How Gaming Can Save the World
An anonymous reader writes "Game designer and all-around interesting person Jane McGonigal just published a book arguing that playing games will help solve the urgent problems of the real world. To mark the publication, Discover Magazine has a Q&A with McGonigal on several topics, such as: exactly how much gaming is too much? 'There was a really significant study that tracked 1,100 soldiers for a year, and looked at how they were spending their free time with things they considered coping mechanisms—using Facebook, listening to music, reading, working out, or playing video games. They correlated this with incidences of post traumatic stress disorder (PTSD), depression, suicide attempts, and domestic violence. The found that by a very wide margin, the most psychologically protected individuals—who had the lowest rates of any of these negative experiences—were people who were playing video games 3 to 4 hours a day. ... That was fascinating—it was more beneficial than anything but working out 7 hours a day.' She also talks about how relationships forged in games can change the world, and which world problems exactly is she trying to solve via games. (Hint: think big.)"
workout for 7 hours and game for 3-4 hours after that!
There was a study a decade or so ago where, if you can believe it, patients with severe burns were asked to rate how much they "enjoyed" having their dressings changed on a scale of one to ten. Changing the dressings on a burns victim is generally regarded as one of the most traumatic procedures a patient can undergo outside of surgery, and answers generally ranged from "crying" to "What kind of inhuman monster would even ask me that?" to "minus fifty".
The patients were then asked to play a videogame (I think it was Tetris) while their dressings were changed, for a few days/weeks/whatever.
When asked again how much they enjoyed having their burns changed, the same set of patients would reply with answers averaging around 6 and 7.
No citations, no nothing, but I think I remember reading about it back around the Xth anniversary of Tetris, when everyone kept going on about what a cognitive miracle Tetris is...
Here we go again! Did game playing really prevent PTSD or are people who play games less susceptible to PTSD?
Gaming can save the world's food crisis by sending people on quests to collect 20 Talbuk ears, the carcass left over afterwards provides a sustainable supply of meat if the respawn rate is high enough.
Well, now that you mention it, ways of solving conflict other than having thousands of people splattering each other's guts all over the landscape, have existed for most of human history. E.g., deciding who's right by single combat is attested from primitive tribes to the late middle ages. And sometimes even there some kind of contest of ability could be substituted for actual combat.
E.g., probably the funniest such case was when, if I remember that legend right, a minor dispute between Moldavia and Wallachia was settled by having one champion of each meet on a bridge on a border and try to best each other in a... wine drinking contest. So after a no doubt epic and thrilling match, eventually one of them slumped under the table and the other's country claimed victory. IIRC the winner got knighted or some such for his victory.
I can't see why we can't do the same with video games :p
A polar bear is a cartesian bear after a coordinate transform.
I'm not sure you understand the army. Actually judging by half the answers in the thread, lots of people seem to think it's like in their games.
Some 3-4 hours a day are a lot when you spend 8 hour at your day job, 2 hours commuting so you can live in the right fashionable suburb, and have to balance everything from dealing with the kids to getting the roof fixed in the rest of the time. That's when 3-4 hours a day to spend on gaming starts to be more time than you actually have.
When you're on some military base at the end of nowhere, and you live right there too, all those factors just don't apply. It's not like those guys spend 16 hours a day shooting at the enemy or standing in guard towers, because even all out war doesn't actually work that way. And also because nobody can resist such a program in the long term. Working 16 hour days is fine for a couple of weeks tops, then you start getting tired and making mistakes.
Even when you pulled guard duty, actually it doesn't mean camping at that post all day, but pretty much time slicing if I'm allowed a computer metaphor. You spend your time slice at your post, then have the next two time slices free. Even between sleeping, eating, polishing your boots and whatnot, there's one hell of a lot of time free.
And you're not supposed to check the kids' homework and get the dishwasher fixed and whatnot in that time either.
Playing 3-4 hours a day isn't going to cut down on your time actually doing your duties.
Also not the least because, well, your commanding officer isn't like the kind of permissive mommy who's totally not bothered if you skipped tidying your room to play games and expects the politicians to police her kids. Those guys _are_ those policing you there and seeing to it that you obey your orders to the letter.
A polar bear is a cartesian bear after a coordinate transform.