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Facebook To Make Facebook Credits Mandatory For Games

An anonymous reader sends this excerpt from TechCrunch: "Facebook has confirmed that it is indeed making Facebook Credits mandatory for Games, with the rule going into effect on July 1 2011. Facebook says that Credits will be the exclusive way for users to get their 'real money' into a game, but developers are still allowed to keep their own in-game currencies (FarmBucks, FishPoints, whatever). For example, Zynga can charge you 90 Facebook Credits for 75 CityCash in CityVille. ... The company acknowledges that some developers may not be pleased with the news, explaining this is why it is announcing the news five months in advance, so it can 'have an open conversation with developers.' The rule only applies to Canvas games (games that use Facebook Connect aren't affected), and while it's games only at this part, Facebook says that it eventually would like to see all apps using Facebook Credits. It's a move that's been a long time coming — there has been speculation that Facebook would do this for a year now, spurring plenty of angst in the developer community."

23 of 116 comments (clear)

  1. Thirty Percent Cut? by eldavojohn · · Score: 5, Insightful

    The company acknowledges that some developers may not be pleased with the news

    Hmmm, why would that be? Perhaps because:

    Of course, Facebook gets something out of it: they take an industry-standard 30% cut whenever users purchase anything with Facebook Credits. That can add up to a lot of money -- we’ve heard elsewhere that Zynga is paying Facebook around $30 million a month for its Credits tax.

    If anyone came up to me and said that five months from now they'd be harvesting thirty percent of my revenue, I don't think that conversation would last very long. My understanding is that a lot (if not all) of these game models is to get the user into the game for free and then urge them to pay small sums to improve their abilities in the game. I understand this move by Facebook avoids user lock-in to one developer but you'd think some credit card model could be implemented by a third party that would take far less than a thirty percent cut.

    Also you're overlooking the interest. When an entity makes currency or "prints money" that is yet to be a realized transfer to the individual as goods or services, that money has the ability to accrue in value through interest or investing or whatever. The old model might have seen someone buying $50 of city cash and parceling it out over the course of the year. That cash flow will change subtly but importantly now as Facebook will be holding that $50 as it is parceled out to the possible game services. Facebook's cash reserves grow even if it eventually will be transferring that cash to game developers.

    I understand these games would not have had the success they are enjoying without Facebook but surely there is some symbiotic relationship now that Zynga and other casual games have increased Facebook's crack-like effects.

    --
    My work here is dung.
    1. Re:Thirty Percent Cut? by Gerzel · · Score: 2

      Indeed. These game makers should simply go somewhere else it isn't like they are dependently locked-in to Facebook such that Facebook can dictate such a 30% overhead or that Facebook has become so big that they would lose their audience without Facebook, or at least fear they might.

      Basically Facebook is levying a tax. This is what happens with any private organization that gets a good lock-in on a large customer base. With government at least, or at least democratic government, you get a vote somewhere along the line and are able to voice your opinion in such a way that if you get enough like-minded people together a change can happen. Private industry well you're out of luck.

      Death and Taxes. You pay em one way or the other.

    2. Re:Thirty Percent Cut? by mr_gorkajuice · · Score: 2

      If anyone came up to me and said that five months from now they'd be harvesting thirty percent of my revenue, I don't think that conversation would last very long.

      Given that this "anyone" is your outlet, your means for making a profit *at all*, I'm sure you're right. The conversation would go: "Of course, whatever you say".

    3. Re:Thirty Percent Cut? by hibiki_r · · Score: 3, Informative

      Making money out of delayed payment is how entire industries work. It's a significant part of how insurance companies get a good investment of capital returns. Supermarkets often sell items at cost plus overhead, but rely on the fact that, if the supermarket is well run, all the merchandise is sold weeks before they pay for it. Similar things happen with import-export intermediaries.

      When operating this way, one doesn't really need a very high profit margin on the things they sell: Having very low capital requirements when compared to revenues makes the number that is really important for the investor, the rate of capital returns, far higher than the margins would make you believe.

    4. Re:Thirty Percent Cut? by DerekLyons · · Score: 2

      I have to say this is a positively brilliant move on the part of Facebook (and that's an admiring 'brilliant', not an ironic one).
       
      The usual model on the 'net had been to charge the users for access. Facebook reverses this and now we have the same model that a shopping mall or retail store uses - they let the users in free, but charge the people who want to make money from the users.
       
      Yes, before some 'brilliant' individual replies with the obvious... Shopping malls and retailers die all the time, but some show surprising lifespans.
       

      If anyone came up to me and said that five months from now they'd be harvesting thirty percent of my revenue, I don't think that conversation would last very long.

      Yep.
       
      You: "that's ridiculous"
      Them "OK, as of midnight tonight you're cut off from our network"
      You: (calls his lawyer to start investigating bankruptcy)

       
      Seriously, this is why people making physical goods work so hard to get their products onto store shelves, even though $RETAILER "harvests (marks up) thirty percent of their revenue" - without $RETAILER and it's proven and existing network of 'users', they likely wouldn't have any customers at all. Direct marketing (the rough equivalent of indie games) is a very tough row to hoe, you want to make the big bucks, you go where the people (and bucks) are. There's an old saying in retail - "Sell to the classes, live with the masses. Sell to the masses, live with the classes".
       

      I understand these games would not have had the success they are enjoying without Facebook but surely there is some symbiotic relationship now that Zynga and other casual games have increased Facebook's crack-like effects.

      If Facebook is smart, they'll do like Wal-Mart does to it's suppliers - someone like Proctor & Gamble gets a better rate because Wally World moves a lot of P&G merchandise. The higher rates are for the little guy who has yet to prove his track record and that his product will pay the rent on the shelf space it occupies.

    5. Re:Thirty Percent Cut? by chrylis · · Score: 2

      They only host the outer shell. The content of apps is in an IFRAME hosted entirely from the developer's servers.

  2. Desperate to make money by golden+age+villain · · Score: 4, Interesting

    They seem quite desperate to make a buck these days. I wonder if they are really worth 50 billion $. My guess is that they aren't and that we might see a beautiful collapse in the coming years.

    1. Re:Desperate to make money by harddriveerror · · Score: 2

      50 billion Facebook credits

    2. Re:Desperate to make money by pinkushun · · Score: 4, Insightful

      Why would facebook (or any other viral entity) stop trying to make more money, even if they don't need it?

  3. Re:I wonder what the reaction will be... by nickrw · · Score: 2, Insightful

    NB: I do not have a Facebook account at all, it's been deleted.

    Facebook doesn't delete your account, it 'deactivates' it. The only way not to have a facebook account "at all" is not to have had a facebook account in the first place.

  4. For those not familiar with web content by SmallFurryCreature · · Score: 5, Insightful

    30% is NOTHING. Really, it is a trivial amount. It is not uncommon for affiliate systems to have an even split on any revenue generated through an affiliate and Facebook is one HELL of an affiliate. Yes boys and girls, that is all it is. Nothing different from porn or game sites that link to payed content except Facebook already gets people to surrender a lot of privacy before ever clicking through to the real content. Facebook is not in the business of making a social website anymore then google is about search results. It gets its cash from people clicking on ads displayed on its site. It has done this advertising thing so well, that now people are even willing to pay for the advertisement.

    Smart.

    If you read the article, the big boys have no problem with this, it is advertisement cost to them and in the online world the costs of aquiring paying customers is very high. A "normal" business cannot afford to spend up to 50% of its revenue on advertising... or can it? Think of the massive sponsorship deals done by Coca Cola or Nike? You don't think that the price for sugar water in a can is really what you pay for a Coke do you? Same with Farmville. You, the paying customer, pay for getting more players to play the game.

    Zynga isn't going to leave facebook, not only do they consider the cost more then fair and part of how their business operate, but where would they go next? Farmville IS facebook, it wouldn't survive a second in the cold hard banner world. Facebook has created the eco system in which Farmville can survive.

    Read up on affiliate systems, they are the back bone of much of the internet.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:For those not familiar with web content by Tim+C · · Score: 2

      except Facebook already gets people to surrender a lot of privacy before ever clicking through to the real content

      Games are the real content on Faecbook? And there I was thinking it was keeping in touch with distant friends and what they're doing without having to write emails/messages to every single one of them individually...

    2. Re:For those not familiar with web content by Syberz · · Score: 2

      If 30% is nothing, then could you forward 30% of your pay-cheque to me?

      If from the get go the devs had to fork over 30% to even be allowed to play the game, then yeah it's alright because you plan for it in your business model. But this isn't what's happening, they now have to take a 30% cut to their revenue.

      --
      ~Syberz
    3. Re:For those not familiar with web content by synthesizerpatel · · Score: 2

      30% is NOTHING.

      A common misconception unless the value you're taking 30% from is also nothing.

      Otherwise if you round up, it's about a third.

    4. Re:For those not familiar with web content by mr_gorkajuice · · Score: 2

      Way to dodge the point there.
      Honestly, you think Farmville or any other Facebook game could dream of making 70% of their current revenue without using the Facebook platform for distribution?
      Those who think so are *of course* welcome to try. I predict 99% of Facebook games staying put.

    5. Re:For those not familiar with web content by merreborn · · Score: 2

      If you read the article, the big boys have no problem with this

      Word on the street is Zynga spent months fighting it, and threatened to leave facebook entirely -- that's why they launched http://www.farmville.com/ Of course, both Zynga and Facebook would take a huge profit hit without each other, so the odds of a divorce were always slim.

      In fact, here's some evidence that the fight was bitter indeed

      Everyone has a problem with someone taking 30% of the revenue. Lord knows Zynga's other payment processors never charged that much.

  5. Re:I wonder what the reaction will be... by game+kid · · Score: 2, Insightful

    Facebook doesn't delete your account, it 'deactivates' it.

    You can request to be "permanently deleted with no option for recovery". I had a FB acct but requested a perma-delete in 2009 (inspired by a Slashdot story, but before "dumb fucks"-gate). Two weeks later I got a mail saying that it was re-activated, but I think that was just the staff (or their scripts) logging in to make it final: the emails (school and non-school) I used are "not associated" with an acct as of today, and I couldn't find me in a search by name (a partial list 'cause I wasn't logged in).

    Still, Facebook being a big website, and Facebook being Facebook, their staff probably have an old backup anyway. :)

    --
    You can hold down the "B" button for continuous firing.
  6. more reasons: by uncanny · · Score: 2

    Wow, as if i didn't have a million reasons not to play those games on facebook, they just keep adding more!

  7. Great, next we'll have to use ISPBux by tm2b · · Score: 2

    I am just waiting for ISPs to want their cut, too, and require that all on-line purchases be made in ISPbux.

    Then people will have to use ISPbux to buy FB Credits, and use FB Credits to buy ZyngaSheckles.

    Then Microsoft will get in on the act... And they already have their own currency.

    --
    "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
  8. Cue Facebook losing smaller devs by JustAnotherIdiot · · Score: 2

    Some of the smaller games not making all that much aren't going to look too kindly at a 30% cut. I'd imagine the larger ones won't either, but I don't think the larger ones will leave because of it.

    --
    What do I know, I'm just an idiot, right?
  9. Pray I don't alter it any further. by Maxo-Texas · · Score: 5, Funny

    The company acknowledges that some developers may not be pleased with the news

    Darth Vader: Calrissian. Take the princess and the Wookie to my ship.
    Lando: You said they'd be left at the city under my supervision!
    Darth Vader: I am altering the deal. Pray I don't alter it any further.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  10. Re:excessive government intervention by DocSavage64109 · · Score: 2

    "excessive government intervention" These sound like weasel words that are logically useless. Isn't Excessive by definition, more than the required amount? Or did you mean that no government intervention is preferable?

  11. Re:So what does that mean.... by jpenguin · · Score: 2

    AFAIK, Nothing. All this means is you can't use a credit card or paypal to buy virtual currency... AFAIK, you will still be able to use credit cards to buy facebook credits, and use the credits to buy virtual currency. I don't think this will affect users.