Slashdot Mirror


How Zynga's CityVille Drew 70 Million Players In Less Than a Month

An article at Gamasutra takes an in-depth look at how Zynga's new browser-based social game CityVille managed to accumulate tens of millions of players in the relatively short time since its launch early this month. Quoting: "The Facebook interface induces a high degree of user blindness. It does not do a great job of exposing new games and applications, and lacks a directory or a 'Featured in the App Store' style of editorial (as Apple does for the iPhone), which means that for most developers there are huge problems in getting their games in front of users' eyeballs. With all of the free advertising channels on the platform now constrained or dead, this has meant that the Facebook economy has been acquiring an increasingly Darwinian shape. Where it used to be an egalitarian environment in which any developer could strike it big, over the last year it has become top-heavy with larger developers accruing exponential success, and cutting off oxygen to smaller companies by default."

22 of 101 comments (clear)

  1. Cross Promoting by Sparrow1492 · · Score: 2

    Yeas, and every other Zynga game is designed to reward you with cross-promotes to come play the new one. A better stat will be how many remain active players (although it will still be pretty high).

    1. Re:Cross Promoting by leuk_he · · Score: 2

      Yes, the game is designed that you need a number of contacts (facebook favorites) to reach a higher level. The game is designed to increase the number of players.

      But you have to keep in mind that creating "clone" accounts is not forbidden, it is even encouraged this way. So the 70 million figure is heavily inflated (i guess) by clone accounts. My better half is playing this games, as are my dog, fish, rabbit, bird, and.. well you get the picture. But even with a high number of clone accounts 70 millions is still impressive.

      Any spare bones that are created in the E.R. center, are taken by surgeon "name of my dog".

    2. Re:Cross Promoting by uncanny · · Score: 2

      Omg can I play this on my iPad?

    3. Re:Cross Promoting by Seumas · · Score: 2

      I don't see where the mystery is, here. If you like *this* stupid shit, you're probably dumb enough to like this *other* stupid shit.

    4. Re:Cross Promoting by fedos · · Score: 2

      By cross promotion, Sparrow1492 does not mean inviting your friends. What he's talking about is getting people who play one of their games to also go play other games. For example, if you play MafiaWars, you will occasionally find axes that you can use in FrontierVille. Or if you play FrontierVille there will be buildings that require parts that you find by playing the other games.

    5. Re:Cross Promoting by realityimpaired · · Score: 4, Insightful

      Thus proving why I think Facebook should give you the option to block a publisher, rather than specific apps. I would *love* to be able to block everything by Zynga. Wouldn't think twice about it, either.

    6. Re:Cross Promoting by andi75 · · Score: 2

      Why hasn't Blizzard thought of this? Having a Protoss Carrier drop a "Bpne Fragment of the Queen of Blades" (item level 359 dagger) will instantly generate 5 million more SC2 sales...

    7. Re:Cross Promoting by Machtyn · · Score: 4, Interesting

      Or another example. My wife plays FrontierVille and FarmVille. In order to complete a barn or basket or something, she had to collect 6 different objects. The final object was only obtainable by starting a CityVille account.

      Surprisingly, she said, "enough, I can only handle two time waster games," and didn't sign up.

  2. Re:Quote by Adambomb · · Score: 4, Insightful

    Heavens, no. You're supposed to leap to some conclusions which you then proceed to approach as fact. Toss out some speculation based on this while forcing yourself to use unnecessarily obtuse vocabulary and include links to wikipedia concerning certain phrases and concepts you're proud of. Others will then do the same, with a variety of other points of view and argue rabidly. Still more will complain that this is the case.

    Thus do we generate page views and 'user generated content'. The article does not even need to really exist, as all this will still occur as well as others pointing out the lack of article!

    That is the law!

    --
    Ice Cream has no bones.
  3. Re:Quote by Barny · · Score: 4, Funny

    Yeah, these games have absolutely no affect on the sex life of gerbils at all, what were they thinking? I would suggest the people who count up these numbers are nothing more than narcoleptic parrots, repeating things over and over without any sense or continuity.

    It all comes back to the legalisation of marijuana, your either part of the solution, or stupid! See here for details.

    --
    ...
    /me sighs
  4. Ooh! I know! I know! by migla · · Score: 2, Funny

    Q:How did CityVille draw millions?

    A: Like flies to shit?

    --
    Some of my favourite people are from th US; Vonnegut, Chomsky, Bill Hicks.
  5. Not Darwinian by Lord+Byron+II · · Score: 2

    the Facebook economy has been acquiring an increasingly Darwinian shape

    Um, Darwinian evolution does not reward the most populous species, but the one that is best adapted to its environment. In Facebook terms, this would mean that the funnest game would be the best promoted. What's happening here is decidedly un-Darwin-like.

  6. Not only Zenga. by Lumpy · · Score: 4, Informative

    I am helping a friend make a "facebook game" and within 1 week in alpha status with ONE post to friends we already have 10,000 players. He is studying Zenga's money making setups and asking how we can replicate them. I suggested lower prices to entice the dollars out of the wallet faster.

    Honestly, if you can find some half-assed coders and a http server with mysql and php on it and have a game idea that is somewhat fun you can get a million players easily. I suck at PHP,HTML5, JS and it's working. IF he actually hired some skilled people and some skilled artists, he would be doing far better.

    The number of facebook games out there that are crap are amazing and they have players..

    --
    Do not look at laser with remaining good eye.
    1. Re:Not only Zenga. by PopeRatzo · · Score: 2, Funny

      I am helping a friend make a "facebook game" and within 1 week in alpha status with ONE post to friends we already have 10,000 players. He is studying Zenga's money making setups and asking how we can replicate them

      Why don't you do something of use to society instead, like deal drugs?

      --
      You are welcome on my lawn.
    2. Re:Not only Zenga. by Orleron · · Score: 2

      I find that hard to believe. Maybe it's not impossible because your game may be really good, but I've personally been feeling the Zynga oxygen cutoff for my games. It's taking a helluva lot more than one post to friends. What's your game called?

  7. crack by Is0m0rph · · Score: 2

    Cityville is like crack. I played it for a couple days and can see the appeal. It's a social Simcity. You can also send gifts and invites directly to your Farmville neighbors in Cityville so it quickly converted millions of FV players to CV players.

  8. Ah, so it's just like... by sootman · · Score: 2

    Where it used to be an egalitarian environment in which any developer could strike it big, over the last year it has become top-heavy with larger developers accruing exponential success, and cutting off oxygen to smaller companies by default.

    Interesting, so it's like that thing... what's it called? Oh yeah: EVERYTHING, EVER.

    --
    Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
  9. Just be aware of sudden extra requirements by Maxo-Texas · · Score: 2

    I was playing Farmville happily and suddenly Facebook said, "give us your mobile account number or you can't get back into your account".

    Not a big problem- create new account that doesn't require mobile number- point friends at it, continue (well at least for now). But any progress made in Zynga games lost. So now I view Zynga games as something that can be lost arbitrarily without warning at any time.

    So I quit. Took about a week and now that time is filled mostly with other equally dumb things. OTH, I am drawing again a little too.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    1. Re:Just be aware of sudden extra requirements by Maxo-Texas · · Score: 2

      Nope. This one locked it. It *required* a mobile number. I have a "we'd like your mobile" number on the new account.

      The other wanted my mobile number- it would send a text to the mobile number that I would type in as a password to unlock my account.
      I posted on zinga and the post got over 150 responses of similar hits. It apparently happens frequently if more than oneperson uses facebook on your internet connection.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  10. Cost per user acquisition by GWBasic · · Score: 2

    After reading two pages of the really long and drawn out article; I didn't see any mention of the simple social gaming metric that the industry talks about: Cost per user acquisition: It costs every game about $1-3 per user they acquire, usually through direct advertising.

  11. Re:Zynga is the Devil by nedlohs · · Score: 2

    How does that make zynga the devil?

  12. Re:Zynga is the Devil by Celestialwolf · · Score: 2

    Well, that in and of itself doesn't. Personally I already hate them because of their worthless, time-wasting Facebook apps that everyone seems to be suddenly using. This just made me annoyed even more, despite the fact that it's not directly their fault. In all honesty I couldn't think of a good title for the post. *shrug*