AMD Puts Out Radeon HD 6000 Open-Source Driver
An anonymous reader writes "AMD has just released their open-source driver for the Radeon HD 6000 series graphics cards (sans the Cayman GPUs) with KMS, 2D, and 3D acceleration."
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For all the Slashdot posters who keep begging for Linux support and talking about how big companies constantly ignore you, this is your chance.
Buy AMD. Be vocal that the reason you're buying an AMD video card is because of their driver. Vote with your wallet.
(On the CPU front, you can make an equal case for Intel supporting open source).
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I didn't see any mention of VAAPI or XvBA Acceleration for playing media? How about OpenCL support?
Granted the HD 6000 looks more like a gamers card than something you'd stick in a home theater pc, but I'd think that OpenCL support would interest quite a few people doing massive number crunching. Especially since there's even PyOpenCL available.
In the past two years I've migrated from 10+ loyal Linux NVidia years to ATI. The ATI closed source drivers were reasonable whilst the NVidia drivers showed a slide in performance and stability (on my system in any case). Since September last year I've migrated my machines to the open source 3d drivers and what a beaut! My MythTV frontend with ATI onboard is impeccable. It'll require much to convince me to change away from ATI/AMD if they keep this kind of support available.
!
I thought the biggest stopper in building OSS 3D drivers were that they usually contain technologies covered by software patents. What happened to the patented parts? Have they been stripped out of this OSS version, with the effect that it is now slower than its closed-source counterpart? Or did they find another way out?
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No, OpenGL 2.1 is the highest supported, but this is because Mesa - the open source implementation of OpenGL - doesn't support anything higher. Somebody needs to implement OpenGL 3 and 4 before there can be drivers for it.
Live today, because you never know what tomorrow brings
Mesa GL 2.1 is already quite kickass, with a very capable shading language and plenty of extensions covering most of the advantages of OGL 3/4. The main improvement I'd like to see is geometry shaders, which are getting close.
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