Single-Player Game Model 'Finished,' Says EA Exec
Frank Gibeau, label president for EA Games, recently spoke with Develop about the publisher's long term development strategy. Gibeau thinks developing major games without multiplayer modes is a passing fad:
"...it’s not only about multiplayer, it’s about being connected. I firmly believe that the way the products we have are going, they need to be connected online. ... I volunteer you to speak to EA’s studio heads; they’ll tell you the same thing. They’re very comfortable moving the discussion towards how we make connected gameplay – be it co-operative or multiplayer or online services – as opposed to fire-and-forget, packaged goods only, single-player, 25-hours-and you’re out. I think that model is finished. Online is where the innovation and the action [are] at."
It's also the only way to combat piracy that works. You need the legit game to play with your friends that use legit copies.
They just look at Zynga and hope they can make the same amount of money making crappy games.
Yeah, that's why everyone is still waiting and crying out for HL2:Ep3, Duke Nukem Forever, etc. It's got nothing to do with whether the game is single- or multi-player. It's just that single-player games you have to actually put more work in so the player *doesn't* feel alone (or feels *suitably* alone in the game's environment). Whereas any shit that has a multiplayer mode saves you from having to write tons of AI and instead just keep a couple of servers up.
Multiplayer was/is a twist on a game to increase longevity. Now it's *replaced* bothering to make the game's have longevity themselves. I play tons of multiplayer games, but as they age, they die except for the ones that were *always* going to be played by people anyway (e.g. Counterstrike). Single-player games and LAN-playable games and games that you can just connect to random IP addresses TOO last forever.
Stop tacking on "multiplayer" as a feature and instead make a decent game. Apart from a handful of exceptions, almost every Steam game I own is primarily single-player. I own very, very few multiplayer-only games for the same reasons.
If I want to socialize I'll go to the pub or the park. I suspect Mr Exec is more interested in the endless monthly fees they can gouge from players. These guys arent gamers, they are business zombies who contantly moan like the undead itself.
Just bought a new quantum computer, but I'm uncertain how it works.
I don't want connectivity, I want co-op, so I can play together with family members. WTF do care for some dude the other side of the ocean?
wasnt EA one of the slave shops who claimed PC gaming was finished too ?
hint to EA execs :
DO NOT WANT stupid asshats and 12 year olds who whine incessantly in your spyware laden voip enabled gaming franchises.
DO WANT games which are engaging, fun and can be picked up with no significant time investment.
DO NOT WANT incessantly annoying DRM which requires online servers AND a CD in the drive to validate the game is "legal". Oh and typing in a 80 digit serial number.
DO WANT games which have a compelling storyline, decent graphics with no advert ware built in and are engrossing enough to keep people occupied for the 60 bux you charge which is more than movies, theatres and any other reasonable form of alternative entertainment costs.
DO NOT WANT monthly fees ON TOP of the 60 bux you charge for the game.
DO WANT to resell games once I have finished plowing through your inevitably buggy DRM infested pile of franchised crapware.
If playing with your freinds is so great, then why are developers taking away support for lan and dedicated servers? It's a whole load of crap! I don't want to spend $120 on a game only to play it on a server on the other side of the world, with a ping of 500! It's not the players' demand for connectivity, it's studios want to charge subscription fees!
and it wont make us stop wanting to spend weekends sunk in some game where no one will bother us. Sometimes its about being disconnected.
I think you underestimate just how much I just dont care.
Well, I think he's full of shit. Some of the best games I've ever played are single-player. Golden Sun for GBA, Bioshock 1, the Elder Scrolls series, Persona 3, Fallout 3 and New Vegas, the Penumbra series, Star Wars: Knights of the Old Republic 1 and 2 (despite 2's.. er... lack of polish), the Final Fantasy series... Come to think of it, Fallout: New Vegas' sales numbers prove this crap wrong. It's a perfect example of a modern single player game that garnered huge sales. Mass Effect 2 and Dragon Age also had great sales as single player games, though I can't say whether they were good or not since I haven't played them.
My guess is that EA would rather pump out the same big name game over and over. Guaranteed profits, no risk, and virtually no money spent on developing the hard things like a good plot or character depth. Don't get me wrong, some of my favorite games are multiplayer (hell, the Battlefield series is one of my favorite series as well, been a fan since BF1942, and don't get me started on Valve games), but by no means is single player a dead genre.
You're right - please stop making single player games.
Sincerely,
Bethesda Softworks / Obsidian Entertainment
(you know, the people who brought you Fallout 3 which sold 4.7m copies in the first two weeks of release in 2008 and Fallout: New Vegas - which just happened to sell 5m copies in the 1st three weeks since release in 2010)
They clearly understand jack about a gamer's heart and what makes a game great, but they hope to get their business-goals accepted by trying to sound all visionary-like.
Alas, nobody with experience in gaming will be able to take them seriously.
EA's true goals:
These profit-driven bastard won't spend a second thinking about what makes a game great, because they don't know jack about games. I spit in their face.
The future lies with indie-games and Nintendo
It's not that single-player is dead. It's that offline is dead (or dying). Which is, and I say this as a predominantly single-player game enthusiast, basically okay. Right now I'm playing two games pretty regularly, Need for Speed: Hot Pursuit and Joe Danger, which both have well integrated leaderboards. But they don't just pit you against millions of random people across the globe. They actually pit you against people on your friends lists.
So when I boot up NFS and get ready to tick off another event on that big map I instead skip over to the Autolog and see what my friends have been up to lately. I then spend the next hour and a half trying to beat their times and reclaim my top spot on the wall. So for a game where I would normally run straight through trying merely to complete every event and reach 100% completion, I'm now basically wasting time re-racing events competitively against my friends list. And you know what? I'm loving it. I think this is actually the best way to enhance replayability that I've seen in a long time. And it's not like leaderboards are anything new in games, far from it. But that connectedness is really addicting. I've yet to play one multi-player event. I will at some point but I'm still having fun with the single-player. Fun that indeed benefits from the connected, social features they've weaved into the game.
And yea I'm not a Facebook guy but from what I understand this is a pretty common thread among Facebook games as well. It's an interesting way to game.
What he meant to say is "online is where the money is". DLC, DRM, lower development costs due to lack of story or AI, mini-transactions, monthly fees, it's a wet dream for EA.
Murphey's fighting Occam, and we're in the stands.
The problem with multiplayer is you can't play casually. The servers are full of people with absolutely no life who get their jollies fragging newbies (usually shouting obscenities as they do so...)
It might be somebody's idea of a 'game' but it's not mine.
No sig today...
Nethack confirms it, EA is dead
Red Dead Redemption had that problem- no ranking at all. You go in at level 1 riding a nag and armed with some dinky weapon loadout, and a level 50 guy with a golden gun riding a golden buffalo that runs at about Mach 3 keeps killing you. Whee. Always wondered what the fun was from the level 50 guy's POV. It seems it would be like playing a game with a God code activated. It would get boring after 5 minutes.
And you have to be a fanatic to even get to level 50. I got to level 36 and was burned out on it completely. I think the golden buffalo is for reaching 50, passing into legend, and going from 1 to 50 *again*! Crap, I'm just not that OCD.
Co-op is the real king in my book, especially games like Borderlands where you can play the same thing single or in co-op, and the game adjusts the difficulty based on how many people are in the group. I played that both ways, and it was great.
Portal 2 looks like the next great co-op. In that case it looks like added levels designed specifically for two players.
No everyone wants to play in an environment populated by potty mouth teenagers jumping around like monkeys.
When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
To expand on what garvon wrote:
In the days before Internet multiplayer video games, before magnet schools and suburban sprawl, children used to visit their neighbors or classmates at their home after school or on weekends to play together. But now that children who go to school together tend to live far from one another, now that both parents work, and now that the mainstream media has been spreading phobia about kidnapping of children, parents have demanded that these visits be arranged in advance. This is a play date.