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Capcom 'Saddened' By Game Plagiarism Controversy

Capcom's recent release of action platformer Maxsplosion for the iPhone caused indie developer Twisted Pixel to call Capcom out for copying the concept from their successful Xbox Live game 'Splosion Man. Twisted Pixel said they had no plans for legal action, since they were "too small to take on a company like Capcom." The indie studio had even pitched the game to Capcom for publishing at one point, but were declined. Now, Capcom has released a statement denying that Maxsplosion's development team had any knowledge of the meetings and saying, "MaXplosion was developed independently by Capcom Mobile. Nonetheless, we are saddened by this situation and hope to rebuild the trust of our fans and friends in the gaming community."

163 comments

  1. "Controversey"? by Anonymous Coward · · Score: 5, Funny

    /. readers 'saddened' by misspelling of "controversy" in the title.

    1. Re:"Controversey"? by aliquis · · Score: 4, Informative

      Clearly not the same.

      Heck, I can't see any similarities at all.

      As if they don't lose that argument already at the name.

    2. Re:"Controversey"? by Anonymous Coward · · Score: 0

      Let alone a link to a Twitter post.

    3. Re:"Controversey"? by Anonymous Coward · · Score: 0

      Prince (formerly known as the Artist with a weird symbol) must have edited that.

    4. Re:"Controversey"? by Anonymous Coward · · Score: 0

      I always thought the American spelling of whisky was silly, but this is getting ridiculous.

    5. Re:"Controversey"? by Intrepid+imaginaut · · Score: 2

      Its this kind of thieving corporate bullshit that really makes my blood boil. I mean how can anyone> with a good idea approach anyone for investment without the risk of it being lifted wholesale? You can't patent an idea, all you can do is show it and pray the mealy mouthed oily headed gordon gekko wannabe MBA across the table from you doesn't know that. Boycott Capcom, let them get that icy sinking feeling in their gut for a change.

      Yes, I know whereof I speak.

    6. Re:"Controversey"? by aliquis · · Score: 1
    7. Re:"Controversey"? by icebraining · · Score: 1

      Is it the same? The Wikipedia article says they copied SMB after it launched - and considering it launched two year later than SMB, it doesn't surprise me.

    8. Re:"Controversey"? by aliquis · · Score: 1

      I had no idea one of the games wasn't released yet. Heck I haven't even read the fucking article. I think I saw part of some video clips :)

      I thought the first game was released on Xbox live.

    9. Re:"Controversey"? by scubamage · · Score: 1

      You make whoever you present it to sign an NDA, which you get notarized before you ever speak to them. It's what I've done whenever I've approached a 3rd party with any of my ideas. It takes a day to do and is totally worth it.

    10. Re:"Controversey"? by Intrepid+imaginaut · · Score: 1

      You get a lot of refusals to meet doing that though, ostensibly because they might be working on something similar themselves and wouldn't want to jeopardise their own projects. And if they do violate the NDA, what happens when you don't have the money to employ a lawyer to go after them, as in TFA? Its tough trying to innovate or create.

    11. Re:"Controversey"? by thetoadwarrior · · Score: 1

      I think the Capcom's game reminds me much more of Sonic the hedgehog than their game.

    12. Re:"Controversey"? by nabsltd · · Score: 1

      You make whoever you present it to sign an NDA, which you get notarized before you ever speak to them.

      So, then if the person you talk to likes your idea, he can't speak with anyone else in his company to champion it. That doesn't seem like a good way to sell an idea.

      Basically, it's not possible to present an idea to anyone without giving them the chance to "steal" it. Since ideas are cheap and it's all about the execution, anyway, you really shouldn't worry too much.

    13. Re:"Controversey"? by noidentity · · Score: 1

      Hmmm, they're both sidescroller games involving a biped player and gravity?

    14. Re:"Controversey"? by Man+Eating+Duck · · Score: 1

      I always thought the American spelling of whisky was silly, but this is getting ridiculous.

      I believe you mean the Irish spelling, as far as I know the U.S. produce nothing that's worthy of the name :)

      Rye and corn indeed...

      --
      Are you a grammar Nazi? I'm trying to improve my English; please correct my errors! :)
    15. Re:"Controversey"? by Anonymous Coward · · Score: 0

      >> You can't patent an idea

      Patents are broad. People are certainly getting patents on software ideas.. and at record pace. What do you think "one-click" was all about? The *idea* of clicking one time to effect an order online. There was no source code provided. It was not limited to a fixed expression. It is a violation of free speech and it does not promote the progress (fails the Constitutional criteria).

      The reason firms get away with it is because they either wrongly claim they are building machines or by latching on to "processes" clause introduced last century into patent law (which is unconstitutional when applied to areas removed from high capitalization manufacturing).

      The SCOTUS may eventually strike down sw patents more clearly. Currently, they can be argued to be abstractions, but people willing to forcefully argue this are likely running out of money or settling early in the costly litigation process. Those able to push far are willing to accept patenting of software and then haggle over other details of patent law. Note that patent law doesn't even have a real fair use clause. Note that patent law does not accept independent invention. As one baseline, where patents step on copyright, copyright must win out if only to attempt to protect free speech. Sw patents are patents on intellectual development and this is stifling. Thank goodness Einstein (a former patent examiner) didn't have to deal with patents. It's cheap to create information. Anyone can do it by using their minds and hands to write down.

      Large companies and wealthy investors are dominating the patent landscape. You can't spend more than they can on getting patents. They can sue the heck out of anyone and win by sheer volume. Don't let anyone tell you patents are for protecting the little guy against the large imitators.

      The bar to getting any patent is "non-obvious to a person having ordinary skill in the art". This is an extremely low bar and the 20 year monopoly to the first one to the USPTO means people with broad vague ideas are blocking smart people, geniuses, and others having greater than ordinary skill in the art (who find these inventions obvious or at least easy).

      Anyway, small firms in today's Internet world are not silenced, however. They can appeal to fans very cheaply. Fans most certainly respond to this.

  2. Amazing coincidence.. by fleeped · · Score: 2, Funny

    The games look a lot simlar, in gameplay and in the name, but I'm sure it's a coincidence. Poor Capcom, getting bashed like that.. Like they've ever rehashed a successful game concept!

    1. Re:Amazing coincidence.. by crossmr · · Score: 0

      nearly identical characters AND the moving walls to allow you to go up?
      That's far more than coincidence.

    2. Re:Amazing coincidence.. by Anonymous Coward · · Score: 0

      what would be coincidence is someone coming along accusing fleeped of sarcasm.

    3. Re:Amazing coincidence.. by somersault · · Score: 3, Insightful

      I accuse you of sarcasm!

      --
      which is totally what she said
  3. This could get complicated by Undead+Waffle · · Score: 4, Funny

    I know corporations are people now and everything but I find their expressions sometimes difficult to interpret. Can we ask that they include a "current mood" icon on their corporate website or something so we can all avoid potentially embarrassing situations?

    1. Re:This could get complicated by Anonymous Coward · · Score: 0

      Bonus: All employees are given free mood rings on joining!

    2. Re:This could get complicated by Anonymous Coward · · Score: 0

      On the internet there seem to be plenty of people who claim to "love" or "hate" corporations. It is only natural that the corporations would respond in turn.

    3. Re:This could get complicated by GameboyRMH · · Score: 5, Insightful

      I understand corporate emotions now. As soon as I read the title, I knew Capcom had plagiarized something.

      So here is the corporate-to-human emotion conversion table:

      Corporate --- Human (Example as used in corporate-speak)

      Sad --- Remorseless denial of guilt in the face of overwhelming evidence (As seen in the title, or "we are saddened about the situation at our Chinese manufacturing plant")

      Happy --- Having a Greedgasm (As in "we are happy to report record 4th quarter earnings")

      Proud --- Cautiously Optimistic (as in "Microsoft is proud of the security enhancements to our latest products")

      Pleased --- Cackling like a Supervillain (as in "we are pleased to be found innocent in this case")

      Regret --- Polite Indifference (as in "we regret to inform you that your services are no longer needed" or "we regret to inform you that your personal information was stolen from our database")

      Disapproval - Insane with Rage (as in "Ubisoft disapproves of piracy")

      Remorse - Grudging, hollow, and remorseless admission of guilt (as in "BP expresses remorse at the ecological disaster in the Gulf of Mexico")

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    4. Re:This could get complicated by JasterBobaMereel · · Score: 4, Informative

      Silence --- Thankful no one seems to have noticed "Phew we seem to have got away with that, everyone is blaming BP"

      as in the Gulf Oil Spill :
        Hyundai - Built the Deepwater Horizon
        Transocean - Owned the Deepwater Horizon
        Halliburton - Contractors doing the work, and Maintaining the Rig
        Anadarko, MOEX - Co-Operators of the field and Rig

      --
      Puteulanus fenestra mortis
    5. Re:This could get complicated by Mitchell314 · · Score: 1

      Does that come with the identity disk?

      --
      I read TFA and all I got was this lousy cookie
    6. Re:This could get complicated by Anonymous Coward · · Score: 0

      Great list, thanks. :-)

    7. Re:This could get complicated by marnues · · Score: 1

      Use of the royal we in those statements creeps me way out.

    8. Re:This could get complicated by I8TheWorm · · Score: 1

      Their response reminds me of the Johnny Carson (I think, it's been a while now) skit of Nixon saying "I didn't do anything wrong, and I apologize for what I did do."

      Huh?

      --
      Saying Android is a family of phones is akin to saying Linux is a family of PCs.
    9. Re:This could get complicated by I8TheWorm · · Score: 3, Informative

      I am pleased to announce that this list is brilliant, and I express remorse at not having penned it first. However, I regret to inform you of the possibility of it showing up on other websites soon.

      --
      Saying Android is a family of phones is akin to saying Linux is a family of PCs.
    10. Re:This could get complicated by GameboyRMH · · Score: 1

      The same thing occurred to me as I was writing it actually...

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    11. Re:This could get complicated by radtea · · Score: 1

      Sad --- Remorseless denial of guilt in the face of overwhelming evidence

      Or: "Hey look, lying is profitable! But my god don't tell our employees or customers, because we depend on thier honesty for our business to succeed!"

      There is a moral theory that says you ought to make your behaviour the rule--that action is ethical if you could will that everyone behaved that way. This is based on quite reasonable notions of identity: if all humans are of the same kind, then it is reasonable that they should behave in the same way, so what is ethical for one ought to be ethical for all.

      There are issues of abstraction with this--a sufficiently stupid person could pick an inappropriate level of abstraction to produce predictably idiotic results, which anyone with a brain can trivially identify as idiotic--but it's worth considering seriously.

      Turning this theory on its head, there is an argument that we ought to treat other people the way they treat other people. In the case of corporate officers who get rich by exploiting the agency issues inherent in modern governance strucutures, this would lead to the conclusion that we have a moral obligation to loot and lie to the bastards at every opportunity, all for the sake of our own enrichment at their expense.

      After all: they have established the principle that this is the right way to treat people. They can't have it both ways. If people are the kinds of thing that it is right to lie to for your own profit, then it is right to lie to corporate officers and their lackies for your own profit and advantage.

      Then again, there are people in the world who treat others as ends, not means. Those people have established the principle that people are the kinds of things you treat with decency and dignity, and as such ought to be treated that way themselves.

      Do unto others as they do unto others.

      --
      Blasphemy is a human right. Blasphemophobia kills.
    12. Re:This could get complicated by radtea · · Score: 1

      You left out the caterers, the company that ferried employees back and forth, the security firm and the janatorial contractor.

      You're not really a very good BP shill, are you? I hope they aren't paying you much, if the best you can do to deflect the significant portion of responsibility that rests with them for choosing such a lousy bunch of contractors and pushing them to complete a dangerous well on an unrealistic schedule, is to point out that there are others who must take their own portion of the blame, leaving BP with less than all, but still a huge amount.

      --
      Blasphemy is a human right. Blasphemophobia kills.
    13. Re:This could get complicated by jahudabudy · · Score: 1

      Do unto others as they do unto others.

      Exactly my motto. I still take an infantile, malicious joy in encouraging others to explicitly spell out their justifications for what I find to be undesirable behavior, then damaging them in the exact same way whilst spouting their own crap back at them when they inevitably call me on it. I don't actually think it is ethical, but it is immensely satisfying. Even if I never have actually seen anyone acknowledge their hypocrisy - the ethical implications of behavior seem to be entirely reliant on whether they are giving or receiving for these people.

      --
      ...sometimes, in order to hurt someone very badly, you have to tell that person terrible lies. - PA
    14. Re:This could get complicated by ashidosan · · Score: 1

      Indeed. How could anybody have missed all the caterers, ferrys, guards, and janitors who all contributed to the explosion? A skilled BP shill wouldn't have overlooked such things.

    15. Re:This could get complicated by LeperPuppet · · Score: 1

      There's also the secondary use of silence, as in "Well we got busted doing something that most reasonable people agree is horrible, so now we're going to shut up and lay low for a few weeks, until the media finds some other overblown controversy to fixate on".

    16. Re:This could get complicated by jcruelty · · Score: 1

      This is an awesome list. Too true.

    17. Re:This could get complicated by JasterBobaMereel · · Score: 1

      I didn't say BP were not to blame, they are, and they were in charge and so should take the majority of the blame , and they are paying for it, it's just that every news story is "BP .." it fails to mention the rest, who actually did the work, and made some of the poor decisions, and this includes the US government who asked BP, Halliburton, Transocean, et al if it was safe and since they all said yes they let them drill where a blowout had never been stopped before ...

      But sorry no the media want a simple story, so it was all BP's fault totally and with no-one else involved, in fact it was all Tony Hayward's fault exclusively and no-one else had any responsibility at all ...

      --
      Puteulanus fenestra mortis
  4. Double-plagiarism É by billcopc · · Score: 5, Interesting

    Judging by the video, Capcom's game looks like as much a rip-off of Splosion Man as of Sonic the Hedgehog.

    If this is the product of the wholly-owned subsidiary that used to be called Cosmic Infinity, then I'm not surprised. There were a shithole back when they were independent, cranking out such shovelware classics as "Who wants to be a millionaire", which was little more than "You don't know Jack" 's Java engine with a different set of questions. That shop was an embarassment to the Canadian tech industry, and for Capcom to buy them up, well that just shows how little they care about the mobile segment.

    For Twisted Pixel, this is not worth suing, because if push came to shove, Capcom will simply disown the studio and there will be nothing to go after. This is partially why big game houses farm out the shady/underdeveloped titles to subsidiaries: limited liability.

    --
    -Billco, Fnarg.com
    1. Re:Double-plagiarism É by whiteboy86 · · Score: 1

      I see a pattern here where these big cat corps think thay can just pick up ideas from little devs and shoulder it out.

      Sadly this behaviour gets noticed only here on /., Gamasutra and other similar niche websites. The mob will buy the Capcom version in the end anyway.

    2. Re:Double-plagiarism É by rjstanford · · Score: 1

      Although to an individual developer, suing someone with limited liability can still result in a reasonably sizable settlement; possibly far less than Capcom might make on the rip-off, but more than the indie dev was likely to make on it, which is arguably a reasonable solution.

      What they won't get is 10% of Capcom which, ironically, may mean that the studio is more likely to go with the settlement rather than tying it up for decades.

      --
      You're special forces then? That's great! I just love your olympics!
    3. Re:Double-plagiarism É by Anonymous Coward · · Score: 0

      they're sad, and that resolves everything!

    4. Re:Double-plagiarism É by arose · · Score: 1

      What is your take on Tetris and Super Mario clones then? Furthermore, what about the derivatives?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  5. That's it? by pspahn · · Score: 1

    I mean, I see the similarities and everything, and if I were them I'd go after Capcom.

    Of course, maybe their motivation for not doing so has nothing to do with Capcom being huge... maybe they're afraid of some Jihadist group claiming prior art.

    --
    Someone flopped a steamer in the gene pool.
  6. MBA programs now teach this kind of approach. by Anonymous Coward · · Score: 5, Insightful

    If the likely net cost of the lawsuit times the likeliness of that lawsuit succeeding is smaller than the expected revenue minus the goodwill hit, then move ahead.
    If Damages * Likelihood is greater than Revenue, then proceed.
    Just as simple as that. Just like any other lesson from school. I've been amazed and disgusted at how openly some executives have admitted this to me. And they almost always phrase it precisely like that.
    After more than a few drinks.
    Usually then they laugh and look smug.
    Our executive culture is fundamentally rotten. Fundamentally. Every fucking "premium" MBA program in America should be forced to publish their curricula and have outside experts analyze their lectures. Seriously. Because these days this kind of criminality is quite literally taught in our business schools. You think I'm exaggerating? Get a few drinks into a graduate of a high status MBA program on a day that they're feeling good and ask them.

    1. Re:MBA programs now teach this kind of approach. by Enter+the+Shoggoth · · Score: 4, Insightful

      If the likely net cost of the lawsuit times the likeliness of that lawsuit succeeding is smaller than the expected revenue minus the goodwill hit, then move ahead.
      If Damages * Likelihood is greater than Revenue, then proceed.
      Just as simple as that. Just like any other lesson from school. I've been amazed and disgusted at how openly some executives have admitted this to me. And they almost always phrase it precisely like that.
      After more than a few drinks.
      Usually then they laugh and look smug.
      Our executive culture is fundamentally rotten. Fundamentally. Every fucking "premium" MBA program in America should be forced to publish their curricula and have outside experts analyze their lectures. Seriously. Because these days this kind of criminality is quite literally taught in our business schools. You think I'm exaggerating? Get a few drinks into a graduate of a high status MBA program on a day that they're feeling good and ask them.

      As much as I hate the whole concept of management school are you sure you're not confusing correlation with causation? It may not be part of the curricula - perhaps only criminal scum of this ilk are attracted to the degree in the first place and don't need to be taught to behave unethically?

      --
      Andy Warhol got it right / Everybody gets the limelight
      Andy Warhol got it wrong / Fifteen minutes is too long.
    2. Re:MBA programs now teach this kind of approach. by Anonymous Coward · · Score: 0

      No, he's right. I've been taught to "imitate" things that show promise. They don't exactly teach you to break the law, but they give examples where obvious plagiarism has been dealt with outside of the court system, so I guess they think it's OK then. The underlying principle is "don't get caught, and if you do get caught, see if you can get away with it."

    3. Re:MBA programs now teach this kind of approach. by somersault · · Score: 2

      Hey, at least this way TwistedPixel are getting some free advertising. I'm not that interested in the game yet, but at least I'm now aware of it.

      --
      which is totally what she said
    4. Re:MBA programs now teach this kind of approach. by Captain+Hook · · Score: 1

      If they are all using a similar phrase to decide whether or not to go ahead with legally dubious actions, that suggests they are getting the information from the same source rather than lots of morally questionable people all coming to the same decision independantly.

      --
      These comments are my personal opinions and do not necessarily reflect the opinions of the other voices in my head.
    5. Re:MBA programs now teach this kind of approach. by mwvdlee · · Score: 1

      Now now. I'm sure a job with the sole goal is earning as much money as possible attracts all kinds of social, creative and non-materialistic people.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    6. Re:MBA programs now teach this kind of approach. by somersault · · Score: 1

      It's not an ethics program, it's a business program. To do as well as you can in any system, you need to make the most of every resource you have and stretch the rules as far as possible.

      I wouldn't do these things myself, but I can see the "business sense" in your little formula. Whoever can bend the rules the most has a good chance of being the most successful, as long as they don't go too far.

      --
      which is totally what she said
    7. Re:MBA programs now teach this kind of approach. by spamuell · · Score: 1

      You don't need an MBA to teach this - it's simple economics. Force MBA programs to publish their courses if you will. People will continue to act in this way as long as the cost and probability of having to pay out remain relatively low.

      Or in other words: don't hate the playa, hate the game.

    8. Re:MBA programs now teach this kind of approach. by Ihmhi · · Score: 1

      A new car built by my company leaves somewhere traveling at 60 mph. The rear differential locks up. The car crashes and burns with everyone trapped inside. Now, should we initiate a recall? Take the number of vehicles in the field, A, multiply by the probable rate of failure, B, multiply by the average out-of-court settlement, C. A times B times C equals X. If X is less than the cost of a recall, we don't do one.

      I don't know about you, but the fact that something like this can even happen is an egregious loophole in the law.

    9. Re:MBA programs now teach this kind of approach. by BenoitRen · · Score: 1

      It's not an ethics program, it's a business program.

      You could argue that they're first and foremost teaching students to break the law if it makes economic sense. Isn't business supposed to work within the confines of the law?

    10. Re:MBA programs now teach this kind of approach. by somersault · · Score: 1

      Everybody is supposed to work within the confines of the law, but we all tend to push it if we think we can get away with it. Everyone goes over the speed limit a little bit sometimes (probably most of the time). That's generally ignored by the Police and not seen as too bad by other people. Some people go over it by a lot and risk getting caught, but they still obviously consider the risk worth it.

      With grey areas like this I don't have too much of a problem. If you can copy a game and make it a better game, rather than just make it a cheap cash-in on the original, then that is respectable (see Saints Row - it's a blatant rip-off of GTA, but I've discovered that it's very good - better than GTA even - and therefore I respect the developers for it). That is IMO healthy competition and good for the consumer.

      What I consider going too far are the anti-competitive practices that Microsoft and Intel have been convicted of, paying people off not to sell competitor's products, etc. That is speeding 100mph above the limit, next to a school, at lunchtime. It's despicable, and I'm not buying any of their products where I can avoid it (obviously I can't avoid it completely as I have to buy computers for work, and sometimes there are no reasonable alternatives).

      --
      which is totally what she said
    11. Re:MBA programs now teach this kind of approach. by gilroy · · Score: 1

      Really? Do you ride in cars at all? Because then you're just as culpable. We could make cars much, much safer, but they would then be much, much more expensive... perhaps so expensive that no one could afford them, or at least a very few.

      Everyone is making this trade-off all the time. It's harsh to see it laid out so explicitly, but it's actually there all the time.

    12. Re:MBA programs now teach this kind of approach. by Bucc5062 · · Score: 2

      I've never liked the speeding analogies when it comes to this concept of breaking laws a little. There is a fundamental difference between a speed limit (note limit) and assault and battery. Granted t hat when I go over the limit by a few the cops may or may not fine me, but its not jail time. It is not an arrest. If I throw a punch, even a small one at another and a cop sees this and the victim presses charges its a crime with the potential for jail time.

      Speed limits are about revenue first, safety second which is why enforcement is arbitrary. It is not a crime against another citizen, but against the state. Most laws deal with the interaction between two citizens (at the least) and have far more impact when broken. If you are "pushing the limit" of the law in things like theft, fraud, embezzlement, graft; these things have much more consequence then simple speeding. So try again with a better justification for breaking the law then speeding.

      --
      Life is a great ride, the vehicle doesn't matter
    13. Re:MBA programs now teach this kind of approach. by somersault · · Score: 1

      Yeah I think you're taking the analogy a little far. It was not meant to be any kind of justification for breaking the law, it was an example of grey areas before the law is being broken.

      In the analogy, the point where a businessman is actually breaking the law IRL would be the point where a Police official considers that they have to pull someone over for speeding - which is usually not just from going over the speed limit by a couple of mph. Any point before they need to be pulled over is a grey area where the person driving is probably being much safer by paying more attention to the road than making sure they're sticking exactly at the limit. Anything where you're just getting a warning is a grey area. Even if you're doing 32mph on purpose, you can't really get a ticket for it (assuming for the purposes of this analogy that it is safe to currently be doing 32mph, dry roads, no pedestrians around, etc), and nobody is going to point at you and say you're evil.

      --
      which is totally what she said
    14. Re:MBA programs now teach this kind of approach. by karnal · · Score: 1

      Exactly. Consider 4 or 5 years ago, I was at Firestone getting new tires put on my car. There was a customer there who was told by the Firestone rep that their car needed ball joints, shocks, tires. Basically the front end had been let go long enough that all of the normal wear parts needed swapped.

      The customers got new tires and maybe an oil change. And due to their budget, the cheapest of the cheap tires. Now THAT should scare everyone; because no matter how well you take care of you, someone else is typically unable to keep to that same level.

      --
      Karnal
    15. Re:MBA programs now teach this kind of approach. by Dogtanian · · Score: 1

      No, he's right. I've been taught to "imitate" things that show promise. They don't exactly teach you to break the law, but they give examples where obvious plagiarism has been dealt with outside of the court system, so I guess they think it's OK then.

      Are there any known situations where someone or something has intentionally *exploited* another company's likelihood of screwing them over?

      Example. I have some arbitrary intellectual property (let's call this the "MacGuffin") that would plausibly have some real and very non-trivial value if offered to other companies on the free market.

      In reality, I know that one or more of these companies are likely to be *not* acting in good faith and will probably attempt to rip it off if they can get away with it- say, if they think I'm a small developer with no resources to sue.

      They rip me off, and actually, it turns out that- unknown to them- that I had better documented and protected my idea and had more resources to sue them than I gave the impression of. I'm able to get more money than I would have otherwise, possibly via an out-of-court settlement.

      Of course, they can't use "we ripped them off because we thought we'd be able to get away with it" as a defence!

      This would, of course, require some shrewd judgement on the part of the MacGuffin's original creators/owners.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    16. Re:MBA programs now teach this kind of approach. by somersault · · Score: 2

      If that explanation still sounds like a justification then I'm sorry, perhaps a better example would be a noisy neighbour. The neighbour might know that they are being so noisy that you can hear them, and even though you may be annoyed at it, unless it's past a certain time of day, or above a certain noise level, you can't really do anything about it but ask them to keep it down. Maybe they'll be nice and comply, maybe not.

      Again, don't try to take the analogy too far, I'm just trying to illustrate how people could still be acting "within the confines of the law", while still being outside what we might think of as acceptable behaviour. In business this type of behaviour can obviously be beneficial in some situations, where you are complying with the letter of the law, but not the spirit.

      --
      which is totally what she said
    17. Re:MBA programs now teach this kind of approach. by machine321 · · Score: 1

      Now, should we initiate a lawsuit? Take the number of games in the field, A, multiply by the probable rate of winning, B, multiply by the average out-of-court settlement, C. A times B times C equals X. If X is more than the cost of a lawsuit, we don't do one.

    18. Re:MBA programs now teach this kind of approach. by sorak · · Score: 1

      This was taught to me in a network security class as "Risk Management". Of course, it was being applied to questions like "how much should I spend on security measures for facility x?" The big difference with MBAs is that ethical implications are a possibility but not a deterrent.

    19. Re:MBA programs now teach this kind of approach. by Anonymous Coward · · Score: 0

      Only if you're in some godforsaken university, they really do try to teach us ethics in decent MBA Degrees you know, it's part of the course curriculum.

    20. Re:MBA programs now teach this kind of approach. by somersault · · Score: 1

      There's a big difference between knowing what ethics are, and being an ethical person.

      I've never taken a business management course in my life btw, I've just witnessed situations where people take liberties with what may be considered ethical for their own benefit, or those of a business. Often such things can bite you in the ass (and deservedly so), but people who get close to the line without stepping over it, obviously have a good advantage when it comes to things like taxes etc. By all accounts most companies do their utmost to avoid taxes by offshoring parts of the business for example. Even if such things are legal, not everyone would consider them ethical, as it's taking money away from the local economy, etc.

      --
      which is totally what she said
    21. Re:MBA programs now teach this kind of approach. by jammer170 · · Score: 1

      I haven't heard it from the graduates, but I have read about it in various management books used in those programs. It isn't even a "hidden secret". Everything a manager does is measured against what makes the most profit for the least expenditure. If stealing from someone and surviving a lawsuit is "measured" as cheaper and less risky than developing an original title or licensing the original title, then that's their mandate. All of them will openly admit morality has no place in business.

      --
      Remember, you can't look dignified when your having fun! Don't take life too seriously, you'll never get out of it alive
    22. Re:MBA programs now teach this kind of approach. by coolmadsi · · Score: 1

      We could make cars much, much safer, but they would then be much, much more expensive...

      I've heard that attaching a large spike sticking out of the steering wheel would make drivers drive very, very carefully.

    23. Re:MBA programs now teach this kind of approach. by Jiro · · Score: 1

      That's not completely the fault of the customer, it's the fault of greedy companies just like the ones we're discussing. Shops have a habit of telling the customer they need things they don't really need, and/or trying to sell expensive items when the cheap one is just as good. The customer has no way to know that this time around he really does need all those other parts and really wouldn't be better off with the cheap tires, since he has no way to know that the shop is telling the truth this time instead of lying and upselling.

    24. Re:MBA programs now teach this kind of approach. by Anonymous Coward · · Score: 0

      If Damages * Likelihood is greater than Revenue, then proceed.

      You mean "less than", I hope.

    25. Re:MBA programs now teach this kind of approach. by radtea · · Score: 1

      To do as well as you can in any system, you need to make the most of every resource you have and stretch the rules as far as possible.

      You would not like to walk down the street in a society where everyone behaved that way.

      If it isn't right for everyone to do it, it isn't right for anyone to do it, because we are all beings of the same kind.

      Arguably, there is a stable solution to the social game that involves treating people the way they treat others, and I see no reason not to treat all corporate executives as dishonest scum who should be looted at every opportunity, based on exactly the reasoning you just gave.

      After all, if I can bend the rules without getting caught--the bet execs are making every day--then there's nothing wrong with my doing so. It's a business decision, and I'm in the business of maximizing my own benefit, just like they are. There's nothing wrong with that, is there?

      --
      Blasphemy is a human right. Blasphemophobia kills.
    26. Re:MBA programs now teach this kind of approach. by sesshomaru · · Score: 1

      Tony: I am afraid the time has come for you to pay us.

      Krusty: Look, I'm cleaned out. Just take the Clown College.

          Tony: We have already taken it.
                        [at the college]

            Man: Kids have a lot of money these days. So after you finish your
                      performance, you might consider robbing them.

      --
      "MIT betrayed all of its basic principles."
    27. Re:MBA programs now teach this kind of approach. by thepotoo · · Score: 1

      No, greater than. Why do you think so many companies lose money?

      The profitable ones have executives smart enough to keep their mouths shut.

      --
      Obligatory Soundbite Catchphrase
    28. Re:MBA programs now teach this kind of approach. by somersault · · Score: 1

      I didn't say it was "right", I just said it was what you needed to do to do "as well as you can", and for a company that basically means maximising profit. Companies very often do things which your average person would think of as wrong, but is not necessarily illegal.

      There's a difference between "right" and legal. It's very hard to keep the two in line. Especially since "right" is such a nebulous term.

      I see no reason not to treat all corporate executives as dishonest scum who should be looted at every opportunity, based on exactly the reasoning you just gave.

      After all, if I can bend the rules without getting caught--the bet execs are making every day--then there's nothing wrong with my doing so. It's a business decision, and I'm in the business of maximizing my own benefit, just like they are. There's nothing wrong with that, is there?

      That is indeed how a lot of people think, and act. I sometimes wonder if I'm being a fool for not acting the same, especially with that story in the last week about the big publishers selling songs which weren't even legally licensed, and not passing on any of the profits from such to the artist either.

      In the end "right" and "wrong" are just something we've made up, and the only thing that really makes us choose right a lot of the time is our conscience. I could be saving hundreds and even thousands of pounds on movies, games, books, etc if I wanted, but I choose to do it legally for the sake of my own conscience. If I wanted to "do as well as I can", I could have saved all that money and have enough for a downpayment on a mortgage by now.

      So, just because I'm discussing something and expressing an idea doesn't mean that's how I actually think or act myself, I often play devil's advocate. But a lot of people do clearly think that way (or of course, don't think at all of the possible consequences, only about the immediate benefits)

      --
      which is totally what she said
    29. Re:MBA programs now teach this kind of approach. by Anonymous Coward · · Score: 0

      "If Damages * Likelihood is greater than Revenue, then proceed."

      Yes. We've all seen Fight Club. You're Awesome Insight is only 12 years old.

      "Take the number of vehicles in the field, A, multiply by the probable rate of failure, B, multiply by the average out-of-court settlement, C. A times B times C equals X. If X is less than the cost of a recall, we don't do one"

    30. Re:MBA programs now teach this kind of approach. by Anonymous Coward · · Score: 0

      If the likely net cost of the lawsuit times the likeliness of that lawsuit succeeding is smaller than the expected revenue minus the goodwill hit, then move ahead.
      If Damages * Likelihood is greater than Revenue, then proceed.
      Just as simple as that. Just like any other lesson from school. I've been amazed and disgusted at how openly some executives have admitted this to me. And they almost always phrase it precisely like that.
      After more than a few drinks.
      Usually then they laugh and look smug.
      Our executive culture is fundamentally rotten. Fundamentally. Every fucking "premium" MBA program in America should be forced to publish their curricula and have outside experts analyze their lectures. Seriously. Because these days this kind of criminality is quite literally taught in our business schools. You think I'm exaggerating? Get a few drinks into a graduate of a high status MBA program on a day that they're feeling good and ask them.

      While not an MBA myself, I am currently enrolled in a business-related program (yeah, yeah, I'll turn in my nerd card on my way out). This seems to be pretty popular opinion, but I've yet to have any classes or professors that encouraged unethical behavior. In fact, most strongly advocate playing nice. Gambling with the goodwill of customers can drive them to competitors, and solving the leaky bucket problem by just adding more water doesn't fly for long in a marketplace where everyone is so interconnected. While I'm not defending managing as an academic focus, I don't think it deserves quite the volume of animosity that a lot of the /. crowd directs at it.

    31. Re:MBA programs now teach this kind of approach. by Eil · · Score: 1

      If Damages * Likelihood is greater than Revenue, then proceed.

      cost-benefit analysis, and it's the cornerstone of every informed business and management decision.

      Our executive culture is fundamentally rotten. Fundamentally. Every fucking "premium" MBA program in America should be forced to publish their curricula and have outside experts analyze their lectures. Seriously. Because these days this kind of criminality is quite literally taught in our business schools.

      So you're against having reason and logic in business teachings? students down and say, "Okay, today I'm gong to teach you how to successfully go about ripping off indie video game developers..."

      The core problem is not that business executives are being taught poorly in schools. RTFA, the problem is that the legal system is tilted heavily in the favor of the entities with the most cash to spend.

    32. Re:MBA programs now teach this kind of approach. by nitehawk214 · · Score: 1

      What do we expect them to do? They are a small company. If they win the lawsuit they would break even or make a few bucks. If they lose it will be hundreds of thousands and they go out of business. Even if they win a huge settlement, they don't see a dime until the suit is won, the years and years it takes them to win in court leaves them deeply in the red.

      We should be more outraged that large companies can effectively strong arm small businesses or individuals out of attempting to raise a suit like this.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    33. Re:MBA programs now teach this kind of approach. by noidentity · · Score: 1

      Why would you expect otherwise? That's what people do all the time: calculate expected cost of something, then choose the one that gives the best cost/benefit ratio. The problem here is that the cost of a lawsuit or likelihood is too low.

    34. Re:MBA programs now teach this kind of approach. by Anonymous Coward · · Score: 0

      Nice generalization, asshat.

      I graduated from a fairly "premium" MBA program, but came from an engineering background (both education at UIUC and career at IBM). Yeah there are some rotten apples in there, but so were there in my engineering program, and DEFINITELY at my time with IBM. Hell, some of the worst scum of the earth is at IBM in a purely engineering role. Yet I've met many of the nicest people ever during my MBA.

      One thing I've noticed is that people who generalize too much tend to be the biggest assholes. And yes, I realize the irony in that statement.

    35. Re:MBA programs now teach this kind of approach. by Elfez · · Score: 1

      Well there's a reason it's referred to as Master of Being an Arsehole...

    36. Re:MBA programs now teach this kind of approach. by karnal · · Score: 1

      While I don't disagree about shops telling people about things they don't need, when a customer comes in with a beat up '80s era taurus that should have been put out to pasture a long time ago it's probably not corporate greed driving the recommendations.

      --
      Karnal
    37. Re:MBA programs now teach this kind of approach. by Enter+the+Shoggoth · · Score: 1

      I'd always thought of it as a Master of Bullshit Artistry but I think yours fits better.

      --
      Andy Warhol got it right / Everybody gets the limelight
      Andy Warhol got it wrong / Fifteen minutes is too long.
  7. "That's what she said..." by Anonymous Coward · · Score: 0, Interesting

    Twisted Pixel said they had no plans for legal action, since they were "too small to take on a company like Capcom."

    Substitute "Pirate Bay" for Capcom and you'll know how small sized artists feel.

    1. Re:"That's what she said..." by somersault · · Score: 2

      Or substitute it for the RIAA, who last week were discovered to have been illegally selling songs over and above the number that they were legally licensed to sell, and not giving any of the profit to the artists.

      --
      which is totally what she said
    2. Re:"That's what she said..." by Anonymous Coward · · Score: 0

      And were punished to... pay the licenses that were due.

    3. Re:"That's what she said..." by somersault · · Score: 1

      By the sounds of it, they settled for cheaper than the amount that they'd set aside in case of lawsuits, so somehow I still think they came out on top. For one thing they were still making interest on the money that they'd set aside. The interest on 50M over a few years is not to be sniffed at.

      --
      which is totally what she said
    4. Re:"That's what she said..." by gilroy · · Score: 1

      So the punishment was to do exactly what they were supposed to do. Exactly how is that justice? Or, for that matter, punishment? How does it discourage them from doing the exact same thing over and over again, knowing that sometimes, they'll get away with it and that when they don't, they lose nothing over what they would have paid anyway?

      And that's not even counting that this was a settlement, most likely for far less than they actually owed.

  8. Re:Double-plagiarism by Dexter+Herbivore · · Score: 1

    "We here at Capcom are saddened that we have been caught ripping off this game, now we know that we can't go after Minecraft, Super Meat Boy etc without getting noticed."

  9. reading wikipedia by CrazyJim1 · · Score: 1

    Capcom gave out a response that the games were due to coincidence? Wouldn't it have been better for them to say nothing at all?

    1. Re:reading wikipedia by LingNoi · · Score: 1

      Yeah that's really dumb, they want to win back their fans trust and they do that by telling a big lie. They really must take us all for idiots; I can't wait to see an article from them discussing piracy. Keep this in your bookmarks folks.

  10. Typo. by hldn · · Score: 3, Insightful

    Now, Capcom has released a statement denying that Maxsplosion's development team had any knowledge of the meetings and saying, "MaXplosion was copied independently by Capcom Mobile.

    fixed that for you.

    maxsplosion is a blatant copy of splosion man. i wrote a short story in 3rd grade where a man named flilligan got stranded on a desert island with several other castaways, and that wasn't even as blatant as this.

    --
    http://www.accountkiller.com/removal-requested
    1. Re:Typo. by Anonymous Coward · · Score: 0

      did flilligan ever get off the island?

    2. Re:Typo. by Anonymous Coward · · Score: 0

      But then he had to go back ?

    3. Re:Typo. by PincushionMan · · Score: 1

      Ah - a copy of Lost, I take it. I hope your ending was better than the writer's.

  11. Isn't that legal? by shish · · Score: 2

    copying the concept

    Isn't that perfectly allowed, as long as they don't copy any actual code, data, or trademarks? If cloning a concept is a problem, then there are a lot of open source projects and indie games in trouble :S

    --
    I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    1. Re:Isn't that legal? by cappp · · Score: 3, Informative

      Depends. Whilst Copyright typically doesn't protect the expression of an idea, it can do so within a limited set of circumstances, specifically those that meet the standard of Substantial Similarity. There's a bunch of competing tests to establish if substantial similarity exists, they can all be found in the linked article, but in general if the work in question is so similar as to raise judicial eyebrows then there's a pathway for legal intervention.

      You're free to write a story about a wizarding school somewhere in the remote parts of the UK, you're fine writing a story involving said wizarding students fighting against some great evil, you're on shakey ground when the heroic lightning-bolt scarred Harry Motter and his two friends (one poor, the other both a girl and smart) battle the forces of wizardy prejudice, and you're probably going bankrupt if you go ahead and skip the pretense. It's all a matter of degree really.

    2. Re:Isn't that legal? by antifoidulus · · Score: 3, Interesting

      Of course the thing that everyone seems to have forgotten is that when the tables were reversed and another company released a game that was incredibly similar to Capcom's Street Fighter II Capcom wasted no time in suing Data East...... Does sort of make Capcom look a bit hypocritical.

    3. Re:Isn't that legal? by Raumkraut · · Score: 1

      Precisely.
      I think an appropriate level of criticism would be: "Bad show, old bean", followed by a fair amount of tutting.

    4. Re:Isn't that legal? by antifoidulus · · Score: 1

      Woops, I did forget to add that Capcom eventually lost the suit, so maybe they interpreted that as "borrowing" ideas to the point where you only change one thing is ok.....

    5. Re:Isn't that legal? by Anonymous Coward · · Score: 0

      If cloning a concept is a problem, then there are a lot of open source projects and indie games in trouble :S

      And damned near every microsoft program to boot.

    6. Re:Isn't that legal? by somersault · · Score: 2

      Data East also released http://en.wikipedia.org/wiki/Karate_Champ>Karate Champ, the first side on beat'em up, 4 years before Street Fighter came out.. so while the Fighter's History poster and style does look very much like Street Fighter, you could still make the case that Capcom were the first to actually copy anything in this instance.

      --
      which is totally what she said
    7. Re:Isn't that legal? by 91degrees · · Score: 1

      Pretty much. Ideas and game mechanics can't be copyrighted. Which is a good thing. Very few games are particulrly original, but a lot of them have original twists that then become the standard. Graphics, code and data are copyrighted. Level design probably is (I doubt there's been a ruling on the matter but I see no argument that there shouldn't be).

      Some aspects can be trademarked. A Pac-man clone with the same main character would be a trademark infringemnt. Actually so would the character in a completelty different type of game. Some aspects can even be patented. Fortunately this is not a common practice. Such things have the be explicitly applied for any the concepts involved in this particular game may not apply.

    8. Re:Isn't that legal? by gilroy · · Score: 1

      Some aspects can even be patented. Fortunately this is not a common practice.

      ... yet.

    9. Re:Isn't that legal? by tepples · · Score: 1

      A Pac-man clone with the same main character would be a trademark infringemnt.

      And also copyright infringement if the characters look more similar than the game rules require. Atari v. Philips.

      Some aspects can even be patented. Fortunately this is not a common practice.

      Not common? I can think of a few patented games of the top of my head: Dr. Mario is patented (US Patent 5,265,888, which since got a reissue to fix claim wording), and so is the sanity meter of Eternal Darkness. Remember Konami v. Roxor over the Dance Dance Revolution patent?

    10. Re:Isn't that legal? by 91degrees · · Score: 1

      Not common? I can think of a few patented games of the top of my head:

      Well, it is relative. The graphics chip that you use to run the game will have dozens, possibly hundreds of patents that apply. And for every game you mention that does have a patented mechanic I can come up with dozens that don't.

  12. Translation: by Zouden · · Score: 4, Insightful

    "We are sad that someone noticed, and hope that people will forget that we did this."

    --
    "A week in the lab saves an hour in the library"
    1. Re:Translation: by thegarbz · · Score: 2

      No their statement is perfectly true. I'm sure that some lonely PR guy really is saddened that they work for an unethical megacorporation for penuts while their CEO wipes his arse with hundred dollar bills after shitting on indie developers.

  13. Dont need a lawsuit by mustPushCart · · Score: 1, Informative

    Bad publicity for Capcom and good publicity for Twisted pixel.
    Capcom being a huge established studio with multiple franchises definitely does not need the bad publicity but for a small indie studio any publicity is good publicity.

  14. Re:Double-plagiarism by alexhs · · Score: 4, Interesting

    We here at Capcom are saddened that [...] we can't go after Minecraft, Super Meat Boy etc without getting noticed.

    Well, I think that they don't care that much about simply getting noticed.
    They're saddened that they could lose sales because of bad publicity as a consequence.

    --
    I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
  15. Re:Double-plagiarism by MostAwesomeDude · · Score: 2

    To be fair, they could probably code a better Minecraft than the official client and server that Mojang have been putting out. :3

    --
    ~ C.
  16. Re:Double-plagiarism by aliquis · · Score: 1

    As I said on Youtube:

    Moving on with my development of Ultra man, Leet Fighter II, next up Resilient Evil! ;)

  17. Yes, I meant precisely what I wrote. by Anonymous Coward · · Score: 2, Informative

    Hi. OP here. no, I meant precisely that executives have admitted to me that this approach is taught in business schools. Which should be no great surprise since it's none too far a stretch from the philosophies of people like Alfred P. Sloane who organized and endowed many of these schools in the first place.
    http://streetcarstospaceships.typepad.com/s2s/2008/12/i-dont-want-to-live-in-a-society-run-by-a-bunch-of-generals.html

    Iacocca's autobiography, oddly enough, goes into quite a bit of detail about this. And the Harvard Business School just sponsored the publishing of a business philosophy book that does an impressive job of pretending not to have noticed the systemic issues involved at all.

    Look into the schools. The ivies. University of Chicago. Stanford. From what I can tell Yale's SOM is a bit different but not all that much.

    This sh*t is canon now. They call it things like "a statutory obligation to maximize shareholder value" and various other mahooah but it adds up to profit for executives being the value to maximize with all else to be managed as annoyances, intrusions, and/or crops to be harvested and resources to be liquidated and stripped of value as quickly as possible.

    Ayn Rand's disciples have merged with Laffer's mock scientists, media manipulation, and accumulated robber baron techniques to create a staggeringly powerful but short-sighted looter culture that is, quite literally, in danger of taking over and destroying the world. Ask the folks in Brisbane if I'm exaggerating.

  18. PICTURES! by Vernes · · Score: 1

    This article really needs pictures.

    1. Re:PICTURES! by LingNoi · · Score: 1

      Here you go.

      http://static.arstechnica.net/assets/2011/01/max-splosion-man-mash-thumb-640xauto-18966.jpg

      They pretty much ripped off everything. Even the name is similar.

  19. Game plagiarism is good by Anonymous Coward · · Score: 0

    Last time I checked game plagiarism was a good thing. As long as the game has different levels, it's a great way to play more of a game you liked. It also makes game developers improve over the same formula, making for better experiences.

  20. they say it while Drunk ? by Anonymous Coward · · Score: 0

    Woot. Your executive have a conscience , since they shame themselves saying it while not drunk. here around they openly say it while sober, as long as the cost of doing something is above the benefit , don#t do it, if it is below, do it. That include patent and copyright infringement.

  21. Justice is one-way? by TheDarkMaster · · Score: 1, Insightful

    Justice now is one-way only? And nore interesting, always on the side of the stronger? Strange, I suppose the whole idea of "justice" is protect the weak from the stronger...

    --
    Religion: The greatest weapon of mass destruction of all time
    1. Re:Justice is one-way? by Anonymous Coward · · Score: 0

      Are you seriously surprised by this? Seriously? Things have been this way for a loooooong time.

    2. Re:Justice is one-way? by Rinnon · · Score: 1

      Justice now is one-way only? And nore interesting, always on the side of the stronger? Strange, I suppose the whole idea of "justice" is protect the weak from the stronger...

      Justice is justice, as defined by those who currently hold power. If the Civil War had gone the other way, it would have been Justice that kept the slaves in line. If the Revolution had gone the other way, it would have been Justice that upheld the British Empire's hold on the Colonies.

    3. Re:Justice is one-way? by pzs · · Score: 1
    4. Re:Justice is one-way? by Anonymous Coward · · Score: 0

      Not in the great US of A... Here the justice system have evolved from lowly communist thinking of equality and fairness to a highly capitalist system of might is right and money is might...

      As someone stated earlier in another thread (Where an independent developer had supposedly copied a big brand game) the laws are made to protect big corp. income from interference by small people.

      So in essence:
      Independent developer make game that remotely resembles (even in some ideas) big crop.'s game, he is put out of business and any profit me may have made is given to big crop.
      Big corp. blatantly steal game from independent developer (code, graphics and all) independent developer is told to sod off.

    5. Re:Justice is one-way? by MasterOfMagic · · Score: 1

      There is no justice system in the US. There is only the legal system. Justice has no place in the legal system.

    6. Re:Justice is one-way? by sjames · · Score: 1

      I do believe you've got it. This will continue for a while longer until a majority of people complete the grieving process and internalize this knowledge. Them citizens will begin burning down corporate headquarters when this sort of thing happens. They will, of course, be labeled as terrorists and criminals. After that happens for a while, the citizens will take to burning down the courthouses as well. There is an outside chance that enlightened self-interest on the part of various leaders will bring about court reforms instead, but I wouldn't hold my breath.

    7. Re:Justice is one-way? by Em+Adespoton · · Score: 1

      There is an outside chance that enlightened self-interest on the part of various leaders will bring about court reforms instead, but I wouldn't hold my breath.

      For some reason, when I read "court reforms" I interpreted that s "courthouses built out of non-flammable materials".

  22. Some history and help to FTFMs. by Anonymous Coward · · Score: 3, Interesting

    Hi. OP again. Fwiw, I first heard the formulation above at an inventor's conference in Crystal City in, iirc, 1985 from one of the conference speakers. Funny thing, in his case he was mentioning it as the reason that he said most companies *won't* steal inventions. After all, afahcs, they also then followed the rule that if the lawsuit was likely and the damage solid, it was cheaper just to buy the frackin' thing.
    Problem is, as books like The Innovator's Dilemma lay out, Not Invented Here makes it, oddly enough, more acceptable in business culture to steal it than to yield the control that buying it is PERCEIVED to cost. As social scientists have long since documented, the perception is that loss of centralized control is a massive no-no on the path to maximized control, and thence profit, by a small executive core. Personally I think Barbara Garson's 70's and 80's books do the best job of documenting those behaviors though if you really want to dive into Google Scholar there's plenty of formal documentation by now. Start with "satisficing behavior".

    Which is interesting, isn't it?

    Ya see, the MBA programs have shifted to being training grounds for looters but, sometimes in their very midst, a few working economists and other social scientists have been documenting these behaviors all along.

    Which, btw, is part of why I suggested transparency and such instead of some crude "up against the wall, motherfuckers!" formulation. There actually ARE good folks in the relevant fields. But they're not setting the agenda. Why? Again, look at who endows the chairs, the programs, etc.

    1. Re:Some history and help to FTFMs. by Anonymous Coward · · Score: 0

      Dear "OP",

      You may be pleased to be informed that "Net Impact" is starting to become one of the larger clubs at many "premium" business schools. Look it up.

      While that behavior may be taught to some, it actually galvanizes those of us opposed to that sort of behavior... it isn't like it's a complicated concept that I came up with independently in 8th grade anyways... so to suggest that that's some elite business school haxery is probably a bit overreaching.

  23. More than just a little bit similar by Anonymous Coward · · Score: 0

    The entire gameplay and concept of the Capcom game is a blatant ripoff of the superior original. It's a terrible ripoff. The graphics are terrible, the game looks and feels phoned in.

    The original has beautiful graphics, funny, original concept and excellent gameplay.

    Go Capcom!

    Capcom's glory days were in 1990 when Streetfighter II came out. Since then everything they've done has been a clone of that original franchise or a blatant ripoff of someone else's work. Frankly it's beyond pathetic that a huge company would have to behave this way.

  24. but reality is more complex than the formula by Anonymous Coward · · Score: 3, Interesting

    Look again at what you just wrote. "make the most of every resource you have". "make the most". What does that mean exactly? "every resource you have". What do you mean by that? And do they "have" things that first they need to steal? Do I "have" your possessions? The contents of your bank account? Is that a view of the world we should look at and say "that's only natural"? If that's not "too far" for you, what is?

    Not only that, ya see, you actually *don't* even always maximize gain by maximizing short-term profits.

    Societies are complex and even large corporations are, too. So overall impact can be very hard to judge. And the further a decisionmaker goes over into behaviors that are known to be destructive, the more they're gambling on their ability to simulate what will happen overall. And the faster the world changes, the less valid such an approach becomes.

    Also, fwiw, as a society we've become far more accepting of certain kinds of exploitative behavior. And other parts of the world aren't already. It's not an unaddressable given that this kind of thing will succeed. You see, if we know their algorithm, we can hack it and them. Which includes thing like calling them on what they train their students to see as "exogenous factors" that they're supposed to ignore. Reality, you see, has no "exogenous factors".

    So, what can folks like us do to shift that dynamic? Ask the Diaspora team, Linus Torvalds, Dave Weiner, or Anonymous and they'll all have usable suggestions to make.

    1. Re:but reality is more complex than the formula by somersault · · Score: 1

      I didn't say to make the most of the short term or to try to screw people over necessarily. IMO that is not good business sense unless you're one of those douchy CEOs looking to make a quick buck and then jump ship. I'm just saying that if it's legal, then I don't blame a company for doing such things.

      For example with the first Saints Row game it was obviously a rip off of GTA and I found that kind of despicable. For some reason I decided to try the second game though, when it got really cheap, and I found it was actually better than GTA III and therefore worlds more fun than GTA IV. It took the same concept and improved upon it, even if basically the whole style and interface seemed a direct rip-off of GTA III.

      If a manufacturer is actually doing something that hurts its customers, like the infamous formula from Fight Club about the cost of a recall to fix a fatal design flaw vs the cost of lawsuits from customers dying, then that is pretty despicable, and certainly doesn't inspire me to buy a vehicle from that manufacturer even if my own vehicle is 100% safe.

      If on the other hand it's copying a game, and the copying is fairly obvious, but not actually illegal, then I don't have so much of a problem. In this specific case, I think what is going on probably is illegal on some grounds though, especially character design. At least TwistedPixel are getting some free publicity out of it even if they don't have much chance of getting anything worthwhile from suing Capcom.

      --
      which is totally what she said
    2. Re:but reality is more complex than the formula by radtea · · Score: 1

      I'm just saying that if it's legal, then I don't blame a company for doing such things.

      Did you know it's actually legal to, I don't know... goof off on /. during the workday [*]? If employees took the attitude of their bosses, companies would go broke in short order. So it your position isn't even logically consistent: it depends on there being one set of rules for some human beings and a different set of rules for others who are beings of exactly the same kind.

      [*] Hey, don't look at me... I've got two compiles and a firmware update running...

      --
      Blasphemy is a human right. Blasphemophobia kills.
    3. Re:but reality is more complex than the formula by Anonymous Coward · · Score: 0

      So, what can folks like us do to shift that dynamic? Ask the Diaspora team, Linus Torvalds, Dave Weiner, or Anonymous and they'll all have usable suggestions to make.

      Well, okay. Let's ask them now.

      Diaspora team: "Make a service that doesn't have a hope against competition that has quickly become an out-of-control corporate identity and don't let anyone in it, or show any screenshots of it, or even describe what you can DO with it outside of the broadest possible generic terms that don't explain a thing. Trust us, that'll work. You can release it whenever."

      Linus Torvalds: "Design a side project that reimplements something that wasn't well-implemented in the first place. Let everyone help develop it. Then, in about twenty years (you have about twenty years, right), you might actually make a tiny dent in the market and then be misinterpreted by the public at large who got spoiled by crappy products and actually got used to the glitches and bugs inherent to them. Then you and everyone developing it will be considered a bunch of uptight, secretive, stubborn jerks, whether you deserve the title or not."

      Anonymous: "Attack anyone who disagrees with you. Then attack anyone whose name sounds similar to anyone who disagrees with you. Call selfish acts of vandalism a 'revolution'. Use as much doubletalk as possible to make yourself sound like an army. Borrow apocalyptic terms from your favorite splashy sci-fi movies and/or anime. Ooo, there's a shiny rock! Look, someone posted more hentai! My mom will be home soon, we should watch this before she gets back. Let's troll and DDoS this message board! That'll teach them to disagree with me! I like mittens. Does anyone have any more Mountain Dew?"

      Unfortunately, I don't know who Dave Weiner is.

    4. Re:but reality is more complex than the formula by somersault · · Score: 1

      Well, I can't blame employees for goofing off on Slashdot either, seeing as people do need to take a break every so often. Of course, I probably do it just a teeny bit too much. I think that makes my position pretty consistent. I get my coding done, and part of my job is just being around in case things go wrong anyway.

      --
      which is totally what she said
  25. Re:Double-plagiarism by ShakaUVM · · Score: 1

    >>They're saddened that they could lose sales because of bad publicity as a consequence.

    I thought all publicity was good publicity? =)

  26. More likely... by Mysticalfruit · · Score: 2, Interesting

    Capcom is just saddened they got caught... No worries if it sells enough copies, Apple will in turn copy it and then ban the original from their application store!

    --
    Yes Francis, the world has gone crazy.
  27. You'd think by Charliemopps · · Score: 1

    They'd at least complain to apple and have the app taken down. A more clear copyright infringement there couldn't be. This, by the way, was what copyright law was intended for... and it's sad that it has little to no affect on cases like this anymore and is instead used by the very companies the laws are supposed to protect us against.

    1. Re:You'd think by greensoap · · Score: 1

      Some people above have already mentioned it, but this is anything but a clear copyright infringement. You can copyright code and graphics as they are expressions of the idea. You cannot copyright an idea like a type of character, a situation the character is in, or game mechanics (though you can copyright the expression of the game mechanics). This gets a little murky, but basically if I want to create a game about a guy that can explode at will which allows the guy to fly across the level then I am allowed to do that.

      What I cannot do is get a copy of another game company's code and copy and paste that as my code. Also, I cannot copy the images/graphics that company is using.

      Now does that make it "right" for me to copy little indie game company's concept when they pitch an idea to me? I would say no, but that is why you need a good NDA agreement before shopping an idea. Without legally protected content (patent, trademark, or copyright protected), you need a good contract to make the other side legally obligated to not disclose your idea in the form of their own game. Of course, the other side will always say we were already developing the concept internally blah blah blah. Independent creation blah blah blah

    2. Re:You'd think by aardvarkjoe · · Score: 1

      Now does that make it "right" for me to copy little indie game company's concept when they pitch an idea to me? I would say no, but that is why you need a good NDA agreement before shopping an idea. Without legally protected content (patent, trademark, or copyright protected), you need a good contract to make the other side legally obligated to not disclose your idea in the form of their own game.

      It's really not even that unlikely that the team that developed the game for Capcom didn't know that the idea had been pitched to them earlier - it's just as likely that they independently decided to clone the original game after it was released. An NDA probably would not have helped much since they could see the concept in the publicly released game.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
  28. Obvious by Stenchwarrior · · Score: 1

    "too small to take on a company like Capcom."

    Which is exactly why Capcom can and did.

    --
    Loading...
  29. Oh please... by Anonymous Coward · · Score: 0

    The only reason capcom is "saddened" is because twisted pixel was smart enough not to sue.

  30. 5 step plan by Daetrin · · Score: 1

    They've figured out a new way to reorder the 5 step plan!

    Step 1: ???
    Step 2: We may have no idea what to do, but a tiny little company that's way too small to sue us made a successful game!
    Step 3: Copy their idea.
    Step 4: Profit!
    Step 5: Act remorseful when the similarities are inevitably discovered.

    --
    This Space Intentionally Left Blank
  31. They both stole... by Anonymous Coward · · Score: 0

    ...from good old Commander Keen

  32. Time honored tradition? by kalirion · · Score: 1

    I was under the impression that gameplay plagiarism in video games was a time honored tradition, and is not illegal in any way unless the actual source code or data is plagiarized.

    How many Angry Birds clones are there?

    I can see there being trademark infringement here because of the name, but nothing else.

    1. Re:Time honored tradition? by CharlyFoxtrot · · Score: 1

      I know of at least one game that was recalled for being a blatant rip-off.

      --
      If all else fails, immortality can always be assured by spectacular error.
    2. Re:Time honored tradition? by ryllharu · · Score: 1

      How many Angry Birds clones are there?

      I certainly hope you meant Crush the Castle clones, the Armor Games flash game predates Angry Birds by a considerable margin.

    3. Re:Time honored tradition? by Em+Adespoton · · Score: 1

      How many Angry Birds clones are there?

      This made me chuckle... after all, Angry Birds is nothing but a novel clone itself. Trajectory games have been around since vector graphics were considered cutting edge.

  33. Re:Double-plagiarism by Shikaku · · Score: 2

    Considering Notch coded Minecraft in OpenGL 1.1 and has lighting on a cubic basis is manually calculated on every "chunk" update, yeah Capcom could CODE Minecraft better (they won't update it afterwards however).

    I'm not dissing Minecraft the game: I own it since the alpha before 10000 sales (it's over 1 million now). It's just really primitively implemented and Notch needs to buy and read a book like OpenGL 2.0 for dummies.

  34. We need tort reform by GodfatherofSoul · · Score: 1

    That way small companies will have even *less* ability to fight the giants in court. Oh wait, that doesn't help at all.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  35. Protest suggestion by sjonke · · Score: 2

    Everyone should buy this game and then post a bad review for it. That will teach 'em!

    --
    --- What?
  36. Free clones of UNIX by tepples · · Score: 1

    I see a pattern here where these big cat corps think thay can just pick up ideas from little devs and shoulder it out.

    What is your take on free clones of UNIX, distributed under such names as FreeBSD, Fedora, and Ubuntu?

    1. Re:Free clones of UNIX by Em+Adespoton · · Score: 1

      I see a pattern here where these big cat corps think thay can just pick up ideas from little devs and shoulder it out.

      What is your take on free clones of UNIX, distributed under such names as FreeBSD, Fedora, and Ubuntu?

      That they are straw men?

      And further that UNIX and BSD are one and the same, having been developed by a mixed bag of little devs and corporate tech, and it required a really messy legal fight with the *defense* sponsored by the government and UC Berkeley to get AT&T to lay off?

      I'm not quite sure what point you're trying to make here. The pattern that those with more expensive lawyers and a war chest can take advantage of the little guys is time honoured, and isn't going anywhere any time soon.

  37. For $699 I'll entertain that notion by tepples · · Score: 1

    maxsplosion is a blatant copy of splosion man.

    yeah, and linux is a blatant copy of unix. you sound like sco.

  38. Saddened eh? Emotions on corporations by Beerdood · · Score: 1

    I guess makes a corporation seem more human when they can pretend to express a mood, after all they are technically people!

    In other news today, Playstation felt irritated and exasperated because of PS3 pirates, Linux feels disappointed and neglected for another year, Facebook feels cheerful and optimistic about the coming year, and Apple was full of rage and jealousy because Google looked so damn cheerful and content.

    --
    Global warming and other natural disasters are a direct effect of the shrinking number of pirates - Gospel of the FSM
  39. Re:Double-plagiarism by Anonymous Coward · · Score: 0

    Besides which, after selling 1 million copies of minecraft within a year, they have several million dollars they could spend actually launching a lawsuit if Capcom was to blantantly rip them off, and since the majority of minecraft players are pretty attached to the game and it's creator, it'd probably be a lot more likely Capcom really would see a million less shoppers in the future.

  40. No basis for legal action. BUT. by Caerdwyn · · Score: 1

    As has been pointed out elsewhere, Capcom did not violate copyright. You cannot copyright a game mechanic, a character design, or a game concept. This isn't like Capcom pulled art assets out of Splosionman and resized them before putting them into Maxplosion, or put Splosionman through a disassembler and included chunks of the resulting code in their own game, or made a character or logo so similar that it would violate trademarks (remember, trademark law operates on very different principles than copyright law), Capcom has little to fear in the legal arena, and both sides know it. People saying "sue sue sue"... I understand the urge, but Twisted Pixel would lose lose lose. The case filing might even be rejected out-of-hand and never see a judge or jury.

    That doesn't make what Capcom did right or ethical, though. The real fallout of this is that independent game developers and studios seeking a distributor or licensee will now look at Capcom and say "if they like my idea they'll just make a cheap knockoff. No way am I letting them anywhere near me, they simply cannot be trusted. Maybe I'll approach THQ or Ubisoft of Xynga instead.". And if you can't trust Capcom to not behave honorably when you reveal a fully-formed design to them during a pitch, how can you trust them on any other issue like, say, whether they will write you a check you are owed, or credit you for work you have done? Why would you want to do business with Capcom? Why would you want to work for Capcom? Why would you ever invite a Capcom employee into your office? Why would you ever view Capcom as anything other than a disk duplicator without morals or an "off"switch?

    Yeah, if I were Capcom I'd be "sad" too. They've severely compromised their reputation among indie developers. Indies talk to each other... a lot... and word of this behavior will have already reached just about every indie that has seen even moderate success.

    This, however, does not lessen the fact that many indie developers copy larger companies' (or each other's) games. Scrabble vs. Scrabulous, anyone? If it's not ethical for a big company to steal from little companies and individuals, then it's also not ethical for little companies and individuals to steal from little ones. It works both ways or neither way. Capcom behaved no differently from the army of shovelware (cr)app developers who put out knockoffs of just about every successful game ever. The difference is that we expect better from established companies, and that when an indie approaches a publisher there needs to be some trust that they aren't being used as unpaid designers. Capcom has lost that trust, and deservedly so.

    Capcom used to occasionally come up with good games with original concepts. I guess those days are over for good now, eh?

    --
    Everybody gets what the majority deserves.
  41. So "plagarism" bad for CapCom, NOT open source? by StevenMaurer · · Score: 1

    I wonder what the reaction would be if it weren't CapCom who had written a "knockoff" product, but rather an open source one.

    My bet is that most of the people piously talking about how evil mimicking ideas was, would be defending the open source project.

    Mark me down as on the side of allowing software engineers to be inspired by other products which, while having some interesting elements, just don't quite get all the way there. Otherwise we just hold back innovation.

    The last thing the world needs are patents and lawsuits on "well it kind of looks the same". And I refuse to condemn CapCom for doing what many many open source project openly do - making a better fit for the actual need. Yes, even for games.

  42. They admit it. by DeVilla · · Score: 1

    There's a forum thread where a developer of MaXplosion admits that they were inspired by Splosion Man. Isn't that enough of a smoking gun?

  43. Originality is a myth. Self-important hypocrites. by gottabeme · · Score: 1

    Originality is a myth. Every idea that ever has been had wouldn't have been had were it not for other ideas others had in the past. Anyone who claims he is owed for an idea he had is a hypocrite for he then also owes many others for the ideas that inspired his.

    Also, people think of things all the time, everywhere, and have forever. There's no way to know who thought of an idea first, and it doesn't matter, since people can think of things independently at different times.

    All these "controversies" are nothing more than a bunch of whining babies crying, "I thought of it first!" They think they're entitled to receive compensation for as long as they live because they "created" something, and that they should be able to control others' actions that have anything to do with anything related to anything they ever "created."

    I'm getting so sick of the very idea of "intellectual property." Ideas cannot be--should not be able to be--owned. If there were a global referendum to abolish copyrights and patents, I'd vote in favor of it. Let those who want to keep secrets keep them as trade secrets, as many already do. Let others reverse engineer ideas and products, as they already do, but without legal problems. Let others use the ideas that flow into and out of societies to build upon and improve the world.

    Let those who work be rewarded for their work, and let those who think of ideas also be rewarded for their work, not be eternally rewarded for a thought they once had, or a "work" they once did or recorded.

    The world would be better off. (Can you imagine cavemen paying royalties to the guy who made the first wheel? "Hey, Grog, you can't cut that piece of wood into that shape and roll something on top of it! I thought of that! You have to give me your firstborn mastodon or else!")

    --
    "Those who consume the bulk of goods are those who make them. We must never forget this secret of our prosperity."
  44. Oblivious... by noodler · · Score: 1

    Why does everyone seem oblivious to the fact that splosion man 'borrows' a few concepts from other games as well?
    I mean, climbing by alternatively jumping from opposing walls, that's been around for some time.
    Wheels with platforms aren't new and neither is clinging on to edges of platforms.
    The explosion is just a repacked jump mechanic.
    Factory and lava settings used to be the spill of platform games in ye old days.

    So what else is there to make a case out of?

  45. Copyright used in practice as an ersatz patent by tepples · · Score: 1

    And for every game you mention that does have a patented mechanic I can come up with dozens that don't.

    And one major game whose copyright owner routinely pretends that its copyright is a patent: Tetris. In 2009, The Tetris Company threatened Biosocia, operator of Omgpop.com, with a lawsuit over having copied the rules of Tetris into Blockles. Six months later, they settled out of court with Biosocia agreeing to replace Blockles with a Puyo clone by the same name.

  46. Sorry, but... by Anonymous Coward · · Score: 0

    Once the iPhone app universe came into existence, the whole idea of "plagiarism" is kind of moot. Everybody is ripping everyone else off. While I agree that 1st tier game developers/distributors should not be so blatant as to rip off someone else's games, its going to happen.

    You can either mire the whole game/app world in copyrights, DRM, patents, lawsuits etc, or you can accept the fact that people are going to take one good idea and make it better then yours, so either compete (make your idea better again), or get out of the way.

    Personally I think the Indie developer in question here better be careful because A LOT of indie content is rip offs of other games. If they are not careful then EA, Capcom, and other Tier 1 game companies are going to start going after every indie developer that has a game with similar principles.

    If Indies start going after mainstream, mainstream is going to come down hard and protect their own content more aggressively, this will ruin the indie game scene.

    Best thing for an indie in this situation is to get picked up by one of Capcom's competitors, and let the Tier 1 companies battle it out.