HTC Invests $40 Million In OnLive
Smartphone-maker HTC has invested a significant chunk of change into cloud gaming service OnLive, raising speculation that the service could be headed for mobile devices. "At the D8 conference in June 2010, one of the most impressive demonstrations was a PC game running on an Apple iPad tablet via the OnLive service. HTC has yet to announce a tablet, although a recent report by DigiTmes said that HTC will ship a tablet at about the time that the Motorola Xoom launches." The deal comes alongside HTC's acquisition of a company involved with mobile video-on-demand, pointing to a renewed interest in bringing more types of content to mobile customers
I hope this creates competition we could see better gaming experience as competition rise
I've no Idea if $40 Million is a lot of money for this project. I see so many huge numbers on the news about money that anything less than One... Hundred... BILLION DOLLARS! doesn't bother me.
Is it really practical to play a PC or console game on a mobile or tablet? Talk about niche within a niche. Games designed specifically for a tablet will offer a far better experience, and it's as if the next-generation of tablets have a shortage of processing power. Maybe HTC fancies making its own OnLive box with some extra home-cooked features - Apple TV with games anyone?
Now we're gonna have to worry about drivers playing games...
'The Economy' is a giant Ponzi scheme whose most pitiable suckers are the youngest among us and the yet-unborn.
About time this OnLive shit dies.
We know it's technically flawed, because you simply can't beat the speed of light and the feeling of latent control. We know it's only getting members from cheap initial pricing (oh look, now you've got to pay more for the games you want!) and from throwing millions of dollars in the direction of advertising and backroom deals.
If I'm not buying the hardware, I'm not playing ball. Fuck the cloud, dammit.
Now we're gonna have to worry about drivers playing games...
It's better than having to worry about drivers before playing games !
[/rimshot]
(....and runs back to hide behind his stuffed Tux before anybody throws rotten tomatoes)
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
It's one example of something that's possible with android and much more difficult with iOS.
As android is open source, any interested manufacturer can jump in an decide to develop this kind of support.
Whereas, Saint Jobs tends to like his platform kept tightly controlled, and usually isn't very happy about anything that could bring uncontrolled content to it. (The ban on Applications able to interpret arbitrary code, run interactive flash games, etc.) They can demo it on an iPad, but they can't go live, unless Apple has a complex censoring system (DRM used so that Saint-Jobs can personally greenlight each individual game).
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
I can run emacs with syntax highlight *ducks*
Hot Cable TV (israel) is working something like on live.
http://www.xenia.co.il/index.php?page_id=594
phones are getting better and better really confused on what to buy...
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Last time I checked mobile Internet sucks donkey balls when it come to latency. And reading the current news I don't see this changing anytime soon.
Love many, trust a few, do harm to none.
It disheartens me to see people so excited over what OnLive promises, since in the end it's only "benefit" over properly designed games is to the publishers, via perfect and unbreakable DRM. You get "higher detail, higher resolution" games crammed down through heavy compression over a high latency network on to a tiny screen, so no real gain there. You get nasty control schemes forced upon you by lack of any real tactile controls.
Never mind that OnLive's payment schemes keep shifting. I expect it will likely end up in the state of "pay retail (or near retail) for a game that requires a subscription to keep going." Which is where they initially chartered it.
Oh and fuck this FIVE MINUTE DELAY BETWEEN POSTS!
I guess HTC is convinced enough to blow $40M on this, but this obsession with "streaming games from the cloud" really doesn't seem to have made much traction. I have to think that it makes even less sense on a cell phone because of how much bandwidth would be used.
Mobile devices are getting incresingly sophisticated GPUs as a standard feature.. It costs nothing to use what you already have.
I would speculate that they are going to release a Google TV box with onlive. That would make far more sense...
...I don't think it'd be practical. How are you going to emulate keyboard and mouse input? I don't think even emulating a gamepad on a touchscreen works well. Anyway, let them try...if they can make it work good for them