Facebook To Make Facebook Credits Mandatory For Games
An anonymous reader sends this excerpt from TechCrunch:
"Facebook has confirmed that it is indeed making Facebook Credits mandatory for Games, with the rule going into effect on July 1 2011. Facebook says that Credits will be the exclusive way for users to get their 'real money' into a game, but developers are still allowed to keep their own in-game currencies (FarmBucks, FishPoints, whatever). For example, Zynga can charge you 90 Facebook Credits for 75 CityCash in CityVille. ... The company acknowledges that some developers may not be pleased with the news, explaining this is why it is announcing the news five months in advance, so it can 'have an open conversation with developers.' The rule only applies to Canvas games (games that use Facebook Connect aren't affected), and while it's games only at this part, Facebook says that it eventually would like to see all apps using Facebook Credits. It's a move that's been a long time coming — there has been speculation that Facebook would do this for a year now, spurring plenty of angst in the developer community."
The company acknowledges that some developers may not be pleased with the news
Hmmm, why would that be? Perhaps because:
Of course, Facebook gets something out of it: they take an industry-standard 30% cut whenever users purchase anything with Facebook Credits. That can add up to a lot of money -- we’ve heard elsewhere that Zynga is paying Facebook around $30 million a month for its Credits tax.
If anyone came up to me and said that five months from now they'd be harvesting thirty percent of my revenue, I don't think that conversation would last very long. My understanding is that a lot (if not all) of these game models is to get the user into the game for free and then urge them to pay small sums to improve their abilities in the game. I understand this move by Facebook avoids user lock-in to one developer but you'd think some credit card model could be implemented by a third party that would take far less than a thirty percent cut.
Also you're overlooking the interest. When an entity makes currency or "prints money" that is yet to be a realized transfer to the individual as goods or services, that money has the ability to accrue in value through interest or investing or whatever. The old model might have seen someone buying $50 of city cash and parceling it out over the course of the year. That cash flow will change subtly but importantly now as Facebook will be holding that $50 as it is parceled out to the possible game services. Facebook's cash reserves grow even if it eventually will be transferring that cash to game developers.
I understand these games would not have had the success they are enjoying without Facebook but surely there is some symbiotic relationship now that Zynga and other casual games have increased Facebook's crack-like effects.
My work here is dung.
Given that companies like Zynga already have a bunch of user information - probably including email or whatever - I wonder if they'll leave Facebook and offer the same services on a different base - using facebook only for advertising?
Plausable?
They seem quite desperate to make a buck these days. I wonder if they are really worth 50 billion $. My guess is that they aren't and that we might see a beautiful collapse in the coming years.
...Farmville farms you!
30% is NOTHING. Really, it is a trivial amount. It is not uncommon for affiliate systems to have an even split on any revenue generated through an affiliate and Facebook is one HELL of an affiliate. Yes boys and girls, that is all it is. Nothing different from porn or game sites that link to payed content except Facebook already gets people to surrender a lot of privacy before ever clicking through to the real content. Facebook is not in the business of making a social website anymore then google is about search results. It gets its cash from people clicking on ads displayed on its site. It has done this advertising thing so well, that now people are even willing to pay for the advertisement.
Smart.
If you read the article, the big boys have no problem with this, it is advertisement cost to them and in the online world the costs of aquiring paying customers is very high. A "normal" business cannot afford to spend up to 50% of its revenue on advertising... or can it? Think of the massive sponsorship deals done by Coca Cola or Nike? You don't think that the price for sugar water in a can is really what you pay for a Coke do you? Same with Farmville. You, the paying customer, pay for getting more players to play the game.
Zynga isn't going to leave facebook, not only do they consider the cost more then fair and part of how their business operate, but where would they go next? Farmville IS facebook, it wouldn't survive a second in the cold hard banner world. Facebook has created the eco system in which Farmville can survive.
Read up on affiliate systems, they are the back bone of much of the internet.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Wow, as if i didn't have a million reasons not to play those games on facebook, they just keep adding more!
Isn't it then possible for the developers to set their rate of exchange very high and offer their currency directly for much less?
So this is how Facebook falls. I wonder if Zynga themselves will start a new social networking site or if they'll just buy some up and hope they picked the next one.
--- Do you believe in the day?
Does anyone care?
I again predict the demise of Facebook. They have less than 5 years. The path they are on is well traveled. Facebook is building a cliff of customer hate. The second there is anything on the net that can even remotely compete they're going to get shoved right off that click... just like AOL.
I am just waiting for ISPs to want their cut, too, and require that all on-line purchases be made in ISPbux.
Then people will have to use ISPbux to buy FB Credits, and use FB Credits to buy ZyngaSheckles.
Then Microsoft will get in on the act... And they already have their own currency.
"It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
Totalling like 1/3 of the population of the planet or some other crazy number, facebook currency could end up rivalling the US dollar lol probably not but that WOULD be hilarious.
When you dislike the human race as much as I do, Karma:Bad is inevitable lol.
Some of the smaller games not making all that much aren't going to look too kindly at a 30% cut. I'd imagine the larger ones won't either, but I don't think the larger ones will leave because of it.
What do I know, I'm just an idiot, right?
! I AM NOT A DAIRY COW, THEREFORE I DO NOT EXIST SIMPLY FOR SOME ASSHOLE TO MAKE MONEY OFF OF ME!
Thank god that up until now Facebook has been operating out of the goodness of their heart. Thanks to all the hundreds [thousands?] of volunteers who operate their data centers and develop their code. Thanks to all the people who have so generously donated their servers and bandwidth to the Facebook operation [I'm sure they got a tax deduction, so it's not purely altruistic] so that you've been able to play your games for free until now. Get off it. Facebook is a business, just like any other business. They exist to make money; they exist to pay their employees and shareholders. They offer services, which you may or may not decide to pay the price of [this is true for both the users, i.e., people and for the companies that do business with Facebook, i.e., the advertisers and game/app developers]. Do you get angry at Amazon for making you pay for books? Do you think it's unfair that EBay takes a percentage of the sellers price as commission? Do you have a job? Who pays your salary? I can guarantee the money for your salary comes from the sale of goods and/or services. Do you wish your customers felt the same way as you do, that everything should be free? I'm sure you'd have a lot of customers for a while with a "give the product away for free attitude", but I don't think your business would last very long. Remember, if you're not paying for it, you're not the customer, you're most likely the product.
The company acknowledges that some developers may not be pleased with the news
Darth Vader: Calrissian. Take the princess and the Wookie to my ship.
Lando: You said they'd be left at the city under my supervision!
Darth Vader: I am altering the deal. Pray I don't alter it any further.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
I just don't understand why any gamer, casual or otherwise, would choose a gaming platform that requires so much personal information. I didn't give it to Microsoft, and I'm not giving it to Facebook. plenty of flash games elsewhere!
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"Uncheck this box if you do not wish for Facebook to share your credit card information with its "Trusted Partners" (tm).
You are entitled to your own opinions, not your own facts.
I actually appreciate them announcing this now.
I was due to start integrating the Facebook API to my current game project next week. That's a bit of work saved.
kartune85 : Incapable of reason, observation or learning. A kind of dim, drab, flightless parrot.
Were this a market and were the government enforcing similar, or were this an industry and a regulator enforcing similar, or were this the internet and an ISP enforcing similar, I'd complain as you are. But this is Facebook's platform. Yes, it's unnecessarily grasping, or so one would think if Facebook are really as profitable as they're telling us. Yes, this will panic the stock monkeys. But this is not an entire market, this is not an entire industry, this is not an entire content platform, this is one service. Besides, perhaps this will even out competition with the minor developer exodus it'll probably end up causing.
... for games that are currently free to play?
File under 'M' for 'Manic ranting'
"excessive government intervention" These sound like weasel words that are logically useless. Isn't Excessive by definition, more than the required amount? Or did you mean that no government intervention is preferable?
I'm not following you.
I could have said: "without the need for government intervention," but that's not what I was trying to say. Sometimes government intervention _is_ necessary. That's why we have the SEC and the legal system. It's all about balance. I would say, though, that "weasel words" is in fact "logically useless," or at least unnecessary to make your point.
So in essence, you are saying that the correct amount of government intervention is the correct amount. I'll agree with you on that, it just seemed like you were trying to say that government intervention is unnecessary while leaving a loophole that may or may not have been on purpose.
I suppose. I would prefer, though, to word it as "there exists a correct amount of government intervention such that less is more."
Sounds to me like you need to play some CowClicker. No, seriously! This is not (quite) a joke.
Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"