingame atmosphere to the point were I was almost downright depressed. I suspect this is kind of the intention, and I would never describe Fallout 3 as bad. On the contrary, I think it's *too* good.

    9. Re:Bollocks by Parlett316 · · Score: 2

      Oblivion's system of leveling enemies to whatever your level is ruined that game for me. I love to do side quests and then march through the main storyline without running into bandits with platinum armor.

    10. Re:Bollocks by ThatMegathronDude · · Score: 2

      You play EVE, so you're a bit of an outlier.

    11. Re:Bollocks by thesandtiger · · Score: 4, Insightful

      A traveller came upon a village and asked a man by the gate what the people ithe nside were like. The man asked, "What were the people like where you came from?"
      The traveller replied, "They were mean spirited, petty and cruel." And the man said, "You will find them much the same here."

      Some time later another traveller came to that same man and same village and asked about the people inside. Asked about the people where he came from, the traveller replied, "They were kind, honest folk, and always friendly." The man replied, "You'll find them much the same here."

      The point being you will find what you expect. When I play these games I usually meet friendly, helpful and fun people. Oh, I'm sure there are jerks but I just don't pay them much attention since I'm having fun with the others. It works for me, and means I don't have to miss out on things that are fun because some people suck.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
  4. Pub, social, dollars by evanism · · Score: 5, Insightful

    If I want to socialize I'll go to the pub or the park. I suspect Mr Exec is more interested in the endless monthly fees they can gouge from players. These guys arent gamers, they are business zombies who contantly moan like the undead itself.

    --
    Just bought a new quantum computer, but I'm uncertain how it works.
    1. Re:Pub, social, dollars by Berkyjay · · Score: 5, Insightful

      You only got the point half right. What is happening is that many people are not buying EA's single player games that only have 20 hours of game play because their games are generally crap. EA is not willing to put the money into making worth while 20 hour game much less a good 50-60 hour single player game (it hurts their profit margin). They have realized that it is cheaper just to add a multi-player and try to pass it off as extra playing time. But really, who the hell buys a game based on the amount of playing time. I would rather spend 60 bucks on a 20 hour master piece than a 60 hour turd.

    2. Re:Pub, social, dollars by Raumkraut · · Score: 2

      This isn't about how many hours you play. The game companies don't care if you play 58 hours or 2 minutes, as long as you bought the game. Heck, the less time you play a game, the sooner you're likely to buy another one, so the companies probably *don't* want you to play games for very long.

      But think about this: with console multiplayer games, who runs the servers? Who decides when those servers will get shut down? Who decides when the sequel will be released?
      Think the original was a better game? Want to play that with your friends, instead? Tough shit; either buy the new version ("now with MORE teabagging!"), or stick to the single-player campaign (hah!).

    3. Re:Pub, social, dollars by IICV · · Score: 4, Informative

      Not just that: the only effective way to enforce CD key checks and other such anti-piracy measures is via a significant multiplayer component. In short, either our servers validate you or you don't get to play the game. It's the only form of DRM that works, because it turns them into the gatekeepers of content - in essence, due to the fact that the game is primarily multiplayer, the other people become the game's content and the publisher sticks their server between you and other people.

      I mean, just look at Star Craft 2! Oh, how the once-great have fallen; in Starcraft 1, you could use the second disk to create a multiplayer-only spawn install for an essentially unlimited number of LAN players; now, every single multiplayer game has to be authenticated via Battle.Net, even if it's just going to be played over the local network between two full copies of the game (which is, I suppose, something of a misnomer, because now there's nothing but full copies of the game).

    4. Re:Pub, social, dollars by Spad · · Score: 3, Informative

      And yet, still better than Starforce :)

    5. Re:Pub, social, dollars by gl4ss · · Score: 2

      it wouldn't hurt their profit margin IF they had talented producers and middle managers making decisions, the 20h game could easily span 60 hours if some different decisions had been taken in the design, it might also not feel like you're running in an invisible tunnel that way.

      it takes the same amount of time to make a great game as it takes to make a sucky 20 hours game, it's not just about throwing dollars into a machine, with games it has been like this always.

      --
      world was created 5 seconds before this post as it is.
    6. Re:Pub, social, dollars by Hatta · · Score: 2

      In short, either our servers validate you or you don't get to play the game.

      Either I can play my single player game offline, or you don't get my money.

      --
      Give me Classic Slashdot or give me death!
  5. co-op instead please by bmcage · · Score: 4, Insightful

    I don't want connectivity, I want co-op, so I can play together with family members. WTF do care for some dude the other side of the ocean?

    1. Re:co-op instead please by daid303 · · Score: 2

      Indeed. Co-op should get more attention.
      Difference in skill is less important in co-op, which makes playing together with friends more enjoyable.

      The list of co-op games I know and enjoy is short:
      -SWAT 4 (up to 4 players, NEEDs voice communication, up to 10 players with Stetchkov Syndicate)
      -Diablo 2 (but hard to do with new players, as 'old' players run off like crazy because they know everything)
      -Serious sam (Yes, I'm serious! Just fun to shoot around a bit)
      -Commandos 2 (A bit tough to get running in multiplayer, only recommended for 2 players max, but great fun. Voice communication is a must)
      -Left 4 dead 1+2 (Up to 4 players, but can be great fun)

      Still on my 'to try' list are:
      -Lara croft (the top down game, has coop, but was broken at PC release)
      -Trine (some indie game, which was on discount some time back on steam)

      Most RTS games support coop vs computer, but if you have one or two very good players then they wipe all the computers off the map before you get to do anything.

      Any recommendations?

    2. Re:co-op instead please by AlXtreme · · Score: 2

      It's nice for them to at least include the option for people who do want it. Games like MarioKart would have been way less fun and successful without local multiplayer.

      This is the reason why people still enjoy games on the Wii. Split-screen/local multiplayer makes for a fun evening with a couple of friends (and plenty of booze).

      Tried the same with the PS3 (I loved Fallout and Uncharted) but there simply aren't a whole lot of good local multiplayer games to be found. Every now and then we give Blur and Borderlands a go, but we quickly go back to Mario, Rayman and Wii Whatever. Perhaps it's just that the Wii and PS3 are both made for a different audience and I somehow balance between the two.

      And for all gamers who enjoy co-op: http://www.co-optimus.com/

      --
      This sig is intentionally left blank
  6. Eh by bbqsrc · · Score: 2

    Maybe if they made 70 hour single-player games the model wouldn't be dead. I still miss the old, proper RPGs like Baldur's Gate.

    --
    Disagree != mod troll.
    1. Re:Eh by Plekto · · Score: 2

      Diablo III of course is going to sell a "few" million copies(10+ would be my guess). And Fallout, of course, well, it's already at 5 million copies sold and climbing. Speaking of Diablo III, though, Torchlight sold very well.(500K copies so far) And of course, there are the classic games like Final Fantasy, which sold an ungodly number of copies over the years. How many in all of its games, most of which are solely single player?

      80 million. Just the Final Fantasy franchise. As long as Square Enix alone is making games, EA's theory is worthless. (and this isn't counting their ownership of Eidos, which almost exclusively makes single player games)

    2. Re:Eh by Haeleth · · Score: 2

      Diablo isn't an RPG, it's a finger exercise. Click click click click click click click click monster died click click click click click click monster died click click click click click click click click click click palette-shifted monster died. Click.

      The idea is that if you make it through Diablo, your clicking finger is strong enough to play Starcraft.

  7. retarded EA exec says PC games are finished. by Zurk · · Score: 5, Insightful

    wasnt EA one of the slave shops who claimed PC gaming was finished too ?
    hint to EA execs :
    DO NOT WANT stupid asshats and 12 year olds who whine incessantly in your spyware laden voip enabled gaming franchises.
    DO WANT games which are engaging, fun and can be picked up with no significant time investment.
    DO NOT WANT incessantly annoying DRM which requires online servers AND a CD in the drive to validate the game is "legal". Oh and typing in a 80 digit serial number.
    DO WANT games which have a compelling storyline, decent graphics with no advert ware built in and are engrossing enough to keep people occupied for the 60 bux you charge which is more than movies, theatres and any other reasonable form of alternative entertainment costs.
    DO NOT WANT monthly fees ON TOP of the 60 bux you charge for the game.
    DO WANT to resell games once I have finished plowing through your inevitably buggy DRM infested pile of franchised crapware.

    1. Re:retarded EA exec says PC games are finished. by Lonewolf666 · · Score: 2

      Problem for EA: They are a slave shop, and suck at promoting true creativity in their development efforts. As a consequence, they

      - CAN tell their employees to pump out yet another variation of an existing theme.
      - CANNOT regularly come up with good ideas. At best, they can buy up smaller studios who happen to have good ideas. And they seem to suck at this too.

      Thus, you (the customer) usually won't get compelling storylines or original game concepts.
      BTW this was different 25 years ago. One of the coolest games on the C64 was Archon (http://en.wikipedia.org/wiki/Archon:_The_Light_and_the_Dark), distributed by EA. Back then, the EA leadership at least knew what games to pick for publishing, even if EA did not develop them by itself.

      --
      C - the footgun of programming languages
  8. It isn't dead; you want to kill it! by Anonymous Coward · · Score: 5, Insightful

    If playing with your freinds is so great, then why are developers taking away support for lan and dedicated servers? It's a whole load of crap! I don't want to spend $120 on a game only to play it on a server on the other side of the world, with a ping of 500! It's not the players' demand for connectivity, it's studios want to charge subscription fees!

  9. Saying it wont make it true by dilvish_the_damned · · Score: 4, Insightful

    and it wont make us stop wanting to spend weekends sunk in some game where no one will bother us. Sometimes its about being disconnected.

    --
    I think you underestimate just how much I just dont care.
    1. Re:Saying it wont make it true by Reziac · · Score: 2

      But saying it enough times makes it a meme that a lot of people will believe. See "The Big Lie".

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  10. Well, I think... by twocows · · Score: 4, Interesting

    Well, I think he's full of shit. Some of the best games I've ever played are single-player. Golden Sun for GBA, Bioshock 1, the Elder Scrolls series, Persona 3, Fallout 3 and New Vegas, the Penumbra series, Star Wars: Knights of the Old Republic 1 and 2 (despite 2's.. er... lack of polish), the Final Fantasy series... Come to think of it, Fallout: New Vegas' sales numbers prove this crap wrong. It's a perfect example of a modern single player game that garnered huge sales. Mass Effect 2 and Dragon Age also had great sales as single player games, though I can't say whether they were good or not since I haven't played them.

    My guess is that EA would rather pump out the same big name game over and over. Guaranteed profits, no risk, and virtually no money spent on developing the hard things like a good plot or character depth. Don't get me wrong, some of my favorite games are multiplayer (hell, the Battlefield series is one of my favorite series as well, been a fan since BF1942, and don't get me started on Valve games), but by no means is single player a dead genre.

  11. Hey EA Brainiac... by BulletMagnet · · Score: 5, Insightful

    You're right - please stop making single player games.

    Sincerely,

    Bethesda Softworks / Obsidian Entertainment
    (you know, the people who brought you Fallout 3 which sold 4.7m copies in the first two weeks of release in 2008 and Fallout: New Vegas - which just happened to sell 5m copies in the 1st three weeks since release in 2010)

  12. Strange... by thrill12 · · Score: 2

    I still play Operation Flashpoint regularly. It's from 2001. I play single-player mode only.
    The power ? Mission-editing: constantly recreating new missions with new concepts is much more interesting than getting online and beaten by some cheating (and sometimes: extremely good) opponent.
    The only problem is that it is too much work for most, who indeed just want to use 'fire-and-forget' packaged games. Which is probably why Operation Flashpoint stands alone at the top - for me, anyway. And yes, I do not care about graphics: game concepts are the most important part of the software.

    --
    Slashdot: stuff for news, nerds that matter, matter for news, stuff that nerd
  13. Disgusting to hear for a gamer by furbyhater · · Score: 5, Interesting
    EA's blabber is disgusting to hear for someone who appreciates gaming, be it solo, local or online.
    They clearly understand jack about a gamer's heart and what makes a game great, but they hope to get their business-goals accepted by trying to sound all visionary-like.
    Alas, nobody with experience in gaming will be able to take them seriously.

    EA's true goals:
    • Facilitate data-mining
    • Make more DLC sales
    • Updateable in-game advertising
    • Restrict gameplay to EA-approved content
    • Take control away from the gamers/modders and claim it for themselves

    These profit-driven bastard won't spend a second thinking about what makes a game great, because they don't know jack about games. I spit in their face.
    The future lies with indie-games and Nintendo

    1. Re:Disgusting to hear for a gamer by Brafil · · Score: 2

      Nintendo has proven that they can create fascinating games (and consoles). Mario, Zelda and more, people love them and they never got old in 25 years. Can you give me any other company that has affected the gaming world as much as them?

    2. Re:Disgusting to hear for a gamer by Spiflicator · · Score: 2

      I agree, DLC and in game advertising are likely the true motivating factors. I'm sure that demand for single player games will keep them getting produced, the difference being that they will still require online connectivity to play.

  14. Re:guess I won't be buying many more games then... by SharpFang · · Score: 2

    I tend to disagree. I dislike movie-like setups (I'm a nosy person and keep bumping into "you're not supposed to be here" corners with blatant immersion-breaking obstacles blocking your way). OTOH, I love huge, open-ended single-player sandbox style games. A huge world with a lot to do and with freedom of choice what to do. Events unfold around you and you're often in the middle of things, but you may turn around and do other things if you choose so.

    Yes, MMORPGs seem bland to me, I prefer a good open-world single-player game instead. But railroad-fests like Half-Life don't quite appeal to me.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  15. The Title is misleading by Floritard · · Score: 4, Interesting

    It's not that single-player is dead. It's that offline is dead (or dying). Which is, and I say this as a predominantly single-player game enthusiast, basically okay. Right now I'm playing two games pretty regularly, Need for Speed: Hot Pursuit and Joe Danger, which both have well integrated leaderboards. But they don't just pit you against millions of random people across the globe. They actually pit you against people on your friends lists.

    So when I boot up NFS and get ready to tick off another event on that big map I instead skip over to the Autolog and see what my friends have been up to lately. I then spend the next hour and a half trying to beat their times and reclaim my top spot on the wall. So for a game where I would normally run straight through trying merely to complete every event and reach 100% completion, I'm now basically wasting time re-racing events competitively against my friends list. And you know what? I'm loving it. I think this is actually the best way to enhance replayability that I've seen in a long time. And it's not like leaderboards are anything new in games, far from it. But that connectedness is really addicting. I've yet to play one multi-player event. I will at some point but I'm still having fun with the single-player. Fun that indeed benefits from the connected, social features they've weaved into the game.

    And yea I'm not a Facebook guy but from what I understand this is a pretty common thread among Facebook games as well. It's an interesting way to game.

  16. EA? by AmonTheMetalhead · · Score: 2

    Electronic Arts is still alive & kicking?

  17. Slashdot Users != EA's Target Demographic by Abrisene · · Score: 2

    You aren't EA's target demographic. Please don't forget while people are properly outraged on the internet against things like DLC and the death of LAN gaming, they are actually the vocal minority, compared to masses of consumers who don't necessarily even know that LAN exists, much less what it does. Really the point here is that while a person from EA might read, and even agree with what you're saying, it's not going to change their business strategy one bit.

  18. What he meant to say by Xelios · · Score: 5, Insightful

    What he meant to say is "online is where the money is". DLC, DRM, lower development costs due to lack of story or AI, mini-transactions, monthly fees, it's a wet dream for EA.

    --
    Murphey's fighting Occam, and we're in the stands.
    1. Re:What he meant to say by Cruciform · · Score: 2

      Eventually you will see a pop up in games saying "You've established a large community of online friends. Would you like to stay in contact with them? Please subscribe to our contact list service."

      They're going to monetize everything.

      Indie game devs are the past, present, and future of gaming. Support them instead.

  19. The problem with multiplayer is... by Joce640k · · Score: 5, Insightful

    The problem with multiplayer is you can't play casually. The servers are full of people with absolutely no life who get their jollies fragging newbies (usually shouting obscenities as they do so...)

    It might be somebody's idea of a 'game' but it's not mine.

    --
    No sig today...
    1. Re:The problem with multiplayer is... by peragrin · · Score: 4, Insightful

      And that is why single player games will never really go away.

      Multiplayer is fun when you have time. but games that keep on going and going means that people who only play casually won't ever truely be a part of it.

      --
      i thought once I was found, but it was only a dream.
    2. Re:The problem with multiplayer is... by jellomizer · · Score: 4, Insightful

      I agree. I don't game much because I suck at the game and I don't have the time to be proficient at a game. My life has many more pressing goals to achieve then mastering a game. However when I play a game I done want to suck so much that it isn't fun.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    3. Re:The problem with multiplayer is... by bluefoxlucid · · Score: 3, Interesting

      The problem with multiplayer is it's inherently a lifeless, impersonal experience.

      Try playing Final Fantasy 7, 8, 9, 10, 12... and Final Fantasy 11.

      In all of those games you have a deep storyline to weave your way through, you get to associate with the characters, you have a series of quests that fit into the bigger picture, you have an antagonist to chase down, goals that fall only to reveal bigger goals in an expanding scope...

      Except Final Fantasy 11.

      In Final Fantasy 11, you might get miniature stories, maybe, just to make the quests interesting. You get quests that fall into the bigger picture of leveling up and finding rare items. You have goals that fall down only to reveal other unrelated goals of similar size, but occasionally of bigger numbers (i.e. the monsters have more HP and ATK so you have to be level 20 instead of level 15).

      If they implement something with a massive storyline, coherent, attention-grabbing, emotional, fulfilling, then it's just another single-player game except your party members are 4 other players and the stats are unbalanced because you entered with a character at level 30. Oh, and also, you're paying monthly for the privilege of playing, without so much replay value, and without the privilege of playing privately when your friends aren't around, without the privilege of playing for free, without the privilege of spending 300 hours just exploring unless you want to pay for the 300 hours you're online (or the span of months that 300 hours is spent in).

      Online play today appeals to exactly the part of the brain that lets the TSA get away with what they're doing. It's not that online play is bad-- oh, this is a nice feature, and was a good genre in the day of Ultima Online, Battle.net, and EVO-- it's that people who work at GameStop or own XBoxes are now telling me that single player gaming is dead AND BELIEVE IT. They think online play is now the only way to make a game worth buying. They have been successfully sheepified, and the companies that moved from $50 complete games to 30% of the $50 game for $50 and the rest for $100 more (expensive shareware-- DLC == shareware) are now moving to "just pay us to keep playing" models.

  20. Single player game with multiplayer enemies? by Goodl · · Score: 2

    I have always thought a good idea would be a solid single player game where the multiplayer aspect would be the role of the enemies, as an enemy if you were killed by the player you would be transported Agent Smith style into another host enemy. Would certainly improve the replayability of a title, maybe make the multiplayer component free or at minimal cost to keep the numbers up,

    --
    I've got some photographs, I'd like to show them to you. Though you don't know the girls You'll recognise the view..
  21. Confirmed! by happyfrogcow · · Score: 3, Funny

    Nethack confirms it, EA is dead

  22. Oblivion - Coop... by Chordonblue · · Score: 2

    I think Oblivion could've even been better if it had had coop mode. My friend and I actually explored places together, playing parallel to each other. It would've been a LOT more fun if we could have been in the same world together. Just because you have multiplayer, doesn't mean it has to mean deathmatch.

    Get creative!

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
  23. so they want to give up satellite broadband / dial by Joe+The+Dragon · · Score: 2

    so they want to give up on people with satellite broadband / dial up?
    They need to also have lan play so people with poor pings / low bandwidth / low caps can play as well.

  24. Co-op FTW by Quiet_Desperation · · Score: 4, Interesting

    Red Dead Redemption had that problem- no ranking at all. You go in at level 1 riding a nag and armed with some dinky weapon loadout, and a level 50 guy with a golden gun riding a golden buffalo that runs at about Mach 3 keeps killing you. Whee. Always wondered what the fun was from the level 50 guy's POV. It seems it would be like playing a game with a God code activated. It would get boring after 5 minutes.

    And you have to be a fanatic to even get to level 50. I got to level 36 and was burned out on it completely. I think the golden buffalo is for reaching 50, passing into legend, and going from 1 to 50 *again*! Crap, I'm just not that OCD.

    Co-op is the real king in my book, especially games like Borderlands where you can play the same thing single or in co-op, and the game adjusts the difficulty based on how many people are in the group. I played that both ways, and it was great.

    Portal 2 looks like the next great co-op. In that case it looks like added levels designed specifically for two players.

    1. Re:Co-op FTW by clone52431 · · Score: 2

      Always wondered what the fun was from the level 50 guy's POV. It seems it would be like playing a game with a God code activated. It would get boring after 5 minutes.

      At that point, the fun is mostly just watching the level 1 noobs ragequit.

      --
      Distributed Denial of APK: It takes 15 seconds to reply to him anonymously, but wastes tons of his time if we all do it.
  25. Re:No local MP, and shitty matchmaking? Don't buy. by apoc.famine · · Score: 2
    You really don't play multiplayer online, do you?

    There aren't any "properly designed multiplayer games". I've seen plenty which have some sort of ranking system for matching up players. What happens? Very good players get bored playing against very good players, make another account, and spend a month or so working their way back up the ladder crushing new players. They send their gear to their alts, so not only do they have massive skill over new players, they have untouchable gear. I haven't yet seen a game with a "douchebag rating" sort of system either. You're forced to ignore (if you can) every third individual spewing crap out of their mouths.

    The problem with multiplayer is you can't play casually.

    You can when your friends are visiting you.

    No, you can't. There are very few games where that's the case. Most console multiplayer games have gone away from split screens, and "multiplayer" is now "online multiplayer", where you have to be on separate consoles, with separate subscriptions to play online. Sure, there are still a few Mario Cart and "people on a platform" sort of games to play multiplayer. But the bulk of console games now can't be played by 2-4 people in the same room at the same time.

    Before you rip into other posters, you might want to take a look at the current state of console gaming. It's changed a ton in the last 5 years or so.

    --
    Velociraptor = Distiraptor / Timeraptor
  26. Not to Mention by sycodon · · Score: 5, Insightful

    No everyone wants to play in an environment populated by potty mouth teenagers jumping around like monkeys.

    --
    When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
    1. Re:Not to Mention by hairyfeet · · Score: 4, Interesting

      Bingo! Give that man a ceeegar! I quit playing multiplayer years ago thanks to 'nigger nigger faggot faggot' crap and the final straw was having to spend more time dealing with my routers and my ISP thanks to some little snot griefer that decided to DDOS me because I actually stomped his ass in MechWarrior 4. Every few years I'll fire up one of my recent purchases that has multiplayer to see if they have ever fixed the bullshit, and what do I get? Foul mouthed teens, griefers, and aimbots, not to mention the total psychos that have made game X their entire existence. You kill one of those and he'll "suicide bomber" you every time you get on, and continue until you quit.

      I have nearly 3 dozen games installed on my system right now from Bioshock II going back to No One Lives Forever 1. How many do I play multiplayer? ZERO. I usually buy myself at least a game or two every month, how many of those are multiplayer only? ZERO. Last one I got was Enemy Territory: Quake Wars given to me by a clueless relative. I played it a whole 30 minutes and then stuffed it in a closet.

      Say what you want about MSFT but one of the nice things about Windows is thanks to backwards compatibility there are literally thousands of single player titles out there I have yet to own and play. If EA or any of these other publishers want to be morons and spend millions on arena for cussing kids? Well I can just shop Good Old Games until they come to their senses or die out to be replaced by publishers with a brain. Lets be honest folks: Most of these companies idea of "multiplayer" is the same old DM and CTF bullshit we've seen for over a decade, and which appeals only to foul mouthed kids from what I've seen. If that is the future of gaming? They can keep it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  27. Play dates defined by tepples · · Score: 4, Informative

    To expand on what garvon wrote:

    In the days before Internet multiplayer video games, before magnet schools and suburban sprawl, children used to visit their neighbors or classmates at their home after school or on weekends to play together. But now that children who go to school together tend to live far from one another, now that both parents work, and now that the mainstream media has been spreading phobia about kidnapping of children, parents have demanded that these visits be arranged in advance. This is a play date.

  28. Re:Tetris DS has Elo and spawn by LihTox · · Score: 2

    It's what used to be called having a friend over to play. New name for today's more regimented child rearing.

    Or rather, for families with busier schedules. In the past, a kid might be able to drop by another kid's house outside of school hours and have a good chance of finding them there or nearby. Now they're as likely to be in daycare (if they're younger) or at extracurricular activities (if they're older).