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Xbox Live Labels Autistic Boy "Cheater"

Jellis55 writes "Jennifer Zdenek, the mother of an 11-year-old boy who lives with autism, is outraged at Microsoft Xbox Live for labeling her son a 'cheater' and taking away everything he's earned online. She says her son, Julias Jackson, is so good at playing X-Box games, Xbox LIVE thought he cheated. She says her son got online last week to play Xbox LIVE and saw that he was labeled a cheater and had zero achievements. Microsoft continues to ignore her requests to take 'cheater' off of his account."

28 of 613 comments (clear)

  1. lol by Anonymous Coward · · Score: 5, Insightful

    Maybe he actually cheated... LOL. Naturally, the mother is biased in favor of her son.

    1. Re:lol by EasyTarget · · Score: 4, Insightful

      Slashdotted...... but I gotta wonder at a site called 'gamingtruth'; who's truth exactly?

      --
      "Oops, I always forget the purpose of competition is to divide people into winners and losers." - Hobbes
    2. Re:lol by michelcolman · · Score: 5, Interesting

      Wait a minute... Microsoft says the boy cheated, mother objects, everyone is outraged, Microsoft sends a Twitter message "he did cheat, we checked", and everyone says "O, that's OK then, carry on". I must be in a parallel universe.

    3. Re:lol by WrongSizeGlass · · Score: 4, Insightful

      Microsoft sends a Twitter message "he did cheat, we checked", and everyone says "O, that's OK then, carry on". I must be in a parallel universe.

      I'm afraid we're all living in a parallel universe where 'tweets' pass for what's supposed to be actual press releases. There's no proving who actually did it, no problem denying or retracting it, and no accountability. I'd like to petition all major dictionaries to add 'see plausible deniability' to any entries for Twitter or 'tweets'.

    4. Re:lol by Turn-X+Alphonse · · Score: 4, Insightful

      The twitter comment seems legit, it's logical and makes more sense than "My son is so good he got labeled a cheat" when we know there are achievement farmers who are miles ahead of this kid and didn't get labeled cheaters. Slashdot may have Microsoft, but it's users are generally able to accept basic logic over someone saying "Well I'm a parent, so I know...".

      --
      I like muppets.
    5. Re:lol by The+MAZZTer · · Score: 4, Informative

      It's understandable Microsoft doesn't want to be specific on how they know he cheated, since other cheaters may be able to figure out how to remain undetected from such information.

    6. Re:lol by michelcolman · · Score: 4, Insightful

      Well, a local TV station did bring this as news, and it's on slashdot, and it will be in lots of other places very soon, so yes, this might warrant slightly more info than a Twitter message.

  2. I don't get it. by Jaysyn · · Score: 4, Interesting

    Can someone explain to me how it's even possible to "cheat" in Microsoft's little walled playground? I thought that was the whole point of a closed console network.

    --
    There is a war going on for your mind.
  3. Re:To the prior responders... by Sockatume · · Score: 4, Insightful

    Since about 2008 MS has had measures in place to establish whether an achievement unlock happened during gameplay, and they consequently delete the relevant achievements and apply the "Cheater" flag. I don't think anyone, autistic, dyslexic, or neurotic, is good enough at Xbox to unlock achievements without actually playing.

    --
    No kidding!!! What do you say at this point?
  4. Or was it a hole in a badly designed game? by Dr.+Tom · · Score: 5, Interesting

    I once played an online game where you could set the robotic factories to building robotic factories, and then after a while switch them over to building ships. In one turn you could produce a huge fleet out of nowhere. When I did this, the game designers were convinced I had cheated because "there's no other way you could get that many ships." They didn't understand their own game, or how exponential growth works. Explaining this didn't help, I was banned.
    P.S. So in the next round I helped my friends actually cheat by hacking the game's database and producing written spy reports of enemy movements. Ha.

  5. Common accusation case by kangsterizer · · Score: 4, Insightful

    While we may debate if he really cheated or not,, really has true autism or not and so on, I think there's something else that is worth discussing.

    Online games are played by millions nowadays and want it or not, this shapes the society a little bit in it's own ways.

    In my experience, anyone losing to the superior minded in any game involving strategy (they almost all do, including FPS and "dumb" RPGs) will eventually call it cheating. I think everyone has experienced that. Eventually, if enough people get pissed and do not understand how it is possible to lose so bad to a legitimate player, they will label him cheater.
    Admins and game masters are no different - usually they also play the game. They will find any so-called proof to dismiss the person and have it banned for breaking the rules, even if no rule was broken.
    Examples:
    - it's statistically impossible to have 60% accuracy, it's a proof of cheating
    - it's statistically impossible to win 1v10, it's obvious cheating
    - he's going too much damage
    - he can't click that fast
    and so on - mostly based on lose "stats" and no real reference

    Sadly (well - this is human), people also tend to play such games so many hours a day that such reactions are seen also in their day to day offline life.

  6. Re:Microsoft ignores her requests... by lostmongoose · · Score: 5, Insightful

    So we're just supposed to believe the person who banned him without any details. Is twitter now a reliable source?

    He sent the details to the parents. Those are the only people he has to convince. Whiny mouth breathers on /. demanding that MS provide proof are not on his list of people he has to convince or impress.

  7. Re:Microsoft ignores her requests... by Anonymous Coward · · Score: 4, Insightful

    Your logic doesn't hold water. The kid has an obvious motivation to lie -- he doesn't want to admit to mom he cheated but still wants his achievements back. Mom on the other hand wouldn't want to admit that his child could be a bad apple -- everyone has heard a parent say "my son would _never_ do something like that"...

  8. Re:Doesn't the law help? by ikkonoishi · · Score: 5, Interesting

    If you find that a legless man is hiding items in his wheelchair you can still kick him out of your store.

  9. Re:Also red-haired? by Kiraxa · · Score: 4, Insightful

    No you're not an "aspie" if you're going to call yourself anything its an Autistic Psychopath. Yes thats its proper name. And being an antisocial narcissist who can pay attention to detail doesn't make you special. And its completely "fixable." giving it a special label and saying LOL MENTAL DEFECT IT MAKES ME SPECIAL just pisses off the people who work with people who have real autism and see you cocks diluting the term and drawing negative attention with your narcissism.

    --
    http://phelannguyen.blogspot.com/
  10. A better question by TheQuantumShift · · Score: 5, Insightful

    For the reporter to ask: "What's your autistic 11 year old doing spending all his time playing Mature rated games that revolve around killing people?"

    --

    Shift happens. Fire it up.
  11. Speaking of Prejudice... by CrazyDuke · · Score: 5, Insightful

    Who says autistic children can't cheat? Where is the evidence that supports that assumption?

    --
    Any sufficiently advanced influence is indistinguishable from control.
  12. Re:XBL cheating? by Xest · · Score: 5, Informative

    In this sort of case, the issue is largely the use of modified save game files. You can use standard USB storage to save games nowadays, so it shouldn't be suprising that there are tools out there to write modified saved game files which put you right at the point you get the achievements to them.

    It's actually been around a while, there were adapters that let you write modified save game files direct to the hard drives of XBox 360s too.

    I suspect Microsoft does some kind of signing per-console or per-player or something on files when they're written to storage, and if the user loads a save file not signed to a console they've used or their account then it's flagged up to Microsoft.

    So they're not necessarily using any kind of heuristics based detection as this mother would seem to suggest, it's likely just that as they said, he actually cheated, and mummy decided to make a fuss out of it without knowing the full story.

    I decided to investigate a little and found his gamertag (ZOMBIE KILL67). Looking up his stats on bungie.net for Halo 3/ODST:

    http://www.bungie.net/Stats/Halo3/Default.aspx?player=ZOMBIE+KILL67&sg=0

    Ranked K/D Ratio: 0.84 over 1,014 games? Not that good after all then, in fact, if he can't even break even and gets killed more than he kills, that means he's worse than most other players, and that if he got banned for being too good, so would more than half of Microsoft's other subscribers.

    So it really sounds more like mummy can't cope with the idea that her son is actually fairly crap, being below average, and that he likely is in fact a cheater. A case of parent/child flaw blindness I would say.

  13. Here is how cheating is discovered by Anti+Cheat · · Score: 5, Interesting

    The modern way that cheating is detected is basically simple and yes it is accurate.
    Microsoft has access to the internals of the game code while you play. Here are a few examples of how MS knows if someone cheated.
    All the below are a few examples are checked while the person is playing online.
    1) Look for the actual cheat code in the game memory.
    2) Look for the specific altered values of game code that represent what the cheats modify.
    3) Look for the jump point in the game memory, that the cheat code uses to hide the cheat outside of game memory.
    4) Look to see if a specific file has been altered from what is expected and/or is impossible to have that value(s)
    5) look at the supporting system files the game uses for specific alterations from standard.

    The methods used are accurate in detecting cheaters. I've simplified the full explanation of some and left others out. I've just listed common methods that a lot of people are aware of already. My point here is if these or similar are the methods MS used, then the kid is a cheat.

    It's been my experience that parents just don't want to believe their little Johnnie or Mary is a cheat. Some will once you explain how they were caught but almost as often the parent stays in denial. Denial won't change MS's view or decision however.

    This woman's threat that she will cancel her child's account is a good thing. The first and obvious is that it will remove one more cheater from the on-line game community. It will teach her child a lesson. By the parent canceling the child learns a lesson that cheating has ramifications beyond what MS did to the account. Now the child will learn that just losing achievements was a more just punishment after all and by lying to his mom jut made things worse. Now he can't play online.

    In my opinion MS should have permanently banned this kid from whatever game he got caught cheating in. MS should offer one redemption and that is to buy the game a second time and he can play again unless he is caught once again cheating. If the person does it again then make the ban permanent with no further second chances.

    It's been my experience that showing the cheater that there are significant consequences to their actions, does work. Some are just a little slower on the uptake than others but after a couple of bans they get the message. My experience is based on what I do and it's represented by my /. alias.

  14. Experiences of counter-cheating in online gaming by RogueyWon · · Score: 5, Interesting

    I have no idea what goes on behind the scenes at Microsoft and how they detect and handle cases of cheating. However, for quite a few years during my postgrad days and early years of employment, I was involved on the admin-side of the (PC) online gaming scene, and spent a lot of time dealing with cheaters. I have a few thoughts based on that:

    A ban for just "being too good" is highly improbable, assuming that MS have even mildly competent people working on this. Back when I was running a (major, UK-based) Counter-Strike league, the kindest description of my own level of play would have been "slightly better than average". There were players in the league who could have beaten me with their eyes closed. My admin team contained people who had a range of ability levels, but none of them were top-tier players.

    Adminning top-division games was therefore something that had to be taken very seriously. Accusations of cheating were always rife in CS, though in my experience the actual level of cheating, outside of a relatively small proportion of badly adminned public servers, was never as high as it was commonly perceived to be. Making sure that average players were able to tell whether a top level player was cheating or was just plain good was, therefore, one of the main challenges for an admin team and one that was taken very seriously indeed.

    We had a number of principles in place regarding accusations of cheating (or independent admin suspicions when no accusation had been made). These were:

    1) Any flags raised by the Valve Anti-Cheat were treated as reliable. If VAC says a player is cheating, they are kicked from the match and the league immediately. They can appeal, but would need to show very convincing evidence that there had been a false-positive (nobody ever managed this, all we ever got was "OMG my brother installed cheats").

    2) Knowing that Valve Anti-Cheat was, at the time, fairly easily defeated, admins were expected to know the signs of cheating and to watch for these. We had a library of video clips that all new admins were expected to study, some of which showed players who were using wallhacks or aimbots, others which showed clips that were just of very good players pulling off shots that looked suspicious, but which were recorded at LANs and verified as legitimate.

    3) If an admin suspected that a player in a game he was refereeing was cheating, he did not stop the match or kick players. No bans were given at this stage.

    4) Admins recorded all matches as a matter of policy (both for anti-cheating and because players liked to download the replays later). The admin of the "dodgy" match flagged a concern in private to the senior admins.

    5) 3 other admins, including at least 1 of the senior admins (usually me) scrutinised the demo from the alleged cheater's point of view. There were reliable signs of cheating (as opposed to good or lucky play) that could consistently be spotted. One classic, though by no means the only sign, was an instant-flick moment of the crosshair to an enemy, completely out of line with that player's usual mouse-sensitivity.

    6) If 2 of the 3 other admins (with one of the two being the senior admin) agreed that there was cheating, then the player was banned from the league and the results of games they had played in were overturned (subject to appeal). If there was no consensus, then the original admin who raised the concern was thanked for their diligence (there was no harm in privately flagging suspicious activity - I always encouraged it) and no further action was taken.

    In around 75% of cases, all 3 reviewers would agree that there had been no cheating. In around 95% of cases, 2 of the 3 agreed that there had been no cheating. We averaged around 3 player bans per season, of which 2 were usually as a result of "technical" (ie. VAC) detections. I am confident that none of the "admin" detections that were confirmed were false-positives.

    My point is that this is the degree of scrutiny we applied to what was, for most of its

  15. Ideally by Moraelin · · Score: 4, Insightful

    1. Ideally you wouldn't do it like that at all, but have enough data transmitted and processed by the server to actually know WTH happened there.

    E.g., if you have an MMO and do any money or item transfers in an atomic transaction on the server, then you just eliminated duping. And if you keep a log of who bought or transferred what, and suddenly an item appears that doesn't have such records, then you know some cheat was involved.

    2. If someone did go with such statistical methods, they have the added disadvantage that

    A) they don't account for flukes. As you probably know, having, say, 55% accuracy only means 55% in the very long run. Getting even 10 or 20 hits in a row is improbable but not impossible. When you have a million players shooting millions of rounds each, and more deaths per minute than at Kursk, one in a million odds will actually happen very often. You'll have several deaths a day which are the 20'th hit without a miss in a row.

    B) being "that good" is actually a relative thing.

    Someone who thinks they're that good against random newbies in random matches, may be completely pwned when they stumble on a major clan's server. I had exactly that nasty surprise myself in UT. You'd think I'd manage at least one frag there, but it was like skeet shooting with me being the clay pigeon ;)

    Conversely, someone who isn't even playing that good may stumble upon a bunch of complete noobs, and rake up a ridiculous score by simple virtue that accuracy against stationary targets is really that much better. I've had that kind of experience too.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  16. There are PLENTY of ways to cheat on XBL. by odin84gk · · Score: 4, Informative

    The Xbox 360 allows you to copy a game to the HDD, significantly reducing loading times. In addition, the Xbox 360 has been hacked for a while using a JTAG to run unsigned code. Once someone hacks the game, a player can download the hack by using the xbox Media Center, a USB drive to transfer the files, or just by joining a game with someone that has the mod. (Modern Warfare, I'm looking at you!)

    You can also do a combination of bridging host and running unsigned code to give you all kinds of control. (Bridging host = forcing XBL to give you host). For example, one hack was able to return all players in a game lobby to level 1. (Modern Warfare 2, players would lose all of the weapons and perks that they unlocked.) There were also "10th Prestige" lobbies that would automatically boost you to the max level, unlocking all of the weapons and perks in the game.

    All of your typical Counter-Strike style cheats can be applied to XBL. Some studios have done a significantly better job at banning cheaters than others. For example, Bungie has done a great job filtering out the cheaters, but Infinity Ward was absolutely horrible at it. (A lot of cheating) Microsoft has done a decent job, but certainly not enough.

    Yes, there are also "bugs", but exploiting a bug in the game won't result in a ban.

    In the end, there are a LOT of ways to cheat. XBL is not pristine, but it does have some controls to ban Cheaters.

  17. Re:Experiences of counter-cheating in online gamin by Crayon+Kid · · Score: 5, Interesting

    Adding to the GP and P posts: I also play online FPS games, I am an admin with reasonable experience, and, most importantly, [b]I've had the chance to see autistic kids gameplay[/b].

    And here's the thing: before I found out a player was autistic, their manner of play raised all kinds of warning flags for me. There were spurts of uncanny abilities, they wouldn't talk to anybody, they were focusing obsessively on a limited sets of actions (run this exact route, attack at these exact points), they displayed anti-social behavior (attacking their own team) for no apparent reason. My first reaction? What a cheater/asshole combo!

    Has anybody considered how their repetitive/compulsive nature alone may cause autists to deviate from the player norm? Not to mention that about 1 in 10 autists show outstanding abilities ("idiot savant" kind) and about 9 in 10 exhibit enhanced sensory perceptions.

    So I find it strange that most highly-moderated comments so far have completely ignored the fact the kid is autistic and how it may have affected his gameplay. My own experience tells me that unless Microsoft knows for sure he used an actual bug or exploit, I'd take that "cheater" verdict with a BIG grain of salt. I'm fairly confident that an autistic person can trip both automated and human cheater detection. They were designed for regular people.

    --
    i ate crayons when i was a kid and now i have two braincells and the blue ones taste nicer
  18. Re:Microsoft ignores her requests... by Obyron · · Score: 4, Insightful

    Yes, his undeniable skill at video gaming and the sheer force of his savantism reached out to his Xbox's hard drive and altered checksums in such a way that his account would be flagged as having cheated. You think Microsoft's anti-cheat enforcement is entirely qualitative? They were able to ban one of my consoles for having modified firmware even though I never took it on Live, downloaded DLC, &c. You think they can't spot someone artificially inflating their Gamerscore?

    Take a second, breathe deeply, be intellectually honest with yourself, and apply Occam's Razor. What's more likely: that Microsoft is engaging in an unfair and oppressive campaign against gaming savants (never mind that that's not how autism actually works) at the highest levels of their company, or that an 11 year old cheated at a video game? I find it actually more offensive that everyone's first reaction to this story is that the kid is being oppressed for having autism, which must clearly make him an unstoppable video game ninja, and that we should all be so lucky as to be autistic too.

    --
    --Obyron
  19. Re:MS did not show the prooff by LO0G · · Score: 4, Informative

    According to stepto (XBox director of enforcement) he did provide proof to the mother. He has no obligation to provide that proof to anyone else.

  20. Re:Microsoft ignores her requests... by The+Moof · · Score: 4, Insightful

    Whiny mouth breathers on /. that are paying XBox live customers such as myself damn sure better be on his list of people that he has to convince or impress!

    As a paying Xbox Live customer myself, I sure as hell don't want my private information publicly distributed if I'm the subject of an investigation. If I did want it public, I'll be the one distributing the info, not MS. I'm actually really surprised to see people here up in arms that MS isn't distributing the details. If they did, everyone would be up in arms about the "obvious privacy violation."

  21. Re:Experiences of counter-cheating in online gamin by BobMcD · · Score: 4, Interesting

    Sweet. I should have replied to you instead. Yes, this.

    My own son is becoming a gamer, and those patterns you're seeing are exactly, precisely why he plays games at all. He gets in the zone running the same loops over, and over, and over, and over again until he has them nailed down. That precision was honed by countless hours of repetition. (Variety is NOT his thing.) So in that specific skillset, he's going to eventually demonstrate a level of absolute mastery. Popping in another game would put him back to square one, but in his own element, he could really be described as superhuman in his ability.