Slashdot Mirror


World of StarCraft Mod Gets C&D From Blizzard

eldavojohn writes "If you've been following the team who created World of StarCraft (an amazing mod of StarCraft II to be more like World of Warcraft), their YouTube video of what they've done so far has already resulted in a cease and desist from Activision/Blizzard. Evidently when you are given tools to make custom mods to games you should be careful about making something too good. The author of the mod is hopeful that it's just a trademark problem with the name of his mod, but few reasons for the C&D were given." In other StarCraft news, reader glwtta recommends an article about how a Berkeley team won the world's first StarCraft AI competition with code that can beat even pro-level human players.

39 of 227 comments (clear)

  1. They better... by Pojut · · Score: 2

    They better be making a "World of Starcraft" game, otherwise this just reeks of asshattery.

    1. Re:They better... by AndrewGOO9 · · Score: 3, Funny

      They'll get to it, eventually I'm sure. Blizzard: Your children will love the sequels you grew up waiting for.

    2. Re:They better... by fuzzyfuzzyfungus · · Score: 4, Funny

      We don't have to care: We made World of Warcraft.

      Hugs and Kisses, Blizzard.

    3. Re:They better... by idontgno · · Score: 2

      I've said this before, and I'll say it now.

      "Nuclear launch detected" will mean so much more when it's blaring out of loudspeakers in the city or camp your character is in RIGHT NOW.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    4. Re:They better... by mcgrew · · Score: 2

      It's Blizzard. Don't you expect asshattery from them? Or any other game company, for that matter... that's the biggest reason I pretty much stopped gaming.

    5. Re:They better... by muindaur · · Score: 2

      Funny thing...

      My brother and I dug out our tennis rackets, and there is a public court that's seldom used. I'm really starting to phase out video games(too many gimicks, too little story, too many quick to beat games.) The basement has a good sized tablle with a really bright light above it(shop quality long tube FL), and I plan to work on fletching with that. Once I get another job is when we start hitting the shooting range and getting our pistol permits.

      So yeah, I'm finding a lot more interesting things to do that make me feel more accomplished. Also, learning fletching could make me side cash eventually selling at SCA events.

      I just need to clean out my parents basement(my mom kept junk because she didn't want to hear it from my grandma for getting rid of something that could be worth money some day) to get that table back(my old lego table.)

  2. I miss Blizzard. by seebs · · Score: 4, Insightful

    I remember back when Blizzard was an awesome company with great customer service. Well, that, and when the gamers buying their games were the "customers" they were so great to.

    That Activision merger seems to have totally killed the company we used to know. Not that this is totally surprising, mind you, but it's sad. I would guess that this was a matter of the Blizzard company officials not being paranoid enough to check the fine print in their merger deal. Either that, or they were ready to cash out.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    1. Re:I miss Blizzard. by Pojut · · Score: 3, Interesting

      I'm sure the Activision merger had a lot to do with it, but I think the rampant success of World of Warcraft has inflated their ego. The way they released Starcraft II content leading up to its release was done with a tone of "Feast your eyes on yon game! We, Blizzard, have made it, and therefore it is good!"

    2. Re:I miss Blizzard. by Anonymous Coward · · Score: 5, Interesting

      Actually, if you read the EULAs surrounding Stacraft 2 map editor, you'll notice that ANYTHING you make becomes property of Blizzard. This jackassery was not unexpected.

    3. Re:I miss Blizzard. by seebs · · Score: 4, Interesting

      I don't think so. I was a WoW player for about 5 years, and they were great about dealing with the community and addressing concerns until a couple of months after the merger. After that, they started doing stupid things about privacy and security on a pretty epic scale; see, for instance, the "Real ID" fiasco.

      And before everyone jumps in with "they backed down!"...

      1. They said in an interview shortly later that they weren't doing that "for the time being". In English, "won't X for the time being" means "will X, but not yet".
      2. In fact, the new forums did display your real name on the screen when you logged in. Just your name, not anyone else's (yet), but... Plain text over the open internet? That's real smart.
      3. They still (last I heard) haven't added any capacity for aliases or handles to the "Real ID" thing.
      4. They still use your login name as your key for inviting people, making it much easier to crack accounts than it used to be.
      5. All of this directly contradicts statements Blizzard had made about privacy or security prior to the merger.

      Net result, I went ahead and wrote to privacy@ and told them to delete all my personal information, because I no longer feel I have justified confidence that they will not, at some unspecified future date, decide to show real names to anyone and everyone. Went from 3 active subscriptions to no chance of ever buying from them again. Very, very, slick relationship management, there.

      I used to know at least a dozen people who played WoW. Now, no one I know who has any kind of security or law background, or even a basic IT background, plays.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    4. Re:I miss Blizzard. by chispito · · Score: 2

      "Feast your eyes on yon game! We, Blizzard, have made it, and therefore it is good!"

      By Blizzard, I think you mean Valve. :)

      You mean the same Valve that has done more than any other company to promote user generated content?

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    5. Re:I miss Blizzard. by quanticle · · Score: 5, Insightful

      I remember back when Blizzard was an awesome company with great customer service. Well, that, and when the gamers buying their games were the "customers" they were so great to.

      What timeline were you living in? Blizzard has been known to be quite hostile to modders and independent developers for some time now. Just look at the original map editor for Starcraft. Look at what they did to bnetd. Heck, I'm surprised to no end that the makers of bwapi have been allowed to continue with the project, given that the project relies on hacking the Starcraft client via DLL injection.

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
    6. Re:I miss Blizzard. by Kitkoan · · Score: 2

      No, I think they mean the Valve that made Half-life episodes with the explanation that by doing it that why they could make smaller games faster, then proceeded to make 2 episodes of a trilogy and then stopped making them but will happily keep selling you the episodes that they don't seem interested in finishing.

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    7. Re:I miss Blizzard. by daid303 · · Score: 2

      Blizzard was an ass towards everyone not playing their games as they intended it long before that. Bnetd being the well know example of that one. Glider being another. But there are more examples out there.

      Blizzard is quite simple to follow. They make wonderful games, they take their time to make them. They'll make a shitload of money with them. But if you are a tinkerer, then stay away from them. They simply do not tolerate tinkering out of the sandbox.

  3. When you see something like this... by ducomputergeek · · Score: 3, Funny

    ...a smart company with plenty of resources like Blizzard/Activation should be saying: "Hey, you guys want a job?"

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    1. Re:When you see something like this... by Pojut · · Score: 3, Insightful

      Who do you think they are...Valve? :p

    2. Re:When you see something like this... by locallyunscene · · Score: 4, Funny

      In unrelated news Valve has put out an offer to an unnamed independent team to help work on an upcoming also unnamed SciFi Action MMORPG...

    3. Re:When you see something like this... by Shikaku · · Score: 2

      World of Portal 4 Dead: smash zombies up using only gravity and well placed portals, and sell their remains for profit.

      Sounds like something Valve and Blizzard would make.

  4. As for the Starcraft AI... by fuzzyfuzzyfungus · · Score: 4, Interesting

    The AI article was quite interesting, on all the various techniques that they had to use to avoid hardcoding exploitable behaviors and use heuristics to obtain desireable emergent behaviors. Fascinating stuff.

    Disappointingly, though, the punch line boiled down to "We discovered a tactic that is functionally unbeatable if you have superhuman micro and aren't handicapped by starcraft's(sorry fans) frankly shitty interface". Much of the most interesting AI work was them allowing their team to survive long enough to build the unbeatable mutalisk swarm, along with a little bit to build a threat heat map and a target value map to guide the swarm as it picked the enemy apart.

    Essentially, mutalisks' virtues were "balanced" by the fact that their range sucks and they tend to clump, which makes them easy meat for AoE AA attacks. It turns out, if your micro is inhumanly fast, you can break and reform the mutalisk clump fast enough to avoid most AoE attacks while still achieving concentrated fire on high value targets.

    1. Re:As for the Starcraft AI... by chemicaldave · · Score: 5, Informative

      Having programmed an AI for that same competition, I can assure you that nobody should be surprised an AI can beat a human.

      You can find a list of the rules to the competition here. One thing to notice is that there are some glitches that are permitted. Having an AI that can control and make decisions for each individual unit almost at the same time (not really at the same time, the AI still has to go through steps and issue commands sequentially, but it's so fast it might as well be same time) means the AI has a HUUUGE leg up on even the best Starcraft pros whose actions per minute only range in the few hundreds.

      All you need to beat a human is to program in strategies that just need the speed of an AI to execute

      And if you want to watch some good micro-managment, on that website you can view the final matches between AIs in each tournament here.

    2. Re:As for the Starcraft AI... by fuzzyfuzzyfungus · · Score: 4, Insightful

      True; but things like Valkyries and whatever the Zerg AoE aircraft is were introduced in Brood War as a counter. Apparently, with the APS provided by an AI interacting through an API, you can even outrun those.

      Since the competition was AI vs. AI, and the Berkeley guys cleaned up, they obviously deserve kudos; but it is arguably a weakness of Starcraft's design that such a lot of it revolves around high-speed micro. The AIs just make that more blatant.

    3. Re:As for the Starcraft AI... by BCGlorfindel · · Score: 2

      Having programmed an AI for that same competition, I can assure you that nobody should be surprised an AI can beat a human.

      Turns out the AI didn't and can't. From a different article on the tournament:
      The showcase game of the competition was a bot versus human match. In the exhibition match, =DoGo=, a World Cyber Games 2001 competitor played against the top ranking bot of the competition. The result was an exciting man versus machine match highlighting the state of the art in real-time strategy game AI.

      While the expert player was capable of defeating the top performing bots in the competition, the results are quite encouraging. Read on for complete results.

      Even the original article noted that the AI 'victory' against their human pro was the result of the human player artificially altering their play to build only a single unit they wanted to test out(Goliaths).

    4. Re:As for the Starcraft AI... by hsk17 · · Score: 2
      The article is misleading. Please don't go around saying "AI beats top progamers at Starcraft". For one, the player they mention, Oriol, was not a progamer. The article does not say so either, but articles quoting the article seem to. They say

      Oriol is very good—one-time World Cyber Games competitor, number 1 in Spain, top 16 in Europe

      There seems to be confusion about the name of the player. The player that the UCSC article refers to, =DoGo=, indeed participated in WCG 2001 finals for Spain, but his name was Antonio Crespo Gomez.

      Who knows what the context really was? Maybe the developers asked him to try a specific build order in order to see how the computer would respond. Maybe he did legitimately lose one game... out of a hundred, the only reason being he was forced to only use his mouse.

      In any case, the biggest complaint I have is that he was a good player back in 2001. That was before the invention of mutalisk micro, the macro-oriented plays led by iloveoov, the micro-oriented strategies pursued by Boxer -- basically, before people figured out how to really play the game. The AI researchers undoubtedly utilized a lot of modern strategies. Also, no matter how good someone used to be, it's hard to be as good ten years down the line, even with crammed practice. I'd bet anyone that no computer in the next couple decades would beat actual progamers of today (by which I mean an A-team member of a progaming team in Korea, in a best-of-five).

      Don't take this post as bashing the research -- I think it's amazing what they've been able to do. Just don't compare it to Deep Blue vs. Kasparov, because it's closer to Deep Blue vs. Middle School Chess Team Captain.

  5. Re:ummm by magnusrex1280 · · Score: 3, Informative

    It's Starcraft II that they modified - to play like World of Warcraft.

  6. Re:ummm by Pojut · · Score: 3, Informative

    Nope. They took the tools included with every copy of Starcraft II and used it to make a World of Warcraft-style.

    A better analogy would be: they were given a bunch of Legos, then were smacked for putting them together to make the Lego logo.

  7. Re:ummm by Patch86 · · Score: 4, Informative

    No. Read TFS, if not TFA.

    It was a mod for Starcraft 2. They were making a mod of Starcraft 2 with serious RPG elements (all of which is perfectly reasonable, given the tools that are available) and named their mod "World of Starfcraft" (for obvious reasons).

    If the cease and desist is just because their mod name was too close to that of an official Blizzard product, I'm sure this will be a non-story and the mod will continue with a more original name. If the C&D was just because Blizzard don't want RPG elements to be used in a mod for their strategy game, that is some serious arse-hattery,

  8. Geez, is everyone a baby? by Anonymous Coward · · Score: 3, Insightful

    Following the link, no copy of the C&D letter. So we have no idea WTF is going, just the incoherent ramblings of a developer who is whining about not allowed to have anything good. Apparently he e-mailed the tech support department for clarification....

    It could be as simple as the legal department scouring the web for the name "Starcraft" - not even knowing there is a tool out there to build mods.

    Bottom line, we know nothing at this point. No need to pucker up.

    1. Re:Geez, is everyone a baby? by commodore64_love · · Score: 3, Interesting

      I agree with Anonymous Coward.

      (and the earth cracks open beneath my feet). Personally I'd ignore the Cease-and-Desist since I'm not doing anything wrong. The Company provided the modding program, thereby giving me permission to do whatever I please with it. They cannot later retract that permission as it would violate consumer laws (I paid; they disabled the product; I was ripped-off).

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    2. Re:Geez, is everyone a baby? by AK+Marc · · Score: 3, Insightful

      Yeah, but you are wrong. If Disney sold a coloring book, you couldn't take that, color Mickey, and then make 10,000 prints of that and sell them as "World of Mickey" without some trademark issues, even if no copyright issues exist. And without seeing the license for the modding program, you aren't qualified to assert that you did get "permission to do whatever you please." So, have you actually read the license, or are you making up things you think best support your point without regard to the truth?

    3. Re:Geez, is everyone a baby? by snowraver1 · · Score: 3, Insightful

      He's not selling anything. Also, Blizzard itself would facilitate any transfer to other players, as designed, through battle.net. It would be like if Disney sold you a coloring book and said that anyone with a coloring book can copy their coloring (using a Disney approved photocopier) to give to their friends. But then this guy comes along with a Mickey coloring that is better than the real Mickey, so Disney is all in a huffy, and they are all like "I'm taking my photocopier and going home".

      --
      Copyright 2010. All rights reserved. This comment may not be copied in any way including, but not limited to caching.
  9. Code beating human ain't a surprise... by Anonymous Coward · · Score: 3, Insightful

    The problem in the RTS genre is that there's *way* too much emphasis put on micro-management. When I write *way*, I really mean **wwaayy** or something like that (jokes welcome).

    The fact that so much emphasis is put on micro-management instead of strategy leaves the door to a great many hacks/cheats and also make it easy to write AI beating even top-notch players.

    Bring us RTS where the 'S' means something. A lot of people would love it.

    Btw, I was highly ranked on Case's ladder at Warcraft II but not in the top 10. Yet my rank was due to me outsmarting my opponents using real strategies. In Warcraft III it became much harder if not impossible (besides a few cheap builds that get rendered useless by the next anti-imba-patch anyway and that anyway aren't "strategies").

    So yup, please, bring back the 'S' in RTS...

  10. Your memory betrays you by orthancstone · · Score: 5, Insightful

    This is the same company that stomped on people over Starcraft LAN tools long before Activision got in the picture.

  11. Wrong link. by chemicaldave · · Score: 4, Informative

    That was the wrong link to the result. For a better summary go here.

  12. Re:Wait... by Anonymous Coward · · Score: 2, Funny

    Blizzard is suing people for a mod that makes one of Blizzard's games, Starcraft 2, more like another one of Blizzard's games, World of Warcraft? How exactly is Blizzard harmed by this; is it causing Blizzard to lose game sales to themselves?

    Your description of the cyclical nature of this controversy evokes an image of Blizzard with their own head up their own ass.

  13. Here we go again... by kamelkev · · Score: 3, Insightful

    So apparently they already had his demo yanked off of youtube, and the above linked youtube video is just a repost - so they are taking it fairly seriously.

    I am always amazed on how little forsight is put into legal decisions like this one.

    Why don't they just hire the guy, and let him run with it. He clearly has the skillset they are looking for - he made the entire app, demo and produced a bulk of materials by himself. Sounds like he deserves at least an interview with them...

  14. Re:ummm by muffen · · Score: 3, Informative

    From TFA: Update: Activision Blizzard has sent a cease and desist notice to YouTube in order to remove the videos showing off the mod. According to various sources, Blizzard's intention is not to stop the project itself, but to protect their properties names, whether they plan to work on a "World of Starcraft" game in the future is anyone's best guess.

  15. Re:SOmthing I have come to expect: by Steeltoe · · Score: 2

    I hate C&D as much as anyone here, but where did the original idea come from? World of Warcraft, by Blizzard, of course. Then from that, it was Everquest. Then various MUDs and MOOs.

    The _idea_ is clearly not protected by anyone's laws (IANAL, usual disclaimers etc.), but the name "World of Starcraft" is obviously Blizzard's trademark.

    However, if the C&D is not clear about what is the eact violation so that the authors can rectify it, I think Blizzard should be hammered down, maybe even lose that exact name. Such behaviour should not be tolerated anymore.

  16. Re:Wait... by DdJ · · Score: 2

    Blizzard is suing people for a mod that makes one of Blizzard's games, Starcraft 2, more like another one of Blizzard's games, World of Warcraft? How exactly is Blizzard harmed by this; is it causing Blizzard to lose game sales to themselves?

    Well, yes. Remember that StarCraft 2 is something you purchase once and then are finished spending money on, while World of Warcraft requires a monthly subscription.

  17. Re:Explain to a non-player by mr_gorkajuice · · Score: 2

    Have you played Warcraft? Apparently, World of Starcraft is to Starcraft what World of Warcraft is to Warcraft (clever, huh?)
    In case you haven't - it's a completely different game in a completely different genre.
    The original Warcraft is a realtime strategy game, where you control an army of either orcs or humans, and need to destroy the opposing force through a combination of resource management (macro) and direct control of your trained army units (micro). Warcraft 2 and 3 are sequels.
    World of Warcraft is, as you probably know, an MMORPG, set in the world of Warcraft (now you know how they came up with the name too)
    Starcraft is Warcraft in a sci-fi setting.