AMD Puts Out Radeon HD 6000 Open-Source Driver
An anonymous reader writes "AMD has just released their open-source driver for the Radeon HD 6000 series graphics cards (sans the Cayman GPUs) with KMS, 2D, and 3D acceleration."
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For all the Slashdot posters who keep begging for Linux support and talking about how big companies constantly ignore you, this is your chance.
Buy AMD. Be vocal that the reason you're buying an AMD video card is because of their driver. Vote with your wallet.
(On the CPU front, you can make an equal case for Intel supporting open source).
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I didn't see any mention of VAAPI or XvBA Acceleration for playing media? How about OpenCL support?
Granted the HD 6000 looks more like a gamers card than something you'd stick in a home theater pc, but I'd think that OpenCL support would interest quite a few people doing massive number crunching. Especially since there's even PyOpenCL available.
In the past two years I've migrated from 10+ loyal Linux NVidia years to ATI. The ATI closed source drivers were reasonable whilst the NVidia drivers showed a slide in performance and stability (on my system in any case). Since September last year I've migrated my machines to the open source 3d drivers and what a beaut! My MythTV frontend with ATI onboard is impeccable. It'll require much to convince me to change away from ATI/AMD if they keep this kind of support available.
!
I thought the biggest stopper in building OSS 3D drivers were that they usually contain technologies covered by software patents. What happened to the patented parts? Have they been stripped out of this OSS version, with the effect that it is now slower than its closed-source counterpart? Or did they find another way out?
My first program:
Hell Segmentation fault
I didn't realize it was on fire.
Check out my novel.
No, OpenGL 2.1 is the highest supported, but this is because Mesa - the open source implementation of OpenGL - doesn't support anything higher. Somebody needs to implement OpenGL 3 and 4 before there can be drivers for it.
Live today, because you never know what tomorrow brings
Mesa GL 2.1 is already quite kickass, with a very capable shading language and plenty of extensions covering most of the advantages of OGL 3/4. The main improvement I'd like to see is geometry shaders, which are getting close.
Have you got your LWN subscription yet?
I realize this is a troll, but I recently upgraded my system and initially couldn't boot Ubuntu. No big deal, I thought, I'll just install Windows and use that until Natty comes out, and maybe I'll have better luck with the new kernel. So to get my Windows environment up to speed I had to install a third-party, 32-bit IM app (Trillian) for which I had to register a new account I'll never use; I had to install Microsoft Security Essentials and Live Essentials (of which I only would use Live E-mail); I had to download and install OpenOffice; download and install all of my drivers for all of my devices; download and install Collab Subversion (which also requires an account registration), TortoiseSVN, and Maven; and then I had to set up paths, etc. After all that (about 10 hours of downloading and installing) I still didn't have a decent terminal and no SSH. So I had to download PuTTY, which, while good, is no substitute for gnome-terminal and GNU utils. Still no less, tail, grep, vi, symbolic links, mount utilities, etc., so I was looking at *also* installing Cygwin (32-bit!) and dealing with that hassle.
Not to mention that there were 59 critical updates that took about 3 hours to download and install.
Needless to say, about 24 hours into the change I was nearly having panic attacks at the prospect of using this system. I was seriously contemplating downgrading and sending my new parts back and eating the restocking fees.
Luckily it turns out that my Ubuntu issue was related to a hardware conflict between my old Audigy 2 card and the on-board IEEE 1394 on the new mobo (I think). Once I ripped out the Audigy I didn't have a single issue with Ubuntu. Took me all of 2 hours to install the OS and what I needed via the software center, and that including downloading and installing the 212 updates. (Note that more than half of the stuff I had to manually install under Windows was already there in the base Ubuntu install, and I didn't have to register any accounts.)
From time to time I look at hardware compatibility, video performance, etc. and think that I might be happier in Windows. And maybe I would be, if I didn't have to do anything productive. But from a development perspective Windows is Hell, and I will not go back to it by choice.