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Minecraft Reaches Beta Status, Price Goes Up

Eric writes "After over a year of development, Minecraft has hit Beta status today. Minecraft was developed for about a week before its public release on May 17, 2009. With the new milestone, the price of the game has increased to €14.95; when Minecraft moves beyond beta status, it will sell for €20.00. The beta is more focused on polish and content. The aim is to add proper modding support via a stable API, some kind of non-intrusive narrative to help drive the game experience early on, and a late-game goal. Updates will be less frequent, so as to make sure stability is maintained thanks to more extended testing. Despite this, there have already been two beta releases: client and server Beta 1.0 followed quickly by client 1.0_01."

4 of 279 comments (clear)

  1. The real question going through my mind is.. by Ventriloquate · · Score: 4, Interesting

    did they get their money back from PayPal?

  2. Re:Preorder now! by Khyber · · Score: 4, Interesting

    No shit.

    This man made BANK on a fucking ALPHA.

    What the fuck? I can understand needing development capital, but still, charging for an Alpha?

    Insanity. He just showed up Microsoft, Apple, Google, EVERYBODY, at their own goddamned game.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  3. Re:Preorder now! by Sockatume · · Score: 5, Interesting

    From a first-person perspective you place and remove blocks, which have various properties, to build things. Some of those blocks can be combined and refined to make:

    * New kinds of blocks, like glass or stairs
    * Tools, like pickaxes and torches
    * Interactable objects like doors, vehicles and refining furnaces
    * Sensors, switches, buttons and NOR gates, with which one can build everything from an automatic door to a turing-complete computer

    The world you play in is procedurally generated from a seed and, depending on technical limitations, is several times the size of the surface of the earth, albeit only 128 metres deep. There is a day-night cycle, monsters can spawn wherever it is sufficiently dark (i.e. at night or in unlit caverns) and farm animals can spawn wherever it is sufficiently bright.

    For example, I have built a monster-resistant house with a moat, and a system of water channels that funnels the creatures from the moat down to a contraption that kills them, at which point their loot is funnelled to a sensor that lights up a lamp upstairs to tell me to go fetch the goodies. I'm currently finishing off that system before I venture into a newly-discovered cave system to get some more iron ore with which to build some tracks for a railway system. On another part of the map, I am hollowing out a mountain to build a secure location in which to construct a portal to a parallel dimension of pure suffering.

    --
    No kidding!!! What do you say at this point?
  4. Re:Poor programmer? by MostAwesomeDude · · Score: 4, Interesting

    He is a terrible programmer.

    He doesn't use Java NIO; instead, he uses threads. Wanna guess how many threads he spawns on startup? How about how many threads he spawns per connected player? (Answer: 12 and 4.)

    His wire protocol and disk format are horrible. No delimiters, no seekability, no fixed packet sizes. He invented his own little standards and they are horrible. http://www.minecraft.net/docs/NBT.txt is the disk format; before that, he just serialized the Java classes directly to disk. (And to wire; one of the Alpha wire packets was just a chunk of the disk format!)

    His grasp of GL is embarrassingly awful. He pridefully boasts GL 1.1 compatibility, but the fact is that he uses no features or extensions from GL 1.2 or later, including shaders, dynamic lighting, or vertex buffer objects. All of the drawing is done in slow display lists, and the lighting is done through a statically stored light map. (This might not set off alarm bells if you haven't done GL before. Trust me when I say that this is horribly slow.)

    I wouldn't mind if it weren't for the fact that he has charged for alpha-quality software, as part of an open alpha test.

    --
    ~ C.