World of StarCraft Mod Gets C&D From Blizzard
eldavojohn writes "If you've been following the team who created World of StarCraft (an amazing mod of StarCraft II to be more like World of Warcraft), their YouTube video of what they've done so far has already resulted in a cease and desist from Activision/Blizzard. Evidently when you are given tools to make custom mods to games you should be careful about making something too good. The author of the mod is hopeful that it's just a trademark problem with the name of his mod, but few reasons for the C&D were given."
In other StarCraft news, reader glwtta recommends an article about how a Berkeley team won the world's first StarCraft AI competition with code that can beat even pro-level human players.
I remember back when Blizzard was an awesome company with great customer service. Well, that, and when the gamers buying their games were the "customers" they were so great to.
That Activision merger seems to have totally killed the company we used to know. Not that this is totally surprising, mind you, but it's sad. I would guess that this was a matter of the Blizzard company officials not being paranoid enough to check the fine print in their merger deal. Either that, or they were ready to cash out.
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We don't have to care: We made World of Warcraft.
Hugs and Kisses, Blizzard.
The AI article was quite interesting, on all the various techniques that they had to use to avoid hardcoding exploitable behaviors and use heuristics to obtain desireable emergent behaviors. Fascinating stuff.
Disappointingly, though, the punch line boiled down to "We discovered a tactic that is functionally unbeatable if you have superhuman micro and aren't handicapped by starcraft's(sorry fans) frankly shitty interface". Much of the most interesting AI work was them allowing their team to survive long enough to build the unbeatable mutalisk swarm, along with a little bit to build a threat heat map and a target value map to guide the swarm as it picked the enemy apart.
Essentially, mutalisks' virtues were "balanced" by the fact that their range sucks and they tend to clump, which makes them easy meat for AoE AA attacks. It turns out, if your micro is inhumanly fast, you can break and reform the mutalisk clump fast enough to avoid most AoE attacks while still achieving concentrated fire on high value targets.
No. Read TFS, if not TFA.
It was a mod for Starcraft 2. They were making a mod of Starcraft 2 with serious RPG elements (all of which is perfectly reasonable, given the tools that are available) and named their mod "World of Starfcraft" (for obvious reasons).
If the cease and desist is just because their mod name was too close to that of an official Blizzard product, I'm sure this will be a non-story and the mod will continue with a more original name. If the C&D was just because Blizzard don't want RPG elements to be used in a mod for their strategy game, that is some serious arse-hattery,
In unrelated news Valve has put out an offer to an unnamed independent team to help work on an upcoming also unnamed SciFi Action MMORPG...
This is the same company that stomped on people over Starcraft LAN tools long before Activision got in the picture.
That was the wrong link to the result. For a better summary go here.