Slashdot Mirror


R-Rating Sunk BioShock Movie Plans

Back in 2008, it was announced that BioShock would be getting a movie adaptation. Those plans never really materialized, and director Gore Verbinski has now explained why: "I couldn't really get past anybody that would spend the money that it would take to do it and keep an R rating. Alternately, I wasn't really interested in pursuing a PG-13 version. Because the R rating is inherent. Little Sisters and injections and the whole thing. I just wanted to really, really make it a movie where, four days later, you're still shivering and going, 'Jesus Christ!' It's a movie that has to be really, really scary, but you also have to create a whole underwater world, so the price tag is high. We just didn't have any takers on an R-rated movie with that price tag."

140 comments

  1. damn by Akare · · Score: 1

    sounds awesome

    1. Re:damn by __aamnbm3774 · · Score: 4, Insightful

      is anyone surprised? you have to murder little girls for their spirit energy or whatever. the base concept is a little fucked up.

    2. Re:damn by Intrepid+imaginaut · · Score: 1

      I don't get it though, shows like Supernatural have that sort of stuff in them all the time, and you can do an awful lot by implication, just look at Paranormal activity. I think the direction he was going to take is the problem here, not the basic concept.

    3. Re:damn by adamofgreyskull · · Score: 2

      You don't have to, that's the point. There's a moral choice, kill the girls and be rewarded immediately with more "ADAM", or save the girls and be rewarded with less ADAM now, but a clean conscience and a happier ending/easier Big Bad fight at the climax when the little girls come to help you. The "base concept" is a little fucked up, not because it condones child murder, but because it explores/critiques moral objectivism by taking them all the way to some pretty out-there conclusions.

    4. Re:damn by Danse · · Score: 1

      I don't get it though, shows like Supernatural have that sort of stuff in them all the time, and you can do an awful lot by implication, just look at Paranormal activity. I think the direction he was going to take is the problem here, not the basic concept.

      Wasn't Paranormal Activity rated R? The game is definitely more adult fare. It's very dark, and certainly has imagery and themes that should probably be covered by an R rating. I don't know that he could make the movie and stay faithful to the game without going that route. Not sure what alternative you're suggesting.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    5. Re:damn by Anonymous Coward · · Score: 0

      You don't *have* to kill them. You're presented with a choice to harvest their ADAM (thus killing them) or to save them. If you save them, you still collect ADAM, just not as much as if you harvested them. However, if you do save them, later on they leave gifts for you, like extra ADAM and bonus upgrades.

    6. Re:damn by Anonymous Coward · · Score: 0

      Lets see how many censor boxes we can tick, and see which ones can be done "by implication, like Paranormal Activity" without comprimising "Bioshock":
      Injecting EVE. (Drug use)
      Little girls, mentally conditioned to extract substances from corpses(WTF? Drug use. Child abuse. Corpse abuse)
      Harvesting Little Sisters (Child murder)
      Saving Little Sisters (Child abuse!)
      Killing splicers (violence)
      Big Daddys (Sustained threat, violence)
      Unborn Jack sold by mother to arch-enemy of his father whereupon the arch-enemy mentally conditions Jack to murder his father (WTF?)
      Jack murders Andrew Ryan (his father) with a golf-club, at Ryan's request, based on his previous mental conditioning (Violence with sporting goods. Patricide)

      When the "basic concept" of the game involves using "Fucked Up Shit" in order to explore the Fucked Up nature of objectivism taken to its most extreme conclusions it becomes increasingly hard to chase a PG-13 rating and still remain true to the "basic concept". A movie like Doom could appease studios/censors because Doom really doesn't have much of a story and a writer/director could create as detailed and comprehensive a narrative as they wanted to, could hide gore and gibs etc. without losing the "basic concept" because the "basic concept" is to run around, shooting what are very very obviously Bad Things. It has a basic "basic concept".

    7. Re:damn by Intrepid+imaginaut · · Score: 1

      Wasn't Paranormal Activity rated R? The game is definitely more adult fare. It's very dark, and certainly has imagery and themes that should probably be covered by an R rating. I don't know that he could make the movie and stay faithful to the game without going that route. Not sure what alternative you're suggesting.

      There was no good reason for Paranormal Activity to be rated R, excessive profanity(!) I think it was. Really though, the bottom line is that PA was just a plain old fashioned terrifying movie, and what it does for the purposes of this discussion is underline the difference between horror and gore, and it might be that this director doesn't recognise that difference. All too often creativity in horror is just replaced by stringing intestines up for the christmas decorations.

    8. Re:damn by cheekyjohnson · · Score: 1

      Not surprised at all. We have to protect the children, after all!

      --
      Filthy, filthy copyrapists!
    9. Re:damn by iamhassi · · Score: 1

      Doom was also just violence against aliens and zombies, which in the US is completely acceptable for afternoon cartoons.

      Depicting drug use, on the other hand, is HIGHLY regulated by censors. Movie called Kids came out in 1995 that depicted young teenagers doing drugs that earned it a NC-17 rating from the MPAA.

      Bioshock will never be made into a movie and released in the US, which is good because no one can screw it up.

      --
      my karma will be here long after I'm gone
  2. Donations from pirates? Arr. by bronney · · Score: 4, Insightful

    How about we each give the guy $10 and proceed to pirate the movie off tpb when it's done? Wouldn't it be just?

  3. Reason why it failed by whiteranger99x · · Score: 5, Funny

    If the filmmaker only would've started his sentence with "would you kindly", he would've got unconditional support for making the movie

    --
    Join the TWIT army now!
    1. Re:Reason why it failed by davester666 · · Score: 1

      Or "think of the children that will pay the full adult price to get in".

      --
      Sleep your way to a whiter smile...date a dentist!
    2. Re:Reason why it failed by lennier · · Score: 1

      If the filmmaker only would've started his sentence with "would you kindly", he would've got unconditional support for making the movie

      And then got

      (spoiler)

      with a golf club.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
  4. Same rating as the game... ? by deemaunik · · Score: 2

    Why the fuck would it matter? Bioshock's rated M, or 18+, or any other multitude of Adult Only, depending on region. When the game did so well with the rating, why wouldn't anyone think a film would? Wait, it's members of the MPAA we're discussing here. Not exactly the sharpest tacks, yeah?

    1. Re:Same rating as the game... ? by Anonymous Coward · · Score: 0

      Businessmen making art.... Always gonna fuck it up.

          Not suprised at all. Kinda sad too. the bioshock story is awesome.

    2. Re:Same rating as the game... ? by Anonymous Coward · · Score: 0

      The MBAs have spreadsheets that say an R-rated film will not make as much money as a PG-13 one. DO NOT QUESTION THE SPREADSHEETS MORTAL!

    3. Re:Same rating as the game... ? by Spad · · Score: 2

      The supposed biggest market for going to see movies is the 12-18 market - lots of free time and disposable income I guess - which is why they always try and shoehorn some obnoxious teenagers into every movie, even when there's no justification for doing so, so that this mythical audience have someone to "identify with".

    4. Re:Same rating as the game... ? by lxs · · Score: 4, Interesting

      I think Terry Gilliam has come up with the best explanation:

      It used to be that studio execs were entrepreneurs. Businessmen with vision willing to take risks. These days studios are part of media conglomerates so modern studio execs are middle management, bringing with them the mindset of the middle manager.

      Makes sense to me.

    5. Re:Same rating as the game... ? by Anonymous Coward · · Score: 0

      Movies do actually suffer depending on rating. If the MPAA rules require adult supervision for certain films, less kids will be attending than were that not the case but all other things the same. This is not the same as parents forbidding children to attend based on rating, it is a function of convenience for parents and children. Only those movies that appeal to both adults and kids would mitigate this, but not completely.

      The ESRB ratings do not have the same consequences for games for several reasons. First is ubiquity of compliance with the rules set out in these systems. Both systems are voluntary in some sense but with the caveat that something coercive would arise in their absence. Still, compliance in game distribution is less than movie attendance. Even digital sales like steam have no means of verification once logged into the account(which I suspect is typical).

      A movie still may do well, but this rating is a significant cost.

    6. Re:Same rating as the game... ? by Anachragnome · · Score: 5, Insightful

      "Why the fuck would it matter?"

      Precisely. Didn't they look at the demographics?

      http://en.wikipedia.org/wiki/Video_game_culture

      First sentence in the first section. "The average age for a video game player is 35".

      Who the hell do they think their target audience would be for a movie of the same title and content? As you point out, precisely the same people that we're allowed to buy the game with a "Mature" rating...or did they expect the game would be sold to someone else, and thus include them in their demographic model? I wonder who that might be? The same people that wouldn't be allowed to see the movie, maybe?

      Just make the damned movie. Never know, it could be the next "The Exorcist"...

      "After several reissues, the film eventually earned $89,000,000 in domestic rentals.[38] To date, it has a total gross of $401,400,000 worldwide; if adjusted for inflation, this would be the top-grossing R-rated film of all time." (Wikipedia, again)

    7. Re:Same rating as the game... ? by RyuuzakiTetsuya · · Score: 1

      That doesn't mean that the normally risk adverse studios would suddenly stop being risk adverse.

      Video game movie? Must be for kids, so, PG-13.

      Never mind Resident Evil was a pretty decent horror flick with an R rating that did very well at the box office...

      --
      Non impediti ratione cogitationus.
    8. Re:Same rating as the game... ? by Anonymous Coward · · Score: 0

      Maybe it's because the game and its story was pretentious, non-scary shit and all of the prospective producers were actually smart enough to see that.

      Now a System Shock film could actually be as scary as Verbinski says. Actually, just go play the game. No film can ever be as frightening as a well done horror FPS because the viewer is so detached.

    9. Re:Same rating as the game... ? by Anonymous Coward · · Score: 0

      the bioshock story is awesome.

      The setting of the story is awesome. The story itself was too predictable. An hour or two into the game and you could see where it was going; too many clichés.

    10. Re:Same rating as the game... ? by Anonymous Coward · · Score: 0

      AVERSE.

      No offense intended, but I seem to see this one all the time, and I figure learning is never bad.

    11. Re:Same rating as the game... ? by Rysc · · Score: 0

      It's not about content. Their target audience is 13, period. If it's anything fantastical it has got to sell to a 13 year old. Even if they wouldn't care about the movie the trailer can make it look like they would care so they'll go see it once anyway, The only snag is the rating: Most parents won't let them go and see if if it's R. So it's gotta be PG-13.

      --
      I want my Cowboyneal
    12. Re:Same rating as the game... ? by adamofgreyskull · · Score: 2

      You're right, they're thinking, "only kids play video games, so why is this movie going to be rated R", but they're also looking at statistics saying "12-18 year olds go see more movies than 35 year olds" and they're thinking, why shouldn't we try to appeal to as many potential customers as possible. Which is wrong, but that's how it works.

      They are also considering the fact that there is some non-zero percentage of those people who bought the game but who buy and play games in preference to and in stead of going to the movies. Do a straw poll of everyone you know who played Doom/Doom 3 and see how many went to see the Doom movie in theatres. Now what about Resident Evil, or Silent Hill or Mortal Kombat or Super Mario Bros. or House Of The Dead or Tomb Raider?

      It's all wrong and it all sucks but "The Suits" don't want to gamble on "the next Exorcist". They want something that they can take to the bank.

    13. Re:Same rating as the game... ? by mcvos · · Score: 1

      The story itself was too predictable. An hour or two into the game and you could see where it was going; too many clichés.

      For a 2.5 hour movie, that's not such a big problem.

    14. Re:Same rating as the game... ? by mcvos · · Score: 1

      Movies do actually suffer depending on rating.

      True, but it may also suffer depending on quality.

      A movie still may do well, but this rating is a significant cost.

      Maybe so, but as I understand it, this rating is also a requirement.

      Shoehorning something scary and unsettling into a happy Disney story does not guarantee that ticket sales will actually increase. They're different markets. It's important to be aware of what market you're making your product for. And the fact that another market may be more profitable, does not automatically invalidate your market.

    15. Re:Same rating as the game... ? by Ephemeriis · · Score: 3, Insightful

      First sentence in the first section. "The average age for a video game player is 35".

      Doesn't matter.

      You say "video game" and the folks with money in Hollywood think "kids".

      You pitch a movie with action and monsters and explosions, and the folks with money in Hollywood think "teenagers".

      The target demographic for just about anything sci-fi or horror is teenagers. They really want to get that PG-13 rating.

      That's why they watered down the first AvP movie so much. I mean... It's a combination of two different R-rated franchises. One of them involves aliens that skin you alive and take your skull for a trophy. The other one involves aliens that rape your face and kill you by violently exploding out of your chest. But if you can move enough of the gore off-screen you can nail that PG-13 rating, and sell a lot more tickets.

      And that's what it's all about - selling tickets. If you get an R rating you've just excluded an awful lot of people who aren't old enough to go see the movie on their own. You're automatically reducing the number of people that can possibly buy your tickets.

      If it's some big, complex, thoughtful, dramatic movie... Well, the odds are good that you weren't going to get too many kids in there anyway, so that doesn't really matter.

      If it's a movie with explosions and monsters and lasers and whatnot... There's a good chance there are plenty of kids who'd like to go see it. And if you get an R rating, they can't. So you've just shot yourself in the foot.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    16. Re:Same rating as the game... ? by emt377 · · Score: 1

      I think Terry Gilliam has come up with the best explanation:

      It used to be that studio execs were entrepreneurs. Businessmen with vision willing to take risks.

      They still take risks, it's just that they aren't going to invest in something that excludes half the 10-25 year old movie going audience before it's even made. That's not a risk, that's throwing money away. This of course is why we get so much formulaic crap with overacting, lack of all subtlety, predictable plots, the equivalent of poop and fart jokes, and characters intended to appeal to a simplistic childish world view. Adults don't go see movies because it's likely to be an uninteresting way to spend an evening - and it's uninteresting because movies are made to appeal to a pre-adult audience.

    17. Re:Same rating as the game... ? by Anonymous Coward · · Score: 0

      Doom - Played most of the franchise, saw the movie
      Resident Evil - played a couple in the franchise, saw the movie
      Silent Hill - saw the movie, didn't play the game
      Mortal Kombat - Played it a bit, saw the movie
      Super Mario Bros - played most games in the franchise - didn't see the movie because the trailers looked absolutely terrible
      House of the Dead - Saw the movie, didn't play the game
      Tomb Raider - Saw the movie, didn't play the game (but I did watch a roomate play it a little)

    18. Re:Same rating as the game... ? by elrous0 · · Score: 2

      Sadly, the era of R-rated blockbuster franchises (like Die-Hard and Lethal Weapon) is probably over. Blockbuster costs have gotten so out-of-control and studios have become so cautious that a PG-13 rating has become an almost universal contractual requirement for any budget above the $40 million mark. This is especially true for original intellectual properties, with no built-in fanbase. It's getting harder and harder to make an original movie (not based on any existing comic book, not a remake or sequel, etc.), with a big budget, with an R rating. These days if you pitch an original script that needs an R-rating, it had better be cheap or you're going to get laughed out of the room at any studio (unless your name is Steven Speilberg or you've already got a big slate of A-list stars on board, and even then you had better do a helluva pitch).

      But, with that said, a lot of great films are still getting made (with lower budgets) and occasionally an R-rated blockbuster still slips through the cracks (like The Watchmen). But it's usually only under unusual conditions (it would have been all but impossible to do a PG-13 version of The Watchmen).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    19. Re:Same rating as the game... ? by Anonymous Coward · · Score: 0

      It's not just about the numbers of potential ticket buyers - it's the number of probable ticket buyers. I liked Bioshock, I love horror movies, I love survival horror games, but chances are I'd wait to see Bioshock on DVD. I just don't really have a lot of inclination to go to movie theaters any more - I'm 33 with two kids. I'm patient. I don't mind waiting a few months to see what will probably be a fairly disappointing, but entertaining-enough action-y movie at home where it's convenient and far cheaper. If I were a 16-year-old gaming fanboy, I'd probably wanna be the first person in line.

    20. Re:Same rating as the game... ? by Nadaka · · Score: 1

      I read in a link from a recent slashdot article that you are wrong about compliance. Gamestop had higher age restriction compliance than most other retailers. I am too lazy to find the reference, I am sure that you can google it.

    21. Re:Same rating as the game... ? by Anonymous Coward · · Score: 0

      The MBAs have spreadsheets that say an R-rated film will not make as much money as a PG-13 one.

      The problem is, they're correct. If you could demonstrate to them that a potential R-rated film is likely to make more money than the PG-13 version, they'd be glad to spend the money.

    22. Re:Same rating as the game... ? by bubkus_jones · · Score: 1

      Rated R movies inherently have a smaller available audience-base (everyone under 18 is pretty much discounted), which means fewer tickets that can be sold, which means less of a return unless it's so bloody awesome that everyone goes to see it multiple times in theatres.

      It's not a matter of the content, considering that they put out 7 "Saw" movies, 2 "Hostel", working on a fourth "Scream" and have done remakes of Nightmare on Elm Street and Friday the 13th. It's a matter of potential return on investment. The Saw movies were relatively cheap, and were successful, so they kept being made. Friday the 13th and Nightmare on Elm Street are established horror movie franchises and have a much greater potential to make a profit based on the name alone. The same could be said for Scream, to a lesser extent.

      Bioshock, despite how potentially awesome it could be, is based on a video game. Those have rarely ever done well (Street Fighter, Super Mario Bros., Double Dragon, Doom, any of the Uwe Boll travesties, etc. as compared to the first Mortal Kombat movie). It would've been a big gamble not considering the "video game movie curse", but you add that in and it was toast before it ever got off the ground.

      Then, of course, there's the multiple ending aspect. Do you save all the Little Sisters and take the happy ending or do you slaughter them all and take over the world (or whatever the second ending was, I never killed any of the Little Sisters). Do you do a mishmash and meet them down the middle (you kill one or two before you talk to the doctor lady and end up feeling guilty, staying behind to take care of the remaining ones or some BS like that)?

      There were just too many strikes against it to make it worth the financial backers time/money.

      I think System Shock would make a better option, IMO. Though it'd probably end up like a mish-mash of Alien and The Matrix.

    23. Re:Same rating as the game... ? by DerekLyons · · Score: 1

      First sentence in the first section. "The average age for a video game player is 35".

      The current price of tea in China is equally irrelevant - because they aren't making a game or opening a teashop. They're making a movie.
       

      Who the hell do they think their target audience would be for a movie of the same title and content?

      Gamers - of all ages. And gamers who take their kids to the movies. And kids who go to movies who aren't gamers or taken by gamer parents. And pretty much anyone else who is interested in a film of a given genre. (Sci-fi/Horror in this case.)
       
      The guys with the money aren't completely stupid - they know very well that of the 5 million or so who bought the game (BOTE from the Wikipedia entry on the game) only a portion are going to go see the film. That's a damm small potential audience for a $160 million dollar film.
       
      With those kind of numbers, that's not the next Exorcist... that's the next Heaven's Gate. That's why they're trying to reach a broader audience.

    24. Re:Same rating as the game... ? by Anonymous Coward · · Score: 0

      Straw poll results. Out of a group of 14 gamers, we all played every game you list, and watched every movie in the list.

      Addendum. We did not go to the theater for 95% of those movies.
      Further addendum. We pirated all the games and all the movies.

      Demographic FAIL.

    25. Re:Same rating as the game... ? by Darinbob · · Score: 1

      Yes, this is amazingly silly. The game is clearly meant for players who would fit the R-rated movie demographic. It is not in any way a "pg-13" movie.

      (That said, it's a goofy storyline that is a fantasy pretending to be science fiction. It has magic spells shoved into hypodermics, purely as a game play element despite the irredeemable damage it does to the story. I was amazingly disappointed in it given all the hype and the "spiritual successor to SS2" marketing. A movie made on this wouldn't even measure up to Syfy's standards.)

    26. Re:Same rating as the game... ? by Anonymous Coward · · Score: 0

      It has nothing to do with being a video game movie.

      ...the top-grossing R-rated film of all time

      (Emphasis added)

      Big Budget flicks are always pg-13 because pg-13 pulls in the most money in theatres. Let's flick over to the wiki:
      http://en.wikipedia.org/wiki/List_of_highest-grossing_films

      Avatar, Titanic, Lord of the Rings, Pirates, Toy Story, Alice in Wonderland, The Dark Knight, Harry Potter, Pirates, Harry Potter, Lord of the rings, Star Wars, Shrek, Jurassic Park, Harry Potter, Spider Man, Ice Age, Harry Potter... (see wiki for more)

      Other than the disturbing number of harry potter titles on this list, you'll note that not one of the top 50 highest grossing films of all time is rated higher than PG-13, even the ones intended for adults. (How Dark Knight squeezed that by we'll never know, but it did.) Fact is, if you have a lot of money to spend, you want to make a PG-13 movie. R is for ARtists, as it were. PG is for serious business.

      Now, there's a bunch of reasons for this, including advertising and filmgoing demographics. For further study, see This Film is Not Yet Rated, a documentary on film ratings.

    27. Re:Same rating as the game... ? by mmj638 · · Score: 1

      1. Different companies fund game development than fund movies. They have different business models. A movie company is going to be more worried about getting people into the theatre, where under 18s make up most of theatre-going audience. That's just the model they're used to.

      2. Successful computer games don't automatically translate into successful movies, even if the movie was good or the fans of the game loved it. The same is true for adaptations from books - unless the movie had a dirt cheap budget, if it only reaches fans of the original it's not going to be successful - it has to reach new audiences meaning it has to gain the interest of people who've never played/read or maybe heard of the original.

      3. Making the movie would involve hiring big-name talent and actually shooting underwater, neither of which are needed for game development.

    28. Re:Same rating as the game... ? by Dr.+Hellno · · Score: 1

      it could be the next "The Exorcist"...

      But it probably won't be. Consider "There Will Be Blood" and "No Country For Old Men". Not horror flicks, sure, but in my opinion two of the best R-Rated Movies of their decade. Together, they won 6 Oscars and over 100 various awards from other sources. They were cheap to make, too, at about 25 million a piece. Yet despite the acclaim, they only grossed 40 and 74 million, respectively. Now, to you and me that sounds like a tidy profit, but for a studio to see two absolute standout R movies, with critical acclaim positively dripping off them and pooling at their feet, turn up about 100 mil between them? That spells R I S K.
      Remember, too, that the exorcist was made a solid 25 years before theaters started getting serious about enforcing R ratings. It's a different world now, and R-type, blockbuster-budget films require either indestructible licenses or surefire, tested premises to get the green light.

    29. Re:Same rating as the game... ? by Labcoat+Samurai · · Score: 1

      "The average age for a video game player is 35".

      I've always found that statistic surprising. My personal experience in online gaming and reading gaming websites and forums is that I tend to be the old man most of the time, and I'm only 30, which makes me younger than the average. The people who are older than me must play different games or hide themselves well.

  5. What would you expect... by kikito · · Score: 1

    .... from a director called "Gore" ?

    (tssss-plasssh!)

    1. Re:What would you expect... by Darinbob · · Score: 1

      A movie with a lot of Bush?

  6. Good! It should remain a game. by noobermin · · Score: 1

    And an excellent one that it.

    1. Re:Good! It should remain a game. by Anonymous Coward · · Score: 0

      Yeah and LotR should have stayed as a book.

    2. Re:Good! It should remain a game. by Anonymous Coward · · Score: 0

      It should have. Second film was meh, third was awful.

    3. Re:Good! It should remain a game. by raynet · · Score: 2

      LotR is a book?? I always thought it was a radio drama by BBC.

      --
      - Raynet --> .
    4. Re:Good! It should remain a game. by Anonymous Coward · · Score: 0

      Where do you think they got the radio drama from?

    5. Re:Good! It should remain a game. by Anonymous Coward · · Score: 0

      woosh

    6. Re:Good! It should remain a game. by Anonymous Coward · · Score: 1

      Well, that version of LotR definitely had the best version of Marvin the paranoid android.

    7. Re:Good! It should remain a game. by adamofgreyskull · · Score: 3, Funny

      No, it started as a series of sketches performed by the Cambridge Footlights, then that was made into the radio drama. That was then novelised by an enterprising young pornographer of some disrepute. (This pulp novelisation was later serialised on television by Michael Winner and Ken Russell but almost no-one ever acknowledges this). Anyway, it was only made into a book when the original sketches' notes were found and interpreted by the Red Baron, (using Alan Turing and other captured code-breakers from Bletchley Park), who believed them to be the D-Day invasion plans. Turing's recollections of this experience to Tolkien then went on to form the basis for the outline of the canonical version of the LotR books. They languished in obscurity for 50 years before eventually, a young man named Peter Jackson stumbled upon a copy of them in his grand-father's attic while investigating a sort of a musty, damp smell. But don't you try and tell that to the wikipedia editors. Bastards.

    8. Re:Good! It should remain a game. by Anonymous Coward · · Score: 0

      wooosh

  7. Why such a big deal? by Anonymous Coward · · Score: 0

    I never understood why the 'R' rating is such a big deal in America.

    So you're not supposed to watch them until you're 17 unless accompanied by an adult.
    In the UK being an '18' (the same thing but with 18, rather than 17 as the age) is nothing to worry about at the box office.

    1. Re:Why such a big deal? by GrumblyStuff · · Score: 1

      It's only a big deal if you want to embiggen your market. R rating simply doesn't have numbers that PG-13 does which is why we get all these "scary" movies that settles for LOUD noises and SUDDENLY APPEARING characters or objects and other piss ass cop-outs in place of real horror.

      BTW, if underwater sets are too expensive, maybe he could, I don't know, change the setting to space and instead of big brothers and little sisters and whatever other siblings are in Bioshock, he could have- you know know what I'm getting at so I'll just stop. I'm hesitant to suggest survival horror games for movie plots but if you're gonna, you may as well go to the source and use with System Shock or System Shock 2.

    2. Re:Why such a big deal? by _Shad0w_ · · Score: 1

      It's not quite the same thing, you can't see an 18 at the cinema even if accompanied by an adult, nor can you buy or rent a video/DVD/whatever at that classification if under 18.

      Although practically speaking, yeah, I don't see why it's such a big deal. It's a shame, a BioShock movie that was decently made I'd probably go and see, but you can't seriously do it as a PG-13/12/whatever-your-regional-classification-is movie - the material is blatantly mature.

      Plus, why would you want to make a movie that people who shouldn't even be playing the game can see? Isn't this rather encouraging people to play games that are unsuitable for them?

      --

      Yeah, I had a sig once; I got bored of it.

    3. Re:Why such a big deal? by jellomizer · · Score: 1

      "scary" movies that settles for LOUD noises and SUDDENLY APPEARING characters or objects and other piss ass cop-outs in place of real horror.
      So we can get an R Rating by adding more Fake Blood and some Gross effects, and throw in some nudity that will make it a real horror?

      Real horror movies are more emotional then just showing stuff. I think the movie could be altered for PG-13 with some clever editing.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    4. Re:Why such a big deal? by guyminuslife · · Score: 1

      This isn't a US/UK thing. It's about knowing your market.

      A lot of the films that get rated 15 over there get rated R over here, since we don't really have an equivalent for a 15 rating. We probably should, though. There's a fairly big difference between "The Life Aquatic with Steve Zissou" and "The Texas Chainsaw Massacre," but you wouldn't know it from looking at our ratings.

      If you look at the 4 top-grossing films in Britain that are rated R over here, you'll see that all of them (The Full Monty, the Bridget Jones movies, Love Actually) are comedies set in England. And those aren't really at the top. Lesson: if you want to make a rated R film that does well in the UK, make it about the quirky romantic lives of British people.

      (Not that I'm judging. The Passion of the Christ is our top grossing R-rated film, sadly.)

      I was trying to find out what the highest-grossing rated 18 film is in Britain, but I get tired of scrolling down the Wikipedia page looking for films that are rated R over here and checking them in IMDB. Lesson: you're damn straight it's something to worry about at the box office, there's no way Verbinski could get "Pirates of the Caribbean"-level box office receipts no matter how good it was, either in the US, the UK, or anywhere else.

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    5. Re:Why such a big deal? by wjousts · · Score: 2

      You're wrong, and also right. Fake blood, gross effects and nudity don't make a movie scary, but you can call all these nonsense PG-13 "horror" movies that Hollywood has pumped out lately even remotely scary. It can't be scary and still be suitable for a 13 year old. Hollywood hasn't made a scary movie in decades.

    6. Re:Why such a big deal? by Anonymous Coward · · Score: 0

      Silent Hill... nuff said.

    7. Re:Why such a big deal? by wjousts · · Score: 1

      A stupid, unoriginal, supernatural ghost story movie. Not scary. 'nuff said.

      Also it's rated R, and has a 30/100 Metacritic score.

  8. fuck slashdot by Anonymous Coward · · Score: 0

    your buggy captchas suck, i wont even try to re-post.

    1. Re:fuck slashdot by gmhowell · · Score: 2

      your buggy captchas suck, i wont even try to re-post.

      And nothing of value was lost.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    2. Re:fuck slashdot by Anonymous Coward · · Score: 0

      your buggy captchas suck, i wont even try to re-post.

      And nothing of value was lost.

      Your post went through OK... but nothing of value was gained.

      Bite my arse.

    3. Re:fuck slashdot by Shikaku · · Score: 1

      Get an account, use http://mailinator.com/ and you can post as AC all you want, no captchas. You lazy ass.

  9. Re:Donations from pirates? Arr. by Nialin · · Score: 1

    You're suggesting that pirates pay for that which they are to pirate?
    You, sir, have contradicted yourself.

    Nevertheless, I like your idea :)

  10. Re:Donations from pirates? Arr. by simon0411 · · Score: 2

    Sure, if you could get 3~5 million other like-minded people to fork over 10 bucks, sight unseen, with no guarantee that the movie would be any good, or even completed within a couple year's time. ($50M production cost seems like a good ballpark for a movie of this type.) And you'd pretty much have to put up this money all at once. Big movies can't be made piecemeal, assembling actors and technicians, negotiating with unions, renting out sets... these are complicated tasks.

    Maybe you'd have an easier time finding fewer people willing to contribute more money upfront. Maybe some of them want contracts stipulating when the movie must be delivered. Maybe you'd get more donations if you promise that, should the movie make a profit somehow, that it would be shared amongst everyone. Perhaps some of the investors may feel that the movie would have a better chance of returning a profit if it had a marketing budget, and reach the widest number of viewers possible.

    Hello, new corporate movie studio.

  11. The Dark Knight by L4t3r4lu5 · · Score: 1, Interesting

    Great use of suspense, menace, and inference. A pretty sinister film, with drug references, violence, and and an antagonist who creeps the hell out of you.

    Not a single drop of blood or curse word = 12A in the UK. Quite a feat, that. I guess this director just isn't up to that standard. Probably shouldn't be making the film.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
    1. Re:The Dark Knight by Anonymous Coward · · Score: 0

      I remember enjoying TDK, but looking back, none of it was actually memorable.

    2. Re:The Dark Knight by N1AK · · Score: 1

      Dark Knight still had to pull its punches in order to sneak through as a 12A. It was also a controversial decision by the BBFC. The director wasn't suggesting that it was violence or swearing that were the issue, he was saying that he couldn't make it as dark / scary as he wanted. He's right, exactly because if he made it as dark as he wanted to then the certification board would never give it the rating the studio wanted.

    3. Re:The Dark Knight by MadKeithV · · Score: 2

      It doesn't have to be memorable. It has to be profitable.

    4. Re:The Dark Knight by osu-neko · · Score: 1

      Great use of suspense, menace, and inference. A pretty sinister film, with drug references, violence, and and an antagonist who creeps the hell out of you. Not a single drop of blood or curse word = 12A in the UK. Quite a feat, that. I guess this director just isn't up to that standard. Probably shouldn't be making the film.

      Um, the point here is, this director wanted to make a BioShock film. You're saying he should have made a film about something different and called it BioShock? I guess this director has higher standards...

      --
      "Convictions are more dangerous enemies of truth than lies."
    5. Re:The Dark Knight by Anonymous Coward · · Score: 0

      That's where you and the (failed?) director disagree. Profit is a secondary concern when you're tasked with creating a classic. 2001 wasn't immediately profitable either. No one will remember The Dark Knight in 2020.

    6. Re:The Dark Knight by adamofgreyskull · · Score: 1

      Errr..huh? You trolling? Batman is a story about an almost completely unambiguously good protagonist, fighting against an unambiguously bad antagonist. At the end of the story the protagonist triumphs. There is so much leeway in that cookie-cutter template of a movie that you could drive a fucking truck through the gap. The real work a director/writer has to do with that is to add to it until it *becomes* sinister and brooding, and suspenseful. Compare with Bioshock, where the story is already complex, suspenseful and has a fairly morally ambiguous set of characters. Depending on the choices made, the "most good" character is not the player character at all. Christopher Nolan did a good job of The Dark Knight (& Batman Begins) and I enjoyed them, but ultimately he was rebooting a franchise whose fans are so used to retcon, and liberal re-interpretations of characters in film that he would have had to work pretty hard to fuck up, especially with Christian Bale, Cillian Murphy, Heath Ledger, Michael Caine, Liam Neeson, Ken Watanabe etc. etc.

      The game Bioshock is a story about a man, the protagonist, who is programmed to kill a man, ostensibly the main antagonist, who has built a vast under-water utopian society that has failed for reasons that are gradually revealed. Not least of all the un-checked use of physical augmentation and EVE (drug) use that results in large swathes of the population going insane and laying waste to anything that stands between them and more ADAM. It involves the cynical mental conditioning of small girls to harvest the dead bodies of splicers (augmented with plasmids and users of EVE). These small girls are accompanied by large men who are mentally conditioned and surgically attached to diving suits with drills for hands who react violently toward anyone who approaches their Little Sister charges. The player is forced to make a moral(?) choice whether or not to harvest these little girls, killing them, in order to get the most ADAM from them, or to "save" them. In order to progress in the game, you have to make these choices. You also have to augment your body with plasmids, and inject yourself intravenously with EVE. Is the player character, Jack, unambiguously good? He starts off "good"/neutral, but quickly has to kill or be killed. He eventually kills Andrew Ryan but that is due to his conditioning. Whether or not he harvests Little Sisters is up to the player. Harvesting all is Really Evil. Harvesting none is "good". Portraying this moral choice is not as simple as telling Christian Bale to lower his voice and sound mean. Is Andrew Ryan unambiguously evil? Is Atlas/Fontaine? Is Tenenbaum? Is Suchong?

      The stumbling blocks to getting a 13/PG/whatever rating are so integral to the plot that if you removed them, it would no longer be a "Bioshock" movie, it would be..I don't know..."The Manchurian Candidate...underwater". Remove the moral choice of whether or not to harvest the Little Sisters or fail to adequately show the consequences of harvesting the Little Sisters, not Bioshock. Remove the Little Sisters entirely, not Bioshock. Remove the Big Daddys, not Bioshock. Remove the injection of EVE (teh bad bad "drugs") into the protagonists arm, not Bioshock. Remove the bastard chimera splicers, not Bioshock.

      There is a real danger that, while chasing a rating, so much of what made Bioshock "Bioshock", would be removed, and you'll be left with something that no fan of the game will ever want to see.

    7. Re:The Dark Knight by L4t3r4lu5 · · Score: 1

      Batman is not unambiguously good. He does bad things to bad people, but that's an "ends justify the means" mentality. Any and all tools are employed in order to bring the bad guy down, regardless of the legality of the action. Yes, red tape may be all that stands in the way of bringing down the "bad guy" legally, but Batman doesn't cut through the red tape. Batman charges head first, guns (metaphorically) blazing in order to utterly decimate the criminal underworld. Batman is morally ambiguous, a personification of lynch mob justice.

      His "one rule" of not killing anyone (going by TDK only here) gives him the leeway in morality which Alfred talks about in the scene where he talks about his past, working to defend against rebel tribes attacking convoys. Those "evil" aggressors would attack gem convoys just for the sport, and his solution was to "burn the forest to the ground". Batman is very much the same; Scorched Earth is his methodology, and as such he can't be seen as unambiguously good.

      If I was to give Batman a D&D alignment, it would definitely be Chaotic Good. His methods are absolutely questionable, sometimes.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    8. Re:The Dark Knight by L4t3r4lu5 · · Score: 1

      Apologies for replying to myself; Wikipedia for D&D Alignments lists Batman as "Lawful Good". I disagree, as he is frequently outside of the law in his actions. He is guided by his own moral compass, which is inarguably favoured towards "good", but lawful? I don't see it.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    9. Re:The Dark Knight by delinear · · Score: 1

      Even the game copped out to some extent by making it (eventually) pay off more to not harvest the sisters (via gifts they give you towards the end of the game). A really much tougher choice would be to punish the player more for not harvesting, so that the morally good path is much more difficult (y'know, largely like real life). Otherwise I agree with your point entirely - even the basic gameplay mechanic, whether you play it "good" or "evil", boils down to "genetically engineered assassin kills off the mentally ill", which is always going to struggle to play as a teen movie.

    10. Re:The Dark Knight by Shados · · Score: 1

      in D&D term, lawful is someone who follows _A_ set of rules in their actions. Not necessarly the commonly accepted one. Batman doesn't betray his friends, and when kicking the ass of evil people, follows a pretty strict code in what he considers ok or not.

      Thats why he can be seen as lawful.

      In French D&D, because of a lack of direct translation to the term lawful, they use the term "loyal", if I remember well. It makes it easier to wrap your head around the concept, IMO.

    11. Re:The Dark Knight by turtledawn · · Score: 1

      Thank you! I needed a succinct summary of Bioshock and that's the best I've seen.

      --
      Uh, "if it looks roughly mouse-shaped according to my infra-red sensitive pit, eat it"? --Chris Burke 09-08-10
    12. Re:The Dark Knight by Anonymous Coward · · Score: 0

      Batman would be lawful good. He follows an extremely rigid set of moral codes and is a representative a pure order.

      The Joker is a representative of pure chaos and follows no code at all.

    13. Re:The Dark Knight by hansamurai · · Score: 1

      Excellent post, agree with pretty much everything you say. Getting a PG-13 rating would have meant compromising a lot, and in the end, probably would have meant no Little Sisters, which are the core of the current Rapture ecosystem. If they had the Little Sisters, then to even sniff PG-13 they would have had to have the main character uncompromisingly "good".

    14. Re:The Dark Knight by MattSausage · · Score: 1

      http://furiousfanboys.com/wp-content/uploads/2010/10/Batman_Alignment.jpg

      There is apparently enough evidence to give him any alignment at all :)

    15. Re:The Dark Knight by Mystiq · · Score: 1

      There is a real danger that, while chasing a rating, so much of what made Bioshock "Bioshock", would be removed, and you'll be left with something that no fan of the game will ever want to see.

      You mean essentially what happened to the Doom movie with the whole "so let's make it a virus, not an actual demon infestation. Oh snap, now it's another Resident Evil, and that did so well!" and needless pandering to an audience.

      The movie deserved to explore themes touched on in the game. The story is more The Matrix and Star Trek than Resident Evil, fear of what's out there, stopping when you should and what happens when science ignores morals. Gibbing the whole point of the plot (even though they didn't even bother to exploit this much in the game) destroyed any chance the movie had at being good.

      Which happens all too often in games turned movies.

      I really didn't enjoy the scene where what's-his-face didn't turn into a monster because he wasn't "evil on the inside." The Hell plot would have taken longer to pan out. Let it. It was cool to see the monsters from the game done with slightly better CGI but that was the only draw. If they spent the time they did coming up with a new angle to the monsters and just working with the source material... I mean, didn't id Software hire a professional author to come write the game's plot?

    16. Re:The Dark Knight by Sarten-X · · Score: 1

      The movie Bioshock is a story about a female scientist named Jackie working in an underwater utopian society on Europa producing a set of wonder-drugs that help control the population, along with a central mind-control device. She is romantically involved with a military man named Thomas, who routinely opposes Big Daddy, his commanding officer, but somehow avoids any significant consequences. After a conspiracy involving the woman's coworker floods the society with too much of one drug, the inhabitants go crazy. Thomas kills a few little (18-year-old) girls (wearing bikinis), has an allergic reaction to the drugs they contain, and promptly dies. Jackie then goes to the central mind-control system, and after a climactic fight with Big Daddy, who's wearing an improvised suit of body armor, discovers that the mind control device is actually a portal to Hell, and it starts turning her insane. Somehow not dead, Thomas shows up to inject Jackie with another drug that will suppress the madness. In her fleeting moments of sanity, Jackie shuts down the portal, saving what's left of the society from further decay. As the movie comes to a close, the audience sees peaceful scenery, until a still-crazy inhabitant attacks the camera.

      I know how this goes. I saw the Doom movie (which was coincidentally R-rated). I wouldn't have much higher hopes for BioShock, after the executive meddling and rampant censorship.

      --
      You do not have a moral or legal right to do absolutely anything you want.
    17. Re:The Dark Knight by adamofgreyskull · · Score: 1

      Quibbling over D&D alignments aside. Batman is the "good guy", if he bends the rules then the audience doesn't recoil in horror, they say "the law" is an ass, he's getting the "bad guy" where "the law" is impotent. Some of his actions may be morally ambiguous but they aren't anywhere near as hard-hitting as the worst choices in Bioshock. Breaking an (unambiguously bad) mob boss's legs doesn't compare to killing an innocent child. Not Mirandising a suspect and *shock* punching them in the face is pretty tame for a comic book hero.

      For what Bioshock could be, look at the adaptation of Watchmen. Rorschach's actions are based on the idea of "good guys" and "bad guys". He's a "good guy" who kills "bad guys". Hard. In the film, he repeatedly plunges a meat cleaver into the skull of a child rapist/murderer. He pours boiling fat over a criminal's face. And yet when Adrian Veidt detonates bombs in major cities to unite the world against Dr. Manhattan, killing millions of innocents but preventing the deaths of billions more that would result from a nuclear tit-for-tat, Rorschach refuses to be complicit in the lie. "Never compromise. Not even in the face of Armageddon." How could you adapt Watchmen without Rorschach, or without his unwavering objective morality?

      Why shouldn't Bioshock also receive an adaptation that true(ish) to the source material? Why hamstring it by forcing a director to chase a PG-13 rating when the entire concept of the game is to throw the player into this fucked up setting, having to make shitty choices that are morally objectionable.

    18. Re:The Dark Knight by lennier · · Score: 1

      the leeway in morality which Alfred talks about in the scene where he talks about his past, working to defend against rebel tribes attacking convoys. Those "evil" aggressors would attack gem convoys just for the sport, and his solution was to "burn the forest to the ground".

      Ah yes, the Vietnam "destroy the village to save it" morality-talk scene. I think that's about where the movie lost me ethically.

      Was I the only one who left The Dark Knight feeling really, really creeped out because it played just like a right-wing propaganda movie about how sometimes, in order to get "the terrorists" you have to let some nasty people do nasty things in secret, but it's all okay because they're really on "our side"? And then the way it ended, with the Heroic Vigilante being hounded by an unforgiving populace in order to protect the Corrupt Politician... it's like Nolan had just read the Dolchstosslegende and wanted to make an American version.

      Gave me shivers for weeks, but not I think in the way that Nolan intended. NOT looking forward to the sequel. Will Batman invade a Middle Eastern nation and then nuke Moscow?

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
  12. Open source it! by EdgeyEdgey · · Score: 1

    Put the screenplay online. Build up the storyboard as a wiki. Get some volunteers to build the CGI underwater world. Unknown actors in the parts. Donations of movie equipment. etc.

    If people need paying then offer them a share of any distribution deals that come out at the end.

    Oh, if this does happen then let me know as I would happily have a bash at the score.

    --
    [Intentionally left blank]
    1. Re:Open source it! by badboy_tw2002 · · Score: 5, Funny

      Cool, will put you down for that. I'm going to start a website on geocities and get this ball rolling. Anyone know HTML?

    2. Re:Open source it! by Anonymous Coward · · Score: 0

      Please someone mod parent up...

      I have some semi-pro/high-end consumer equipment and I can't count how many times people have come up to me saying, "I have this great idea. You do the work. You provide the equipment. You provide the talent. We'll share the profit."

      Same thing when I tell people that I write code for a living. "I have this great idea. You do the work. We'll share the profit."

    3. Re:Open source it! by Anonymous Coward · · Score: 0

      "I've got a great idea. It's like [Facebook|Twitter|Angry Birds] but instead of [poking|140 character limit|birds] you have [*other sexual euphemism*|unlimited number of characters|cats]. It'll make us both billionaires! "

    4. Re:Open source it! by design1066 · · Score: 0

      Good idea, despite what the naysayers below have to offer you things like this are possible. The people below all run microsoft on their servers, fear not.

    5. Re:Open source it! by Anonymous Coward · · Score: 0

      You know it brother. If your idea is so great, hire someone and keep all the money for yourself.

    6. Re:Open source it! by EdgeyEdgey · · Score: 1

      Excellent. Let me know where I can upload my midi file.

      --
      [Intentionally left blank]
    7. Re:Open source it! by EdgeyEdgey · · Score: 1

      The difference is that I am willing to do the work for the idea. For free. If I am willing then others will be also.

      --
      [Intentionally left blank]
  13. Re:Donations from pirates? Arr. by simon0411 · · Score: 1

    Oh, and I hope I'm not coming across as dismissive of your idea; it would be great if it worked. It's just not likely to work across the board, and it probably would succumb to the same problems of the big studios/Hollywood: this sort of "democracy" is often not conducive to art. Big movies are group efforts, and they require big financial backing, which is also a group effort. I can't foresee how individual contributors would behave any different from movie studio shareholders.

    Instead, what is needed is a financially independent movie studio run by someone with vision. Which typically isn't compatible with big movies.

  14. Re:Donations from pirates? Arr. by adamofgreyskull · · Score: 2

    How about we each pledge money for a possible share in the profits? If it doesn't reach $50m or $75m or whatever it takes to do the film justice, no-one pays and it doesn't get made. If it gets made and doesn't make a profit, we don't get the money but we do get a kick-ass Bioshock movie and the knowledge we contributed. Crowd-sourced movie funding on a massive scale.

    If 500,000 people pledged $200 each or 1,000,000 people pledged $100, it would have a budget of $100m, which is 6 times the budget of Brazil, twice the budget of The One which had Jet Li in it, fighting copies of himself, more than twice the budget of Sin City and only half of what James Cameron needed for Titanic/Avatar.

    I would be in the front of the queue.

  15. embiggen by Anonymous Coward · · Score: 0

    "embiggen"... what a perfectly cromulent word.

    BTW, GrumblyStuff has AIDS.

  16. Re:Donations from pirates? Arr. by adamofgreyskull · · Score: 2

    OK, having now read the fine article, the budget that the studio asked to be cut, was $160m, but the point stands.1,600,000 donating $100 or 800,000 donating $200.

    (Incidentally, $10 is silly money because it would take 16 million people to get the movie made, which is doubtful, and to get people to donate more than that, they need more inducement than "you can have a free copy of the movie". )

  17. Uwe Boll by Alex+Belits · · Score: 2, Funny

    Uwe Boll!
    Uwe Boll!
    Uwe Boll!

    (at very least, they could've adopted his tactics to get funding)

    --
    Contrary to the popular belief, there indeed is no God.
    1. Re:Uwe Boll by IonOtter · · Score: 1

      I was thinking the exact same thing.

      Put Uwe Boll's name on it, and money will appear out of nowhere. It's almost magical, which isn't surprising, since Uwe is one of the Three Brothers.

      --
      [End Of Line]
  18. bioshock losers that cant do it by Anonymous Coward · · Score: 0

    yup watch as they now go down the slope

  19. MPAA by Anonymous Coward · · Score: 0

    Fuck'em

  20. Re:Donations from pirates? Arr. by orangebox · · Score: 2

    Why not copy what The Tunnel movie did and have people pay $1 per frame. They also randomly choose a frame, and the owner of that frame gets %1 of any money they make.

    Certainly a fun way to get involved in a movie creation.

    Would it be possible to donate cycles from individual PCs to help render scenes, similar to the SETI project ? That would cut costs dramatically.

  21. Re:Donations from pirates? Arr. by TheLink · · Score: 1

    Uh so 100 people buying 100 frames means those people combined get 100% of the profits?

    Of course if they use Hollywood accounting the movie never makes any profit, so they can promise to give out 135000% of the profits but never actually have to pay out anything.

    --
  22. Re:Donations from pirates? Arr. by Anonymous Coward · · Score: 0

    No, only one frame pays out. You're buying a lottery ticket along with your frame: if you get the one luck frame out of 135,000, you get the 1%.

  23. Remember the Wolverine Movie? by niBee · · Score: 1

    who here believes that it would do better if it was rated M?

  24. Re:Donations from pirates? Arr. by Captain+Hook · · Score: 1

    Technically he's suggesting bypassing the big publishing and distribution companies.

    --
    These comments are my personal opinions and do not necessarily reflect the opinions of the other voices in my head.
  25. Re:Donations from pirates? Arr. by Anonymous Coward · · Score: 0

    You misunderstand; it's a lottery. 135,000 people each pick a frame. One frame is chosen after shooting, and that frame's owner gets 1% of the profits.

  26. Re:middle managers by TaoPhoenix · · Score: 1

    I propose a movie about a middle manager who gets captured and experimented on! Excise his overactive caution brain centers!

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  27. Re:middle managers by stealth_finger · · Score: 1

    Try watching 'swimming with sharks'. A young movie exec gets fed up with being treated like nothing so kidnaps and tortures his boss, one of the big time movie producers. A good watch.

    --
    Wanna buy a shirt?
    https://www.redbubble.com/people/stealthfinger/shop?asc=u
  28. mpaa? by Anonymous Coward · · Score: 0

    Does anyone know why anyone still bothers to enforce those ratings? If the theaters are so about money why care.

    1. Re:mpaa? by delinear · · Score: 1

      It's a valid question - since so many kids manage to get hold of and play the games even with a mature rating. Is it really more damaging for a kid to watch a movie about a guy killing his way through an underwater world than to play a game where he is the guy killing his way through said world? Or is it all about difficulty of policing one versus the other?

  29. Get Nolan to finance it by Durzel · · Score: 1

    Christopher Nolan probably still has a couple of blank cheques from Warner Brothers lying about.

  30. Re:Donations from pirates? Arr. by Heian-794 · · Score: 1

    If there's one person in the world who's entitled to the sweat of his brow, it's the man who makes a movie version of Bioshock. So I'm willing to pay the regular way.

  31. Artistic Integrity by organgtool · · Score: 3, Interesting

    Good for this guy. Better to make nothing at all than release a watered-down piece of shit just to get a PG-13 rating and make the studios happy. All that would do is ruin the reputation of the Bioshock name.

    I wish other people in the movie business had the same level of integrity as this guy. I have seen too many adult-themed movies get released that are butchered because they had to go for a PG-13 rating. I wouldn't waste my time watching that tripe even if it didn't cost me any money.

    As others have mentioned, this guy should really set up a PayPal account and produce the movie independently. I would gladly donate money for such a project so long as I was promised that the content of the movie would remain as graphic as necessary to properly maintain the themes of the Bioshock story.

    1. Re:Artistic Integrity by DerekLyons · · Score: 1

      I would gladly donate money for such a project so long as I was promised that the content of the movie would remain as graphic as necessary to properly maintain the themes of the Bioshock story.

      A talented writer and director could make a PG rated version and still maintain the theme. There's nothing at all inherent in the theme that requires buckets of blood being thrown about.

    2. Re:Artistic Integrity by Terwin · · Score: 2

      If I am not mistaken injections that are not performed by a medical professional fall under 'illicit drug use' and affect the rating.

      How would you like to see a Bioshock with no EVE or plasmids?

  32. That's ok Gore by Snaller · · Score: 1

    Your previous crap still has me scared witless, so you don't have to make any more!

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  33. Re:Donations from pirates? Arr. by PriyanPhoenix · · Score: 3, Interesting

    Actually this is essentially how Kickstarter fundraising works, but admittedly on a much larger scale. The budget for the project a deadline for the money to be raised are set and anyyone can pledge money, but no one is actually charged unless the funding goal is reached. If it is, everyone's money is automatically debited; if not, the project has failed to meet its target and none of the backers lose out.

    Now, this presupposes that merely raising the $50m will actually guarantee the film gets made - which it doesn't - but with a large number of small backers, the risk to each is limited. And when it's made they all get a free digital version of the finished product. The only guarantee of quality is whatever pre-production artwork and other information can be used to entice people to contribute.

    Obviously backers that way are not traditional investors and don't get a share in profits. Instead they have rewards based on their contribution. $30 might get a DVD version of the completed film, $50 the blu-ray, $100 signed artwork, $1000 some set piece memorabilia, etc.

    Do I think you can actually, workably scale this kind of idea up to the level of Hollywood film production? Probably not, but it's not entirely ridiculous either.

    --
    "Yes, Virginia, there is a Great Cthulhu..."
  34. Re:Donations from pirates? Arr. by Anonymous Coward · · Score: 0

    Why not copy what The Tunnel [thetunnelmovie.net] movie did and have people pay $1 per frame

    Because that would make $135,000. What I think the OP was suggesting (and what I definitely was suggesting) was that enough people donating a relatively small amount could finance the whole movie at the budget he was seeking. The budget that Gore (who directed three Pirates of the Caribbean movies) was negotiating with the studio was ~$160m. His argument being that you cannot make a Bioshock movie for less on the grounds that you have to recreate an underwater, art-deco, alternate-history aesthetic with CGI special effects, prosthetics, stunts, etc. The studio seems to be ok with the budget provided he chases a PG-13 rating, which would utterly ruin the story. He did the right thing and said "wtf? no!".

    $1 a frame is a fun amount, like buying a lottery ticket with a 1 in 135,000 chance of winning 1% of some number that depends on how good the movie is and how good the production accountants are. If however I were giving a non-trivial amount toward production of a commercial project (as some seem to be on The Tunnel), I'd want a much better chance of getting some of my money back. This Tunnel thing sounds like a scam. $135,000 for a low-budget film, raised by people contributing with the hope of, maybe, seeing 1% of the profits of the movie.(Bearing in mind it will be released via BitTorrent and may never have a theatrical release).

    On a date yet to be determined by the Producers, one of these frames will be selected at the sole discretion of the Producers to receive a 1% profit share in the movie. The 1% profit share will only produce revenue once the project is deemed to be in profit. Profit occurs after the US$135,000 to complete production has been recouped and all costs associated with further exploitation of the movie and other elements of the project have been reimbursed. The recipient of the 1% share will be contacted via email or telephone.

    It sounds like someone watched The Producers and thought they'd have a go at it. Low budget Blair Witch in the sewers of Australia? In 2011? Distributed for free, via BitTorrent? Wha?

    Scenario 1:
    Movie is picked up by a major studio and they want to re-make it (a la The Ring (directed by Gore Verbinski incidentally) etc.), no rights pass to the contributors, they belong to the producers, who make fat coin by selling the rights to the studio. The studio have no obligation to give 1% of the profits to anyone.
    Scenario 2:
    The movie sees a limited theatrical release/DVD release, covers costs and makes a small "profit". The profit is eaten up by "the costs associated with further exploitation of the movie and other elements of the project"

  35. Re:Donations from pirates? Arr. by Intrepid+imaginaut · · Score: 1

    How about an optional extra charge on retail sales or subscriptions, pay an extra $10 if you want to see the movie made, or a bit less in ongoing payments. By March 2010, BioShock had sold 4 million copies - it's potentially doable. You might not get the full amount but if you only need half what you originally wanted, its much easier to find investors.

  36. Underwater world by Anonymous Coward · · Score: 0

    Why would the price tag be so high for creating the underwater world? Is he determined not to use CGI environments?

  37. Make Two by bWareiWare.co.uk · · Score: 1

    If the budget problems are really the sets. Why not just shoot a R and PG-13 on the same sets? That way they could really see which one made more money too.

  38. Re:Donations from pirates? Arr. by Monkeedude1212 · · Score: 1

    Well you're going to need to convince 10 million people to cough up $10 for it before its made.

    Good luck with that.

  39. This is all about Gore's ego. And water. by rjejr · · Score: 1

    I feel like there is more to this than that little teeny tiny article. The guy wanted to make an underwater city (all the suits thought "Oh no, Waterworld") based on a video game, for $160m. How many Resident Evil movies are there and how many are rated R? They must make money b/c they keep making more R rated movies based on video games. This is all about Gore's ego (he calls it "his vision" in the article). This could probably be made for a lot less like "Captain Sky" or "Sucker Punch" (whose trailer on IMDB is preceded by an ad for Bambi - I kid you not.)

  40. Re:Donations from pirates? Arr. by bronney · · Score: 1

    No harm done bro. I enjoy a discussion with fellow slashdotters :) Yeah it's difficult to pull this off but if truly the problem is "only" money, and this dude doesn't seem too shabby directing, I would gladly give $100 towards this fund. The Mexican has a fantastic story, PoTC shows the special fx needed to pull off BioShock's texture. Now all we need is a movement.

    I don't know, think I got the idea from One Day on Earth.

  41. R-Rating can be a death sentence by js_sebastian · · Score: 1

    Why the fuck would it matter? Bioshock's rated M, or 18+, or any other multitude of Adult Only, depending on region. When the game did so well with the rating, why wouldn't anyone think a film would?

    It doesn't matter what the target audience is. Correct me if i'm wrong, but in the US, R-rated movies simply are not offered by most movie theaters, so adults also do not get a chance to see them. And on top of that, walmart and many others are not going to stock the DVD...

    1. Re:R-Rating can be a death sentence by oracleguy01 · · Score: 1

      R rated movies are shown in theaters all the time and are easily sold in stores. You are thinking of NC-17 rated movies, those ones aren't shown in theaters as much.

  42. Prequel? by Aaron_Pike · · Score: 1

    I wonder if it would be possible to make a prequel showing the rise and fall of Rapture as a PG-13 blockbuster, opening the way for a proper BioShock movie "sequel."

  43. Re:Donations from pirates? Arr. by simon0411 · · Score: 1

    Yes, I am familiar with Kickstarter, having made a couple contributions to small self-publishing projects (being in a barely-legit publishing enterprise myself, I have sympathy for that sort of thing). It's a great way to connect a few people with very specialized interests, but the feasibility of the idea isn't really what I was getting at directly (it's obviously more difficult to collect $50M). The thing is, I don't see much difference between trying to make a big-budget movie proposal that would get green-lit from a movie studio, or a committee of investors, or a large number of people on the internet. While the motivations may be different, one has to make artistic concessions in all of these cases. Amortization of costs/risks is already at the heart of the modern entertainment industry; instead of a director funding his own movie, he's getting backing from a company, i.e. a plurality with a common goal. Is it really that different from seeking donations, other than dealing with more people? To me, more people equates to greater dilution of ideas.

    We can already observe how such democracy affects art. People are voting with their money at the box office, at the store... and people chose Transformers 2 and Justin Bieber. As individuals, we all want better movies and music. As people, we're really bad at picking them.

  44. Re:Donations from pirates? Arr. by simon0411 · · Score: 1

    I guess your use of the word "pirate" is making me prejudiced a bit. I mean, is there really a serious contingent among those who believe everything should be free and are too cheap to fork over 20 bucks for a DVD, that would readily give away $100 each to get a movie made, sight unseen? If so, *why?*

    I'm still waiting for another big musician to try NIN or Radiohead's patronage-based business models. Doesn't seem to be happening...

  45. Better idea! by Quiet_Desperation · · Score: 1

    How about they make a movie with a totally *new* idea as we already have seen the Bioshock story! Huh? Huh? Maybe? Huh?

  46. Adult games aren't really for adults by thetoadwarrior · · Score: 1

    Let's face it as much as game companies talk a bout catering for adults they don't and this why a mature game as a movie would be viewed as needing to be PG-13 so it's easier for the kids to watch it. Fuck that, let's actually cater to adults and then maybe it won't be an issue if game based movies are R-rated.

  47. Correct decisions all around by Anonymous Coward · · Score: 0

    This is an interesting article and I can see why the people involved made the choices they made. The R-rating has been thoroughly debated and I have to agree that I don't think the plot would work with a PG-13 setting. The problem is that I can see why a movie studio would decline spending so much money on an R-rated movie. First of all, PG-13 movies make more money. Movie nights are often date night or family outing affairs and R rated movies have been shown to make less money. Next, this movie was going to be a horror movie. There is a reason that horror movies aspire to become "cult classics." This is because many people generally steer clear of horror movies. Horror movies don't compete for viewers from the general public; they compete for horror aficionados. To compound this, the movie is a video-game movie. Video-game movies often flop in the theaters because the writers have to condense 40 hours of game play and subtle plot development into a 90 minute movie. You also get a similar problem to the horror movie problem in that you have a specific demographic that seeks out video-game movies. A quick Venn-diagram would show why movie producers would be reluctant to make a move that depended on two different demographics wanting to spend money. The last problem is the setting. Historically, oceanic movies haven't made much profit (Waterworld, Sphere, even The Abyss). I'm not saying that a Bioshock movie wouldn't be good or fun to watch; I just think that from a capitalistic point of view, the movie is doomed until a studio decides to loose money on "a creative work of art." Then again, maybe Resident Evil could be used to prove me wrong.

  48. Headline parse error by cOldhandle · · Score: 1

    SANK!

  49. Re:Donations from pirates? Arr. by axx · · Score: 1

    Can I pay in Bitcoins?

    Actually, I'd give to a Kickstarter project, and I'm sure I'm not the only one.
    Wait, does Kickstarter work outside the USA?

    --
    No wit here.
  50. James Cameron? by Sabathius · · Score: 1

    Underwater expert / Director experience - Check
    Has the money to fund it himself, if necessary - Check
    would "do it right", showing it the respect it deserves - Check